Difference between revisions of "Bionics"
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| − | | style="text-align:center;" |[[File:rocket leap.png|30px|link=]] <b>Rocket Leap</b> - Leap to target location | + | | style="text-align:center;" |[[File:rocket leap.png|30px|link=]] <b>Rocket Leap</b> (1 AP, 2 WP) - Leap to target location |
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! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] | ! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] | ||
Revision as of 08:47, 22 May 2021
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here:
The Pure and
The Forsaken. All Bionic Augmentations have Bleed immunity, Viral, Poison, and Paralysis resistance but are vulnerable to Acid Damage.
In order to put Bionics on your soldiers, you need to have powered Cybernetics Lab facility. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back.
You cannot wear
Head,
Body and
Legs Armors and have Bionics at the same time.
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head Augmentations | ||||||||||||||||
| Clarity Head | New Jericho Control Resist Head Augmentation | 30 | -10% | +3% | 2 | 18 | 140 | |||||||||
| Echo Head | Synedrion Silent Echo Head Augmentation | 20 | +10% | 0 | 30 | 140 | ||||||||||
| Disruptor Head | New Jericho Will Disruption Head Augmentation | 16 | +5 | -5% | +12% | 1 | 30 | 140 | ||||||||
| Torso Augmentations | ||||||||||||||||
| Juggernaut Torso | New Jericho Demolishing Torso Augmentation | 45 | -1 | -20% | +1% | 5 | 44 | 350 | ||||||||
| Vengeance Torso | Synedrion Melee Proficient Torso Augmentation | 22 | +20% | -3% | 1 | 89 | 270 | |||||||||
| Neural Torso | New Jericho Exoskeletal Torso Augmentation | 30 | -15% | +8% | 2 | Can also use Mounted Launchers and VVA-2 Arms |
116 | 230 | ||||||||
| Legs Augmentations | ||||||||||||||||
| Armadillo Legs | New Jericho Safe Landing Legs Augmentation | 40 | -1 | -25% | +3% | 3 | 20 | 160 | ||||||||
| Mirage Legs | Synedrion Anti-detection Legs Augmentation | 20 | +1 | +20% | -3% | 1 | 35 | 165 | ||||||||
| Propeller Legs | New Jericho Rocket Legs Augmentation | 20 | +3 | -10% | 2 | 49 | 145 | |||||||||
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||