Living Weapons

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Living Weapons is not officialy counted as DLC but it behaves like one. We can call it DLC 0. It adds 3 missions, 3 pieces of armor and 2 weapons.

Walkthrough[edit]

Research Arthron Autopsy[edit]

Link to this research: Arthron Autopsy

Once this research is finished The Madness of Alexander Danchev text appears:

While analyzing the Arthron exoskeleton biochemistry we recovered the notes of Alexander Danchev, a Phoenix scientist who became obsessed with bio-engineering an armored suit made from Arthron derived chitin. He constantly referred to revelations that came from his dreams, and he began to alienate his colleagues with his weird behavior. Randolph Symes eventually banned him from this line of research. Unfortunately, his madness consumed him and he fled Phoenix Point with valuable lab equipment.

Danchev's files contain encrypted plans for an expedition to a "Pandoran mutation center" located through his dreams. We can attempt to decipher his files and get the location. Decrypt the files

We managed to pinpoint a location, and we should send a squad to investigate. It's a longshot, but given what we now know about Pandoran mutations, Danchev might have been on to something.

Site added to geoscape: Catacombs of Despair

Catacombs of Despair mission[edit]

Mission Briefing: We have found some kind of Pandoran colony strewn with Arthron remains. There is an abondoned Scarab outside. Enter the tunnels.

Mission: It is a Nest mission and you need to Secure area (aka kill all).

After mission: Alexander Danchev was certainly here, but he must have left in a hurry. There are abandoned items in a chamber, including a remarkable armored suit.

It is actually a mutated, living organism bio-engineered using some unknown technology.

It still seems "alive" and functional. Take everything useful we can find.

Not only have we recovered the living armor, but we have found another location that Danchev might have visited.

Effects: Samnu helmet.png Samnu Helmet gained, Samnu body armor.png Samnu Body Armor gained, Samnu leg armor.png Samnu Leg Armor gained and Site added to geoscape: Once more into the Maze

Once more into the Maze mission[edit]

Mission Briefing: We have found another Pandoran colony with evidence of a massacre. Twisted, contorted Arthron corpses lie scattered around the entrance. Perhaps a consequence of Alexander Danchev's experiments?

Mission: It is a Lair mission without spawnery. You have to secure area (aka kill all). You do not have to evacuate.

After mission: Alexander Danchev clearly fought a long battle here using an unsual "living weapon" that produces its own acid projectile. The weapon remains, but Danchev is no longer here. Take the living weapon. The extraordinary bio-engineered gun appears to be still "alive". Our soldiers gave it sustenance from Arthron corpses and it regained full functionality.

Effects: Danchev AR.png Danchev AR gained and Site added to geoscape: Tomb of the Mad Scientist

Tomb of the Mad Scientist mission[edit]

Mission Briefing: We have encountered another alien structure. This time there are no signs of battle outside.

Mission: It is a Citadel mission. You have to secure area (aka kill all). You do not have to evacuate.

After mission: Whatever happened here, it seems that Alexander Danchev was harvesting bio-material from Pandorans. A risky business, which ultimately spelled his doom. The only things left from his body were fragments of bone and cloth. His ultimate creation survived him - another living weapon of great power. Take the living weapon.

The weapon is heavy - and very hungry. It is restored to full functionality, and a few preliminary tests suggest that it spews highly poisonous projectiles at a high rate. A weapon suitable for a heavy class of soldier.

Effect: Danchev MG.png Danchev MG gained

Armor[edit]

Name Description Mission needed Armor Speed Perception Stealth Accuracy Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant
Samnu helmet.png Samnu Helmet Biotech Helmet Catacombs of Despair 35 +5% +5% 1 cannot be produced
Samnu body armor.png Samnu Body Armor Biotech Body Armor Catacombs of Despair 40 +10% +5% 3 cannot be produced
Samnu leg armor.png Samnu Leg Armor Biotech Leg Armor Catacombs of Despair 35 +10% +5% 2 cannot be produced

Weapons[edit]

Name Description Mission needed Damage Shred Burst Effective range Action Points Special Ammo capacity Hands to use Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Assault Rifle
Danchev AR.png Danchev AR Acid Firing Living Assault Rifle Once more into the Maze 30 6 27 2 Acid 5 no ammo 2 3 cannot be produced no ammo
Machine Gun (Heavy Weapon)
Danchev MG.png Danchev MG Poison Firing Living Machine Gun Tomb of the Mad Scientist 35 10 9 3 Poison 5 no ammo 2 5 cannot be produced no ammo