Difference between revisions of "Bionics"

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All Bionic Augmentations have bleed immunity. All Bionic Augmentations have Viral, Poison, and Paralysis resistance. All Bionic Augmentations are vulnerable to Acid.
+
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].
 +
 
 +
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back.
 +
 
 +
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.
 +
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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!colspan="17"|Head Augmentations
 
!colspan="17"|Head Augmentations
 
|-<span id ="clarity"></span>
 
|-<span id ="clarity"></span>
| style="text-align:center;" |[[File:clarity head25.jpg|150px]]
+
| style="text-align:center;" |[[File:clarity head25.jpg|130px]]
 
| <b>Clarity Head</b>
 
| <b>Clarity Head</b>
 
| New Jericho Control Resist Head Augmentation
 
| New Jericho Control Resist Head Augmentation
Line 15: Line 20:
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |-10%
 
| style="text-align:center;" |-10%
| style="text-align:center;" |+5%
+
| style="text-align:center;" |+3%
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
| style="text-align:center;" |[[File:mind control imu.png|30px]] <b>Mind Control Immunity</b> - Immune to Mind Control
+
| style="text-align:center;" |[[File:mind control imu.png|30px|link=]] <b>Mind Control Immunity</b> - Immune to Mind Control
 
| style="text-align:center;" |18
 
| style="text-align:center;" |18
| style="text-align:center;" |145
+
| style="text-align:center;" |140
 
|- <span id ="echo"></span>  
 
|- <span id ="echo"></span>  
| style="text-align:center;" |[[File:echo head25.jpg|150px]]
+
| style="text-align:center;" |[[File:echo head25.jpg|130px]]
 
| <b>Echo Head</b>
 
| <b>Echo Head</b>
 
| Synedrion Silent Echo Head Augmentation
 
| Synedrion Silent Echo Head Augmentation
Line 32: Line 37:
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
| style="text-align:center;" |[[File:nightvision.png|30px]] <b>Night Vision</b> - No penalty incurred for dark environments. [[File:silent echo.png|30px]] <b>Silent Echo</b> - All weapon attacks are silent
+
| style="text-align:center;" |[[File:nightvision.png|30px|link=]] <b>Night Vision</b> - No penalty incurred for dark environments.</br> [[File:silent echo.png|30px|link=]] <b>Silent Echo</b> - All weapon attacks are silent.
 
| style="text-align:center;" |30
 
| style="text-align:center;" |30
 
| style="text-align:center;" |140
 
| style="text-align:center;" |140
 
|- <span id ="disruptor"></span>
 
|- <span id ="disruptor"></span>
| style="text-align:center;" |[[File:disruptor head25.jpg|150px]]
+
| style="text-align:center;" |[[File:disruptor head25.jpg|130px]]
 
| <b>Disruptor Head</b>
 
| <b>Disruptor Head</b>
 
| New Jericho Will Disruption Head Augmentation
 
| New Jericho Will Disruption Head Augmentation
Line 45: Line 50:
 
| style="text-align:center;" |+5
 
| style="text-align:center;" |+5
 
| style="text-align:center;" |-5%
 
| style="text-align:center;" |-5%
| style="text-align:center;" |+20%
+
| style="text-align:center;" |+12%
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |[[File:neural disruption.png|30px]] <b>Neural Disruption</b> - Disrupt target for 1 turn, causing it to become <b>[[Status_effects#DISORIENTED|DISORIENTED]]</b> and unable to use Will Point abilities
+
| style="text-align:center;" |[[File:neural disruption.png|30px|link=]] <b>Neural Disruption</b> (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become <b>[[Status_effects#DISORIENTED|DISORIENTED]]</b> and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities
| style="text-align:center;" |34
+
| style="text-align:center;" |30
| style="text-align:center;" |160
+
| style="text-align:center;" |140
 
|- <span id ="torso"></span>
 
|- <span id ="torso"></span>
 
!colspan="17"|Torso Augmentations
 
!colspan="17"|Torso Augmentations
 
|- <span id ="juggernaut"></span>
 
|- <span id ="juggernaut"></span>
| style="text-align:center;" |[[File:juggernaut torso25.jpg|150px]]
+
| style="text-align:center;" |[[File:juggernaut torso25.jpg|130px]]
 
