Difference between revisions of "Modules"

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All modules has weight 1.
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All modules has [[Combat#weight|Weight]] 1. Modules can be equipped in addition to [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors. Each operative has 3 slots for Modules - Helmet, Vest, and Boot.
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If a soldier has [[File:bionics.png|30px|link=Bionics]] [[Bionics]] or [[File:mutations.png|30px|link=Mutations]] [[Mutations]] on some body parts then he cannot use modules on these body parts.
  
 
{| class="wikitable"
 
{| class="wikitable"
! !! Name !! Description !! Ability !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in days and hours with one Fabrication Plant]]
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! !! Name !! Description !! Research needed !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|-
| style="text-align:center;" |[[File:fireres.jpg|100px]]
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!colspan="22"|Helmet modules
| <b>Fire-Res Vest Module</b>
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|- <span id ="multuvisual"></span>
| [[New Jericho]] Fire-resistant Undersuite Module
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| style="text-align:center;" |[[File:multivisual.jpg|70px]]
| style="text-align:center;" |Fire Resistant - Reduces effects of [[damage_types#Fire_Damage|Fire Damage]]  by half
 
| style="text-align:center;" |3
 
| style="text-align:center;" |10
 
| style="text-align:center;" |6
 
|-
 
| style="text-align:center;" |[[File:goomodule.jpg|100px]]
 
| <b>Goo Repeller Module - Mark C</b>
 
| Phoenix Goo-repellant Boot Module
 
| style="text-align:center;" |Immune to Goo - Goo does not trap or restrict
 
| style="text-align:center;" |3
 
| style="text-align:center;" |10
 
| style="text-align:center;" |6
 
|-
 
| style="text-align:center;" |[[File:poisonres.jpg|100px]]
 
| <b>Poison-Res Vest Module</b>
 
| [[Synedrion]] Poison-resistant Undersuit Module
 
| style="text-align:center;" |Poison Resistant - [[damage_types#Poison_Damage|Poison Damage]] is reduced by half
 
| style="text-align:center;" |3
 
| style="text-align:center;" |10
 
| style="text-align:center;" |6
 
|-
 
| style="text-align:center;" |[[File:multivisual.jpg|100px]]
 
 
| <b>Multivisual Sensor Module</b>
 
| <b>Multivisual Sensor Module</b>
| [[Synedrion]] Multivisual Sensor Helmet Module
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| Synedrion Multivisual Sensor Helmet Module
| style="text-align:center;" |Night Vision - No penalty incurred for dark environments
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| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
| style="text-align:center;" |6
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[[Synedrion_Research#Multi-sensor_Threat_detection_.281000.29|Multi-sensor Threat detection]]
| style="text-align:center;" |12
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| style="text-align:center;" |[[File:nightvision.png|30px|link=]] <b>Night Vision</b>
 +
No penalty incurred for dark environments
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |15
 
| style="text-align:center;" |7
 
| style="text-align:center;" |7
|-
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|- <span id ="motion"></span>
| style="text-align:center;" |[[File:motiondet.jpg|100px]]
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| style="text-align:center;" |[[File:motiondet.jpg|70px]]
 
| <b>Motion Detection Module</b>
 
| <b>Motion Detection Module</b>
| [[Synedrion]] Motion Detection Helmet Unit
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| Synedrion Motion Detection Helmet Unit
| style="text-align:center;" |Motion Detection - Locate all nearby enemies, even behind obstructions
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| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Advanced_Nanotechnology_.28700.29|Advanced Nanotechnology]]
 +
| style="text-align:center;" |[[File:motion detection.png|30px|link=]] <b>Motion Detection</b>
 +
Locate all nearby enemies, even behind obstructions
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |20
 
| style="text-align:center;" |8
 
| style="text-align:center;" |8
| style="text-align:center;" |16
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|- <span id ="clarity"></span>
| style="text-align:center;" |7
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| style="text-align:center;" |[[File:1clarity.jpg|70px]]
|-
 
| style="text-align:center;" |[[File:clarity.jpg|100px]]
 
 
| <b>Clarity Helmet Module</b>
 
| <b>Clarity Helmet Module</b>
 
| Phoenix Psychic-neutralising Helmet Module
 
| Phoenix Psychic-neutralising Helmet Module
| style="text-align:center;" |Psychic resistance - Psychic damage values are halved
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| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
| style="text-align:center;" |8
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[[Phoenix_Project_research#Psychic_Influences_.28400.29|Psychic Influences]]
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| style="text-align:center;" |[[File:psychic resistance.png|30px|link=]] <b>Psychic resistance</b>
 +
<b>[[Damage_types#Psychic_Damage|Psychic damage]]</b> values are halved <i>Does nothing at the moment due to bug</i>
 +
| style="text-align:center;" |13
 
