Difference between revisions of "Assault weapons"

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Line 45: Line 45:
 
| style="text-align:center;" |18
 
| style="text-align:center;" |18
 
| style="text-align:center;" colspan="2" |-
 
| style="text-align:center;" colspan="2" |-
| style="text-align:center;" |[[File:1bulldogmag.png|80px]]
+
| style="text-align:center;" |[[File:1bulldogmag.png|70px]]
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |22
 
| style="text-align:center;" |22
 
|- <span id="deimos">
 
|- <span id="deimos">
| style="text-align:center;" |[[File:1deimos.png|100px]]
+
| style="text-align:center;" |[[File:1deimos.png|70px]]
 
<b>Deimos AR-L</b>
 
<b>Deimos AR-L</b>
 
| Synedrion Laser Assault Rifle</span>
 
| Synedrion Laser Assault Rifle</span>
Line 68: Line 68:
 
| style="text-align:center;" |19
 
| style="text-align:center;" |19
 
|- <span id="danchev">
 
|- <span id="danchev">
| style="text-align:center;" |[[File:danchev AR.png|100px]]
+
| style="text-align:center;" |[[File:danchev AR.png|70px]]
 
<b>Danchev AR</b>
 
<b>Danchev AR</b>
 
| Acid Firing Living Assault Rifle
 
| Acid Firing Living Assault Rifle
Line 81: Line 81:
 
| style="text-align:center;" colspan="3" |no ammo
 
| style="text-align:center;" colspan="3" |no ammo
 
|- <span id="ares">
 
|- <span id="ares">
| style="text-align:center;" |[[File:1ares.png|100px]]
+
| style="text-align:center;" |[[File:1ares.png|70px]]
 
<b>Ares AR-1</b>
 
<b>Ares AR-1</b>
 
| Phoenix Assault Rifle</span>
 
| Phoenix Assault Rifle</span>
Line 99: Line 99:
 
| style="text-align:center;" |21
 
| style="text-align:center;" |21
 
|- <span id="yat">
 
|- <span id="yat">
| style="text-align:center;" |[[File:1yatarnew.png|100px]]
+
| style="text-align:center;" |[[File:1yatarnew.png|70px]]
 
<b>Yat AR</b>
 
<b>Yat AR</b>
 
| Independent Assault Rifle</span>
 
| Independent Assault Rifle</span>
Line 123: Line 123:
  
 
|- <span id="slamstrike">
 
|- <span id="slamstrike">
| style="text-align:center;" |[[File:slamstrike.png|100px]]
+
| style="text-align:center;" |[[File:slamstrike.png|70px]]
 
<b>Slamstrike</b>
 
<b>Slamstrike</b>
 
| Phoenix Shock Shotgun</span>
 
| Phoenix Shock Shotgun</span>
Line 143: Line 143:
 
| style="text-align:center;" |13
 
| style="text-align:center;" |13
 
|- <span id="shard gun">
 
|- <span id="shard gun">
| style="text-align:center;" |[[File:1shardgun.png|100px]]
+
| style="text-align:center;" |[[File:1shardgun.png|70px]]
 
<b>Shard Gun</b>
 
<b>Shard Gun</b>
 
| <span id="shard gun">Ancient tech shotgun</span>
 
| <span id="shard gun">Ancient tech shotgun</span>
Line 161: Line 161:
 
| style="text-align:center;" colspan="3" | no ammo
 
| style="text-align:center;" colspan="3" | no ammo
 
|- <span id="harrower">
 
|- <span id="harrower">
| style="text-align:center;" |[[File:1harrower.png|100px]]
+
| style="text-align:center;" |[[File:1harrower.png|70px]]
 
<b>Harrower</b>
 
<b>Harrower</b>
 
| Disciples of Anu Shredding Shotgun</span>
 
| Disciples of Anu Shredding Shotgun</span>
Line 180: Line 180:
 
| style="text-align:center;" |33
 
| style="text-align:center;" |33
 
|- <span id="Iconoclast">
 
|- <span id="Iconoclast">
| style="text-align:center;" |[[File:1iconoclast.png|100px]]
+
| style="text-align:center;" |[[File:1iconoclast.png|70px]]
 
<b>Iconoclast</b>
 
<b>Iconoclast</b>
 
| Disciples of Anu Shotgun</span>
 
| Disciples of Anu Shotgun</span>
Line 195: Line 195:
 
| style="text-align:center;" |15
 
| style="text-align:center;" |15
 
| style="text-align:center;" colspan="2" |-
 
| style="text-align:center;" colspan="2" |-
| style="text-align:center;" |[[File:1iconoclastmag.png|80px]]
+
| style="text-align:center;" |[[File:1iconoclastmag.png|70px]]
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
 
| style="text-align:center;" |32
 
| style="text-align:center;" |32
 
|- <span id="mercy">
 
|- <span id="mercy">
| style="text-align:center;" |[[File:1mercy.png|100px]]
+
| style="text-align:center;" |[[File:1mercy.png|70px]]
 
