Difference between revisions of "Terror from the Void"

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Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.
 
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.
 +
 +
=Appendix=
 +
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.
 +
 +
==Weapons==
 +
 +
===Assault===
 +
[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.
 +
 +
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use except Vidar (AP cost 2), and require 2 [[Combat#hands|Hands to use]].
 +
 +
<b>Vidar Grenade Launcher</b> considered as Assault Rfle and works with [[File:trooper.png|30px|link=Personal perks]] [[Personal perks|Trooper]] personal perk.
 +
 +
====Assault Rifles====
 +
{| class="wikitable sortable"
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 +
 +
|- <span id="obli">
 +
| style="text-align:center;" |[[File:Obliterator2r.png|70px]]
 +
<b>Obliterator</b>
 +
| Kaos Assault Rifle
 +
| style="text-align:center;" |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |75-150
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id="piranha">
 +
| style="text-align:center;" |[[File:1piranha.png|70px]]
 +
<b>Piranha AR-51</b>
 +
| New Jericho Piercing Assault Rifle </span>
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 15</b>
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |32
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |32
 +
| style="text-align:center;" |95
 +
| style="text-align:center;" |23
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1piranhamag.png|70px]]
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |16
 +
|- <span id="bulldog">
 +
| style="text-align:center;" |[[File:1bulldog.png|70px]]
 +
<b>Bulldog AR-50</b>
 +
| New Jericho Gauss Assault Rifle</span>
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 2
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |32
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |100
 +
| style="text-align:center;" |18
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1bulldogmag.png|70px]]
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |22
 +
|- <span id="deimos">
 +
| style="text-align:center;" |[[File:1deimos.png|70px]]
 +
<b>Deimos AR-L</b>
 +
| Synedrion Laser Assault Rifle</span>
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |32
 +
| style="text-align:center;" |60
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |33
 +
| style="text-align:center;" |65
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1deimosmag.png|70px]]
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |19
 +
|- <span id="danchev">
 +
| style="text-align:center;" |[[File:danchev AR.png|70px]]
 +
<b>Danchev AR</b>
 +
| Acid Firing Living Assault Rifle
 +
| style="text-align:center;" |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |<b>[[damage_types#acid_damage|Acid]] 5</b>
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |27
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" colspan="5" | cannot be produced
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id="ares">
 +
| style="text-align:center;" |[[File:1ares.png|70px]]
 +
<b>Ares AR-1</b>
 +
| Phoenix Assault Rifle</span>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |36
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |86
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1aressmag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |21
 +
|- <span id="yat">
 +
| style="text-align:center;" |[[File:1yatarnew.png|70px]]
 +
<b>Yat AR</b>
 +
| Independent Assault Rifle</span>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |59
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:yatarmag.png|70px]]
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |15
 +
|}
 +
 +
====Shotguns====
 +
{| class="wikitable sortable"
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 +
 +
|- <span id="rede">
 +
| style="text-align:center;" |[[File:Redemptor2r.png|70px]]
 +
<b>Redemptor</b>
 +
| Kaos Shotgun
 +
| style="text-align:center;" |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |<b>[[damage_types#Acid_Damage|Acid]] 5
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |100-220
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" colspan="3" | no ammo
 +
|- <span id="slamstrike">
 +
| style="text-align:center;" |[[File:slamstrike.png|70px]]
 +
<b>Slamstrike</b>
 +
| Phoenix Shock Shotgun</span>
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]
 +
| style="text-align:center;" |<b>120</b>
 +
| style="text-align:center;" |<b>[[damage_types#shred_damage|Shred]] 5
 +
[[damage_types#Shock_Damage|Shock]] 140</b>
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |19
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |140
 +
| style="text-align:center;" |24
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:slamstrikemag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |13
 +
|- <span id="shard gun">
 +
| style="text-align:center;" |[[File:1shardgun.png|70px]]
 +
<b>Shard Gun</b>
 +
| <span id="shard gun">Ancient tech shotgun</span>
 +
| style="text-align:center;" |[[File:each site.png|37px|link=Legacy of the Ancients]]
 +
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]
 +
 +
| style="text-align:center;" |<b>25</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 15</b>
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |no ammo
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |175
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" colspan="3" | no ammo
 +
|- <span id="harrower">
 +
| style="text-align:center;" |[[File:1harrower.png|70px]]
 +
<b>Harrower</b>
 +
| Disciples of Anu Shredding Shotgun</span>
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]
 +
| style="text-align:center;" |<b>35</b>
 +
| style="text-align:center;" |<b>[[damage_types#shred_damage|Shred]] 8</b>
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |40
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" |160
 +
| style="text-align:center;" |28
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1harowwermag.png|70px]]
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |33
 +
|- <span id="Iconoclast">
 +
| style="text-align:center;" |[[File:1iconoclast.png|70px]]
 +
<b>Iconoclast</b>
 +
| Disciples of Anu Shotgun</span>
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |50
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |89
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1iconoclastmag.png|70px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |32
 +
|- <span id="mercy">
 +
| style="text-align:center;" |[[File:1mercy.png|70px]]
 +
<b>Mercy SG3    </b>
 +
| Phoenix Shotgun</span>
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]
 +
| style="text-align:center;" |<b>35</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |48
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |69
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1mercymag.png|70px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |31
 +
|}
 +
 +
====Grenade Launchers====
 +
{| class="wikitable"
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 +
|- <span id="vidar">
 +
| style="text-align:center;" |[[File:vidar.png|70px]]
 +
<b>Vidar Grenade Launcher</b>
 +
| Phoenix Grenade Launcher</span>
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]
 +
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] </b> 50
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 20 >[[damage_types#Acid_Damage|Acid]] 10
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |90
 +
| style="text-align:center;" |16
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:vidarammo.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |12
 +
|}
 +
 +
 +
===Heavy===
 +
[[File:heavy_training.png|30px]] [[Heavy|Heavy class]] is proficient with heavy weapons, mounted weapons and jetpack. Only [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] has [[Heavy|Heavy class]] soldiers.
 +
 +
====Cannons====
 +
{| class="wikitable sortable"
 +
|-
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]
 +
 +
|- <span id ="deva"></span>
 +
| style="text-align:center;" |[[File:Devastator2r.png|70px]]
 +
<b>Devastator</b>
 +
| Kaos Heavy Autocannon
 +
| style="text-align:center;" |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]
 +
| style="text-align:center;" |<b>150</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |<b>[[damage_types#Shock_Damage|Shock]] 150
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |110-220
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id ="hel2"></span>
 +
| style="text-align:center;" |[[File:1hel.png|70px]]
 +
<b>Hel II Cannon</b>
 +
| Phoenix Heavy Cannon
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]
 +
| style="text-align:center;" |<b>200</b>
 +
| style="text-align:center;" |<b>20</b>
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |<b>[[damage_types#Shock_Damage|Shock]] 280</b>
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |19
 +
| style="text-align:center;" |150
 +
| style="text-align:center;" |27
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:1helmag.png|70px]]
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |29
 +
|- <span id ="tyr1"></span>
 +
| style="text-align:center;" |[[File:tyr1.png|70px]]
 +
<b>Tyr-1 Autocannon</b>
 +
| Phoenix Heavy Autocannon
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>60</b>
 +
| style="text-align:center;" |<b>5</b>
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |<b>[[damage_types#Shock_Damage|Shock]] 100</b>
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |9
 +
| style="text-align:center;" |100
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:tyrmag.png|70px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |19
 +
|- <span id ="jormungandr"></span>
 +
| style="text-align:center;" |[[File:1jormungandr.png|70px]]
 +
<b>Jormungandr Cannon</b>
 +
| Phoenix Acid Cannon
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]
 +
| style="text-align:center;" |<b>10</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |<b>[[damage_types#Acid_Damage|Acid]] 40</b>
 +
| style="text-align:center;" |50
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |64
 +
| style="text-align:center;" |295
 +
| style="text-align:center;" |56
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:1jormumag.png|70px]]
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" |43
 +
|}
 +
 +
====Machine Guns====
 +
{| class="wikitable sortable"
 +
|-
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]
 +
|- <span id ="deceptor"></span>
 +
| style="text-align:center;" |[[File:1deceptor.png|100px]]
 +
<b>Deceptor MG</b>
 +
| New Jericho Gauss Machine Gun
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]
 +
| style="text-align:center;" |<b>35</b>
 +
| style="text-align:center;" |<b>2</b>
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |60
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |95
 +
| style="text-align:center;" |18
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:1deceptormag.png|70px]]
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |38
 +
|- <span id ="danchev"></span>
 +
| style="text-align:center;" |[[File:danchev MG.png|70px]]
 +
<b>Danchev MG</b>
 +
| Poison Firing Living Machine Gun
 +
| style="text-align:center;" |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]
 +
| style="text-align:center;" |<b>35</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |9
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |<b>[[damage_types#Poison_Damage|Poison]] 5</b>
 +
| style="text-align:center;" |no ammo
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" colspan="4" | cannot be produced
 +
| style="text-align:center;" colspan="3 "| no ammo
 +
|- <span id ="uragan"></span>
 +
| style="text-align:center;" |[[File:1uragan.png|70px]]
 +
<b>Uragan MG</b>
 +
| Independent Machine Gun
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>35</b>
 +
| style="text-align:center;" |<b>2</b>
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |11
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |40
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |59
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:1uraganmag.png|70px]]
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |25
 +
|}
 +
 +
====Launchers====
 +
{| class="wikitable sortable"
 +
|-
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]
 +
|- <span id ="rebuke"></span>
 +
| style="text-align:center;" |[[File:1rebuke.png|70px]]
 +
<b>Rebuke</b>
 +
| Ancient tech grenade launcher
 +
| style="text-align:center;" |[[File:each site.png|37px|link=Legacy of the Ancients]]
