Difference between revisions of "Facilities"
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| + | You can build an unlimited number of facilities at the same time. They are all being built simultaneously and do not delay each other. On the other hand, you cannot speed up facility construction in any way. | ||
| + | |||
| + | You can power off or power on facilities manually. You can also demolish facilities and get back 50% of resources. | ||
| + | |||
| + | Some facilities cannot be built until you finish (or gain access via factions diplomacy) some research: [[File:1pp.png|30px|link=Phoenix Project research]] [[Phoenix Project research]],[[File:Anu.png|30px|link=Disciples of Anu Research]] [[Disciples of Anu Research]], [[File:NJ.png|30px|link=New Jericho Research]] [[New Jericho Research]] and [[File:Synedrion.png|30px|link=Synedrion Research]] [[Synedrion Research]]. | ||
| + | |||
{| class="wikitable" | {| class="wikitable" | ||
| − | ! !! Name !! Description !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:time.png|Time in days]] !! [[File:power.png|Power consumption]] | + | ! !! Name !! Description !! Research needed !![[File:materials.png| Manufacturing cost in Materials ]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:time.png|Time in days]] !! [[File:power.png|Power consumption]] |
|- <span id="research lab"> | |- <span id="research lab"> | ||
| style="text-align:center;"|[[File:research lab.png]] | | style="text-align:center;"|[[File:research lab.png]] | ||
| style="text-align:center;"|<b>Research Lab</b> | | style="text-align:center;"|<b>Research Lab</b> | ||
| style="text-align:center;"|An AI controlled facility for all research projects</span> | | style="text-align:center;"|An AI controlled facility for all research projects</span> | ||
| + | | style="text-align:center;"| | ||
| style="text-align:center;"|300 | | style="text-align:center;"|300 | ||
| style="text-align:center;"|200 | | style="text-align:center;"|200 | ||
| Line 12: | Line 19: | ||
| style="text-align:center;"|[[File:satellite uplink.png]] | | style="text-align:center;"|[[File:satellite uplink.png]] | ||
| style="text-align:center;"|<b>Satellite Uplink</b> | | style="text-align:center;"|<b>Satellite Uplink</b> | ||
| − | | style="text-align:center;"|Scan an area around the base, locating sites of interests. Pandoran colonies attacking havens from within scanning range will be instantly detected</span>. | + | | style="text-align:center;"|Scan an area around the base, locating sites of interests. </br> Pandoran colonies attacking havens from within scanning range will be instantly detected</span>. |
| + | | style="text-align:center;"| | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|100 | | style="text-align:center;"|100 | ||
| Line 21: | Line 29: | ||
| style="text-align:center;"|<b>Energy Generator</b> | | style="text-align:center;"|<b>Energy Generator</b> | ||
| style="text-align:center;"|A power generating facility that is required for many facilities to operate</span> | | style="text-align:center;"|A power generating facility that is required for many facilities to operate</span> | ||
| + | | style="text-align:center;"| | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|50 | | style="text-align:center;"|50 | ||
| Line 29: | Line 38: | ||
| style="text-align:center;"|<b>Living Quarters</b> | | style="text-align:center;"|<b>Living Quarters</b> | ||
| style="text-align:center;"| All soldiers at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base</span> | | style="text-align:center;"| All soldiers at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base</span> | ||
| + | | style="text-align:center;"| | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|10 | | style="text-align:center;"|10 | ||
| Line 37: | Line 47: | ||
| style="text-align:center;"|<b>Store</b> | | style="text-align:center;"|<b>Store</b> | ||
| style="text-align:center;"|A storage facility for all weapons, ammo, equipment and armor. Storage capacity is shared across all bases</span> | | style="text-align:center;"|A storage facility for all weapons, ammo, equipment and armor. Storage capacity is shared across all bases</span> | ||
| + | | style="text-align:center;"| | ||
| style="text-align:center;"|200 | | style="text-align:center;"|200 | ||
| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
| Line 45: | Line 56: | ||
| style="text-align:center;"|<b>Access Lift</b> | | style="text-align:center;"|<b>Access Lift</b> | ||
| style="text-align:center;"|Deployment point for defense missions, and an escape route if things go badly</span> | | style="text-align:center;"|Deployment point for defense missions, and an escape route if things go badly</span> | ||
| + | | style="text-align:center;"| | ||
| style="text-align:center;"|200 | | style="text-align:center;"|200 | ||
| style="text-align:center;"|10 | | style="text-align:center;"|10 | ||
| Line 53: | Line 65: | ||
| style="text-align:center;"|<b>Fabrication Plant</b> | | style="text-align:center;"|<b>Fabrication Plant</b> | ||
