Difference between revisions of "Bionics"
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| style="text-align:center;" |-10% | | style="text-align:center;" |-10% | ||
| − | | style="text-align:center;" |+ | + | | style="text-align:center;" |+3% |
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| style="text-align:center;" |[[File:mind control imu.png|30px|link=]] <b>Mind Control Immunity</b> - Immune to Mind Control | | style="text-align:center;" |[[File:mind control imu.png|30px|link=]] <b>Mind Control Immunity</b> - Immune to Mind Control | ||
| style="text-align:center;" |18 | | style="text-align:center;" |18 | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |140 |
|- <span id ="echo"></span> | |- <span id ="echo"></span> | ||
| style="text-align:center;" |[[File:echo head25.jpg|150px]] | | style="text-align:center;" |[[File:echo head25.jpg|150px]] | ||
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| style="text-align:center;" |+5 | | style="text-align:center;" |+5 | ||
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| − | | style="text-align:center;" |+ | + | | style="text-align:center;" |+12% |
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |[[File:neural disruption.png|30px|link=]] <b>Neural Disruption</b> - Disrupt target for 1 turn, causing it to become <b>[[Status_effects#DISORIENTED|DISORIENTED]]</b> and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities | | style="text-align:center;" |[[File:neural disruption.png|30px|link=]] <b>Neural Disruption</b> - Disrupt target for 1 turn, causing it to become <b>[[Status_effects#DISORIENTED|DISORIENTED]]</b> and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |30 |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |140 |
|- <span id ="torso"></span> | |- <span id ="torso"></span> | ||
!colspan="17"|Torso Augmentations | !colspan="17"|Torso Augmentations | ||
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| style="text-align:center;" |-20% | | style="text-align:center;" |-20% | ||
| − | | style="text-align:center;" |+ | + | | style="text-align:center;" |+1% |
| style="text-align:center;" |5 | | style="text-align:center;" |5 | ||
| style="text-align:center;" |[[File:extend shield.png|30px|link=]] <b>Extend Shield</b> - Extend and energy shield in a given direction. </br> [[File:demolition state.png|30px|link=]] <b>Demolition State</b> - Breach walls and solid constructs by walking through them. | | style="text-align:center;" |[[File:extend shield.png|30px|link=]] <b>Extend Shield</b> - Extend and energy shield in a given direction. </br> [[File:demolition state.png|30px|link=]] <b>Demolition State</b> - Breach walls and solid constructs by walking through them. | ||
| style="text-align:center;" |44 | | style="text-align:center;" |44 | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |350 |
|- <span id ="neural"></span> | |- <span id ="neural"></span> | ||
| style="text-align:center;" |[[File:neural torso25.jpg|150px]] | | style="text-align:center;" |[[File:neural torso25.jpg|150px]] | ||
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| − | | style="text-align:center;" |+ | + | | style="text-align:center;" |+8% |
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| style="text-align:center;" |[[File:heavy lifter.png|30px|link=]] <b>Heavy Lifter</b> - Double [[Combat#weight|weight]] can be carried without causing movement penalty | | style="text-align:center;" |[[File:heavy lifter.png|30px|link=]] <b>Heavy Lifter</b> - Double [[Combat#weight|weight]] can be carried without causing movement penalty | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |116 |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |230 |
|- <span id ="vengeance"></span> | |- <span id ="vengeance"></span> | ||
| style="text-align:center;" |[[File:vengeance torso25.jpg|150px]] | | style="text-align:center;" |[[File:vengeance torso25.jpg|150px]] | ||
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| style="text-align:center;" |+20% | | style="text-align:center;" |+20% | ||
| − | | style="text-align:center;" |- | + | | style="text-align:center;" |-3% |
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |[[File:mwprof.png|30px|link=]] <b>Melee weapon proficiency</b> - Proficiency with <b>[[Berserker_weapons|Melee weapons]]</b>. </br> [[File:combat matrix.png|30px|link=]] <b>Combat Matrix</b> - Melee attacks cost 1 [[Combat#Action_Points_.28APs.29|AP]] less (to a minimum of 1 [[Combat#Action_Points_.28APs.29|AP]]). | | style="text-align:center;" |[[File:mwprof.png|30px|link=]] <b>Melee weapon proficiency</b> - Proficiency with <b>[[Berserker_weapons|Melee weapons]]</b>. </br> [[File:combat matrix.png|30px|link=]] <b>Combat Matrix</b> - Melee attacks cost 1 [[Combat#Action_Points_.28APs.29|AP]] less (to a minimum of 1 [[Combat#Action_Points_.28APs.29|AP]]). | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |89 |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |270 |
|- <span id ="legs"></span> | |- <span id ="legs"></span> | ||
!colspan="17"|Legs Augmentations | !colspan="17"|Legs Augmentations | ||
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| style="text-align:center;" |-25% | | style="text-align:center;" |-25% | ||
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| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement. </br> [[File:landing shock.png|30px|link=]] <b>Landing Shock Absorption</b> - No damage is suffered when landing from any height. | | style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement. </br> [[File:landing shock.png|30px|link=]] <b>Landing Shock Absorption</b> - No damage is suffered when landing from any height. | ||
| style="text-align:center;" |20 | | style="text-align:center;" |20 | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |160 |
|- <span id ="mirage"></span> | |- <span id ="mirage"></span> | ||
| style="text-align:center;" |[[File:mirage legs25.jpg|150px]] | | style="text-align:center;" |[[File:mirage legs25.jpg|150px]] | ||
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| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |[[File:shadowstep.png|30px|link=]] <b>Shadowstep</b> - Does not activate enemy [[Combat#Overwatch|overwatch]] | | style="text-align:center;" |[[File:shadowstep.png|30px|link=]] <b>Shadowstep</b> - Does not activate enemy [[Combat#Overwatch|overwatch]] | ||
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|- <span id ="propeller"></span> | |- <span id ="propeller"></span> | ||
| style="text-align:center;" |[[File:propeller legs25.jpg|150px]] | | style="text-align:center;" |[[File:propeller legs25.jpg|150px]] | ||
Revision as of 06:56, 3 December 2020
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here:
The Pure and
The Forsaken. All Bionic Augmentations have Bleed immunity, Viral, Poison, and Paralysis resistance but are vulnerable to Acid Damage.
In order to put Bionics on your soldiers, you need to have powered Cybernetics Lab facility. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back.
You cannot wear
Head,
Body and
Legs Armors or
Modules and have Bionics at the same time.
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head Augmentations | ||||||||||||||||
| Clarity Head | New Jericho Control Resist Head Augmentation | 30 | -10% | +3% | 2 | 18 | 140 | |||||||||
| Echo Head | Synedrion Silent Echo Head Augmentation | 20 | +10% | 0 | 30 | 140 | ||||||||||
| Disruptor Head | New Jericho Will Disruption Head Augmentation | 16 | +5 | -5% | +12% | 1 | 30 | 140 | ||||||||
| Torso Augmentations | ||||||||||||||||
| Juggernaut Torso | New Jericho Demolishing Torso Augmentation | 45 | -1 | -20% | +1% | 5 | 44 | 350 | ||||||||
| Neural Torso | New Jericho Exoskeletal Torso Augmentation | 30 | -15% | +8% | 2 | 116 | 230 | |||||||||
| Vengeance Torso | Synedrion Melee Proficient Torso Augmentation | 22 | +20% | -3% | 1 | 89 | 270 | |||||||||
| Legs Augmentations | ||||||||||||||||
| Armadillo Legs | New Jericho Safe Landing Legs Augmentation | 40 | -1 | -25% | +3% | 3 | 20 | 160 | ||||||||
| Mirage Legs | Synedrion Anti-detection Legs Augmentation | 20 | +1 | +20% | -3% | 1 | 35 | 165 | ||||||||
| Propeller Legs | New Jericho Rocket Legs Augmentation | 20 | +3 | -10% | 2 | 49 | 145 | |||||||||
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||