Difference between revisions of "Assault weapons"

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[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.
 
[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.
  
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 action points and require 2 hands to use.
+
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 [[Combat#Action_Points_.28APs.29|Action points]] and require 2 [[Combat#hands|Hands to use]].
  
 
{| class="wikitable"
 
{| class="wikitable"
! !! Name !! Description !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=| Manufacturing cost in Materials ]]
+
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 
|- <span id ="assault rifles"></span>
 
|- <span id ="assault rifles"></span>
 
!colspan="22"|Assault Rifles
 
!colspan="22"|Assault Rifles
Line 11: Line 11:
 
| <b>Piranha AR-51</b>
 
| <b>Piranha AR-51</b>
 
| New Jericho Piercing Assault Rifle </span>
 
| New Jericho Piercing Assault Rifle </span>
 +
| style="text-align:center;" |[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]
 
| style="text-align:center;" |<b>40</b>
 
| style="text-align:center;" |<b>40</b>
 
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 15</b>
 
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 15</b>
 
| style="text-align:center;" |4
 
| style="text-align:center;" |4
 
| style="text-align:center;" |22
 
| style="text-align:center;" |22
| style="text-align:center;" |2
 
 
| style="text-align:center;" |32
 
| style="text-align:center;" |32
| style="text-align:center;" |2
 
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |
 
| style="text-align:center;" |
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| <b>Bulldog AR-50</b>
 
| <b>Bulldog AR-50</b>
 
| New Jericho Gauss Assault Rifle</span>
 
| New Jericho Gauss Assault Rifle</span>
 +
| style="text-align:center;" |[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]
 
| style="text-align:center;" |<b>40</b>
 
| style="text-align:center;" |<b>40</b>
 
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 2
 
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 2
 
| style="text-align:center;" |4
 
| style="text-align:center;" |4
 
| style="text-align:center;" |22
 
| style="text-align:center;" |22
| style="text-align:center;" |2
 
 
| style="text-align:center;" |32
 
| style="text-align:center;" |32
| style="text-align:center;" |2
 
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |
 
| style="text-align:center;" |
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| <b>Deimos AR-L</b>
 
| <b>Deimos AR-L</b>
 
| Synedrion Laser Assault Rifle</span>
 
| Synedrion Laser Assault Rifle</span>
 +
| style="text-align:center;" |[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]
 
| style="text-align:center;" |<b>30</b>
 
| style="text-align:center;" |<b>30</b>
 
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 
| style="text-align:center;" |6
 
| style="text-align:center;" |6
 
| style="text-align:center;" |37
 
| style="text-align:center;" |37
| style="text-align:center;" |2
 
 
| style="text-align:center;" |60
 
| style="text-align:center;" |60
| style="text-align:center;" |2
 
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |
 
| style="text-align:center;" |
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| <b>Ares AR-1</b>
 
| <b>Ares AR-1</b>
 
| Phoenix Assault Rifle</span>
 
| Phoenix Assault Rifle</span>
 +
| style="text-align:center;" |
 
| style="text-align:center;" |<b>30</b>
 
| style="text-align:center;" |<b>30</b>
 
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 
| style="text-align:center;" |6
 
| style="text-align:center;" |6
 
| style="text-align:center;" |25
 
| style="text-align:center;" |25
| style="text-align:center;" |2
 
 
| style="text-align:center;" |36
 
| style="text-align:center;" |36
| style="text-align:center;" |2
 
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |
 
| style="text-align:center;" |
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| <b>Yat AR</b>
 
| <b>Yat AR</b>
 
| Independent Assault Rifle</span>
 
| Independent Assault Rifle</span>
 +
| style="text-align:center;" |
 
| style="text-align:center;" |<b>30</b>
 
| style="text-align:center;" |<b>30</b>
 
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 
| style="text-align:center;" |6
 
| style="text-align:center;" |6
 
| style="text-align:center;" |20
 
| style="text-align:center;" |20
| style="text-align:center;" |2
 
 
| style="text-align:center;" |30
 
| style="text-align:center;" |30
| style="text-align:center;" |2
 
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |
 
| style="text-align:center;" |
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| <b>Shard Gun</b>
 
| <b>Shard Gun</b>
 
| <span id="shard gun">Ancient tech shotgun</span>
 
| <span id="shard gun">Ancient tech shotgun</span>
 +
| style="text-align:center;" |[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]]
 
| style="text-align:center;" |<b>25</b>
 
| style="text-align:center;" |<b>25</b>
 
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 15</b>
 
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 15</b>
 
| style="text-align:center;" |15
 
| style="text-align:center;" |15
 
| style="text-align:center;" |13
 
| style="text-align:center;" |13
| style="text-align:center;" |2
 
 
| style="text-align:center;" |no ammo
 
| style="text-align:center;" |no ammo
| style="text-align:center;" |2
 
 
| style="text-align:center;" |4
 
| style="text-align:center;" |4
 
| style="text-align:center;" |
 
| style="text-align:center;" |
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| <b>Harrower</b>
 
