Difference between revisions of "Modules"
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| − | All modules has [[Combat#weight|Weight]] 1. Modules can be equipped in addition to [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors. | + | All modules has [[Combat#weight|Weight]] 1. Modules can be equipped in addition to [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors. Each operative has 3 slots for Modules - Helmet, Vest, and Boot. |
| − | + | If a soldier has [[File:bionics.png|30px|link=Bionics]] [[Bionics]] or [[File:mutations.png|30px|link=Mutations]] [[Mutations]] on some body parts then he cannot use modules on these body parts. | |
{| class="wikitable" | {| class="wikitable" | ||
| Line 8: | Line 8: | ||
!colspan="22"|Helmet modules | !colspan="22"|Helmet modules | ||
|- <span id ="multuvisual"></span> | |- <span id ="multuvisual"></span> | ||
| − | | style="text-align:center;" |[[File:multivisual.jpg| | + | | style="text-align:center;" |[[File:multivisual.jpg|70px]] |
| <b>Multivisual Sensor Module</b> | | <b>Multivisual Sensor Module</b> | ||
| Synedrion Multivisual Sensor Helmet Module | | Synedrion Multivisual Sensor Helmet Module | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]] |
| − | | style="text-align:center;" |[[File:nightvision.png|30px]] <b>Night Vision</b> | + | [[Synedrion_Research#Multi-sensor_Threat_detection_.281000.29|Multi-sensor Threat detection]] |
| + | | style="text-align:center;" |[[File:nightvision.png|30px|link=]] <b>Night Vision</b> | ||
| + | No penalty incurred for dark environments | ||
| style="text-align:center;" |8 | | style="text-align:center;" |8 | ||
| style="text-align:center;" |15 | | style="text-align:center;" |15 | ||
| style="text-align:center;" |7 | | style="text-align:center;" |7 | ||
|- <span id ="motion"></span> | |- <span id ="motion"></span> | ||
| − | | style="text-align:center;" |[[File:motiondet.jpg| | + | | style="text-align:center;" |[[File:motiondet.jpg|70px]] |
| <b>Motion Detection Module</b> | | <b>Motion Detection Module</b> | ||
| Synedrion Motion Detection Helmet Unit | | Synedrion Motion Detection Helmet Unit | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]] |
| − | | style="text-align:center;" |[[File:motion detection.png|30px]] <b>Motion Detection</b> | + | [[Synedrion_Research#Advanced_Nanotechnology_.28700.29|Advanced Nanotechnology]] |
| + | | style="text-align:center;" |[[File:motion detection.png|30px|link=]] <b>Motion Detection</b> | ||
| + | Locate all nearby enemies, even behind obstructions | ||
| style="text-align:center;" |10 | | style="text-align:center;" |10 | ||
| style="text-align:center;" |20 | | style="text-align:center;" |20 | ||
| style="text-align:center;" |8 | | style="text-align:center;" |8 | ||
|- <span id ="clarity"></span> | |- <span id ="clarity"></span> | ||
| − | | style="text-align:center;" |[[File:1clarity.jpg| | + | | style="text-align:center;" |[[File:1clarity.jpg|70px]] |
| <b>Clarity Helmet Module</b> | | <b>Clarity Helmet Module</b> | ||
| Phoenix Psychic-neutralising Helmet Module | | Phoenix Psychic-neutralising Helmet Module | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]] |
| − | | style="text-align:center;" |[[File:psychic resistance.png|30px]] <b>Psychic resistance</b> | + | [[Phoenix_Project_research#Psychic_Influences_.28400.29|Psychic Influences]] |
| + | | style="text-align:center;" |[[File:psychic resistance.png|30px|link=]] <b>Psychic resistance</b> | ||
| + | <b>[[Damage_types#Psychic_Damage|Psychic damage]]</b> values are halved <i>Does nothing at the moment due to bug</i> | ||
| style="text-align:center;" |13 | | style="text-align:center;" |13 | ||
| style="text-align:center;" |25 | | style="text-align:center;" |25 | ||
| style="text-align:center;" |9 | | style="text-align:center;" |9 | ||
|- <span id ="repeller"></span> | |- <span id ="repeller"></span> | ||
| − | | style="text-align:center;" |[[File:repellermod.jpg| | + | | style="text-align:center;" |[[File:repellermod.jpg|70px]] |
| <b>Repeller Module</b> | | <b>Repeller Module</b> | ||
| − | | | + | | Synedrion Mist-repellant Helmet Module |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]] |
| − | | style="text-align:center;" |[[File:breathe mist.png|30px]] <b>Breathe Mist</b> | + | [[Synedrion_Research#Mist_Repeller_development_.283000.29|Mist Repeller development]] |
| + | | style="text-align:center;" |[[File:breathe mist.png|30px|link=]] <b>Breathe Mist</b> | ||
| + | Consume all [[Geoscape#Practical_implications_of_mist|mist]] within a 3 tile radius. | ||
| style="text-align:center;" |8 | | style="text-align:center;" |8 | ||
| style="text-align:center;" |15 | | style="text-align:center;" |15 | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |7 |
|- | |- | ||
!colspan="22"|Vest modules | !colspan="22"|Vest modules | ||
| + | |- <span id ="blast"></span> | ||
| + | | style="text-align:center;" |[[File:blastvest.png|70px]] | ||
| + | | <b>Blast-Res Vest Module</b> | ||
| + | | Phoenix Blast-resistant Undersuite Module | ||
| + | | style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]] | ||
