Difference between revisions of "Bionics"

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(Augmentations Polaris changes)
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| style="text-align:center;" |[[File:mind control imu.png|30px|link=]] <b>Mind Control Immunity</b> - Immune to Mind Control
 
| style="text-align:center;" |[[File:mind control imu.png|30px|link=]] <b>Mind Control Immunity</b> - Immune to Mind Control
 
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|- <span id ="echo"></span>  
 
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| style="text-align:center;" |[[File:echo head25.jpg|150px]]
 
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| style="text-align:center;" |[[File:neural disruption.png|30px|link=]] <b>Neural Disruption</b> - Disrupt target for 1 turn, causing it to become <b>[[Status_effects#DISORIENTED|DISORIENTED]]</b> and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities
 
| style="text-align:center;" |[[File:neural disruption.png|30px|link=]] <b>Neural Disruption</b> - Disrupt target for 1 turn, causing it to become <b>[[Status_effects#DISORIENTED|DISORIENTED]]</b> and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities
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|- <span id ="torso"></span>
 
|- <span id ="torso"></span>
 
!colspan="17"|Torso Augmentations
 
!colspan="17"|Torso Augmentations
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| style="text-align:center;" |[[File:extend shield.png|30px|link=]] <b>Extend Shield</b> - Extend and energy shield in a given direction. </br> [[File:demolition state.png|30px|link=]] <b>Demolition State</b> - Breach walls and solid constructs by walking through them.
 
| style="text-align:center;" |[[File:extend shield.png|30px|link=]] <b>Extend Shield</b> - Extend and energy shield in a given direction. </br> [[File:demolition state.png|30px|link=]] <b>Demolition State</b> - Breach walls and solid constructs by walking through them.
 
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|- <span id ="neural"></span>
 
|- <span id ="neural"></span>
 
| style="text-align:center;" |[[File:neural torso25.jpg|150px]]
 
| style="text-align:center;" |[[File:neural torso25.jpg|150px]]
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| style="text-align:center;" |[[File:heavy lifter.png|30px|link=]] <b>Heavy Lifter</b> - Double [[Combat#weight|weight]] can be carried without causing movement penalty
 
| style="text-align:center;" |[[File:heavy lifter.png|30px|link=]] <b>Heavy Lifter</b> - Double [[Combat#weight|weight]] can be carried without causing movement penalty
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|- <span id ="vengeance"></span>
 
|- <span id ="vengeance"></span>
 
| style="text-align:center;" |[[File:vengeance torso25.jpg|150px]]
 
| style="text-align:center;" |[[File:vengeance torso25.jpg|150px]]
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| style="text-align:center;" |[[File:mwprof.png|30px|link=]] <b>Melee weapon proficiency</b> - Proficiency with <b>[[Berserker_weapons|Melee weapons]]</b>. </br> [[File:combat matrix.png|30px|link=]] <b>Combat Matrix</b> - Melee attacks cost 1 [[Combat#Action_Points_.28APs.29|AP]] less (to a minimum of 1 [[Combat#Action_Points_.28APs.29|AP]]).
 
| style="text-align:center;" |[[File:mwprof.png|30px|link=]] <b>Melee weapon proficiency</b> - Proficiency with <b>[[Berserker_weapons|Melee weapons]]</b>. </br> [[File:combat matrix.png|30px|link=]] <b>Combat Matrix</b> - Melee attacks cost 1 [[Combat#Action_Points_.28APs.29|AP]] less (to a minimum of 1 [[Combat#Action_Points_.28APs.29|AP]]).
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|- <span id ="legs"></span>
 
|- <span id ="legs"></span>
 
!colspan="17"|Legs Augmentations
 
!colspan="17"|Legs Augmentations
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| style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement. </br> [[File:landing shock.png|30px|link=]] <b>Landing Shock Absorption</b> - No damage is suffered when landing from any height.
 
| style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement. </br> [[File:landing shock.png|30px|link=]] <b>Landing Shock Absorption</b> - No damage is suffered when landing from any height.
 
