Difference between revisions of "Bionics"
Jump to navigation
Jump to search
| Line 17: | Line 17: | ||
| style="text-align:center;" |+5% | | style="text-align:center;" |+5% | ||
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| − | | style="text-align:center;" |[[File:mind control imu.png|30px]] <b>Mind Control Immunity</b> - Immune to Mind Control | + | | style="text-align:center;" |[[File:mind control imu.png|30px|link=]] <b>Mind Control Immunity</b> - Immune to Mind Control |
| style="text-align:center;" |18 | | style="text-align:center;" |18 | ||
| style="text-align:center;" |145 | | style="text-align:center;" |145 | ||
| Line 32: | Line 32: | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |0 | | style="text-align:center;" |0 | ||
| − | | style="text-align:center;" |[[File:nightvision.png|30px]] <b>Night Vision</b> - No penalty incurred for dark environments. [[File:silent echo.png|30px]] <b>Silent Echo</b> - All weapon attacks are silent | + | | style="text-align:center;" |[[File:nightvision.png|30px|link=]] <b>Night Vision</b> - No penalty incurred for dark environments. [[File:silent echo.png|30px|link=]] <b>Silent Echo</b> - All weapon attacks are silent |
| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
| style="text-align:center;" |140 | | style="text-align:center;" |140 | ||
| Line 47: | Line 47: | ||
| style="text-align:center;" |+20% | | style="text-align:center;" |+20% | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| − | | style="text-align:center;" |[[File:neural disruption.png|30px]] <b>Neural Disruption</b> - Disrupt target for 1 turn, causing it to become <b>[[Status_effects#DISORIENTED|DISORIENTED]]</b> and unable to use Will Point abilities | + | | style="text-align:center;" |[[File:neural disruption.png|30px|link=]] <b>Neural Disruption</b> - Disrupt target for 1 turn, causing it to become <b>[[Status_effects#DISORIENTED|DISORIENTED]]</b> and unable to use Will Point abilities |
| style="text-align:center;" |34 | | style="text-align:center;" |34 | ||
| style="text-align:center;" |160 | | style="text-align:center;" |160 | ||
| Line 64: | Line 64: | ||
| style="text-align:center;" |+2% | | style="text-align:center;" |+2% | ||
| style="text-align:center;" |5 | | style="text-align:center;" |5 | ||
| − | | style="text-align:center;" |[[File:extend shield.png|30px]] <b>Extend Shield</b> - Extend and energy shield in a given direction. [[File:demolition state.png|30px]] <b>Demolition State</b> - Breach walls and solid constructs by walking through them. | + | | style="text-align:center;" |[[File:extend shield.png|30px|link=]] <b>Extend Shield</b> - Extend and energy shield in a given direction. [[File:demolition state.png|30px|link=]] <b>Demolition State</b> - Breach walls and solid constructs by walking through them. |
| style="text-align:center;" |44 | | style="text-align:center;" |44 | ||
| style="text-align:center;" |355 | | style="text-align:center;" |355 | ||
| Line 79: | Line 79: | ||
| style="text-align:center;" |+10% | | style="text-align:center;" |+10% | ||
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| − | | style="text-align:center;" |[[File:heavy lifter.png|30px]] <b>Heavy Lifter</b> - Double weight can be carried without causing movement penalty | + | | style="text-align:center;" |[[File:heavy lifter.png|30px|link=]] <b>Heavy Lifter</b> - Double weight can be carried without causing movement penalty |
| style="text-align:center;" |118 | | style="text-align:center;" |118 | ||
| style="text-align:center;" |235 | | style="text-align:center;" |235 | ||
| Line 94: | Line 94: | ||
