Festering Skies

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Warning! Spoilers ahead!

work in progress

Initiating the DLC and starting conditions

To play the DLC you need to purchase and install Festering Skies (which is not part of the Year One Edition released in December 2020), start a new game and make sure that Festering Skies is selected.

It is highly recommended that, at least the first time, you play Festering Skies with the hints and tips on (you can do this in the gameplay options), as these panels are used both to explain essential mechanics and for storytelling purposes.

Special starting conditions:

  1. There is a number of 1pp.png bases with a free Manticore Manticore (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend). They will have the Manticore Manticore icon next to them on the Geoscape. Remember that you have to research The Phoenix Archives to see the 1pp.png bases on the Geoscape.
  2. There are less haven defense missions.

The DLC starts on January 3rd, with an ominous message from Anu.png Disciples of Anu. Shortly after, the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way.

On January 9th you will receive a message from Synedrion.png Synedrion and a mission (the Gift), which you will have 15 days to complete.

The Gift

You will meet these guys

This mission will be generated at the Synedrion.png haven nearest to your starting base.

Beware that choosing 'START' will commence the mission immediately, without giving you the chance to equip your troops with the usual deployment screen

The mission requires you to reach an evac zone at the other end of the map to escape a Synedrion.png haven under Pandoran attack in a fully armed Manticore. There are a lot of enemy reinforcements on this map, and lot of enemies towards the end of the mission. Don't try to kill them all: the objective is to escape. As all missions of similar type, it's easier with a vehicle.

You can also easily complete the mission with a single Heavy Heavy using Jet Jump

Also, as you get the fully armed Manticore even if you fail, you can sacrifice a single unarmed LVL1 operative

Some things to note:

  1. The aircraft you arrive in is destroyed. If you have the hints active, this will be told in a tutorial panel (it will say "our transport was lost in the sinkhole").
  2. If you arrive on two or more aircrafts, the last one to arrive and start the mission will be destroyed.

Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial.

After your complete minigame tutorial your new Manticore (named 'The Gift') will be automatically teleported to the nearest 1pp.png base. Also, Citizen Eillen (a Synedrion.png SniperSniper) will join your ranks and if there are no available seats on the aircraft, one of your operatives will be assigned to the same base.

Aerial minigame

The minigame is fairly simple. All human aircraft have slots for 2 weapons and 1 special module, usually a counter to specific type of attack that allows you to ignore it (for example, the starting 1pp.png special module is afterburner, which, while active, makes all visually guided attacks miss the craft).

You only have control over what weapons to use and on what (whether on the hull of the enemy craft or on a weapon/module), when to activate the special module (though some are passive and always on), and whether to disengage. This last part is very important: you can press the disengage button at any time to leave the combat in 5 seconds. This can be abused to damage an enemy aircraft using long range weapons, leave the combat before the enemy can respond, and attack again, and so on and so forth.

If your craft is destroyed, the operatives on it will take 100 HP damage each and be automatically teleported to a 1pp.png base.

The Behemoth

Behemoth.png

After completing the Gift and the aerial combat tutorial, you will see the Behemoth where Mount Egg used to be.

The Behemoth cannot be engaged directly. It roams the land until its 'Disruption meter' is filled up, and then it submerges, to reappear somewhere else some time later (about one week?). While it is roaming the land, it destroys havens, infests them, or damages the districts (on lower difficulties it's more likely that the Behemoth will damage districts, rather than destroy the haven outright). It also launches Pandoran flyers (of which there are 3 different types) and which will attempt different missions (recon, supply, raid or infestation) on havens and 1pp.png bases (and sometimes other Points of Interest (POI), for no apparent reason - possibly a bug)

Engaging other aircraft and Pandoran flyers

To engage (initiate the aerial combat minigame) one of your aircraft must be at the same POI and you have to choose the intercept option in the location actions menu.

Note that you cannot engage or otherwise interact with an aircraft or a Pandoran flyer that's not at a POI.

Destroying Pandoran flyers yields resources in the form of Tech Materials or Food, positive attitude adjustment with factions and (sometimes) aerial weapons or modules.

Pandoran flyers missions

Recon

Not sure what this does.

Supply

The flyer will harvest resources from the haven.

Raid

The flyer will damage districts at the haven.

Infestation

The flyer will infest the haven.

Infested havens

Once the Pandorans evolve Berith (a type of flyer) and Corruption Node, havens may become infested by the Behemoth instead of destroyed or damaged, or by a Berith with an infestation mission.

If a haven is infested, the faction aircraft in it will be taken over by Pandorans, and may be engaged in the aerial minigame and may carry out raid missions on other havens.

To liberate the haven you will have to complete a new tactical mission.

How to destroy the Behemoth

You have to

  1. complete the Virophage weapons research
  2. carry out autopsy of Corruption Node
  3. research and build a 'Masked Manticore' (requires completing both previous steps and Mutagens)
  4. assault the Behemoth (once the Masked Manticore is selected on the Geoscape, there is a button to the left of the roster that when clicked allows to initiate the mission)

Mutagens can be acquired by destroying Pandoran flyers or infected aircraft over Anu.png Disciples of Anu havens, from captured Pandorans, and in lairs or citadels

Masked Manticore

Masked Manticore is simillar to Manticore with 2 exceptions: It has capacity 8 (Manticore has capacity 6) and it costs 500 Mutagens.

Name Description Research needed Capacity Speed Range Durability Manufacturing cost in Tech Manufacturing cost in Materials Manufacturing cost in Mutagens Time in hours with one Fabrication Plant
Masked manti.jpeg Masked Manticore Phoenix Air Vehicle Masked Manticore 8 500 2500 750 68 1215 500

Aircraft Weapons

Each aircraft can be equipped with two weapons.

Aircraft Weapons
Name Description Research needed Damage Special Burst Ammo capacity Cooldown Hit Points Range Accuracy Manufacturing cost in Tech Manufacturing cost in Materials Manufacturing cost in Mutagens Time in hours with one Fabrication Plant
Weapons using Visual Guidance
Ravager.jpg Ravager Anu Ramming Module Anu.png

Anu Winged aircraft doctrine

200 Schock damage 400 1 99 5 seconds 250 200 65 % 0 250 2 days 12 hours
Ninurta.jpg Ninurta's Mace Anu Heavy Cannon Anu.png

Anu Winged aircraft doctrine

100 7 98 10 seconds 250 800 50 % 5 260 2 days 12 hours
Marauder.jpg Marauder AC-4 New Jericho Railgun NJ.png

New Jericho Air Force Division

120 Ignores Armor 1 15 13 seconds 250 1700 80 % 40 200 2 days 22 hours
Brokr.jpg Brokkr AC-3 Phoenix Autocannon 100 3 90 7 seconds 250 1300 50 % 15 125
Orochi.jpg Orochi HC-1 Phoenix Heavy Cannon 1pp.png

Phoenix Aerial Combat Program

180 Schock Damage 360 1 30 13 seconds 150 1300 65 % 5 100 1 day 6 hours
Weapons using Heat Guidance
Gadfly.jpg Gadfly RC-6 New Jericho Fury Pod NJ.png

New Jericho Air Force Division

110 6 60 13 seconds 250 800 65 % 45 240 2 days 22 hours
Fenrir.jpg Fenrir RC-7 Virophage Rotary Cannon 60 Virophage Damage 60 7 98 13 seconds 350 800 65 % 30 50 200
Ishara.jpg Ishara's Bane Anu Mutog catapult Anu.png

Ishara's Bane

Bioweapon damage 40 1 6 20 seconds 250 1400 50 % 0 100 150 2 days 12 hours
Weapons using Radar Guidance
Thunderbolt.jpg Thunderbolt HC-9 Electrolaser Heavy cannon 150 Shred damage 20 1 30 10 seconds 350 1700 95 % 200 60
Nomad.jpg Nomad AAM Phoenix Air-to-Air Missile 1pp.png

Phoenix Aerial Combat Program

140 Shred damage 10 1 30 13 seconds 150 1600 80 % 20 100 1 day 1 hour
Medusa.jpg Medusa AAM Synedrion EMP missile Synedrion.png

Medusa AAM

120 EMP Damage 240 1 12 20 seconds 350 1400 80 % 160 70 2 days 17 hours
Artemis.jpg Artemis MK.1 Synedrion Laser Gun Synedrion.png

Synedrion Sky Defense Ops

80 1 50 5 seconds 250 1850 95 % 90 50 2 days 17 hours
Prometheus.jpg Prometheus AAM Synedrion Incinerator missile Synedrion.png

Synedrion Sky Defense Ops

120 Incendiary damage 40 1 6 26 seconds 250 1200 80 % 130 70 2 days 17 hours
Tyr.jpg Hand of Tyr Hypersonic Missile 300 Schock damage 600 1 12 13 seconds 350 1600 80 % 120 300
Armageddon.jpg Armageddon AAM New Jericho Tactical Nuclear Missile NJ.png

Armageddon AAM

800 1 1 40 seconds 350 900 100 % 50 600 5 days
Name Description Research needed Damage Special Burst Ammo capacity Cooldown Hit Points Range Accuracy Manufacturing cost in Tech Manufacturing cost in Materials Manufacturing cost in Mutagens Time in hours with one Fabrication Plant

