Difference between revisions of "Bionics"
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| style="text-align:center;" |44 | | style="text-align:center;" |44 | ||
| style="text-align:center;" |350 | | style="text-align:center;" |350 | ||
| + | |- <span id ="vengeance"></span> | ||
| + | | style="text-align:center;" |[[File:vengeance torso25.jpg|150px]] | ||
| + | | <b>Vengeance Torso</b> | ||
| + | | Synedrion Melee Proficient Torso Augmentation | ||
| + | | style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]] | ||
| + | [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]] | ||
| + | | style="text-align:center;" |<b>22</b> | ||
| + | | style="text-align:center;" | | ||
| + | | style="text-align:center;" | | ||
| + | | style="text-align:center;" |+20% | ||
| + | | style="text-align:center;" |-3% | ||
| + | | style="text-align:center;" |1 | ||
| + | | style="text-align:center;" |[[File:mwprof.png|30px|link=]] <b>Melee weapon proficiency</b> - Proficiency with <b>[[Berserker_weapons|Melee weapons]]</b>. </br> [[File:combat matrix.png|30px|link=]] <b>Combat Matrix</b> - Melee attacks cost 1 [[Combat#Action_Points_.28APs.29|AP]] less (to a minimum of 1 [[Combat#Action_Points_.28APs.29|AP]]). | ||
| + | | style="text-align:center;" |89 | ||
| + | | style="text-align:center;" |270 | ||
|- <span id ="neural"></span> | |- <span id ="neural"></span> | ||
| style="text-align:center;" |[[File:neural torso25.jpg|150px]] | | style="text-align:center;" |[[File:neural torso25.jpg|150px]] | ||
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|- <span id ="legs"></span> | |- <span id ="legs"></span> | ||
!colspan="17"|Legs Augmentations | !colspan="17"|Legs Augmentations | ||
Revision as of 06:00, 8 January 2021
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here:
The Pure and
The Forsaken. All Bionic Augmentations have Bleed immunity, Viral, Poison, and Paralysis resistance but are vulnerable to Acid Damage.
In order to put Bionics on your soldiers, you need to have powered Cybernetics Lab facility. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back.
You cannot wear
Head,
Body and
Legs Armors or
Modules and have Bionics at the same time.
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head Augmentations | ||||||||||||||||
| Clarity Head | New Jericho Control Resist Head Augmentation | 30 | -10% | +3% | 2 | 18 | 140 | |||||||||
| Echo Head | Synedrion Silent Echo Head Augmentation | 20 | +10% | 0 | 30 | 140 | ||||||||||
| Disruptor Head | New Jericho Will Disruption Head Augmentation | 16 | +5 | -5% | +12% | 1 | 30 | 140 | ||||||||
| Torso Augmentations | ||||||||||||||||
| Juggernaut Torso | New Jericho Demolishing Torso Augmentation | 45 | -1 | -20% | +1% | 5 | 44 | 350 | ||||||||
| Vengeance Torso | Synedrion Melee Proficient Torso Augmentation | 22 | +20% | -3% | 1 | 89 | 270 | |||||||||
| Neural Torso | New Jericho Exoskeletal Torso Augmentation | 30 | -15% | +8% | 2 | 116 | 230 | |||||||||
| Legs Augmentations | ||||||||||||||||
| Armadillo Legs | New Jericho Safe Landing Legs Augmentation | 40 | -1 | -25% | +3% | 3 | 20 | 160 | ||||||||
| Mirage Legs | Synedrion Anti-detection Legs Augmentation | 20 | +1 | +20% | -3% | 1 | 35 | 165 | ||||||||
| Propeller Legs | New Jericho Rocket Legs Augmentation | 20 | +3 | -10% | 2 | 49 | 145 | |||||||||
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||