| style="text-align:center;" |25
 
| style="text-align:center;" |25
 
| style="text-align:center;" |9
 
| style="text-align:center;" |9
 +
|- <span id ="repeller"></span>
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| style="text-align:center;" |[[File:repellermod.jpg|70px]]
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| <b>Repeller Module</b>
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| Synedrion Mist-repellant Helmet Module
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| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
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[[Synedrion_Research#Mist_Repeller_development_.283000.29|Mist Repeller development]]
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| style="text-align:center;" |[[File:breathe mist.png|30px|link=]] <b>Breathe Mist</b>
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Consume all [[Geoscape#Practical_implications_of_mist|mist]] within a 3 tile radius.
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| style="text-align:center;" |8
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" |7
 
|-
 
|-
| style="text-align:center;" |[[File:repellermod.jpg|100px]]
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!colspan="22"|Vest modules
| <b>Repeller Module</b>
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|- <span id ="blast"></span>
| [[Synedrion]] Mist-repellant Helmet Module
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| style="text-align:center;" |[[File:blastvest.png|70px]]
| style="text-align:center;" |Breathe Mist - Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 AP?
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| <b>Blast-Res Vest Module</b>
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| Phoenix Blast-resistant Undersuite Module
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| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
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[[Phoenix_Project_research#Blast Resistance Technology|Blast Resistance Technology]]
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| style="text-align:center;" |[[File:1blast.png|30px|link=]] <b>Blast Resistant</b>
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Reduces effects of <b>[[damage_types#Blast_Damage|Blast Damage]]</b>  by half
 +
| style="text-align:center;" |5
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
| style="text-align:center;" |20
+
| style="text-align:center;" |5
| style="text-align:center;" |9
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|- <span id ="fire"></span>
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| style="text-align:center;" |[[File:fireres.jpg|70px]]
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| <b>Fire-Res Vest Module</b>
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| New Jericho Fire-resistant Undersuite Module
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| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Fire_resistant_Technology_.281000.29|Fire resistant Technology]]
 +
| style="text-align:center;" |[[File:fireresistant.png|30px|link=]] <b>Fire Resistant</b>
 +
Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b>  by half
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |5
 +
|- <span id ="poison"></span>
 +
| style="text-align:center;" |[[File:poisonres.jpg|70px]]
 +
| <b>Poison-Res Vest Module</b>
 +
| Synedrion Poison-resistant Undersuit Module
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Poison_resistance_technology_.281200.29|Poison resistance technology]]
 +
| style="text-align:center;" |[[File:poison resistant.png|30px|link=]] <b>Poison Resistant</b>
 +
<b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |21
 +
| style="text-align:center;" |7
 +
|-
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!colspan="22"|Boot modules
 +
|- <span id ="goo"></span>
 +
| style="text-align:center;" |[[File:goomodule.jpg|70px]]
 +
| <b>Goo Repeller Module - Mark C</b>
 +
| Phoenix Goo-repellant Boot Module
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Goo_repeller_.28300.29|Goo repeller]]
 +
| style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b>
 +
<b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" |7
 
|-
 
|-
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! !! Name !! Description !! Research needed !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]

Latest revision as of 10:41, 17 March 2022

All modules has Weight 1. Modules can be equipped in addition to Helmets.png Head, Body armors.png Body and Leg armors.png Legs Armors. Each operative has 3 slots for Modules - Helmet, Vest, and Boot.

If a soldier has Bionics.png Bionics or Mutations.png Mutations on some body parts then he cannot use modules on these body parts.

Name Description Research needed Ability Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant
Helmet modules
Multivisual.jpg Multivisual Sensor Module Synedrion Multivisual Sensor Helmet Module Synedrion.png

Multi-sensor Threat detection

Nightvision.png Night Vision

No penalty incurred for dark environments

8 15 7
Motiondet.jpg Motion Detection Module Synedrion Motion Detection Helmet Unit Synedrion.png

Advanced Nanotechnology

Motion detection.png Motion Detection

Locate all nearby enemies, even behind obstructions

10 20 8
1clarity.jpg Clarity Helmet Module Phoenix Psychic-neutralising Helmet Module 1pp.png

Psychic Influences

Psychic resistance.png Psychic resistance

Psychic damage values are halved Does nothing at the moment due to bug

13 25 9
Repellermod.jpg Repeller Module Synedrion Mist-repellant Helmet Module Synedrion.png

Mist Repeller development

Breathe mist.png Breathe Mist

Consume all mist within a 3 tile radius.

8 15 7
Vest modules
Blastvest.png Blast-Res Vest Module Phoenix Blast-resistant Undersuite Module 1pp.png

Blast Resistance Technology

1blast.png Blast Resistant

Reduces effects of Blast Damage by half

5 10 5
Fireres.jpg Fire-Res Vest Module New Jericho Fire-resistant Undersuite Module NJ.png

Fire resistant Technology

Fireresistant.png Fire Resistant

Reduces effects of Fire Damage by half

4 12 5
Poisonres.jpg Poison-Res Vest Module Synedrion Poison-resistant Undersuit Module Synedrion.png

Poison resistance technology

Poison resistant.png Poison Resistant

Poison Damage is reduced by half

5 21 7
Boot modules
Goomodule.jpg Goo Repeller Module - Mark C Phoenix Goo-repellant Boot Module 1pp.png

Goo repeller

Immune to goo.png Immune to Goo

Goo does not trap or restrict

8 15 7
Name Description Research needed Ability Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant