Difference between revisions of "Assault weapons"
Jump to navigation
Jump to search
Gabirobertz (talk | contribs) (Now there is no empty column. Also, empty cells have a dash ("-") for better viewing. Plus,) |
|||
| Line 3: | Line 3: | ||
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons except Vidar (AP cost 1) cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use and require 2 [[Combat#hands|Hands to use]]. | [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons except Vidar (AP cost 1) cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use and require 2 [[Combat#hands|Hands to use]]. | ||
| − | {| class="wikitable" | + | |
| − | ! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] | + | ===Assault Rifles=== |
| − | + | {| class="wikitable sortable" | |
| − | + | ! Image !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]] | |
| + | |||
|- <span id="piranha"> | |- <span id="piranha"> | ||
| style="text-align:center;" |[[File:1piranha.png|100px]] | | style="text-align:center;" |[[File:1piranha.png|100px]] | ||
| Line 19: | Line 20: | ||
| style="text-align:center;" |32 | | style="text-align:center;" |32 | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | |||
| style="text-align:center;" |32 | | style="text-align:center;" |32 | ||
| style="text-align:center;" |95 | | style="text-align:center;" |95 | ||
| style="text-align:center;" |23 | | style="text-align:center;" |23 | ||
| − | | style="text-align:center;" colspan="2" | | + | | style="text-align:center;" colspan="2" |- |
| style="text-align:center;" |[[File:1piranhamag.png|80px]] | | style="text-align:center;" |[[File:1piranhamag.png|80px]] | ||
| style="text-align:center;" |5 | | style="text-align:center;" |5 | ||
| Line 39: | Line 39: | ||
| style="text-align:center;" |32 | | style="text-align:center;" |32 | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | |||
| style="text-align:center;" |12 | | style="text-align:center;" |12 | ||
| style="text-align:center;" |100 | | style="text-align:center;" |100 | ||
| style="text-align:center;" |18 | | style="text-align:center;" |18 | ||
| − | | style="text-align:center;" colspan="2" | | + | | style="text-align:center;" colspan="2" |- |
| style="text-align:center;" |[[File:1bulldogmag.png|80px]] | | style="text-align:center;" |[[File:1bulldogmag.png|80px]] | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| Line 59: | Line 58: | ||
| style="text-align:center;" |60 | | style="text-align:center;" |60 | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | |||
| style="text-align:center;" |33 | | style="text-align:center;" |33 | ||
| style="text-align:center;" |65 | | style="text-align:center;" |65 | ||
| style="text-align:center;" |20 | | style="text-align:center;" |20 | ||
| − | | style="text-align:center;" colspan="2" | | + | | style="text-align:center;" colspan="2" |- |
| style="text-align:center;" |[[File:1deimosmag.png|80px]] | | style="text-align:center;" |[[File:1deimosmag.png|80px]] | ||
| style="text-align:center;" |10 | | style="text-align:center;" |10 | ||
| Line 76: | Line 74: | ||
| style="text-align:center;" |6 | | style="text-align:center;" |6 | ||
| style="text-align:center;" |27 | | style="text-align:center;" |27 | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |- |
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | |||
| style="text-align:center;" colspan="5" | cannot be produced | | style="text-align:center;" colspan="5" | cannot be produced | ||
| style="text-align:center;" colspan="3" |no ammo | | style="text-align:center;" colspan="3" |no ammo | ||
| Line 85: | Line 82: | ||
| <b>Ares AR-1</b> | | <b>Ares AR-1</b> | ||
| Phoenix Assault Rifle</span> | | Phoenix Assault Rifle</span> | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |- |
| style="text-align:center;" |<b>30</b> | | style="text-align:center;" |<b>30</b> | ||
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1 | | style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1 | ||
| Line 92: | Line 89: | ||
| style="text-align:center;" |36 | | style="text-align:center;" |36 | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | |||
| style="text-align:center;" |5 | | style="text-align:center;" |5 | ||
| style="text-align:center;" |86 | | style="text-align:center;" |86 | ||
| style="text-align:center;" |15 | | style="text-align:center;" |15 | ||
