Difference between revisions of "Bionics"
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| − | You need to play with Blood and Titanium DLC to have Bionics.See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity, [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]]. | + | You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity, [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]]. |
| − | In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors | + | In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. |
| + | |||
| + | You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time. | ||
| Line 9: | Line 11: | ||
!colspan="17"|Head Augmentations | !colspan="17"|Head Augmentations | ||
|-<span id ="clarity"></span> | |-<span id ="clarity"></span> | ||
| − | | style="text-align:center;" |[[File:clarity head25.jpg| | + | | style="text-align:center;" |[[File:clarity head25.jpg|130px]] |
| <b>Clarity Head</b> | | <b>Clarity Head</b> | ||
| New Jericho Control Resist Head Augmentation | | New Jericho Control Resist Head Augmentation | ||
| Line 18: | Line 20: | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |-10% | | style="text-align:center;" |-10% | ||
| − | | style="text-align:center;" |+ | + | | style="text-align:center;" |+3% |
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| style="text-align:center;" |[[File:mind control imu.png|30px|link=]] <b>Mind Control Immunity</b> - Immune to Mind Control | | style="text-align:center;" |[[File:mind control imu.png|30px|link=]] <b>Mind Control Immunity</b> - Immune to Mind Control | ||
| style="text-align:center;" |18 | | style="text-align:center;" |18 | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |140 |
|- <span id ="echo"></span> | |- <span id ="echo"></span> | ||
| − | | style="text-align:center;" |[[File:echo head25.jpg| | + | | style="text-align:center;" |[[File:echo head25.jpg|130px]] |
| <b>Echo Head</b> | | <b>Echo Head</b> | ||
| Synedrion Silent Echo Head Augmentation | | Synedrion Silent Echo Head Augmentation | ||
| Line 39: | Line 41: | ||
| style="text-align:center;" |140 | | style="text-align:center;" |140 | ||
|- <span id ="disruptor"></span> | |- <span id ="disruptor"></span> | ||
| − | | style="text-align:center;" |[[File:disruptor head25.jpg| | + | | style="text-align:center;" |[[File:disruptor head25.jpg|130px]] |
| <b>Disruptor Head</b> | | <b>Disruptor Head</b> | ||
| New Jericho Will Disruption Head Augmentation | | New Jericho Will Disruption Head Augmentation | ||
| Line 48: | Line 50: | ||
| style="text-align:center;" |+5 | | style="text-align:center;" |+5 | ||
| style="text-align:center;" |-5% | | style="text-align:center;" |-5% | ||
| − | | style="text-align:center;" |+ | + | | style="text-align:center;" |+12% |
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| − | | style="text-align:center;" |[[File:neural disruption.png|30px|link=]] <b>Neural Disruption</b> - Disrupt target for 1 turn, causing it to become <b>[[Status_effects#DISORIENTED|DISORIENTED]]</b> and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities | + | | style="text-align:center;" |[[File:neural disruption.png|30px|link=]] <b>Neural Disruption</b> (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become <b>[[Status_effects#DISORIENTED|DISORIENTED]]</b> and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |30 |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |140 |
|- <span id ="torso"></span> | |- <span id ="torso"></span> | ||
!colspan="17"|Torso Augmentations | !colspan="17"|Torso Augmentations | ||
|- <span id ="juggernaut"></span> | |- <span id ="juggernaut"></span> | ||
| − | | style="text-align:center;" |[[File:juggernaut torso25.jpg| | + | | style="text-align:center;" |[[File:juggernaut torso25.jpg|130px]] |
| <b>Juggernaut Torso</b> | | <b>Juggernaut Torso</b> | ||
| New Jericho Demolishing Torso Augmentation | | New Jericho Demolishing Torso Augmentation | ||
| Line 65: | Line 67: | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |-20% | | style="text-align:center;" |-20% | ||
| − | | style="text-align:center;" |+ | + | | style="text-align:center;" |+1% |