| style="text-align:center;" |-5% | | style="text-align:center;" |-5% | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| − | | style="text-align:center;" |[[File:mwprof.png|30px]] <b>Melee weapon proficiency</b> - Proficiency with <b>[[Berserker_weapons|Melee weapons]]</b>. [[File:combat matrix.png|30px]] <b>Combat Matrix</b> - Melee attacks cost 1 AP less (to a minimum of 1 AP). | + | | style="text-align:center;" |[[File:mwprof.png|30px|link=]] <b>Melee weapon proficiency</b> - Proficiency with <b>[[Berserker_weapons|Melee weapons]]</b>. [[File:combat matrix.png|30px|link=]] <b>Combat Matrix</b> - Melee attacks cost 1 AP less (to a minimum of 1 AP). |
| style="text-align:center;" |86 | | style="text-align:center;" |86 | ||
| style="text-align:center;" |260 | | style="text-align:center;" |260 | ||
| Line 111: | Line 111: | ||
| style="text-align:center;" |+5% | | style="text-align:center;" |+5% | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | | style="text-align:center;" |[[File:immune to goo.png|30px]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement.[[File:landing shock.png|30px]] <b>Landing Shock Absorption</b> - No damage is suffered when landing from any height. | + | | style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement.[[File:landing shock.png|30px|link=]] <b>Landing Shock Absorption</b> - No damage is suffered when landing from any height. |
| style="text-align:center;" |20 | | style="text-align:center;" |20 | ||
| style="text-align:center;" |165 | | style="text-align:center;" |165 | ||
| Line 126: | Line 126: | ||
| style="text-align:center;" |-5% | | style="text-align:center;" |-5% | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| − | | style="text-align:center;" |[[File:shadowstep.png|30px]] <b>Shadowstep</b> - Does not activate enemy overwatch | + | | style="text-align:center;" |[[File:shadowstep.png|30px|link=]] <b>Shadowstep</b> - Does not activate enemy overwatch |
| style="text-align:center;" |34 | | style="text-align:center;" |34 | ||
| style="text-align:center;" |160 | | style="text-align:center;" |160 | ||
| Line 141: | Line 141: | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| − | | style="text-align:center;" |[[File:rocket leap.png|30px]] <b>Rocket Leap</b> - Leap to target location | + | | style="text-align:center;" |[[File:rocket leap.png|30px|link=]] <b>Rocket Leap</b> - Leap to target location |
| style="text-align:center;" |49 | | style="text-align:center;" |49 | ||
| style="text-align:center;" |145 | | style="text-align:center;" |145 | ||
|- | |- | ||
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] | ! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] | ||
Revision as of 08:10, 27 November 2020
All Bionic Augmentations have bleed immunity. All Bionic Augmentations have Viral, Poison, and Paralysis resistance. All Bionic Augmentations are vulnerable to Acid.
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head Augmentations | ||||||||||||||||
| Clarity Head | New Jericho Control Resist Head Augmentation | 30 | -10% | +5% | 2 | 18 | 145 | |||||||||
| Echo Head | Synedrion Silent Echo Head Augmentation | 20 | +10% | 0 | 30 | 140 | ||||||||||
| Disruptor Head | New Jericho Will Disruption Head Augmentation | 16 | +5 | -5% | +20% | 1 | 34 | 160 | ||||||||
| Torso Augmentations | ||||||||||||||||
| Juggernaut Torso | New Jericho Demolishing Torso Augmentation | 45 | -1 | -20% | +2% | 5 | 44 | 355 | ||||||||
| Neural Torso | New Jericho Exoskeletal Torso Augmentation | 30 | -15% | +10% | 2 | 118 | 235 | |||||||||
| Vengeance Torso | Synedrion Melee Proficient Torso Augmentation | 22 | +20% | -5% | 1 | 86 | 260 | |||||||||
| Legs Augmentations | ||||||||||||||||
| Armadillo Legs | New Jericho Safe Landing Legs Augmentation | 40 | -1 | -25% | +5% | 3 | 20 | 165 | ||||||||
| Mirage Legs | Synedrion Anti-detection Legs Augmentation | 20 | +1 | +20% | -5% | 1 | 34 | 160 | ||||||||
| Propeller Legs | New Jericho Rocket Legs Augmentation | 20 | +3 | -10% | 2 | 49 | 145 | |||||||||
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||