 +
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]
 +
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 90</b>
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] radius 3.5
 +
| style="text-align:center;" |no ammo
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |175
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |<b>125</b>
 +
| style="text-align:center;" colspan="15" | no ammo
 +
|- <span id ="archangel"></span>
 +
| style="text-align:center;" |[[File:1archangel.png|70px]]
 +
<b>Archangel RL1</b>
 +
| New Jericho Heavy Rocket Launcher
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]
 +
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 80</b>
 +
| style="text-align:center;" |<b>10</b>
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |999
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |39
 +
| style="text-align:center;" |180
 +
| style="text-align:center;" |35
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:1archmag.png|70px]]
 +
| style="text-align:center;" |21
 +
| style="text-align:center;" |100
 +
|- <span id ="goliath"></span>
 +
| style="text-align:center;" |[[File:1goliath.png|70px]]
 +
<b>Goliath GL 2</b>
 +
| Phoenix Grenade Launcher
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]
 +
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 60</b>
 +
| style="text-align:center;" |<b>10</b>
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] radius 3.5
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |85
 +
| style="text-align:center;" |16
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:1golimag.png|70px]]
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" |110
 +
|- <span id ="mounted launchers"> </span>
 +
!colspan="27"|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])
 +
|- <span id ="thor"></span>
 +
| style="text-align:center;" |[[File:1thor.png|70px]]
 +
<b>Thor AML</b>
 +
| New Jericho Advance Missile Launcher
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]
 +
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 100</b>
 +
| style="text-align:center;" |<b>20</b>
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |35
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] radius 3.5
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |56
 +
| style="text-align:center;" |165
 +
| style="text-align:center;" |38
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:1thormag.png|70px]]
 +
| style="text-align:center;" |18
 +
| style="text-align:center;" |36
 +
|- <span id ="destiny"></span>
 +
| style="text-align:center;" |[[File:1destiny3.png|70px]]
 +
<b>Destiny III</b>
 +
| Phoenix Laser array
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]
 +
| style="text-align:center;" |<b>70</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |999
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |89
 +
| style="text-align:center;" |180
 +
| style="text-align:center;" |48
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:1destinymag.png|70px]]
 +
| style="text-align:center;" |9
 +
| style="text-align:center;" |17
 +
|- <span id ="ragnarok"></span>
 +
| style="text-align:center;" |[[File:1ragnarok.png|70px]]
 +
<b>Ragnarok</b>
 +
| Phoenix Shredding Missile Launcher
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]
 +
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 40</b>
 +
| style="text-align:center;" |<b>20</b>
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |35
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] radius 5.5
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |62
 +
| style="text-align:center;" |24
 +
| style="text-align:center;" |34
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:1ragnmag.png|70px]]
 +
| style="text-align:center;" |16
 +
| style="text-align:center;" |49
 +
|- <span id ="fury"></span>
 +
| style="text-align:center;" |[[File:1fury2.png|70px]]
 +
<b>Fury-2</b>
 +
| New Jericho Missile Launcher
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]
 +
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 70</b>
 +
| style="text-align:center;" |<b>10</b>
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] radius 3.5
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |24
 +
| style="text-align:center;" |75
 +
| style="text-align:center;" |18
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:1fury2mag.png|70px]]
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |24
 +
|}
 +
 +
====Flamethrower====
 +
{| class="wikitable"
 +
|-
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]
 +
|- <span id ="dante"></span>
 +
| style="text-align:center;" |[[File:1dante.png|70px]]
 +
<b>Dante FT</b>
 +
| New Jericho Flamethrower
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]
 +
| style="text-align:center;" |<b>80</b> <br> <b>[[damage_types#Fire_Damage|Fire]] 40</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] radius 3
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |39
 +
| style="text-align:center;" |185
 +
| style="text-align:center;" |9
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |[[File:1dantemag.png|70px]]
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" |67
 +
|}
 +
 +
 +
===Sniper===
 +
 +
[[File:sniper_training.png|30px|link=Sniper]] [[Sniper|Sniper class]] is proficient with Sniper Rifles and Handguns. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] do not have [[Sniper|Sniper class]] and sniper rifles.
 +
 +
Every Sniper Rifle and Pistol are single-shot weapons with exception of the Sanctifier pistol.
 +
Every Sniper Rifle requires 2 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 4.
 +
Every Pistol requires 1 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 2.
 +
 +
====Sniper Rifles====
 +
{| class="wikitable sortable"
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]
 +
 +
|- <span id ="sniper rifles"></span>
 +
|- <span id ="subj"></span>
 +
| style="text-align:center;" |[[File:Subjector2r.png|70px]]
 +
<b>Subjector</b>
 +
| Kaos Sniper Rifle
 +
| style="text-align:center;" |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]
 +
| style="text-align:center;" |<b>130</b>
 +
| style="text-align:center;" |<b>[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%
 +
| style="text-align:center;" |51
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |no ammo
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |125-225
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id ="scorpion"></span>
 +
| style="text-align:center;" |[[File:1scorpion.png|70px]]
 +
<b>Scorpion</b>
 +
| Ancient tech Sniper Rifle
 +
| style="text-align:center;" |[[File:each site.png|37px|link=Legacy of the Ancients]]
 +
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]
 +
| style="text-align:center;" |<b>180</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce_value|Piercing]] 80</b>
 +
| style="text-align:center;" |58
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |no ammo
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |120
 +
| style="text-align:center;" |21
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id ="raven"></span>
 +
| style="text-align:center;" |[[File:1raven.png|70px]]
 +
<b>Raven SR13</b>
 +
| New Jericho Piercing Sniper Rifle
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]
 +
| style="text-align:center;" |<b>130</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce_value|Piercing]] 50</b>
 +
| style="text-align:center;" |45
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |42
 +
| style="text-align:center;" |125
 +
| style="text-align:center;" |29
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1ravenmag.png|70px]]
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |16
 +
|- <span id ="cyclops"></span>
 +
| style="text-align:center;" |[[File:1cyclops.png|70px]]
 +
<b>Cyclops SR7</b>
 +
| New Jericho Gauss Sniper Rifle
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]
 +
| style="text-align:center;" |<b>130</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |45
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |135
 +
| style="text-align:center;" |24
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1cyclopsnmag.png|70px]]
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |21
 +
|- <span id ="pythagoras"></span>
 +
| style="text-align:center;" |[[File:1pythagoras.png|70px]]
 +
<b>Pythagoras VII</b>
 +
| Synedrion Laser Sniper Rifle
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]
 +
| style="text-align:center;" |<b>120</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |63
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" |52
 +
| style="text-align:center;" |105
 +
| style="text-align:center;" |29
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1pythmag.png|70px]]
 +
| style="text-align:center;" |9
 +
| style="text-align:center;" |18
 +
|- <span id ="gungnir"></span>
 +
| style="text-align:center;" |[[File:1gungnir.png|70px]]
 +
<b>Gungnir SR-2</b>
 +
| Phoenix Virophage Sniper Rifle
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]
 +
| style="text-align:center;" |<b>110</b>
 +
| style="text-align:center;" |<b>[[Damage_types#Virophage_Damage|Virophage]] 80</b>
 +
| style="text-align:center;" |45
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |66
 +
| style="text-align:center;" |130
 +
| style="text-align:center;" |37
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1gungmag.png|70px]]
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |19
 +
|- <span id ="firebird"></span>
 +
| style="text-align:center;" |[[File:1firebird.png|70px]]
 +
<b>Firebird SR</b>
 +
| Phoenix Sniper Rifle
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>110</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |51
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |115
 +
| style="text-align:center;" |19
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1firemag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |16
 +
|- <span id ="vyara"></span>
 +
| style="text-align:center;" |[[File:vyaraSR.png|70px]]
 +
<b>Vyara SR</b>
 +
| Independent Sniper Rifle
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>100</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |45
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |84
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:VyaraSRmag.png|70px]]
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |10
 +
|- <span id ="hawk"></span>
 +
| style="text-align:center;" |[[File:hawk.png|70px]]
 +
<b>Hawk-41K</b>
 +
| Phoenix Light Sniper Rifle
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]]
 +
| style="text-align:center;" |<b>90</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |51
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |7
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |150
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:hawkmag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |11
 +
|- <span id ="athena"></span>
 +
| style="text-align:center;" |[[File:1athenans.png|70px]]
 +
<b>Athena NS-2</b>
 +
| Synedrion Neural Sniper Rifle
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]
 +
| style="text-align:center;" |<b>10</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce_value|Piercing]] 60 </br> [[damage_types#Paralyze_Damage|Paralysis]] 16</b>
 +
| style="text-align:center;" |45
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |63
 +
| style="text-align:center;" |125
 +
| style="text-align:center;" |34
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1athenamag.png|70px]]
 +
| style="text-align:center;" |9
 +
| style="text-align:center;" |19
 +
|}
 +
 +
====Handguns====
 +
{| class="wikitable sortable"
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]
 +
 +
|- <span id ="torme"></span>
 +
| style="text-align:center;" |[[File:Tormentor2r.png|70px]]
 +
<b>Tormentor</b>
 +
| Kaos Hand Cannon
 +
| style="text-align:center;" |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 10 </br> [[Combat#burst|Burst]] 2</b>
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |50-125
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id ="nergal"></span>
 +
| style="text-align:center;" |[[File:1nergal.png|70px]]
 +
<b>Nergal's Wrath</b>
 +
| Disciples of Anu Hand Cannon
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |<b>[[damage_types#Shred_Damage|Shred]] 5</b>
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |87
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1nergalmag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |22
 +
|- <span id ="iron fury"></span>
 +
| style="text-align:center;" |[[File:1iron fury.png|70px]]
 +
<b>Iron Fury HG</b>
 +
| New Jericho Handgun
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]
 +
| style="text-align:center;" |<b>60</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |9
 +
| style="text-align:center;" |70
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1ironfurymag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |11
 +
|- <span id ="hephaestus"></span>
 +
| style="text-align:center;" |[[File:1hephaestus.png|70px]]
 +
<b>Hephaestus II</b>
 +
| Synedrion Laser Pistol
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |27
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |24
 +
| style="text-align:center;" |48
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1hephmag.png|70px]]
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |11
 +
|-<span id ="cypher"></span>
 +
| style="text-align:center;" |[[File:1cypher.png|70px]]
 +
<b>Cypher HG</b>
 +
| Phoenix Handgun
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |18
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |54
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1cyphermag.png|70px]]
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |7
 +
|-<span id ="udar"></span>
 +
| style="text-align:center;" |[[File:2udar.png|70px]]
 +
<b>Udar HG</b>
 +
| Independent Handgun
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |43
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:udarmag.png|70px]]
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |6
 +
|-<span id ="hera"></span>
 +
| style="text-align:center;" |[[File:1hera.png|70px]]
 +
<b>Hera NP-1</b>
 +
| Synedrion Neural Pistol
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]
 +
| style="text-align:center;" |<b>10</b>
 +
| style="text-align:center;" |<b> [[damage_types#Pierce_value|Piercing]] 30 </br> [[damage_types#Paralyze_Damage|Paralysis]] 7</b>
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |37
 +
| style="text-align:center;" |75
 +
| style="text-align:center;" |21
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1heranmag.png|70px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
|-<span id ="sanctifier"></span>
 +
| style="text-align:center;" |[[File:1sanctifier.png|70px]]
 +
<b>Sanctifier</b>
 +
| Disciples of Anu Acid Handgun
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]
 +
| style="text-align:center;" |<b>10</b>
 +
| style="text-align:center;" |<b>[[damage_types#Acid_Damage|Acid]] 10 </br> [[Combat#burst|Burst]] 5</b>
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |19
 +
| style="text-align:center;" |150
 +
| style="text-align:center;" |26
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1sanctmag.png|70px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |11
 +
|- <span id ="iron fury"></span>
 +
| style="text-align:center;" |[[File:1iron fury.png|70px]]
 +
<b>Iron Fury HG</b>
 +
| New Jericho Handgun
 +
| style="text-align:center;" |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon</br> Cannot be researched
 +
| style="text-align:center;" |<b>60</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce_value|Piercing]] 20 </br> [[damage_types#Shred_Damage|Shred]] 5</b>
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" colspan="6" | cannot be produced
 +
| style="text-align:center;" |[[File:1ironfurymag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |11
 +
|}
 +
 +
 +
===Beserker===
 +
 +
[[File:berserker_training.png|30px]] [[Berserker]]s are proficient with melee weapons and handguns. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] have [[Berserker|Berserker class]].
 +
 +
====Melee====
 +
{| class="wikitable"
 +
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]
 +
|- <span id="melee"></span>
 +
!colspan="27"|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther
 +
 +
|- <span id="scyther"></span>
 +
| style="text-align:center;" |[[File:1scyther.png|70px]]
 +
| <b>Scyther</b>
 +
| Ancient tech two-handed melee weapon
 +
| style="text-align:center;" |[[File:each site.png|37px|link=Legacy of the Ancients]]
 +
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]
 +
| style="text-align:center;" |<b>300</b>
 +
| style="text-align:center;" |<b>[[damage_types#Shred_Damage|Shred]] 30</b>
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |200
 +
| style="text-align:center;" |31
 +
| style="text-align:center;" |<b>125</b>
 +
| style="text-align:center;" |<b>125</b>
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|-
 +
|- <span id="mattock"></span>
 +
| style="text-align:center;" |[[File:1mattock.png|70px]]
 +
| <b>Mattock of the Ancients</b>
 +
| Ancient tech one-handed melee weapon
 +
| style="text-align:center;" |[[File:each site.png|37px|link=Legacy of the Ancients]]
 +
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]
 +
| style="text-align:center;" |<b>220</b>
 +
| style="text-align:center;" |<b>[[Damage_types#Shock_Damage|Shock]] 400</b>
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id="lance"></span>
 +
| style="text-align:center;" |[[File:1lance.png|70px]]
 +
| <b>Phoenix Shock Lance</b>
 +
| Phoenix shock melee weapon
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]
 +
| style="text-align:center;" |<b>160</b>
 +
| style="text-align:center;" |<b>[[Damage_types#Shock_Damage|Shock]] 600</b>
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |38
 +
| style="text-align:center;" |115
 +
| style="text-align:center;" |27
 +
| style="text-align:center;" colspan="2" |
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id="marduk"></span>
 +
| style="text-align:center;" |[[File:1marduk.png|70px]]
 +
| <b>Marduk's Fist</b>
 +
| Disciples of Anu War Hammer
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]
 +
| style="text-align:center;" |<b>160</b>
 +
| style="text-align:center;" |<b>[[Damage_types#Shock_Damage|Shock]] 200 </b>
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |87
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" colspan="2" |
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id="dagon"></span>
 +
| style="text-align:center;" |[[File:1dagon.png|70px]]
 +
| <b>Dagon's Tooth</b>
 +
| Disciples of Anu Blade
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]
 +
| style="text-align:center;" |<b>140</b>
 +
| style="text-align:center;" |<b>[[Status_effects#BLEEDING|Bleed]] 50</b>
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |82
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" colspan="2" |
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id="scion"></span>
 +
| style="text-align:center;" |[[File:1scion.png|70px]]
 +
| <b>Scion of Sharur</b>
 +
| Disciples of Anu Mace
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]
 +
| style="text-align:center;" |<b>100</b>
 +
| style="text-align:center;" |<b>[[damage_types#Virus_Damage|Virus]] 15 </br> [[damage_types#Pierce_value|Piercing]] 50</b>
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |65
 +
| style="text-align:center;" |11
 +
| style="text-align:center;" colspan="2" |
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|}
 +
 +
====Handguns====
 +
{| class="wikitable sortable"
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]
 +
 +
|- <span id ="torme"></span>
 +
| style="text-align:center;" |[[File:Tormentor2r.png|70px]]
 +
<b>Tormentor</b>
 +
| Kaos Hand Cannon
 +
| style="text-align:center;" |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 10 </br> [[Combat#burst|Burst]] 2</b>
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |50-125
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id ="nergal"></span>
 +
| style="text-align:center;" |[[File:1nergal.png|70px]]
 +
<b>Nergal's Wrath</b>
 +
| Disciples of Anu Hand Cannon
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |<b>[[damage_types#Shred_Damage|Shred]] 5</b>
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |87
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1nergalmag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |22
 +
|- <span id ="iron fury"></span>
 +
| style="text-align:center;" |[[File:1iron fury.png|70px]]
 +
<b>Iron Fury HG</b>
 +
| New Jericho Handgun
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]
 +
| style="text-align:center;" |<b>60</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |9
 +
| style="text-align:center;" |70
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1ironfurymag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |11
 +
|- <span id ="hephaestus"></span>
 +
| style="text-align:center;" |[[File:1hephaestus.png|70px]]
 +
<b>Hephaestus II</b>
 +
| Synedrion Laser Pistol
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |27
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |24
 +
| style="text-align:center;" |48
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1hephmag.png|70px]]
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |11
 +
|-<span id ="cypher"></span>
 +
| style="text-align:center;" |[[File:1cypher.png|70px]]
 +
<b>Cypher HG</b>
 +
| Phoenix Handgun
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |18
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |54
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1cyphermag.png|70px]]
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |7
 +
|-<span id ="udar"></span>
 +
| style="text-align:center;" |[[File:2udar.png|70px]]
 +
<b>Udar HG</b>
 +
| Independent Handgun
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |43
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:udarmag.png|70px]]
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |6
 +
|-<span id ="hera"></span>
 +
| style="text-align:center;" |[[File:1hera.png|70px]]
 +
<b>Hera NP-1</b>
 +
| Synedrion Neural Pistol
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]
 +
| style="text-align:center;" |<b>10</b>
 +
| style="text-align:center;" |<b> [[damage_types#Pierce_value|Piercing]] 30 </br> [[damage_types#Paralyze_Damage|Paralysis]] 7</b>
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |37
 +
| style="text-align:center;" |75
 +
| style="text-align:center;" |21
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1heranmag.png|70px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
|-<span id ="sanctifier"></span>
 +
| style="text-align:center;" |[[File:1sanctifier.png|70px]]
 +
<b>Sanctifier</b>
 +
| Disciples of Anu Acid Handgun
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]
 +
| style="text-align:center;" |<b>10</b>
 +
| style="text-align:center;" |<b>[[damage_types#Acid_Damage|Acid]] 10 </br> [[Combat#burst|Burst]] 5</b>
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |19
 +
| style="text-align:center;" |150
 +
| style="text-align:center;" |26
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1sanctmag.png|70px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |11
 +
|- <span id ="iron fury"></span>
 +
| style="text-align:center;" |[[File:1iron fury.png|70px]]
 +
<b>Iron Fury HG</b>
 +
| New Jericho Handgun
 +
| style="text-align:center;" |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon</br> Cannot be researched
 +
| style="text-align:center;" |<b>60</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce_value|Piercing]] 20 </br> [[damage_types#Shred_Damage|Shred]] 5</b>
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" colspan="6" | cannot be produced
 +
| style="text-align:center;" |[[File:1ironfurymag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |11
 +
|}
 +
 +
===Priest===
 +
[[File:priest_training.png|30px]] [[Priest]]s are proficient with Viral Weapons. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] have [[Priest|Priest class]]. Both Priest Weapons require 2 [[Combat#hands|Hands to use]].}
 +
 +
====Viral====
 +
{| class="wikitable"
 +
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]
 +
 +
|- <span id="viral"></span>
 +
!colspan="27"|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2
 +
|- <span id="subjugator"></span>
 +
| style="text-align:center;" |[[File:1subjugator.png|70px]]
 +
| <b>Subjugator</b>
 +
| Disciples of Anu Virus Sniper Rifle
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8</b>
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |51
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |24
 +
| style="text-align:center;" |115
 +
| style="text-align:center;" |23
 +
| style="text-align:center;" |[[File:1subjugatormag.png|70px]]
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |14
 +
|- <span id="redeemer"></span>
 +
| style="text-align:center;" |[[File:1redeemer.png|70px]]
 +
| <b>Redeemer</b>
 +
| Disciples of Anu Virus Rifle
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]
 +
| style="text-align:center;" |<b>20</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4</b>
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |18
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |57
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |[[File:1redeemermag.png|70px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |8
 +
|}
 +
 +
===Technician===
 +
[[File:Technician alt.png|30px|link=Technician]] [[Technician]]s are [[combat#proficiency|proficient]] with PDWs, robotic arms and turret deployment. [[File:Technician alt.png|30px|link=Technician]] [[Technician|Technician class]] is available only for [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]].
 +
[[File:1vva2.png|30px]] VVA-2 Arms have 3 abilities:[[File:removemind.png|30px|link=|Remove mindfragger - Remove Mindfragger from an ally]] Remove mindfragger - Remove Mindfragger from an ally [[File:techrep.png|30px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] Technician repair - Restore 120 Hit Points to mechanical devices [[File:techheal.png|30px|link=|echnician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]] Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge.
 +
 +
====Mech Arms & PWDs====
 +
{| class="wikitable"
 +
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 +
|-
 +
!colspan="27"|Mech Arms
 +
|- <span id="vva"></span>
 +
| style="text-align:center;" |[[File:1vva2.png|70px]]
 +
| <b>VVA-2 Arms</b>
 +
| New Jericho Mech Arms
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |<b>[[damage_types#Schock_Damage|Shock]] 180 >[[damage_types#EMP_Damage|EMP]] 200</b> </br> [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]
 +
| style="text-align:center;" |single strike
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |63
 +
| style="text-align:center;" |125
 +
| style="text-align:center;" |34
 +
| style="text-align:center;" |[[File:1vva2mag.png|70px]]
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" |55
 +
 +
|- <span id="pdws"></span>
 +
!colspan="27"|PDWs
 +
|- <span id="gorgon"></span>
 +
| style="text-align:center;" |[[File:1gorgon.png|70px]]
 +
| <b>Gorgon Eye-A</b>
 +
| Phoenix Laser PDW
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |48
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |52
 +
| style="text-align:center;" |105
 +
| style="text-align:center;" |29
 +
| style="text-align:center;" |[[File:1gorgonmag.png|70px]]
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |19
 +
|- <span id="defender"></span>
 +
| style="text-align:center;" |[[File:1defender.png|70px]]
 +
| <b>VDM Defender</b>
 +
| New Jericho Gauss PDW
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |[[damage_types#Shred_Damage|Shred]] 1
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |16
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |40
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |95
 +
| style="text-align:center;" |18
 +
| style="text-align:center;" |[[File:1defendermag.png|70px]]
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |21
 +
|- <span id="enforcer"></span>
 +
| style="text-align:center;" |[[File:1enforcer.png|70px]]
 +
| <b>VDM Enforcer</b>
 +
| New Jericho Piercing PDW
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]
 +
| style="text-align:center;" |<b>20</b>
 +
| style="text-align:center;" |<b>[[damage_types#Piercing_Damage|Piercing]] 20</b>
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |19
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |40
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |90
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |[[File:1enforcermag.png|70px]]
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |10
 +
|}
 +
 +
====Turrets====
 +
{| class="wikitable"
 +
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 +
|- <span id="scorcher"></span>
 +
| style="text-align:center;" |[[File:1scorcher.png|70px]]
 +
| <b>Scorcher AT</b>
 +
| Phoenix Laser Auto Turret
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]
 +
| style="text-align:center;" |<b>60</b>
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |29
 +
| style="text-align:center;" |160
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |150
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |61
 +
| style="text-align:center;" |120
 +
| style="text-align:center;" |33
 +
| style="text-align:center;" |[[File:1scorchmag.png|70px]]
 +
| style="text-align:center;" |48
 +
| style="text-align:center;" |90
 +
|- <span id="rattesnake"></span>
 +
| style="text-align:center;" |[[File:1rattlesnake.png|70px]]
 +
| <b>Rattlesnake AT</b>
 +
| New Jericho Piercing Auto Turret
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 30</b>
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |96
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |120
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |35
 +
| style="text-align:center;" |105
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |[[File:1rattlemag.png|70px]]
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" |46
 +
|- <span id="watcher"></span>
 +
| style="text-align:center;" |[[File:1watcher.png|70px]]
 +
| <b>Watcher AT</b>
 +
| New Jericho Gauss Auto Turret
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |<b>[[damage_types#shred_damage|Shred]] 3</b>
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |80
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |120
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" |60
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" |[[File:1watchermag.png|70px]]
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" |44
 +
|}
 +
 +
 +
===Infiltrator===
 +
[[File:infiltrator_training.png|30px]] [[Infiltrator]]s are proficient with Crossbows and Spider Drone deployment. Only [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] has [[Infiltrator|Infiltrator class]]
 +
 +
====Crossbows====
 +
{| class="wikitable"
 +
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 +
|- <span id="crossbows"> </span>
 +
!colspan="27"|Crossbows - single shot weapons. All crossbows are silent weapons.
 +
|- <span id="crystal"></span>
 +
| style="text-align:center;" |[[File:1crystalcrosbow.png|70px]]
 +
| <b>Crystal Crossbow</b>
 +
| Ancient tech silent crossbow
 +
| style="text-align:center;" |[[File:each site.png|37px|link=Legacy of the Ancients]]
 +
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]
 +
| style="text-align:center;" |<b>60</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce_value|Piercing]] 40</b>
 +
| style="text-align:center;" |41
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |no ammo
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |85
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |<b>75</b>
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id="eros"></span>
 +
| style="text-align:center;" |[[File:1eros.png|70px]]
 +
| <b>Eros CRB III</b>
 +
| Synedrion crossbow
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]
 +
| style="text-align:center;" |<b>60</b>
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |34
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |95
 +
| style="text-align:center;" |18
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |[[File:1erosmag.png|70px]]
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |7
 +
|- <span id="psyche"></span>
 +
| style="text-align:center;" |[[File:1psyche.png|70px]]
 +
| <b>Psyche CRB IV</b>
 +
| Synedrion Poison crossbow
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |<b>[[damage_types#Poison_Damage|Poison]] 40</b>
 +
| style="text-align:center;" |34
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |26
 +
| style="text-align:center;" |125
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |[[File:1psychemag.png|70px]]
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |9
 +
|-
 +
 +
====Spider Drone====
 +
|- <span id="arachni"></span>
 +
|-
 +
|style="text-align:center;" |[[File:1arachni.png|70px]]
 +
| <b>Arachni SP I</b>
 +
| Synedrion Spider Drone Specialized Pistol
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]
 +
| style="text-align:center;" |<b>60</b>
 +
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 </br> <b> [[File:deployspider.png|30px]]deploy spider drone</b>
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |48
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |[[File:1atachnimag.png|70px]]
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |20
 +
|}
 +
 +
===Grenades===
 +
Every class is proficient with grenades. All grenades cost 2 [[Combat#Action_Points_.28APs.29|Action Points]] to use, require one [[Combat#hands|Hand to use]] and have a [[Combat#weight|Weight]] of 1.
 +
 +
 +
{| class="wikitable"
 +
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 +
|-
 +
|- <span id="odin">
 +
| style="text-align:center;" |[[File:odin grenade.png|70px]]
 +
|  <b>Odin Grenade</b></span>
 +
| Phoenix Grenade
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |<b>10</b>
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |16
 +
| style="text-align:center;" |2.5
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |4
 +
|- <span id="yggdrasil">
 +
| style="text-align:center;" |[[File:yggdrasil grenade.png|70px]]
 +
|  <b>Yggdrasil Grenade</b></span>
 +
| Phoenix Virophage Grenade
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |<b>6</b>
 +
| style="text-align:center;" |<b>[[Damage_types#Virophage_Damage|Virophage]] 60</b>
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |2.5
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |9
 +
| style="text-align:center;" |4
 +
|- <span id="mjolnir">
 +
| style="text-align:center;" |[[File:mjolnir.png|70px]]
 +
|  <b>Mjolnir Grenade</b></span>
 +
| Phoenix Shredder Grenade
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |2.5
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |14
 +
| style="text-align:center;" |6
 +
|- <span id="chimera">
 +
| style="text-align:center;" |[[File:chimera grenade.png|70px]]
 +
|  <b>Chimera Grenade</b></span>
 +
| Synedrion poison grenade
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |<b>[[damage_types#Poison_Damage|Poison]] 40</b>
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |2.5
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |11
 +
| style="text-align:center;" |5
 +
|- <span id="purification">
 +
| style="text-align:center;" |[[File:purification grenade.png|70px]]
 +
| <b>Purification Grenade</b></span>
 +
| New Jericho Incendiary Grenade
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]
 +
| style="text-align:center;" |<b>20</b>
 +
| style="text-align:center;" |<b></b>
 +
| style="text-align:center;" |<b>[[damage_types#Fire_Damage|Fire]] 40</b>
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |2.5
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |26
 +
| style="text-align:center;" |5
 +
|-<span id="imhullu">
 +
| style="text-align:center;" |[[File:imhullu grenade.png|70px]]
 +
| <b>Imhullu Grenade</b></span>
 +
| Disciples of Anu Acid Grenade
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]
 +
| style="text-align:center;" |<b>20</b>
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |<b>[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140</b>
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |2.5
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |5
 +
|-<span id="zeus">
 +
| style="text-align:center;" |[[File:zeus grenade.png|70px]]
 +
| <b>Zeus Grenade</b></span>
 +
| Synedrion EMP grenade
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |<b>[[Damage_types#EMP_Damage|EMP]] 60</b>
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |2.5
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |6
 +
|-<span id="kydoimos">
 +
| style="text-align:center;" |[[File:kydoimos grenade.png|70px]]
 +
| <b>Kydoimos Grenade</b> </span>
 +
| Synedrion Sonic Shock Grenade
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |<b>[[damage_types#Sonic_Damage|Sonic]] 15</b>
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |3.5
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |11
 +
| style="text-align:center;" |5
 +
|-
 +
|-<span id="vita grenade">
 +
| style="text-align:center;" |[[File:vita grenade item white1.jpg|70px]]
 +
| <b>Vita Grenade</b> </span>
 +
| A healing grenade that removes the bleeding and poison,
 +
and restores 50 Hit Points to all organic creatures within 3 tiles of impact.
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |<b>Heal 50</b>
 +
| style="text-align:center;" |16
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |56
 +
| style="text-align:center;" |4
 +
|-
 +
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]