| − | | style="text-align:center;" colspan="2" | | + | | style="text-align:center;" colspan="2" |- |
| style="text-align:center;" |[[File:1aressmag.png|80px]] | | style="text-align:center;" |[[File:1aressmag.png|80px]] | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| Line 104: | Line 100: | ||
| <b>Yat AR</b> | | <b>Yat AR</b> | ||
| Independent Assault Rifle</span> | | Independent Assault Rifle</span> | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |- |
| style="text-align:center;" |<b>30</b> | | style="text-align:center;" |<b>30</b> | ||
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1 | | style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1 | ||
| Line 111: | Line 107: | ||
| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | |||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| style="text-align:center;" |59 | | style="text-align:center;" |59 | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | | style="text-align:center;" colspan="2" | | + | | style="text-align:center;" colspan="2" |- |
| style="text-align:center;" |[[File:yatarmag.png|80px]] | | style="text-align:center;" |[[File:yatarmag.png|80px]] | ||
| style="text-align:center;" |0 | | style="text-align:center;" |0 | ||
| style="text-align:center;" |15 | | style="text-align:center;" |15 | ||
| − | | | + | |} |
| − | ! | + | |
| + | ===Shotguns=== | ||
| + | {| class="wikitable sortable" | ||
| + | ! Image !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]] | ||
| + | |||
|- <span id="slamstrike"> | |- <span id="slamstrike"> | ||
| style="text-align:center;" |[[File:slamstrike.png|100px]] | | style="text-align:center;" |[[File:slamstrike.png|100px]] | ||
| Line 134: | Line 133: | ||
| style="text-align:center;" |4 | | style="text-align:center;" |4 | ||
| style="text-align:center;" |4 | | style="text-align:center;" |4 | ||
| − | |||
| style="text-align:center;" |13 | | style="text-align:center;" |13 | ||
| style="text-align:center;" |140 | | style="text-align:center;" |140 | ||
| style="text-align:center;" |24 | | style="text-align:center;" |24 | ||
| − | | style="text-align:center;" colspan="2" | | + | | style="text-align:center;" colspan="2" |- |
| style="text-align:center;" |[[File:slamstrikemag.png|80px]] | | style="text-align:center;" |[[File:slamstrikemag.png|80px]] | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| Line 154: | Line 152: | ||
| style="text-align:center;" |no ammo | | style="text-align:center;" |no ammo | ||
| style="text-align:center;" |4 | | style="text-align:center;" |4 | ||
| − | |||
| style="text-align:center;" |0 | | style="text-align:center;" |0 | ||
| style="text-align:center;" |175 | | style="text-align:center;" |175 | ||
| Line 173: | Line 170: | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
| style="text-align:center;" |4 | | style="text-align:center;" |4 | ||
| − | |||
| style="text-align:center;" |20 | | style="text-align:center;" |20 | ||
| style="text-align:center;" |160 | | style="text-align:center;" |160 | ||
| style="text-align:center;" |28 | | style="text-align:center;" |28 | ||
| − | | style="text-align:center;" colspan="2" | | + | | style="text-align:center;" colspan="2" |- |
| style="text-align:center;" |[[File:1harowwermag.png|80px]] | | style="text-align:center;" |[[File:1harowwermag.png|80px]] | ||
| style="text-align:center;" |4 | | style="text-align:center;" |4 | ||
| Line 188: | Line 184: | ||
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]] | [[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]] | ||
| style="text-align:center;" |<b>35</b> | | style="text-align:center;" |<b>35</b> | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |- |
| style="text-align:center;" |10 | | style="text-align:center;" |10 | ||
| style="text-align:center;" |8 | | style="text-align:center;" |8 | ||
| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | |||
| style="text-align:center;" |5 | | style="text-align:center;" |5 | ||
| style="text-align:center;" |89 | | style="text-align:center;" |89 | ||
| style="text-align:center;" |15 | | style="text-align:center;" |15 | ||
| − | | style="text-align:center;" colspan="2" | | + | | style="text-align:center;" colspan="2" |- |
| style="text-align:center;" |[[File:1iconoclastmag.png|80px]] | | style="text-align:center;" |[[File:1iconoclastmag.png|80px]] | ||
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| Line 208: | Line 203: | ||