Aircraft Modules

Each aircraft can be equipped with one module

Aircraft Modules
Name Description Research needed Function Hit Points Charges Duration / Preparation Manufacturing cost in Tech Manufacturing cost in Materials Manufacturing cost in Mutagens Time in hours with one Fabrication Plant
Weapon Counters
Flares.jpg Flares Infrared Countermeasures Counters heat-guided weapons 250 5 10 seconds duration 30 120
Afterburner.jpg Afterburner Evasion Countermeasures 1pp.png

Phoenix Aerial Combat Program

Counters visual-guided weapons 150 5 10 seconds duration 50 250 3 days 18 hours
Fire supres.jpg Fire Suppression System Fire Countermeasures Synedrion.png

Synedrion Sky Defense Ops

Counters Fire weapons and Provides 20 additional armor 250 5 3 seconds preparation 25 125 2 days 17 hours
Security.jpg Security Station Bioweapon countermeasures Synedrion.png

Security Station

Counters bioweapons and Provides 200 additional hull points 250 5 3 seconds preparation 35 150 2 days 17 hours
Ecmjam.jpg ECM Jammer Radar Countermeasures Anu.png

ECM Jammer

Counters radar-guided weapons 250 5 10 seconds duration 70 250 2 days 12 hours
Utility
Oracle.jpg Oracle Anu Guidance module Anu.png

Oracle

Provides weapons with psychic guidance 350 30 100 100 6 days 6 hours
Bulk.jpg Reinforced Bulkheads Anu Defensive Module Anu.png

Anu Winged aircraft doctrine

Provides 500 additional Hull Points 250 0 360 2 days 12 hours
Fuel tank.jpg Fuel Tank New Jericho Navigation Module NJ.png

Fuel Tank

Geoscape range increased by 500 250 10 250 2 days 22 hours
Cruise.jpg Cruise Control New Jericho Navigation Module NJ.png

Cruise Control

Geoscape speed increased by 100 250 50 160 2 days 22 hours
Armor plates.jpg Armor plates New Jericho Defensive Module NJ.png

New Jericho Air Force Division

Provides 50 additional armor 250 20 450 2 days 22 hours
Escape pods.jpg Escape Pods Phoenix Safety module 1pp.png

Escape Pods

Protects onboard personnel if the aircraft is destroyed 250 20 100 1 day 21 hours
Hibernation pods.jpg Hibernation Pods Crew recuperation module Synedrion.png

Hibernation Pods

Onboard personnel recovers Stamins 250 50 250 2 days 17 hours
Name Description Research needed Function Hit Points Charges Duration / Preparation Manufacturing cost in Tech Manufacturing cost in Materials Manufacturing cost in Mutagens Time in hours with one Fabrication Plant


Questions and answers

Q: How to deal with the Behemoth?

A: The Behemoth is not able to be attacked head-on, and you cannot intercept the Behemoth itself. It will head towards havens and send flying Pandorans on missions across the Geoscape. By successfully intercepting flyers, you earn disruption points towards countering the Behemoth. At the top of the Geoscape, there is a Behemoth window, where you can see how many disruption points need to be achieved. Once this threshold is met, the Behemoth will retreat and submerge into the ocean for a while. However, after some time, it will return. To defeat the Behemoth once and for all, you’ll need to research a means at stopping it.

Q: How to play the Interception air combat minigame?

A: Interception is a fairly straightforward minigame, where two aircrafts face off 1v1 until one aircraft’s hull is destroyed or the player disengages. All human aircrafts have slots for 2 weapons and 1 special module, usually a counter to a specific type of attack (for example, the starting Phoenix Project special module is afterburner, which, while active, makes all visually guided attacks miss the craft).

The minigame starts with the two aircrafts at opposing ends, slowly coming towards one another. You will see weapon ranges displayed for both your equipped weapons and the enemy’s. As either aircraft enters range, weapons will automatically fire against the selected target, and then enter a cooldown state before firing again.

Players have control over which weapons to use and to aim them at the enemy hull or enemy weapon/modules. Different weapons have different guidance systems to counter, which you will research and manufacture throughout the DLC. Certain modules can be activated to evade enemy missiles, etc.

At any point, players can choose to disengage and run from the fight. There’s no shame in fleeing, but note that it takes 5 seconds and you can be destroyed before disengaging. If your aircraft is destroyed, any operatives onboard will be hurt for around 100 HP damage and be transported to a Phoenix base.

Q: How do I destroy the Behemoth for good?

A: To start the process of stopping the Behemoth, you will need to have won at least one Infested Haven mission by destroying the Corruption Node. Destroying the Corruption Node unlocks the Corruption node autopsy research, which is required alongside Virophage Weapons to open the path to researching a Masked Manticore. Be warned: Masked Manticores are seen as hostile entities to factions, even if not at war with that faction.

Once you have a Masked Manticore, you can land on the Behemoth to begin the final mission and potentially end its reign of terror.