Revision as of 10:53, 25 March 2023

A Phoenix Rising Mod

"All that we see or seem,
Is but a dream within a dream"

Edgar Allan Poe

"The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares."

Alistair Ashby, Phoenix Project

This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult.

If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers!

Dr. Voland Kandinsky

Miskatonic University, Akrham, MA

August 10, 2022

REVENANT.png

Last update: February 7, 2023

TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.

Release proper coming out sometime around March 2023

Wiki Pending:

Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework

Introduction

This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change.

It's also a work in progress.

Phoenix Rising

We are a group of Phoenix Point fans, most of us former members of the Community Council.

Join us on Discord @

TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses.

It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion & criticism of our group. Thank you Phoenix Rising friends!

TFTV credits in alphabetical order:

Abincco - Art (Alistair, Olena and Helena)
Belial - Design & Playtesting
BFIG - Graphics & Proofreading
Dtony22 - Coding (Delirium perks)
Etermes - Playtesting
Ikobot - Data Mining & Playtesting
Louis - Text editing
MadSkunky - Coding, Design & Teaching How To Code
MikeyC - Playtesting & Proofreading
Torinus - Playtesting
Voland - Coding, Design & Narrative
Yokes - Playtesting

Additional closed-beta testing:
- Blathergut
- Linuslim
- Rogue_Wave
- zigzagzog

Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond.

And a big thanks for all the encouragement, feedback and patience from our fans!

Features

  • New story, told by new characters, some of them from Phoenix Project
  • Integration of all DLC into the base game, both narratively and in terms of gameplay
  • The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens
  • Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.
  • Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters
  • Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics)
  • A Legend difficulty worthy of its name and a Rookie worthy of its
  • Maximum configurability; play the game on default settings, or change them as you see fit

Objectives

This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!

Better storytelling

Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane.

However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.

Pandoran progression

PANDORAN COLONIES.png

Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth.

In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.

Aggressive exploration

As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway.

In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half.

In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution.

Finally, there are a lot of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).

Oneiric Delirium

SUFFERS ONEIRIC DELIRIUM.png

The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project.

Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.

Delirium Infection

(Replaces Corruption from DLC4)

Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP.

Delirium is gained by participating in missions where Mist is present ("Delirium Areas") or suffering attacks from Pandorans with Delirium or Co-Delirium damage.

How to deal with Delirium?

DELIRIUM.png

Stamina

A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower

Bionics

Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).

Mutations

Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack.

Experimental treatment

Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects.

Other

  • Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium.
  • Vehicles: All vehicles are immune to Delirium.
  • Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.


Touched by the Void

Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish.

Ruleset: A Touched by the Void Pandoran if attacked, is very likely to gain a special ability (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:

- Call reinforcements at the end of player’s turn - Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)

Umbra

UMBRA.png

What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.

Void Omens

Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative.

Ruleset

A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one.

There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.

Void Omens are removed when a Void Omen is not rolled with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached.

In all these cases the Void Omen that was rolled the earliest will be removed.

Exploration

Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place!

Passenger modules

All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game.

You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured.

The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions.

A few tips

  • Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort
  • ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate
  • vehicles are very useful for exploration; they are resilient and have plenty of cargo space

Injuries, bionics and mutations

Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge)

Diplomacy

All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.

Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold.

It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction.

Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.

Research

There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered.

This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.

Infestation

Havens destroyed in the mist have a chance of becoming infested instead.

Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.

The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.

Pandoran Evolution

Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.

Blood and Titanium

  • Added different options to most events/missions, allowing different outcomes.
  • Bionics reduce Delirium (see Delirium)

Legacy of the Ancients

  • Umbra decoupled from DLC (see Umbra).
  • Schemata story & missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2).
  • Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.

Festering Skies

Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.

Hammerfall

In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).

Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.

You can see which havens have been affected and how in the in-game log.

The Hatching

The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance.

The Behemoth

THE BEHEMOTH.png
BEHEMOTH BEHAVIOR.png
PANDORAN FLYER.png

During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.

To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.

However, it will not be possible to destroy the Behemoth until late in the game.

Air combat

The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it).

In addition, the Berith will not appear until later in the game and the Abbadons much later still.

The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.

Corrupted Horizons

  • Delirium infection replaces Corruption (see Delirium).
  • Questline (and story) revamped:
    • Acherons appears after Pandorans get Lairs
    • Acheron autopsy triggers A favor for a friend.
    • Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission
    • Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research
    • Destroying the Behemoth removes Delirium and Void Omens.

Other changes

Base scan

Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them.

Medbay

Medbay heals 16 HP per hour

Marketplace

There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.

Compatibility with other mods

TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It may work with other mods as well, but that is not guaranteed.

***spoilers re Revenant rewards***

To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project.

After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10).

Once you kill enough Revenants, a new research will become available, Project Osiris. Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.

Appendix

The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.

Weapons

Assault

Assault training.png Assault soldiers are proficient with Assault Rifles and Shotguns. NJ.png New Jericho and Synedrion.png Synedrion Assault soldiers use Assault Rifles. Anu.png Disciples of Anu Assault soldiers use shotguns.

1pp.png Phoenix Project Assault soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 Action points to use except Vidar (AP cost 2), and require 2 Hands to use.

Vidar Grenade Launcher considered as Assault Rfle and works with Trooper.png Trooper personal perk.

Assault Rifles

Name Description Research needed Damage Special Burst Effective range Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Obliterator2r.png

Obliterator

Kaos Assault Rifle buyable from Kaos Marketplace 40 Shred 1 8 25 - 3 0 75-150 0 - no ammo
1piranha.png

Piranha AR-51

New Jericho Piercing Assault Rifle NJ.png

Armor piercing technology

40 Piercing 15 4 22 32 3 32 95 23 - 1piranhamag.png 5 16
1bulldog.png

Bulldog AR-50

New Jericho Gauss Assault Rifle NJ.png

Gauss technology

40 Shred 2 4 22 32 3 12 100 18 - 1bulldogmag.png 3 22
1deimos.png

Deimos AR-L

Synedrion Laser Assault Rifle Synedrion.png

Laser Weapons

30 Shred 1 6 32 60 3 33 65 20 - 1deimosmag.png 10 19
Danchev AR.png

Danchev AR

Acid Firing Living Assault Rifle Once more into the Maze mission 30 Acid 5 6 27 - 3 cannot be produced no ammo
1ares.png

Ares AR-1

Phoenix Assault Rifle - 30 Shred 1 6 25 36 3 5 86 15 - 1aressmag.png 1 21
1yatarnew.png

Yat AR

Independent Assault Rifle - 30 Shred 1 6 17 30 3 3 59 3 - Yatarmag.png 0 15

Shotguns

Name Description Research needed Damage Special Burst Effective range Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Redemptor2r.png

Redemptor

Kaos Shotgun buyable from Kaos Marketplace 40 Acid 5 8 13 - 4 0 100-220 0 - no ammo
Slamstrike.png

Slamstrike

Phoenix Shock Shotgun 1pp.png

Shotgun Advancement

120 Shred 5

Shock 140

single shot 19 4 4 13 140 24 - Slamstrikemag.png 1 13
1shardgun.png

Shard Gun

Ancient tech shotgun Each site.png

Shard Gun Advanced Viral Weapons

25 Piercing 15 15 13 no ammo 4 0 175 30 50 50 no ammo
1harrower.png

Harrower

Disciples of Anu Shredding Shotgun Anu.png

Shredding Technology development

35 Shred 8 8 10 40 4 20 160 28 - 1harowwermag.png 4 33
1iconoclast.png

Iconoclast

Disciples of Anu Shotgun Anu.png

Disciples of Anu Equipment

30 - 13 8 50 3 5 89 15 - 1iconoclastmag.png 2 32
1mercy.png

Mercy SG3

Phoenix Shotgun 1pp.png

Shotgun Technology

35 - 8 10 48 3 4 69 13 - 1mercymag.png 2 31

Grenade Launchers

Name Description Research needed Damage Special Burst Effective range Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Vidar.png

Vidar Grenade Launcher

Phoenix Grenade Launcher 1pp.png

Agile Grenade Launcher Development

Blast 50 Shred 20 >Acid 10 single shot 20 1 3 8 90 16 - Vidarammo.png 1 12


Heavy

Heavy training.png Heavy class is proficient with heavy weapons, mounted weapons and jetpack. Only 1pp.png Phoenix Project, NJ.png New Jericho and Subject24small.jpg The Pure has Heavy class soldiers.

Cannons

Name Description Research needed Damage Shred Burst Effective range Action Points Special Ammo capacity Hands to use Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Devastator2r.png

Devastator

Kaos Heavy Autocannon buyable from Kaos Marketplace 150 - 2 17 3 Shock 150 - 2 5 0 110-220 0 - no ammo
1hel.png

Hel II Cannon

Phoenix Heavy Cannon 1pp.png

Heavy Cannon Development

200 20 single shot 17 3 Shock 280 6 2 5 19 150 27 - 1helmag.png 4 29
Tyr1.png

Tyr-1 Autocannon

Phoenix Heavy Autocannon - 60 5 3 20 3 Shock 100 12 2 4 9 100 17 - Tyrmag.png 2 19
1jormungandr.png

Jormungandr Cannon

Phoenix Acid Cannon 1pp.png

Advanced Acid Technology

10 - 10 17 3 Acid 40 50 2 5 64 295 56 - 1jormumag.png 14 43

Machine Guns

Name Description Research needed Damage Shred Burst Effective range Action Points Special Ammo capacity Hands to use Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
1deceptor.png

Deceptor MG

New Jericho Gauss Machine Gun NJ.png

Gauss technology

35 2 12 14 3 - 60 2 5 12 95 18 - 1deceptormag.png 5 38
Danchev MG.png

Danchev MG

Poison Firing Living Machine Gun Tomb of the Mad Scientist mission 35 - 10 9 3 Poison 5 no ammo 2 5 cannot be produced no ammo
1uragan.png

Uragan MG

Independent Machine Gun - 35 2 10 11 3 - 40 2 5 3 59 3 - 1uraganmag.png 0 25

Launchers

Name Description Research needed Damage Shred Burst Effective range Action Points Special Ammo capacity Hands to use Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
1rebuke.png

Rebuke

Ancient tech grenade launcher Each site.png

Rebuke

Blast 90 30 single shot 25 3 Blast radius 3.5 no ammo 2 5 0 175 30 125 no ammo
1archangel.png

Archangel RL1

New Jericho Heavy Rocket Launcher NJ.png

Advanced Rocket Technology

Blast 80 10 single shot 999 3 Blast radius 3.5 Piercing 80 Limb Damage X3 4 2 5 39 180 35 - 1archmag.png 21 100
1goliath.png

Goliath GL 2

Phoenix Grenade Launcher 1pp.png

Grenade Launcher Technology

Blast 60 10 single shot 25 3 Blast radius 3.5 8 2 5 10 85 16 - 1golimag.png 14 110
Mounted Launchers (Only usable with Heavy Body Armor and the Neural Torso)
1thor.png

Thor AML

New Jericho Advance Missile Launcher NJ.png

Advanced Missile Technology

Blast 100 20 single shot 35 1 Blast radius 3.5 2 0 2 56 165 38 - 1thormag.png 18 36
1destiny3.png

Destiny III

Phoenix Laser array 1pp.png

Advanced Laser Technology

70 - 3 999 1 - 12 0 2 89 180 48 - 1destinymag.png 9 17
1ragnarok.png

Ragnarok

Phoenix Shredding Missile Launcher 1pp.png

Advanced Shredding Technology

Blast 40 20 single shot 35 4 Blast radius 5.5 8 0 2 62 24 34 - 1ragnmag.png 16 49
1fury2.png

Fury-2

New Jericho Missile Launcher NJ.png

Neural Implant Technology

Blast 70 10 single shot 25 1 Blast radius 3.5 2 0 2 24 75 18 - 1fury2mag.png 8 24

Flamethrower

Name Description Research needed Damage Shred Burst Effective range Action Points Special Ammo capacity Hands to use Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
1dante.png

Dante FT

New Jericho Flamethrower NJ.png

Incendiary technology

80
Fire 40
- single shot 12 2 Blast radius 3 4 2 5 39 185 9 - 1dantemag.png 14 67


Sniper

Sniper training.png Sniper class is proficient with Sniper Rifles and Handguns. Anu.png Disciples of Anu and 1forsaken.jpg The Forsaken do not have Sniper class and sniper rifles.

Every Sniper Rifle and Pistol are single-shot weapons with exception of the Sanctifier pistol. Every Sniper Rifle requires 2 Hands to use and has Weight 4. Every Pistol requires 1 Hands to use and has Weight 2.

Sniper Rifles

Name Description Research needed Damage Special Effective range Action Points Ammo capacity Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Orichalcum Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Subjector2r.png

Subjector

Kaos Sniper Rifle buyable from Kaos Marketplace 130 Poison 30 Malfunction -30% 51 3 no ammo 0 125-225 0 - no ammo
1scorpion.png

Scorpion

Ancient tech Sniper Rifle Each site.png

Scorpion Armadillo

180 Piercing 80 58 3 no ammo 0 120 21 50 50 50 no ammo
1raven.png

Raven SR13

New Jericho Piercing Sniper Rifle NJ.png

Armor piercing technology

130 Piercing 50 45 3 10 42 125 29 - 1ravenmag.png 5 16
1cyclops.png

Cyclops SR7

New Jericho Gauss Sniper Rifle NJ.png

Gauss technology

130 - 45 3 10 17 135 24 - 1cyclopsnmag.png 3 21
1pythagoras.png

Pythagoras VII

Synedrion Laser Sniper Rifle Synedrion.png

Laser Weapons

120 - 63 3 15 52 105 29 - 1pythmag.png 9 18
1gungnir.png

Gungnir SR-2

Phoenix Virophage Sniper Rifle 1pp.png

Virophage weapons

110 Virophage 80 45 3 10 66 130 37 - 1gungmag.png 10 19
1firebird.png

Firebird SR

Phoenix Sniper Rifle - 110 - 51 3 8 6 115 19 - 1firemag.png 1 16
VyaraSR.png

Vyara SR

Independent Sniper Rifle - 100 - 45 3 6 5 84 4 - VyaraSRmag.png 0 10
Hawk.png

Hawk-41K

Phoenix Light Sniper Rifle 1pp.png

Light Sniper Rifle Technology

90 - 51 2 7 13 150 25 - Hawkmag.png 1 11
1athenans.png

Athena NS-2

Synedrion Neural Sniper Rifle Synedrion.png

Advanced Paralyzing weapons

10 Piercing 60
Paralysis 16
45 3 12 63 125 34 - 1athenamag.png 9 19

Handguns

Name Description Research needed Damage Special Effective range Action Points Ammo capacity Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Orichalcum Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Tormentor2r.png

Tormentor

Kaos Hand Cannon buyable from Kaos Marketplace 40 Piercing 10
Burst 2
22 1 - 0 50-125 0 - no ammo
1nergal.png

Nergal's Wrath

Disciples of Anu Hand Cannon Anu.png

Berserker Class

50 Shred 5 14 1 10 5 87 15 - 1nergalmag.png 1 22
1iron fury.png

Iron Fury HG

New Jericho Handgun NJ.png

Gauss technology

60 - 14 1 12 9 70 14 - 1ironfurymag.png 1 11
1hephaestus.png

Hephaestus II

Synedrion Laser Pistol Synedrion.png

Laser Weapons

50 - 27 1 22 24 48 15 - 1hephmag.png 6 11
1cypher.png

Cypher HG

Phoenix Handgun - 50 - 18 1 8 3 54 10 - 1cyphermag.png 0 7
2udar.png

Udar HG

Independent Handgun - 50 - 17 1 8 2 43 3 - Udarmag.png 0 6
1hera.png

Hera NP-1

Synedrion Neural Pistol Synedrion.png

Neurotoxin Weapons technology

10 Piercing 30
Paralysis 7
17 1 5 37 75 21 - 1heranmag.png 2 5
1sanctifier.png

Sanctifier

Disciples of Anu Acid Handgun Anu.png

Acid Weapons Technology

10 Acid 10
Burst 5
17 1 30 19 150 26 - 1sanctmag.png 2 11
1iron fury.png

Iron Fury HG

New Jericho Handgun Tobias.jpg Tobias West unique weapon
Cannot be researched
60 Piercing 20
Shred 5
20 1 12 cannot be produced 1ironfurymag.png 1 11


Beserker

Berserker training.png Berserkers are proficient with melee weapons and handguns. Only Anu.png Disciples of Anu and 1forsaken.jpg The Forsaken have Berserker class.