| style="text-align:center;" |5 | | style="text-align:center;" |5 | ||
| − | | style="text-align:center;" |[[File:extend shield.png|30px|link=]] <b>Extend Shield</b> - Extend and energy shield in a given direction. </br> [[File:demolition state.png|30px|link=]] <b>Demolition State</b> - Breach walls and solid constructs by walking through them. | + | | style="text-align:center;" |[[File:extend shield.png|30px|link=]] <b>Extend Shield</b> (1 AP) - Extend and energy shield in a given direction. </br> [[File:demolition state.png|30px|link=]] <b>Demolition State</b> (2 WP) - Breach walls and solid constructs by walking through them.<br />Prevents use of [[Modules|Body Modules]] (hidden modifier). |
| style="text-align:center;" |44 | | style="text-align:center;" |44 | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |350 |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- <span id ="vengeance"></span> | |- <span id ="vengeance"></span> | ||
| − | | style="text-align:center;" |[[File:vengeance torso25.jpg| | + | | style="text-align:center;" |[[File:vengeance torso25.jpg|130px]] |
| <b>Vengeance Torso</b> | | <b>Vengeance Torso</b> | ||
| Synedrion Melee Proficient Torso Augmentation | | Synedrion Melee Proficient Torso Augmentation | ||
| Line 95: | Line 82: | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |+20% | | style="text-align:center;" |+20% | ||
| − | | style="text-align:center;" |- | + | | style="text-align:center;" |-3% |
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |[[File:mwprof.png|30px|link=]] <b>Melee weapon proficiency</b> - Proficiency with <b>[[Berserker_weapons|Melee weapons]]</b>. </br> [[File:combat matrix.png|30px|link=]] <b>Combat Matrix</b> - Melee attacks cost 1 [[Combat#Action_Points_.28APs.29|AP]] less (to a minimum of 1 [[Combat#Action_Points_.28APs.29|AP]]). | | style="text-align:center;" |[[File:mwprof.png|30px|link=]] <b>Melee weapon proficiency</b> - Proficiency with <b>[[Berserker_weapons|Melee weapons]]</b>. </br> [[File:combat matrix.png|30px|link=]] <b>Combat Matrix</b> - Melee attacks cost 1 [[Combat#Action_Points_.28APs.29|AP]] less (to a minimum of 1 [[Combat#Action_Points_.28APs.29|AP]]). | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |89 |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |270 |
| + | |- <span id ="neural"></span> | ||
| + | | style="text-align:center;" |[[File:neural torso25.jpg|130px]] | ||
| + | | <b>Neural Torso</b> | ||
| + | | New Jericho Exoskeletal Torso Augmentation | ||
| + | | style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]] | ||
| + | [[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]] | ||
| + | | style="text-align:center;" |<b>30</b> | ||
| + | | style="text-align:center;" | | ||
| + | | style="text-align:center;" | | ||
| + | | style="text-align:center;" |-15% | ||
| + | | style="text-align:center;" |+8% | ||
| + | | style="text-align:center;" |2 | ||
| + | | style="text-align:center;" |[[File:heavy lifter.png|30px|link=]] <b>Heavy Lifter</b> - Double [[Combat#weight|weight]] can be carried without causing movement penalty<br>Can also use [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms | ||
| + | | style="text-align:center;" |116 | ||
| + | | style="text-align:center;" |230 | ||
|- <span id ="legs"></span> | |- <span id ="legs"></span> | ||
!colspan="17"|Legs Augmentations | !colspan="17"|Legs Augmentations | ||
|- <span id ="armadillo"></span> | |- <span id ="armadillo"></span> | ||
| − | | style="text-align:center;" |[[File:armadillo legs25.jpg| | + | | style="text-align:center;" |[[File:armadillo legs25.jpg|130px]] |
| <b>Armadillo Legs</b> | | <b>Armadillo Legs</b> | ||
| New Jericho Safe Landing Legs Augmentation | | New Jericho Safe Landing Legs Augmentation | ||
| Line 112: | Line 114: | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |-25% | | style="text-align:center;" |-25% | ||
| − | | style="text-align:center;" |+ | + | | style="text-align:center;" |+3% |
