Aircrafts

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Base Game

Explanation

Capacity means how many soldiers can be carried (1 vehicle is equal to 3 soldiers). Speed is in kilometers per hour. Geoscape distances are the same as on the Earth. Range means how far between two POIs aka sites can aircraft travel. Durability is in Hit Points.

Tiamat.png Tiamat has the highest capacity and range (range can be increased further with Advanced Tiamat Development research) but lowest speed. Helios.png Helios has the highest speed but smallest capacity. Thunderbird.png Thunderbird has the highest durability.

Aircrafts can be repaired in Vehicle Bay facility. Manufacturing Aircraft can be fastened up by building more Fabrication plants. You can also steal aircraft from Factions. Why should you steal Helios. Steal aircraft mission type explained here.

Aircrafts

Aircrafts
Name Description Research needed Capacity Speed Range Durability Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant
Tiamat.png Tiamat Disciples of Anu Aircraft Anu.png

Tiamat development

8 250 4000 68 1215 9days 12hours
Thunderbird.png Thunderbird New Jericho Aircraft NJ.png

New Jericho Aircraft Technology

7 380 3000 1000 188 1500 13 days 3 hours
Manticore.png Manticore Phoenix Air Vehicle 6 500 2500 750 150 1200 10 days 13 hours
Helios.png Helios Synedrion Aircraft Synedrion.png

Synedrion Aircraft Technology

5 650 3500 500 248 1155 11 days 14 hours

Festering Skies DLC

Festering Skies DLC adds air combat and one more aircraft - Masked Manticore. It also adds weapons and modules that can be equipped on any of your aircrafts. Each aircraft can have two weapons and one module.

Masked Manticore

Name Description Research needed Capacity Speed Range Durability Manufacturing cost in Tech Manufacturing cost in Materials Manufacturing cost in Mutagens Time in hours with one Fabrication Plant
Masked manti.jpeg Masked Manticore Phoenix Air Vehicle Masked Manticore 8 500 2500 750 68 1215 500

Aircraft Weapons

Each aircraft can be equipped with two weapons.

Aircraft Modules

Each aircraft can be equipped with one module

Aircraft Modules
Name Description Research needed Function Hit Points Charges Duration Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant
Weapon Counters
Flares.jpg Flares Infrared Countermeasures Counters heat-guided weapons 250 5 10 seconds 30 120
Afterburner.jpg Afterburner Evasion Countermeasures Counters visual-guided weapons 150 5 10 seconds 50 150
Fire supres.jpg Fire Suppression System Fire Countermeasures Counters Fire weapons and Provides 20 additional armor 250 5 3 seconds 25 125
Utility
Fuel tank.jpg Fuel Tank New Jericho Navigation Module Geoscape range increased by 500 250 10 250
Cruise.jpg Cruise Control New Jericho Navigation Module Geoscape speed increased by 100 250 50 160
Armor plates.jpg Armor plates New Jericho Defensive Module Provides 50 additional armor 250 20 450
Escape pods.jpg Escape pods Phoenix Safety module Protects on-board personnel if the aircraft is destroyed 250 20 100
Hibernation pods.jpg Hibernation Pods Crew recuperation module Onboard personnel recovers Stamins 250 50 250