Difference between revisions of "Modules"
Jump to navigation
Jump to search
m |
m |
||
| Line 36: | Line 36: | ||
[[Phoenix_Project_research#Psychic_Influences_.28400.29|Psychic Influences]] | [[Phoenix_Project_research#Psychic_Influences_.28400.29|Psychic Influences]] | ||
| style="text-align:center;" |[[File:psychic resistance.png|30px|link=]] <b>Psychic resistance</b> | | style="text-align:center;" |[[File:psychic resistance.png|30px|link=]] <b>Psychic resistance</b> | ||
| − | <b>[[Damage_types#Psychic_Damage|Psychic damage]]</b> values are halved | + | <b>[[Damage_types#Psychic_Damage|Psychic damage]]</b> values are halved <i>Does nothing at the moment due to bug</i> |
| style="text-align:center;" |13 | | style="text-align:center;" |13 | ||
| style="text-align:center;" |25 | | style="text-align:center;" |25 | ||
Revision as of 07:50, 13 December 2020
All modules has Weight 1. Modules can be equipped in addition to
Head,
Body and
Legs Armors. Each operative has 3 slots for Modules - Helmet, Vest, and Boot.
If a soldier has
Bionics or
Mutations on some body parts then he cannot use modules on these body parts.
| Name | Description | Research needed | Ability | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Helmet modules | |||||||||||||||||||||
| Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | No penalty incurred for dark environments |
8 | 15 | 7 | ||||||||||||||||
| Motion Detection Module | Synedrion Motion Detection Helmet Unit | Locate all nearby enemies, even behind obstructions |
10 | 20 | 8 | ||||||||||||||||
| Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | Psychic damage values are halved Does nothing at the moment due to bug |
13 | 25 | 9 | ||||||||||||||||
| Repeller Module | Synedrion Mist-repellant Helmet Module | Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restore 1 WP |
8 | 15 | 7 | ||||||||||||||||
| Vest modules | |||||||||||||||||||||
| Blast-Res Vest Module | Phoenix Blast-resistant Undersuite Module | Reduces effects of Blast Damage by half |
5 | 10 | 5 | ||||||||||||||||
| Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | Reduces effects of Fire Damage by half |
4 | 12 | 5 | ||||||||||||||||
| Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | Poison Damage is reduced by half |
5 | 21 | 7 | ||||||||||||||||
| Boot modules | |||||||||||||||||||||
| Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | Goo does not trap or restrict |
8 | 15 | 7 | ||||||||||||||||
| Name | Description | Research needed | Ability | ||||||||||||||||||