| + | [[Phoenix_Project_research#Blast Resistance Technology|Blast Resistance Technology]] | ||
| + | | style="text-align:center;" |[[File:1blast.png|30px|link=]] <b>Blast Resistant</b> | ||
| + | Reduces effects of <b>[[damage_types#Blast_Damage|Blast Damage]]</b> by half | ||
| + | | style="text-align:center;" |5 | ||
| + | | style="text-align:center;" |10 | ||
| + | | style="text-align:center;" |5 | ||
|- <span id ="fire"></span> | |- <span id ="fire"></span> | ||
| − | | style="text-align:center;" |[[File:fireres.jpg| | + | | style="text-align:center;" |[[File:fireres.jpg|70px]] |
| <b>Fire-Res Vest Module</b> | | <b>Fire-Res Vest Module</b> | ||
| New Jericho Fire-resistant Undersuite Module | | New Jericho Fire-resistant Undersuite Module | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]] |
| − | | style="text-align:center;" |[[File:fireresistant.png|30px]] <b>Fire Resistant</b> | + | [[New_Jericho_Research#Fire_resistant_Technology_.281000.29|Fire resistant Technology]] |
| + | | style="text-align:center;" |[[File:fireresistant.png|30px|link=]] <b>Fire Resistant</b> | ||
| + | Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half | ||
| style="text-align:center;" |4 | | style="text-align:center;" |4 | ||
| style="text-align:center;" |12 | | style="text-align:center;" |12 | ||
| style="text-align:center;" |5 | | style="text-align:center;" |5 | ||
|- <span id ="poison"></span> | |- <span id ="poison"></span> | ||
| − | | style="text-align:center;" |[[File:poisonres.jpg| | + | | style="text-align:center;" |[[File:poisonres.jpg|70px]] |
| <b>Poison-Res Vest Module</b> | | <b>Poison-Res Vest Module</b> | ||
| Synedrion Poison-resistant Undersuit Module | | Synedrion Poison-resistant Undersuit Module | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]] |
| − | | style="text-align:center;" |[[File:poison resistant.png|30px]] <b>Poison Resistant</b> | + | [[Synedrion_Research#Poison_resistance_technology_.281200.29|Poison resistance technology]] |
| + | | style="text-align:center;" |[[File:poison resistant.png|30px|link=]] <b>Poison Resistant</b> | ||
| + | <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half | ||
| style="text-align:center;" |5 | | style="text-align:center;" |5 | ||
| style="text-align:center;" |21 | | style="text-align:center;" |21 | ||
| Line 66: | Line 89: | ||
!colspan="22"|Boot modules | !colspan="22"|Boot modules | ||
|- <span id ="goo"></span> | |- <span id ="goo"></span> | ||
| − | | style="text-align:center;" |[[File:goomodule.jpg| | + | | style="text-align:center;" |[[File:goomodule.jpg|70px]] |
| <b>Goo Repeller Module - Mark C</b> | | <b>Goo Repeller Module - Mark C</b> | ||
| Phoenix Goo-repellant Boot Module | | Phoenix Goo-repellant Boot Module | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]] |
| − | | style="text-align:center;" |[[File:immune to goo.png|30px]] <b>Immune to Goo</b> | + | [[Phoenix_Project_research#Goo_repeller_.28300.29|Goo repeller]] |
| + | | style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b> | ||
| + | <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict | ||
| style="text-align:center;" |8 | | style="text-align:center;" |8 | ||
| style="text-align:center;" |15 | | style="text-align:center;" |15 | ||
| style="text-align:center;" |7 | | style="text-align:center;" |7 | ||
| + | |- | ||
| + | ! !! Name !! Description !! Research needed !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] | ||
Latest revision as of 10:41, 17 March 2022
All modules has Weight 1. Modules can be equipped in addition to
Head,
Body and
Legs Armors. Each operative has 3 slots for Modules - Helmet, Vest, and Boot.
If a soldier has
Bionics or
Mutations on some body parts then he cannot use modules on these body parts.
| Name | Description | Research needed | Ability | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Helmet modules | |||||||||||||||||||||
| Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | No penalty incurred for dark environments |
8 | 15 | 7 | ||||||||||||||||
| Motion Detection Module | Synedrion Motion Detection Helmet Unit | Locate all nearby enemies, even behind obstructions |
10 | 20 | 8 | ||||||||||||||||
| Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | Psychic damage values are halved Does nothing at the moment due to bug |
13 | 25 | 9 | ||||||||||||||||
| Repeller Module | Synedrion Mist-repellant Helmet Module | Consume all mist within a 3 tile radius. |
8 | 15 | 7 | ||||||||||||||||
| Vest modules | |||||||||||||||||||||
| Blast-Res Vest Module | Phoenix Blast-resistant Undersuite Module | Reduces effects of Blast Damage by half |
5 | 10 | 5 | ||||||||||||||||
| Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | Reduces effects of Fire Damage by half |
4 | 12 | 5 | ||||||||||||||||
| Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | Poison Damage is reduced by half |
5 | 21 | 7 | ||||||||||||||||
| Boot modules | |||||||||||||||||||||
| Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | Goo does not trap or restrict |
8 | 15 | 7 | ||||||||||||||||
| Name | Description | Research needed | Ability | ||||||||||||||||||