| style="text-align:center;"|A factory facility that produces weapons, armor, equipment and vehicles</span> | | style="text-align:center;"|A factory facility that produces weapons, armor, equipment and vehicles</span> | ||
| + | | style="text-align:center;"| | ||
| style="text-align:center;"|350 | | style="text-align:center;"|350 | ||
| style="text-align:center;"|100 | | style="text-align:center;"|100 | ||
| Line 61: | Line 74: | ||
| style="text-align:center;"|<b>Training Facility</b> | | style="text-align:center;"|<b>Training Facility</b> | ||
| style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base</span> | | style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base</span> | ||
| + | | style="text-align:center;"| | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|100 | | style="text-align:center;"|100 | ||
| Line 66: | Line 80: | ||
| style="text-align:center;"|1 | | style="text-align:center;"|1 | ||
|- <span id="medical bay"> | |- <span id="medical bay"> | ||
| − | | style="text-align:center;"|[[File:Medical bay.png]] | + | | style="text-align:center;"|[[File:Medical bay.png]] |
| style="text-align:center;"|<b>Medical Bay</b> | | style="text-align:center;"|<b>Medical Bay</b> | ||
| style="text-align:center;"| All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base.</span> | | style="text-align:center;"| All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base.</span> | ||
| + | | style="text-align:center;"| | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|100 | | style="text-align:center;"|100 | ||
| Line 77: | Line 92: | ||
| style="text-align:center;"|<b>Food Production</b> | | style="text-align:center;"|<b>Food Production</b> | ||
| style="text-align:center;"|A food production facility that generates enough food for 8 soldiers each day.</span> | | style="text-align:center;"|A food production facility that generates enough food for 8 soldiers each day.</span> | ||
| + | | style="text-align:center;"|[[File:Anu.png|30px|link=Disciples of Anu]] | ||
| + | [[Disciples_of_Anu_Research#Fungal_Food_Production_.28700.29|Fungal Food Production]] | ||
| style="text-align:center;"|200 | | style="text-align:center;"|200 | ||
| style="text-align:center;"|40 | | style="text-align:center;"|40 | ||
| Line 85: | Line 102: | ||
| style="text-align:center;"|<b>Mutation Lab</b> | | style="text-align:center;"|<b>Mutation Lab</b> | ||
| style="text-align:center;"|Allows soldiers to be mutated and produces mutagens - the raw material for mutation</span> | | style="text-align:center;"|Allows soldiers to be mutated and produces mutagens - the raw material for mutation</span> | ||
| + | | style="text-align:center;"|[[File:Anu.png|30px|link=Disciples of Anu]] | ||
| + | [[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]] | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|75 | | style="text-align:center;"|75 | ||
| Line 93: | Line 112: | ||
| style="text-align:center;"|<b>Cybernetics Lab</b> | | style="text-align:center;"|<b>Cybernetics Lab</b> | ||
| style="text-align:center;"|Allows soldiers to be augmented with bionic body parts and produces research</span> | | style="text-align:center;"|Allows soldiers to be augmented with bionic body parts and produces research</span> | ||
| + | | style="text-align:center;"|[[File:NJ.png|30px|link=New Jericho]] [[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]] or | ||
| + | [[File:NJ.png|30px|link=New Jericho]] | ||
| + | [[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]] or | ||
| + | |||
| + | [[File:Synedrion.png|30px|link=Synedrion]] | ||
| + | [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]] | ||
| style="text-align:center;"|300 | | style="text-align:center;"|300 | ||
| style="text-align:center;"|200 | | style="text-align:center;"|200 | ||
| Line 100: | Line 125: | ||
| style="text-align:center;"|[[File:Containment.png]] | | style="text-align:center;"|[[File:Containment.png]] | ||
| style="text-align:center;"|<b>Containment</b> | | style="text-align:center;"|<b>Containment</b> | ||
| − | | style="text-align:center;"|Live Pandorans can be contained here and kept alive. Large creatures will take more space, and space is shared across all facilities. The facility has 50 containment space</span> | + | | style="text-align:center;"|Live Pandorans can be contained here and kept alive. Large creatures will take more space, and space is shared across all facilities.</br> The facility has 50 containment space</span> |
| + | | style="text-align:center;"|[[File:1pp.png|30px|link=Phoenix Project]] | ||
| + | [[Phoenix_Project_research#Pandoran_Capture_and_Containment_.28400.29|Pandoran Capture and Containment]] | ||
| style="text-align:center;"|300 | | style="text-align:center;"|300 | ||
| style="text-align:center;"|150 | | style="text-align:center;"|150 | ||
| Line 108: | Line 135: | ||
| style="text-align:center;"|[[File:archlab.jpg|190px]] | | style="text-align:center;"|[[File:archlab.jpg|190px]] | ||
| style="text-align:center;"|<b>Archaeology Lab</b> | | style="text-align:center;"|<b>Archaeology Lab</b> | ||