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|- <span id ="mirage"></span>
 
|- <span id ="mirage"></span>
 
| style="text-align:center;" |[[File:mirage legs25.jpg|150px]]
 
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| style="text-align:center;" |[[File:shadowstep.png|30px|link=]] <b>Shadowstep</b> - Does not activate enemy [[Combat#Overwatch|overwatch]]
 
| style="text-align:center;" |[[File:shadowstep.png|30px|link=]] <b>Shadowstep</b> - Does not activate enemy [[Combat#Overwatch|overwatch]]
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|- <span id ="propeller"></span>
 
|- <span id ="propeller"></span>
 
| style="text-align:center;" |[[File:propeller legs25.jpg|150px]]
 
| style="text-align:center;" |[[File:propeller legs25.jpg|150px]]

Revision as of 06:56, 3 December 2020

You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: Subject24small.jpg The Pure and 1forsaken.jpg The Forsaken. All Bionic Augmentations have Bleed immunity, Viral, Poison, and Paralysis resistance but are vulnerable to Acid Damage.

In order to put Bionics on your soldiers, you need to have powered Cybernetics Lab facility. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back.

You cannot wear Helmets.png Head, Body armors.png Body and Leg armors.png Legs Armors or Modules.png Modules and have Bionics at the same time.


Name Description Research needed Armor Speed Perception Stealth Accuracy Weight Abilities Manufacturing cost in Tech Manufacturing cost in Materials
Clarity head25.jpg Clarity Head New Jericho Control Resist Head Augmentation NJ.png

Basic Bionic Technology

30 -10% +3% 2 Mind control imu.png Mind Control Immunity - Immune to Mind Control 18 140
Echo head25.jpg Echo Head Synedrion Silent Echo Head Augmentation Synedrion.png

Restricted Bionics Technology

20 +10% 0 Nightvision.png Night Vision - No penalty incurred for dark environments.
Silent echo.png Silent Echo - All weapon attacks are silent.
30 140
Disruptor head25.jpg Disruptor Head New Jericho Will Disruption Head Augmentation NJ.png

Advanced Bionic Technology

16 +5 -5% +12% 1 Neural disruption.png Neural Disruption - Disrupt target for 1 turn, causing it to become DISORIENTED and unable to use Will Point abilities 30 140
Torso Augmentations
Juggernaut torso25.jpg Juggernaut Torso New Jericho Demolishing Torso Augmentation NJ.png

Basic Bionic Technology

45 -1 -20% +1% 5 Extend shield.png Extend Shield - Extend and energy shield in a given direction.
Demolition state.png Demolition State - Breach walls and solid constructs by walking through them.
44 350
Neural torso25.jpg Neural Torso New Jericho Exoskeletal Torso Augmentation NJ.png

Advanced Bionic Technology

30 -15% +8% 2 Heavy lifter.png Heavy Lifter - Double weight can be carried without causing movement penalty 116 230
Vengeance torso25.jpg Vengeance Torso Synedrion Melee Proficient Torso Augmentation Synedrion.png

Restricted Bionics Technology

22 +20% -3% 1 Mwprof.png Melee weapon proficiency - Proficiency with Melee weapons.
Combat matrix.png Combat Matrix - Melee attacks cost 1 AP less (to a minimum of 1 AP).
89 270
Legs Augmentations
Armadillo legs25.jpg Armadillo Legs New Jericho Safe Landing Legs Augmentation NJ.png

Basic Bionic Technology

40 -1 -25% +3% 3 Immune to goo.png Immune to Goo - Goo does not trap or restrict movement.
Landing shock.png Landing Shock Absorption - No damage is suffered when landing from any height.
20 160
Mirage legs25.jpg Mirage Legs Synedrion Anti-detection Legs Augmentation Synedrion.png

Restricted Bionics Technology

20 +1 +20% -3% 1 Shadowstep.png Shadowstep - Does not activate enemy overwatch 35 165
Propeller legs25.jpg Propeller Legs New Jericho Rocket Legs Augmentation NJ.png

Advanced Bionic Technology

20 +3 -10% 2 Rocket leap.png Rocket Leap - Leap to target location 49 145
Name Description Research needed Armor Speed Perception Stealth Accuracy Weight Abilities Manufacturing cost in Tech Manufacturing cost in Materials