<b>Mercy SG3    </b>
 
<b>Mercy SG3    </b>
 
| Phoenix Shotgun</span>
 
| Phoenix Shotgun</span>
Line 214: Line 214:
 
| style="text-align:center;" |13
 
| style="text-align:center;" |13
 
| style="text-align:center;" colspan="2" |-
 
| style="text-align:center;" colspan="2" |-
| style="text-align:center;" |[[File:1mercymag.png|80px]]
+
| style="text-align:center;" |[[File:1mercymag.png|70px]]
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
 
| style="text-align:center;" |31
 
| style="text-align:center;" |31
Line 223: Line 223:
 
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 
|- <span id="vidar">
 
|- <span id="vidar">
| style="text-align:center;" |[[File:vidar.png|100px]]
+
| style="text-align:center;" |[[File:vidar.png|70px]]
 
<b>Vidar Grenade Launcher</b>
 
<b>Vidar Grenade Launcher</b>
 
| Phoenix Grenade Launcher</span>
 
| Phoenix Grenade Launcher</span>
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| style="text-align:center;" |16
 
| style="text-align:center;" |16
 
| style="text-align:center;" colspan="2" |-
 
| style="text-align:center;" colspan="2" |-
| style="text-align:center;" |[[File:vidarammo.png|80px]]
+
| style="text-align:center;" |[[File:vidarammo.png|70px]]
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
 
| style="text-align:center;" |12
 
| style="text-align:center;" |12
 
|}
 
|}

Revision as of 10:24, 17 March 2022

Assault training.png Assault soldiers are proficient with Assault Rifles and Shotguns. NJ.png New Jericho and Synedrion.png Synedrion Assault soldiers use Assault Rifles. Anu.png Disciples of Anu Assault soldiers use shotguns.

1pp.png Phoenix Project Assault soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 Action points to use except Vidar (AP cost 1), and require 2 Hands to use.

Vidar Grenade Launcher considered as Assault Rfle and works with Trooper.png Trooper personal perk.


Assault Rifles

Name Description Research needed Damage Special Burst Effective range Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
1piranha.png

Piranha AR-51

New Jericho Piercing Assault Rifle NJ.png

Armor piercing technology

40 Piercing 15 4 22 32 3 32 95 23 - 1piranhamag.png 5 16
1bulldog.png

Bulldog AR-50

New Jericho Gauss Assault Rifle NJ.png

Gauss technology

40 Shred 2 4 22 32 3 12 100 18 - 1bulldogmag.png 3 22
1deimos.png

Deimos AR-L

Synedrion Laser Assault Rifle Synedrion.png

Laser Weapons

30 Shred 1 6 32 60 3 33 65 20 - 1deimosmag.png 10 19
Danchev AR.png

Danchev AR

Acid Firing Living Assault Rifle Once more into the Maze mission 30 Acid 5 6 27 - 3 cannot be produced no ammo
1ares.png

Ares AR-1

Phoenix Assault Rifle - 30 Shred 1 6 25 36 3 5 86 15 - 1aressmag.png 1 21
1yatarnew.png

Yat AR

Independent Assault Rifle - 30 Shred 1 6 17 30 3 3 59 3 - Yatarmag.png 0 15

Shotguns

Name Description Research needed Damage Special Burst Effective range Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Slamstrike.png

Slamstrike

Phoenix Shock Shotgun 1pp.png

Shotgun Advancement

120 Shred 5

Shock 140

single shot 19 4 4 13 140 24 - Slamstrikemag.png 1 13
1shardgun.png

Shard Gun

Ancient tech shotgun Each site.png

Shard Gun

25 Piercing 15 15 13 no ammo 4 0 175 30 50 50 no ammo
1harrower.png

Harrower

Disciples of Anu Shredding Shotgun Anu.png

Shredding Technology development

35 Shred 8 8 10 40 4 20 160 28 - 1harowwermag.png 4 33
1iconoclast.png

Iconoclast

Disciples of Anu Shotgun Anu.png

Disciples of Anu Equipment

35 - 10 8 50 3 5 89 15 - 1iconoclastmag.png 2 32
1mercy.png

Mercy SG3

Phoenix Shotgun 1pp.png

Shotgun Technology

35 - 8 10 48 3 4 69 13 - 1mercymag.png 2 31

Grenade Launchers

Name Description Research needed Damage Special Burst Effective range Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Vidar.png

Vidar Grenade Launcher

Phoenix Grenade Launcher 1pp.png

Agile Grenade Launcher Development

Blast 50 Shred 10 single shot 20 1 3 8 90 16 - Vidarammo.png 1 12