| − | | style="text-align:center;"|The Archaeology lab allows the construction of Achaeology Probes. Aditionally, the number of Archaeology labs controlled determines the rate of Antediluvian artifact recovery and processing, as well as discounts on ruin excavation and probe costs.</span> | + | | style="text-align:center;"|The Archaeology lab allows the construction of Achaeology Probes. </br> Aditionally, the number of Archaeology labs controlled determines the rate of Antediluvian artifact recovery and processing,</br> as well as discounts on ruin excavation and probe costs.</span> |
| + | | style="text-align:center;"|[[File:each site.png|37px|link=Legacy of the Ancients]] | ||
| + | [[Phoenix_Project_research#Antediluvian_Archaeology_.2875.29|Antediluvian Archaeology]] | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|50 | | style="text-align:center;"|50 | ||
| Line 117: | Line 146: | ||
| style="text-align:center;"|<b>Mist Repeller</b> | | style="text-align:center;"|<b>Mist Repeller</b> | ||
| style="text-align:center;"|Mists will slowly be pushed back around the base location.</span> | | style="text-align:center;"|Mists will slowly be pushed back around the base location.</span> | ||
| + | | style="text-align:center;"|[[File:Synedrion.png|30px|link=Synedrion]] | ||
| + | [[Synedrion_Research#Mist_Repeller_development_.283000.29|Mist Repeller development]] | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|80 | | style="text-align:center;"|80 | ||
| Line 125: | Line 156: | ||
| style="text-align:center;"|<b>Vehicle Bay</b> | | style="text-align:center;"|<b>Vehicle Bay</b> | ||
| style="text-align:center;"|Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft.</span> | | style="text-align:center;"|Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft.</span> | ||
| − | | style="text-align:center;" colspan=" | + | | style="text-align:center;" colspan="4"| Cannot be built |
| style="text-align:center;"|1 | | style="text-align:center;"|1 | ||
|- | |- | ||
| − | ! !! Name !! Description !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:time.png|Time in days]] !! [[File:power.png|Power consumption]] | + | ! !! Name !! Description !! Research needed !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:time.png|Time in days]] !! [[File:power.png|Power consumption]] |
Latest revision as of 20:39, 28 July 2023
You can build an unlimited number of facilities at the same time. They are all being built simultaneously and do not delay each other. On the other hand, you cannot speed up facility construction in any way.
You can power off or power on facilities manually. You can also demolish facilities and get back 50% of resources.
Some facilities cannot be built until you finish (or gain access via factions diplomacy) some research:
Phoenix Project research,
Disciples of Anu Research,
New Jericho Research and
Synedrion Research.
| Name | Description | Research needed | |||||
|---|---|---|---|---|---|---|---|
|
Research Lab | An AI controlled facility for all research projects | 300 | 200 | 4 | 3 | |
|
Satellite Uplink | Scan an area around the base, locating sites of interests. Pandoran colonies attacking havens from within scanning range will be instantly detected. |
250 | 100 | 4 | 2 | |
|
Energy Generator | A power generating facility that is required for many facilities to operate | 250 | 50 | 3 | 0 | |
|
Living Quarters | All soldiers at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base | 250 | 10 | 2 | 1 | |
|
Store | A storage facility for all weapons, ammo, equipment and armor. Storage capacity is shared across all bases | 200 | 0 | 2 | 0 | |
|
Access Lift | Deployment point for defense missions, and an escape route if things go badly | 200 | 10 | 0 | 0 | |
|
Fabrication Plant | A factory facility that produces weapons, armor, equipment and vehicles | 350 | 100 | 4 | 3 | |
|
Training Facility | All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base | 250 | 100 | 3 | 1 | |
|
Medical Bay | All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base. | 250 | 100 | 3 | 1 | |
|
Food Production | A food production facility that generates enough food for 8 soldiers each day. | 200 | 40 | 3 | 3 | |
|
Mutation Lab | Allows soldiers to be mutated and produces mutagens - the raw material for mutation | 250 | 75 | 4 | 2 | |
|
Cybernetics Lab | Allows soldiers to be augmented with bionic body parts and produces research | 300 | 200 | 4 | 3 | |
|
Containment | Live Pandorans can be contained here and kept alive. Large creatures will take more space, and space is shared across all facilities. The facility has 50 containment space |
300 | 150 | 4 | 2 | |
| Archaeology Lab | The Archaeology lab allows the construction of Achaeology Probes. Aditionally, the number of Archaeology labs controlled determines the rate of Antediluvian artifact recovery and processing, as well as discounts on ruin excavation and probe costs. |
250 | 50 | 3 | 1 | ||
|
Mist Repeller | Mists will slowly be pushed back around the base location. | 250 | 80 | 5 | 2 | |
|
Vehicle Bay | Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft. | Cannot be built | 1 | |||
| Name | Description | Research needed | |||||