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement. </br> [[File:landing shock.png|30px|link=]] <b>Landing Shock Absorption</b> - No damage is suffered when landing from any height. | | style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement. </br> [[File:landing shock.png|30px|link=]] <b>Landing Shock Absorption</b> - No damage is suffered when landing from any height. | ||
| style="text-align:center;" |20 | | style="text-align:center;" |20 | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |160 |
|- <span id ="mirage"></span> | |- <span id ="mirage"></span> | ||
| − | | style="text-align:center;" |[[File:mirage legs25.jpg| | + | | style="text-align:center;" |[[File:mirage legs25.jpg|130px]] |
| <b>Mirage Legs</b> | | <b>Mirage Legs</b> | ||
| Synedrion Anti-detection Legs Augmentation | | Synedrion Anti-detection Legs Augmentation | ||
| Line 127: | Line 129: | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |+20% | | style="text-align:center;" |+20% | ||
| − | | style="text-align:center;" |- | + | | style="text-align:center;" |-3% |
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |[[File:shadowstep.png|30px|link=]] <b>Shadowstep</b> - Does not activate enemy [[Combat#Overwatch|overwatch]] | | style="text-align:center;" |[[File:shadowstep.png|30px|link=]] <b>Shadowstep</b> - Does not activate enemy [[Combat#Overwatch|overwatch]] | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |35 |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |165 |
|- <span id ="propeller"></span> | |- <span id ="propeller"></span> | ||
| − | | style="text-align:center;" |[[File:propeller legs25.jpg| | + | | style="text-align:center;" |[[File:propeller legs25.jpg|130px]] |
| <b>Propeller Legs</b> | | <b>Propeller Legs</b> | ||
| New Jericho Rocket Legs Augmentation | | New Jericho Rocket Legs Augmentation | ||
| Line 144: | Line 146: | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| − | | style="text-align:center;" |[[File:rocket leap.png|30px|link=]] <b>Rocket Leap</b> - Leap to target location | + | | style="text-align:center;" |[[File:rocket leap.png|30px|link=]] <b>Rocket Leap</b> (1 AP, 2 WP) - Leap to target location (max 9 tiles). |
| style="text-align:center;" |49 | | style="text-align:center;" |49 | ||
| style="text-align:center;" |145 | | style="text-align:center;" |145 | ||
|- | |- | ||
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] | ! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] | ||
Latest revision as of 23:46, 13 August 2023
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here:
The Pure and
The Forsaken. All Bionic Augmentations have Bleed immunity, Viral, Poison, and Paralysis resistance but are vulnerable to Acid Damage.
In order to put Bionics on your soldiers, you need to have powered Cybernetics Lab facility. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back.
You cannot wear
Head,
Body and
Legs Armors and have Bionics at the same time.
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head Augmentations | ||||||||||||||||
| Clarity Head | New Jericho Control Resist Head Augmentation | 30 | -10% | +3% | 2 | 18 | 140 | |||||||||
| Echo Head | Synedrion Silent Echo Head Augmentation | 20 | +10% | 0 | 30 | 140 | ||||||||||
| Disruptor Head | New Jericho Will Disruption Head Augmentation | 16 | +5 | -5% | +12% | 1 | 30 | 140 | ||||||||
| Torso Augmentations | ||||||||||||||||
| Juggernaut Torso | New Jericho Demolishing Torso Augmentation | 45 | -1 | -20% | +1% | 5 | Prevents use of Body Modules (hidden modifier). |
44 | 350 | |||||||
| Vengeance Torso | Synedrion Melee Proficient Torso Augmentation | 22 | +20% | -3% | 1 | 89 | 270 | |||||||||
| Neural Torso | New Jericho Exoskeletal Torso Augmentation | 30 | -15% | +8% | 2 | Can also use Mounted Launchers and VVA-2 Arms |
116 | 230 | ||||||||
| Legs Augmentations | ||||||||||||||||
| Armadillo Legs | New Jericho Safe Landing Legs Augmentation | 40 | -1 | -25% | +3% | 3 | 20 | 160 | ||||||||
| Mirage Legs | Synedrion Anti-detection Legs Augmentation | 20 | +1 | +20% | -3% | 1 | 35 | 165 | ||||||||
| Propeller Legs | New Jericho Rocket Legs Augmentation | 20 | +3 | -10% | 2 | 49 | 145 | |||||||||
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||