| <b>Juggernaut Torso</b>
 
| <b>Juggernaut Torso</b>
 
| New Jericho Demolishing Torso Augmentation
 
| New Jericho Demolishing Torso Augmentation
| style="text-align:center;" |
+
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]
 
| style="text-align:center;" |<b>45</b>
 
| style="text-align:center;" |<b>45</b>
 
| style="text-align:center;" |-1
 
| style="text-align:center;" |-1
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |-20%
 
| style="text-align:center;" |-20%
| style="text-align:center;" |+2%
+
| style="text-align:center;" |+1%
 
| style="text-align:center;" |5
 
| style="text-align:center;" |5
| style="text-align:center;" |[[File:extend shield.png|30px]] <b>Extend Shield</b> - Extend and energy shield in a given direction. [[File:demolition state.png|30px]] <b>Demolition State</b> - Breach walls and solid constructs by walking through them.
+
| style="text-align:center;" |[[File:extend shield.png|30px|link=]] <b>Extend Shield</b> (1 AP) - Extend and energy shield in a given direction. </br> [[File:demolition state.png|30px|link=]] <b>Demolition State</b> (2 WP) - Breach walls and solid constructs by walking through them.<br />Prevents use of [[Modules|Body Modules]] (hidden modifier).
 
| style="text-align:center;" |44
 
| style="text-align:center;" |44
| style="text-align:center;" |355
+
| style="text-align:center;" |350
 +
|- <span id ="vengeance"></span>
 +
| style="text-align:center;" |[[File:vengeance torso25.jpg|130px]]
 +
| <b>Vengeance Torso</b>
 +
| Synedrion Melee Proficient Torso Augmentation
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]
 +
| style="text-align:center;" |<b>22</b>
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |+20%
 +
| style="text-align:center;" |-3%
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |[[File:mwprof.png|30px|link=]] <b>Melee weapon proficiency</b> - Proficiency with <b>[[Berserker_weapons|Melee weapons]]</b>. </br> [[File:combat matrix.png|30px|link=]] <b>Combat Matrix</b> - Melee attacks cost 1 [[Combat#Action_Points_.28APs.29|AP]] less (to a minimum of 1 [[Combat#Action_Points_.28APs.29|AP]]).
 +
| style="text-align:center;" |89
 +
| style="text-align:center;" |270
 
|- <span id ="neural"></span>
 
|- <span id ="neural"></span>
| style="text-align:center;" |[[File:neural torso25.jpg|150px]]
+
| style="text-align:center;" |[[File:neural torso25.jpg|130px]]
 
| <b>Neural Torso</b>
 
| <b>Neural Torso</b>
 
| New Jericho Exoskeletal Torso Augmentation
 
| New Jericho Exoskeletal Torso Augmentation
| style="text-align:center;" |
+
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]
 
| style="text-align:center;" |<b>30</b>
 
| style="text-align:center;" |<b>30</b>
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |-15%
 
| style="text-align:center;" |-15%
| style="text-align:center;" |+10%
+
| style="text-align:center;" |+8%
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
| style="text-align:center;" |[[File:heavy lifter.png|30px]] <b>Heavy Lifter</b> - Double weight can be carried without causing movement penalty
+
| style="text-align:center;" |[[File:heavy lifter.png|30px|link=]] <b>Heavy Lifter</b> - Double [[Combat#weight|weight]] can be carried without causing movement penalty<br>Can also use [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms
| style="text-align:center;" |118
+
| style="text-align:center;" |116
| style="text-align:center;" |235
+
| style="text-align:center;" |230
|- <span id ="vengeance"></span>
 
| style="text-align:center;" |[[File:vengeance torso25.jpg|150px]]
 
| <b>Vengeance Torso</b>
 
| Synedrion Melee Proficient Torso Augmentation
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>22</b>
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |+20%
 
| style="text-align:center;" |-5%
 
| style="text-align:center;" |1
 
| style="text-align:center;" |[[File:mwprof.png|30px]] <b>Melee weapon proficiency</b> - Proficiency with <b>[[Berserker_weapons|Melee weapons]]</b>. [[File:combat matrix.png|30px]] <b>Combat Matrix</b> - Melee attacks cost 1 AP less (to a minimum of 1 AP).
 
| style="text-align:center;" |86
 
| style="text-align:center;" |260
 
 
|- <span id ="legs"></span>
 
|- <span id ="legs"></span>
 
!colspan="17"|Legs Augmentations
 
!colspan="17"|Legs Augmentations
 
|- <span id ="armadillo"></span>
 
|- <span id ="armadillo"></span>
| style="text-align:center;" |[[File:armadillo legs25.jpg|150px]]
+
| style="text-align:center;" |[[File:armadillo legs25.jpg|130px]]
 
| <b>Armadillo Legs</b>
 
| <b>Armadillo Legs</b>
 
| New Jericho Safe Landing Legs Augmentation
 
| New Jericho Safe Landing Legs Augmentation
| style="text-align:center;" |
+
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]
 
| style="text-align:center;" |<b>40</b>
 
| style="text-align:center;" |<b>40</b>
 
| style="text-align:center;" |-1
 
| style="text-align:center;" |-1
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |-25%
 
| style="text-align:center;" |-25%
| style="text-align:center;" |+5%
+
| style="text-align:center;" |+3%
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
| style="text-align:center;" |[[File:immune to goo.png|30px]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement.[[File:landing shock.png|30px]] <b>Landing Shock Absorption</b> - No damage is suffered when landing from any height.
+
| style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement. </br> [[File:landing shock.png|30px|link=]] <b>Landing Shock Absorption</b> - No damage is suffered when landing from any height.
 
| style="text-align:center;" |20
 
| style="text-align:center;" |20
| style="text-align:center;" |165
+
| style="text-align:center;" |160
 
|- <span id ="mirage"></span>
 
|- <span id ="mirage"></span>
| style="text-align:center;" |[[File:mirage legs25.jpg|150px]]
+
| style="text-align:center;" |[[File:mirage legs25.jpg|130px]]
 
| <b>Mirage Legs</b>
 
| <b>Mirage Legs</b>
 
| Synedrion Anti-detection Legs Augmentation
 
| Synedrion Anti-detection Legs Augmentation
| style="text-align:center;" |
+
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]
 
| style="text-align:center;" |<b>20</b>
 
| style="text-align:center;" |<b>20</b>
 
| style="text-align:center;" |+1
 
| style="text-align:center;" |+1
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |+20%
 
| style="text-align:center;" |+20%
| style="text-align:center;" |-5%
+
| style="text-align:center;" |-3%
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |[[File:shadowstep.png|30px]] <b>Shadowstep</b> - Does not activate enemy overwatch
+
| style="text-align:center;" |[[File:shadowstep.png|30px|link=]] <b>Shadowstep</b> - Does not activate enemy [[Combat#Overwatch|overwatch]]
| style="text-align:center;" |34
+
| style="text-align:center;" |35
| style="text-align:center;" |160
+
| style="text-align:center;" |165
 
|- <span id ="propeller"></span>
 
|- <span id ="propeller"></span>
| style="text-align:center;" |[[File:propeller legs25.jpg|150px]]
+
| style="text-align:center;" |[[File:propeller legs25.jpg|130px]]
 
| <b>Propeller Legs</b>
 
| <b>Propeller Legs</b>
 
| New Jericho Rocket Legs Augmentation
 
| New Jericho Rocket Legs Augmentation
| style="text-align:center;" |
+
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]
 
| style="text-align:center;" |<b>20</b>
 
| style="text-align:center;" |<b>20</b>
 
| style="text-align:center;" |+3
 
| style="text-align:center;" |+3
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| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
| style="text-align:center;" |[[File:rocket leap.png|30px]] <b>Rocket Leap</b> - Leap to target location
+
| style="text-align:center;" |[[File:rocket leap.png|30px|link=]] <b>Rocket Leap</b> (1 AP, 2 WP) - Leap to target location (max 9 tiles).
 
| style="text-align:center;" |49
 
| style="text-align:center;" |49
 
| style="text-align:center;" |145
 
| style="text-align:center;" |145
 
|-
 
|-
 
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]
 
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]

Latest revision as of 23:46, 13 August 2023

You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: Subject24small.jpg The Pure and 1forsaken.jpg The Forsaken. All Bionic Augmentations have Bleed immunity, Viral, Poison, and Paralysis resistance but are vulnerable to Acid Damage.

In order to put Bionics on your soldiers, you need to have powered Cybernetics Lab facility. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back.

You cannot wear Helmets.png Head, Body armors.png Body and Leg armors.png Legs Armors and have Bionics at the same time.


Name Description Research needed Armor Speed Perception Stealth Accuracy Weight Abilities Manufacturing cost in Tech Manufacturing cost in Materials
Clarity head25.jpg Clarity Head New Jericho Control Resist Head Augmentation NJ.png

Basic Bionic Technology

30 -10% +3% 2 Mind control imu.png Mind Control Immunity - Immune to Mind Control 18 140
Echo head25.jpg Echo Head Synedrion Silent Echo Head Augmentation Synedrion.png

Restricted Bionics Technology

20 +10% 0 Nightvision.png Night Vision - No penalty incurred for dark environments.
Silent echo.png Silent Echo - All weapon attacks are silent.
30 140
Disruptor head25.jpg Disruptor Head New Jericho Will Disruption Head Augmentation NJ.png

Advanced Bionic Technology

16 +5 -5% +12% 1 Neural disruption.png Neural Disruption (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become DISORIENTED and unable to use Will Point abilities 30 140
Torso Augmentations
Juggernaut torso25.jpg Juggernaut Torso New Jericho Demolishing Torso Augmentation NJ.png

Basic Bionic Technology

45 -1 -20% +1% 5 Extend shield.png Extend Shield (1 AP) - Extend and energy shield in a given direction.
Demolition state.png Demolition State (2 WP) - Breach walls and solid constructs by walking through them.
Prevents use of Body Modules (hidden modifier).
44 350
Vengeance torso25.jpg Vengeance Torso Synedrion Melee Proficient Torso Augmentation Synedrion.png

Restricted Bionics Technology

22 +20% -3% 1 Mwprof.png Melee weapon proficiency - Proficiency with Melee weapons.
Combat matrix.png Combat Matrix - Melee attacks cost 1 AP less (to a minimum of 1 AP).
89 270
Neural torso25.jpg Neural Torso New Jericho Exoskeletal Torso Augmentation NJ.png

Advanced Bionic Technology

30 -15% +8% 2 Heavy lifter.png Heavy Lifter - Double weight can be carried without causing movement penalty
Can also use Mounted Launchers and VVA-2 Arms
116 230
Legs Augmentations
Armadillo legs25.jpg Armadillo Legs New Jericho Safe Landing Legs Augmentation NJ.png

Basic Bionic Technology

40 -1 -25% +3% 3 Immune to goo.png Immune to Goo - Goo does not trap or restrict movement.
Landing shock.png Landing Shock Absorption - No damage is suffered when landing from any height.
20 160
Mirage legs25.jpg Mirage Legs Synedrion Anti-detection Legs Augmentation Synedrion.png

Restricted Bionics Technology

20 +1 +20% -3% 1 Shadowstep.png Shadowstep - Does not activate enemy overwatch 35 165
Propeller legs25.jpg Propeller Legs New Jericho Rocket Legs Augmentation NJ.png

Advanced Bionic Technology

20 +3 -10% 2 Rocket leap.png Rocket Leap (1 AP, 2 WP) - Leap to target location (max 9 tiles). 49 145
Name Description Research needed Armor Speed Perception Stealth Accuracy Weight Abilities Manufacturing cost in Tech Manufacturing cost in Materials