Difference between revisions of "Modules"
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| Line 22: | Line 22: | ||
| <b>Motion Detection Module</b> | | <b>Motion Detection Module</b> | ||
| Synedrion Motion Detection Helmet Unit | | Synedrion Motion Detection Helmet Unit | ||
| − | | style="text-align:center;" |[[ | + | | style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]] |
| + | [[Synedrion_Research#Advanced_Nanotechnology_.28700.29|Advanced Nanotechnology]] | ||
| style="text-align:center;" |[[File:motion detection.png|30px|link=]] <b>Motion Detection</b> | | style="text-align:center;" |[[File:motion detection.png|30px|link=]] <b>Motion Detection</b> | ||
Locate all nearby enemies, even behind obstructions | Locate all nearby enemies, even behind obstructions | ||
| Line 32: | Line 33: | ||
| <b>Clarity Helmet Module</b> | | <b>Clarity Helmet Module</b> | ||
| Phoenix Psychic-neutralising Helmet Module | | Phoenix Psychic-neutralising Helmet Module | ||
| − | | style="text-align:center;" |[[ | + | | style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]] |
| + | [[Phoenix_Project_research#Psychic_Influences_.28400.29|Psychic Influences]] | ||
| style="text-align:center;" |[[File:psychic resistance.png|30px|link=]] <b>Psychic resistance</b> | | style="text-align:center;" |[[File:psychic resistance.png|30px|link=]] <b>Psychic resistance</b> | ||
<b>[[Damage_types#Psychic_Damage|Psychic damage]]</b> values are halved | <b>[[Damage_types#Psychic_Damage|Psychic damage]]</b> values are halved | ||
| Line 41: | Line 43: | ||
| style="text-align:center;" |[[File:repellermod.jpg|100px]] | | style="text-align:center;" |[[File:repellermod.jpg|100px]] | ||
| <b>Repeller Module</b> | | <b>Repeller Module</b> | ||
| − | | | + | | Synedrion Mist-repellant Helmet Module |
| − | | style="text-align:center;" |[[ | + | | style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]] |
| + | [[Synedrion_Research#Mist_Repeller_development_.283000.29|Mist Repeller development]] | ||
| style="text-align:center;" |[[File:breathe mist.png|30px|link=]] <b>Breathe Mist</b> | | style="text-align:center;" |[[File:breathe mist.png|30px|link=]] <b>Breathe Mist</b> | ||
Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restore 1 WP | Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restore 1 WP | ||
Revision as of 05:47, 27 November 2020
All modules has Weight 1. Modules can be equipped in addition to
Head,
Body and
Legs Armors. Each operative has 3 slots for Modules - Helmet, Vest, and Boot.
If a soldier has
Bionics or
Mutations on some body parts then he cannot use modules on these body parts.
| Name | Description | Research needed | Ability | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Helmet modules | |||||||||||||||||||||
| Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | No penalty incurred for dark environments |
8 | 15 | 7 | ||||||||||||||||
| Motion Detection Module | Synedrion Motion Detection Helmet Unit | Locate all nearby enemies, even behind obstructions |
10 | 20 | 8 | ||||||||||||||||
| Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | Psychic damage values are halved |
13 | 25 | 9 | ||||||||||||||||
| Repeller Module | Synedrion Mist-repellant Helmet Module | Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restore 1 WP |
8 | 15 | 9 | ||||||||||||||||
| Vest modules | |||||||||||||||||||||
| Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | Reduces effects of Fire Damage by half |
4 | 12 | 5 | ||||||||||||||||
| Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | Poison Damage is reduced by half |
5 | 21 | 7 | ||||||||||||||||
| Boot modules | |||||||||||||||||||||
| Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | Goo does not trap or restrict |
8 | 15 | 7 | ||||||||||||||||