Modules
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All modules has Weight 1. Modules can be equipped in addition to Head,
Body and
Legs Armors. Each operative has 3 slots for Modules - Helmet, Vest, and Boot.
If a soldier has Bionics or
Mutations on some body parts then he cannot use modules on these body parts.
Name | Description | Research needed | Ability | ![]() |
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Helmet modules | |||||||||||||||||||||
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Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | ![]() |
![]() No penalty incurred for dark environments |
8 | 15 | 7 | ||||||||||||||
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Motion Detection Module | Synedrion Motion Detection Helmet Unit | ![]() |
![]() Locate all nearby enemies, even behind obstructions |
10 | 20 | 8 | ||||||||||||||
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Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | ![]() |
![]() Psychic damage values are halved Does nothing at the moment due to bug |
13 | 25 | 9 | ||||||||||||||
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Repeller Module | Synedrion Mist-repellant Helmet Module | ![]() |
![]() Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restore 1 WP |
8 | 15 | 7 | ||||||||||||||
Vest modules | |||||||||||||||||||||
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Blast-Res Vest Module | Phoenix Blast-resistant Undersuite Module | ![]() |
![]() Reduces effects of Blast Damage by half |
5 | 10 | 5 | ||||||||||||||
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Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | ![]() |
![]() Reduces effects of Fire Damage by half |
4 | 12 | 5 | ||||||||||||||
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Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | ![]() |
![]() Poison Damage is reduced by half |
5 | 21 | 7 | ||||||||||||||
Boot modules | |||||||||||||||||||||
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Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | ![]() |
![]() Goo does not trap or restrict |
8 | 15 | 7 | ||||||||||||||
Name | Description | Research needed | Ability | ![]() |
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