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]] | [[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]] | ||
| style="text-align:center;" |<b>35</b> | | style="text-align:center;" |<b>35</b> | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |- |
| style="text-align:center;" |8 | | style="text-align:center;" |8 | ||
| style="text-align:center;" |10 | | style="text-align:center;" |10 | ||
| style="text-align:center;" |48 | | style="text-align:center;" |48 | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | |||
| style="text-align:center;" |4 | | style="text-align:center;" |4 | ||
| style="text-align:center;" |69 | | style="text-align:center;" |69 | ||
| style="text-align:center;" |13 | | style="text-align:center;" |13 | ||
| − | | style="text-align:center;" colspan="2" | | + | | style="text-align:center;" colspan="2" |- |
| style="text-align:center;" |[[File:1mercymag.png|80px]] | | style="text-align:center;" |[[File:1mercymag.png|80px]] | ||
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| style="text-align:center;" |31 | | style="text-align:center;" |31 | ||
| − | | | + | |} |
| − | ! | + | |
| + | ===Grenade Launchers=== | ||
| + | {| class="wikitable" | ||
| + | ! Image !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]] | ||
|- <span id="vidar"> | |- <span id="vidar"> | ||
| style="text-align:center;" |[[File:vidar.png|100px]] | | style="text-align:center;" |[[File:vidar.png|100px]] | ||
| Line 235: | Line 232: | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | |||
| style="text-align:center;" |8 | | style="text-align:center;" |8 | ||
| style="text-align:center;" |90 | | style="text-align:center;" |90 | ||
| style="text-align:center;" |16 | | style="text-align:center;" |16 | ||
| − | | style="text-align:center;" colspan="2" | | + | | style="text-align:center;" colspan="2" |- |
| style="text-align:center;" |[[File:vidarammo.png|80px]] | | style="text-align:center;" |[[File:vidarammo.png|80px]] | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |12 | | style="text-align:center;" |12 | ||
| − | |||
| − | |||
|} | |} | ||
Revision as of 18:02, 30 November 2021
Assault soldiers are proficient with Assault Rifles and Shotguns.
New Jericho and
Synedrion Assault soldiers use Assault Rifles.
Disciples of Anu Assault soldiers use shotguns.
Phoenix Project Assault soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons except Vidar (AP cost 1) cost 2 Action points to use and require 2 Hands to use.
Assault Rifles
| Image | Name | Description | Research needed | Damage | Special | Burst | Effective range | Ammo capacity | Weight | Ammo | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Piranha AR-51 | New Jericho Piercing Assault Rifle | 40 | Piercing 15 | 4 | 22 | 32 | 3 | 32 | 95 | 23 | - | 5 | 16 | ||||
| Bulldog AR-50 | New Jericho Gauss Assault Rifle | 40 | Shred 2 | 4 | 22 | 32 | 3 | 12 | 100 | 18 | - | 3 | 22 | ||||
| Deimos AR-L | Synedrion Laser Assault Rifle | 30 | Shred 1 | 6 | 32 | 60 | 3 | 33 | 65 | 20 | - | 10 | 19 | ||||
| Danchev AR | Acid Firing Living Assault Rifle | Once more into the Maze mission | 30 | Acid 5 | 6 | 27 | - | 3 | cannot be produced | no ammo | |||||||
| Ares AR-1 | Phoenix Assault Rifle | - | 30 | Shred 1 | 6 | 25 | 36 | 3 | 5 | 86 | 15 | - | 1 | 21 | |||
| Yat AR | Independent Assault Rifle | - | 30 | Shred 1 | 6 | 17 | 30 | 3 | 3 | 59 | 3 | - | 0 | 15 | |||
Shotguns
| Image | Name | Description | Research needed | Damage | Special | Burst | Effective range | Ammo capacity | Weight | Ammo | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slamstrike | Phoenix Shock Shotgun | 120 | Shred 5
Shock 140 |
single shot | 19 | 4 | 4 | 13 | 140 | 24 | - | 1 | 13 | ||||
| Shard Gun | 25 | Piercing 15 | 15 | 13 | no ammo | 4 | 0 | 175 | 30 | 50 | 50 | no ammo | |||||
| Harrower | Disciples of Anu Shredding Shotgun | 35 | Shred 8 | 8 | 10 | 40 | 4 | 20 | 160 | 28 | - | 4 | 33 | ||||
| Iconoclast | Disciples of Anu Shotgun | 35 | - | 10 | 8 | 50 | 3 | 5 | 89 | 15 | - | 2 | 32 | ||||
| Mercy SG3 | Phoenix Shotgun | 35 | - | 8 | 10 | 48 | 3 | 4 | 69 | 13 | - | 2 | 31 | ||||
Grenade Launchers
| Image | Name | Description | Research needed | Damage | Special | Burst | Effective range | Ammo capacity | Weight | Ammo | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vidar Grenade Launcher | Phoenix Grenade Launcher | Blast 50 | Shred 10 | single shot | 20 | 1 | 3 | 8 | 90 | 16 | - | 1 | 12 | ||||