Melee

Name Description Research needed Damage Special Effective range Action Points Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Orichalcum Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Melee Weapons - single shot weapons. 1 Hand to use required with the exception of Scyther
1scyther.png Scyther Ancient tech two-handed melee weapon Each site.png

Scyther Restricted Bionics Technology

300 Shred 30 1 2 5 0 200 31 125 125 no ammo
1mattock.png Mattock of the Ancients Ancient tech one-handed melee weapon Each site.png

Mattock

220 Shock 400 1 2 5 0 30 6 0 50 no ammo
1lance.png Phoenix Shock Lance Phoenix shock melee weapon 1pp.png

Advanced melee weapon

160 Shock 600 1 2 2 38 115 27 no ammo
1marduk.png Marduk's Fist Disciples of Anu War Hammer Anu.png

Berserker Class

160 Shock 200 1 2 2 0 87 14 no ammo
1dagon.png Dagon's Tooth Disciples of Anu Blade Anu.png

Advanced Melee weapons

140 Bleed 50 1 2 2 0 82 13 no ammo
1scion.png Scion of Sharur Disciples of Anu Mace Anu.png

Advanced Melee weapons

100 Virus 15
Piercing 50
1 2 2 0 65 11 no ammo

Handguns

Name Description Research needed Damage Special Effective range Action Points Ammo capacity Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Orichalcum Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Tormentor2r.png

Tormentor

Kaos Hand Cannon buyable from Kaos Marketplace 40 Piercing 10
Burst 2
22 1 - 0 50-125 0 - no ammo
1nergal.png

Nergal's Wrath

Disciples of Anu Hand Cannon Anu.png

Berserker Class

50 Shred 5 14 1 10 5 87 15 - 1nergalmag.png 1 22
1iron fury.png

Iron Fury HG

New Jericho Handgun NJ.png

Gauss technology

60 - 14 1 12 9 70 14 - 1ironfurymag.png 1 11
1hephaestus.png

Hephaestus II

Synedrion Laser Pistol Synedrion.png

Laser Weapons

50 - 27 1 22 24 48 15 - 1hephmag.png 6 11
1cypher.png

Cypher HG

Phoenix Handgun - 50 - 18 1 8 3 54 10 - 1cyphermag.png 0 7
2udar.png

Udar HG

Independent Handgun - 50 - 17 1 8 2 43 3 - Udarmag.png 0 6
1hera.png

Hera NP-1

Synedrion Neural Pistol Synedrion.png

Neurotoxin Weapons technology

10 Piercing 30
Paralysis 7
17 1 5 37 75 21 - 1heranmag.png 2 5
1sanctifier.png

Sanctifier

Disciples of Anu Acid Handgun Anu.png

Acid Weapons Technology

10 Acid 10
Burst 5
17 1 30 19 150 26 - 1sanctmag.png 2 11
1iron fury.png

Iron Fury HG

New Jericho Handgun Tobias.jpg Tobias West unique weapon
Cannot be researched
60 Piercing 20
Shred 5
20 1 12 cannot be produced 1ironfurymag.png 1 11

Priest

Priest training.png Priests are proficient with Viral Weapons. Only Anu.png Disciples of Anu have Priest class. Both Priest Weapons require 2 Hands to use.}

Viral

Name Description Research needed Damage Special Burst Effective range Action Points Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Ammo Manufacturing cost in Tech Manufacturing cost in Materials
Viral weapons (for Priest class) - Hands to use 2
1subjugator.png Subjugator Disciples of Anu Virus Sniper Rifle Anu.png

Advanced Viral Weapons

50 Piercing 20 Virus 8 single shot 51 3 10 4 24 115 23 1subjugatormag.png 3 14
1redeemer.png Redeemer Disciples of Anu Virus Rifle Anu.png

Anu Priest Class

20 Piercing 10 Virus 4 3 17 2 18 2 12 57 13 1redeemermag.png 2 8

Technician

Technician alt.png Technicians are proficient with PDWs, robotic arms and turret deployment. Technician alt.png Technician class is available only for NJ.png New Jericho and Subject24small.jpg The Pure. 1vva2.png VVA-2 Arms have 3 abilities:Remove mindfragger - Remove Mindfragger from an ally Remove mindfragger - Remove Mindfragger from an ally Technician repair - Restore 120 Hit Points to mechanical devices Technician repair - Restore 120 Hit Points to mechanical devices echnician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge.

Mech Arms & PWDs

Name Description Research needed Damage Special Burst Effective range Action Points Ammo capacity Hands to use Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Mech Arms
1vva2.png VVA-2 Arms New Jericho Mech Arms NJ.png

Technician Development

Shock 180 >EMP 200
Remove mindfragger - Remove Mindfragger from an ally Technician repair - Restore 120 Hit Points to mechanical devices Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge
single strike 1 1 5 2 3 63 125 34 1vva2mag.png 15 55
PDWs
1gorgon.png Gorgon Eye-A Phoenix Laser PDW 1pp.png

Advanced Laser Technology

40 4 20 1 48 2 2 52 105 29 1gorgonmag.png 10 19
1defender.png VDM Defender New Jericho Gauss PDW NJ.png

Technician Development

30 Shred 1 4 16 1 40 2 2 12 95 18 1defendermag.png 3 21
1enforcer.png VDM Enforcer New Jericho Piercing PDW NJ.png

Advanced Technician Weapons

20 Piercing 20 4 19 1 40 2 2 30 90 22 1enforcermag.png 3 10

Turrets

Name Description Research needed Damage Special Burst Effective range Ammo capacity Hands to use Weight Hit Points Armor Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
1scorcher.png Scorcher AT Phoenix Laser Auto Turret 1pp.png

Advanced Laser Technology

60 4 29 160 1 4 150 30 61 120 33 1scorchmag.png 48 90
1rattlesnake.png Rattlesnake AT New Jericho Piercing Auto Turret NJ.png

Advanced Technician Weapons

40 Piercing 30 4 25 96 1 4 120 30 35 105 25 1rattlemag.png 15 46
1watcher.png Watcher AT New Jericho Gauss Auto Turret NJ.png

Technician Development

40 Shred 3 4 22 80 1 4 120 25 20 60 15 1watchermag.png 15 44


Infiltrator

Infiltrator training.png Infiltrators are proficient with Crossbows and Spider Drone deployment. Only Synedrion.png Synedrion has Infiltrator class

Crossbows

Spider Drone

Name Description Research needed Damage Special Effective range Action Points Ammo capacity Hands to use Weight Manufacturing cost in Tech Manufaturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Crossbows - single shot weapons. All crossbows are silent weapons.
1crystalcrosbow.png Crystal Crossbow Ancient tech silent crossbow Each site.png

Crystal Crossbow

60 Piercing 40 41 1 no ammo 2 3 0 85 17 75 no ammo
1eros.png Eros CRB III Synedrion crossbow Synedrion.png

Infiltrator class

60 34 1 3 2 3 12 95 18 1erosmag.png 0 7
1psyche.png Psyche CRB IV Synedrion Poison crossbow Synedrion.png

Venom Crossbow development

50 Poison 40 34 1 3 2 3 26 125 25 1psychemag.png 5 9
1arachni.png Arachni SP I Synedrion Spider Drone Specialized Pistol Synedrion.png

Infiltrator class

60 Blast radius 3.5 Shred 10
Deployspider.pngdeploy spider drone
15 2 3 1 2 6 48 10 1atachnimag.png 10 20

Grenades

Every class is proficient with grenades. All grenades cost 2 Action Points to use, require one Hand to use and have a Weight of 1.


Name Description Research needed Blast Shred Special Effective range Blast radius Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant
Odin grenade.png Odin Grenade Phoenix Grenade 50 10 16 2.5 1 10 4
Yggdrasil grenade.png Yggdrasil Grenade Phoenix Virophage Grenade 1pp.png

Virophage weapons

40 6 Virophage 60 12 2.5 4 9 4
Mjolnir.png Mjolnir Grenade Phoenix Shredder Grenade 1pp.png

Advanced Shredding Technology

40 30 12 2.5 5 14 6
Chimera grenade.png Chimera Grenade Synedrion poison grenade Synedrion.png

Poison weapons

30 Poison 40 12 2.5 2 11 5
Purification grenade.png Purification Grenade New Jericho Incendiary Grenade NJ.png

Incendiary technology

20 Fire 40 12 2.5 10 26 5
Imhullu grenade.png Imhullu Grenade Disciples of Anu Acid Grenade Anu.png

Acid Weapons Technology

20 Acid 20 Shock 140 12 2.5 3 13 5
Zeus grenade.png Zeus Grenade Synedrion EMP grenade Synedrion.png

Restricted Bionics Technology

EMP 60 12 2.5 6 13 6
Kydoimos grenade.png Kydoimos Grenade Synedrion Sonic Shock Grenade Synedrion.png

Advanced Paralyzing weapons

Sonic 15 12 3.5 4 11 5
Vita grenade item white1.jpg Vita Grenade A healing grenade that removes the bleeding and poison,

and restores 50 Hit Points to all organic creatures within 3 tiles of impact.

1pp.png

Vita Grenade

Heal 50 16 3 12 56 4
Name Description Research needed Blast Shred Special Effective range Blast radius Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant