Status effects
Status effects can apply to the entire character or only to a specific body part.
While the status effects of a unit can be seen on the health indicator above the character's head, body part statuses are only visible from the Character Info screen.
The only exception is when the body part is wounded or disabled, then it is indicated on the damage display to the left of the health indicator.
Contents
- 1 ACID
- 2 ADRENALINE RUSH
- 3 ALERTED
- 4 BERSERK
- 5 BLEEDING
- 6 BOOM BLAST
- 7 BURNING
- 8 CLOSE QUARTER EVADE
- 9 DAZED
- 10 DISABLED
- 11 DISORIENTED
- 12 ELECTRIC REINFORCEMENT
- 13 ENRAGED
- 14 EXHAUSTED
- 15 FRENZIED
- 16 GOOED
- 17 INFECTED BY VIRUS
- 18 MARK OF THE VOID
- 19 MARK FOR DEATH
- 20 MASS HATCH
- 21 MASTER MARKSMAN
- 22 OVERWATCH
- 23 PANICKED
- 24 PARALYSIS
- 25 PARALYZED
- 26 POISONED
- 27 PREPARING
- 28 PSYCHIC WARD
- 29 REMOTE CONTROL
- 30 SNEAK ATTACK
- 31 STABILITY STANCE
- 32 STEALTH
- 33 TIRED
- 34 TISSUE REGENERATION
- 35 WAR CRY
- 36 WEAK SPOT
ACID
Acid corrodes 10 armor per turn. If there is no armor, then the damage is applied to the body part. Acid value reduces by 10 per turn.
ADRENALINE RUSH
All abilities cost a maximum of 1 Action Point until the end of the turn with 50% accuracy penalty, but you cannot do anything that costs Will Points.
ALERTED
(Enemy only). The enemy is aware of your presence.
BERSERK
(Mutog only) Mutog becomes wild, attacking friend or foe.
BLEEDING
Each turn, lose Hit Points equal to bleed value.
BOOM BLAST
The action point cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50% till the end of the turn.
BURNING
Fire damage is applied to each body part at the start of the turn, subtracting armor.
CLOSE QUARTER EVADE
Attacks from enemies within 10 tiles deal 25% less damage.
DAZED
Action Points reduced to 1 and accuracy halved. Dazed characters will have 1 AP for their next turn, and their accuracy will be halved. They will lose their Dazed status at the end of their turn. Dazed status does not stack.
DISABLED
Body part disabled.
DISORIENTED
Cannot use Will Point abilities for 1 turn.
ELECTRIC REINFORCEMENT
All allies gain 20 temporary armor for 1 turn.
ENRAGED
(Mutog only) Damage dealt and speed is increased by 50%. There's a 10% chance the Mutog will go Berserk at the start of each turn.
EXHAUSTED
(caused by entering a battle with 0 Stamina) -2 Action Point each turn.
FRENZIED
Speed increased by 50% and immune to panic.
GOOED
Unable to move until Goo decays or is removed.
INFECTED BY VIRUS
At the start of the turn, the virus is subtracted from Will Points, then virus value is reduced by 1.
MARK OF THE VOID
Apply a mark on an enemy, which damages it, and enemies within 5 tiles, at the start of each turn.
MARK FOR DEATH
Mark an enemy target. Until the end of the turn, all damage to that target is increased by 50%.
MASS HATCH
Hatching Sentinel is activating worms and mindfraggers inside eggs in its Area of Effect.
MASTER MARKSMAN
Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles.
OVERWATCH
Enemies entering the overwatch cone will trigger an attack.
PANICKED
Unable to move for a turn, while recovering Will Points.
PARALYSIS
Action Points are reduced by the proportion of paralysis value to Strength.
PARALYZED
Cannot move or perform any actions.
POISONED
At the start of the turn, poison is subtracted from Hit Points, then poison value is reduced by 10.
PREPARING
(Pandoran Sentinel, Egg and Umbra Tar Shadow only) Preparing to activate the special ability on the next turn.
PSYCHIC WARD
Allies within 10 tiles are immune to panic and psychic damage attacks.
REMOTE CONTROL
Use 1AP and 3WPs to take control of a turret, spider drone or vehicle weapon and shoot at a target.
SNEAK ATTACK
Damage dealt while not spotted increased by 100%.
STABILITY STANCE
Chiron is launching 5 salvos instead of 3
STEALTH
Base line Stealth factor is 25% as long as the character isn't revealed
TIRED
(caused by entering a battle with low Stamina, between 1 and 10) -1 Action Point each turn.
TISSUE REGENERATION
Restore Hit Points to arms and torso at the end of each turn.
WAR CRY
All enemies within 10 tiles have their action points reduced to 2 for the next turn.
WEAK SPOT
Disabling a body part also removes that body part's armor