| <b>Harrower</b>
 
| Disciples of Anu Shredding Shotgun</span>
 
| Disciples of Anu Shredding Shotgun</span>
 +
| style="text-align:center;" |[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]
 
| style="text-align:center;" |<b>35</b>
 
| style="text-align:center;" |<b>35</b>
 
| style="text-align:center;" |<b>[[damage_types#shred_damage|Shred]] 8</b>
 
| style="text-align:center;" |<b>[[damage_types#shred_damage|Shred]] 8</b>
 
| style="text-align:center;" |8
 
| style="text-align:center;" |8
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
| style="text-align:center;" |2
 
 
| style="text-align:center;" |40
 
| style="text-align:center;" |40
| style="text-align:center;" |2
 
 
| style="text-align:center;" |4
 
| style="text-align:center;" |4
 
| style="text-align:center;" |
 
| style="text-align:center;" |
Line 148: Line 141:
 
| <b>Iconoclast</b>
 
| <b>Iconoclast</b>
 
| Disciples of Anu Shotgun</span>
 
| Disciples of Anu Shotgun</span>
 +
| style="text-align:center;" |[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]
 
| style="text-align:center;" |<b>35</b>
 
| style="text-align:center;" |<b>35</b>
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
 
| style="text-align:center;" |8
 
| style="text-align:center;" |8
| style="text-align:center;" |2
 
 
| style="text-align:center;" |50
 
| style="text-align:center;" |50
| style="text-align:center;" |2
 
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |
 
| style="text-align:center;" |
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| <b>Mercy SG3    </b>
 
| <b>Mercy SG3    </b>
 
| Phoenix Shotgun</span>
 
| Phoenix Shotgun</span>
 +
| style="text-align:center;" |[[Phoenix_Project_research#Triton_Autopsy_.28200.29|Triton Autopsy]]
 
| style="text-align:center;" |<b>35</b>
 
| style="text-align:center;" |<b>35</b>
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |8
 
| style="text-align:center;" |8
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
| style="text-align:center;" |2
 
 
| style="text-align:center;" |48
 
| style="text-align:center;" |48
| style="text-align:center;" |2
 
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |
 
| style="text-align:center;" |
Line 185: Line 176:
 
| style="text-align:center;" |31
 
| style="text-align:center;" |31
 
|-
 
|-
! !! Name !! Description !! Damage !! Special !! Burst !! Effective range !! Action points !! Ammo capacity !! Hands to use !! Weight !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]
+
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 
|}
 
|}

Revision as of 07:32, 26 November 2020

Assault training.png Assault soldiers are proficient with Assault Rifles and Shotguns. NJ.png New Jericho and Synedrion.png Synedrion Assault soldiers use Assault Rifles. Anu.png Disciples of Anu Assault soldiers use shotguns.

1pp.png Phoenix Project Assault soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 Action points and require 2 Hands to use.

Name Description Research needed Damage Special Burst Effective range Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Assault Rifles
1piranha.png Piranha AR-51 New Jericho Piercing Assault Rifle Armor piercing technology 40 Piercing 15 4 22 32 3 34 100 24 1piranhamag.png 5 16
1bulldog.png Bulldog AR-50 New Jericho Gauss Assault Rifle Gauss technology 40 Shred 2 4 22 32 3 13 105 19 1bulldogmag.png 3 22
1deimos.png Deimos AR-L Synedrion Laser Assault Rifle Laser Weapons 30 Shred 1 6 37 60 3 39 75 22 1deimosmag.png 10 19
1ares.png Ares AR-1 Phoenix Assault Rifle 30 Shred 1 6 25 36 3 5 95 16 1aressmag.png 1 21
1yatarnew.png Yat AR Independent Assault Rifle 30 Shred 1 6 20 30 3 cannot be produced Yatarmag.png cannot be produced
Shotguns
1shardgun.png Shard Gun Ancient tech shotgun Shard Gun 25 Piercing 15 15 13 no ammo 4 0 175 30 50 50 no ammo
1harrower.png Harrower Disciples of Anu Shredding Shotgun Shredding Technology development 35 Shred 8 8 10 40 4 22 180 31 1harowwermag.png 4 33
1iconoclast.png Iconoclast Disciples of Anu Shotgun Disciples of Anu Equipment 35 10 8 50 3 5 100 17 1iconoclastmag.png 2 32
1mercy.png Mercy SG3 Phoenix Shotgun Triton Autopsy 35 8 10 48 3 4 75 13 1mercymag.png 2 31
Name Description Research needed Damage Special Burst Effective range Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials