Personal perks
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Each Phoenix Project operative has up to 3 random Personal perks. They can be at any level. List of perks:
Picture | Name | Description |
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Biochemist | All attacks that damage a target also inflict 1 ![]() |
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Bombardier | Gain mounted weapon proficiency with +20% range and +10% damage |
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Cautious | 20% bonus accuracy and -10% damage dealt |
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Close quarters specialist | Gain shotgun proficiency with +20% accuracy and melee weapon proficiency with +20% damage |
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Farsighted | Additional +2 to willpower and 10 perception |
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Healer | 30% bonus healing and +2 willpower |
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Quarterback | 25% bonus grenades range and +2 speed |
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Reckless | 10% bonus damage dealt and -10% accuracy |
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Resourceful | 25% bonus carry weight and +2 strength |
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Self defense specialist | Gain PDW and handgun proficiency with +10% damage, +10% accuracy and +10 tiles hearing range |
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Sniperist | Gain sniper rifle proficiency with +25% damage and -4 willpower |
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Strongman | Gain heavy weapons proficiency with +20% accuracy and -15 perception, +2 strength |
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Thief | 25% bonus stealth and +1 speed |
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Trooper | Gain assault rifle proficiency with +10% damage and +20% accuracy |