Difference between revisions of "Other Pandorans"

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! Colspan="11"|Head
 
! Colspan="11"|Head
 
|-
 
|-
| colspan="11"|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force.  
+
| colspan="11"|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force.<br/>[[Damage_types#Paralyze_Damage|Paralyzing]] both an attached mindfragger and it's victim captures the mindfragger.
 
|-
 
|-
 
|}
 
|}
Line 65: Line 65:
 
| 0
 
| 0
 
|-
 
|-
| colspan="10"| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a poision worm, fire worm or acid worm, depending on the type of egg.
+
| colspan="8"| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a Poisonworm, a Fireworm or an Acidworm, depending on the type of egg.<br />Damage to egg does not translate to the creature that is spawned.<br />[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the creature it would have spawned.<br />
''Damage to egg does not translate to the creature that is spawned''
 
 
|}
 
|}
  
Line 72: Line 71:
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|- style="height:27px"|
 +
| colspan ="2" style="text-align:center"|[[file:worm_icon.png|50px|link=]]
 +
! colspan="16" | Worms
 +
|-
 
| colspan="6"|<span id="poisonworm"></span>[[file:poison worm.png|120px|center|link=|Poisonworm]]  
 
| colspan="6"|<span id="poisonworm"></span>[[file:poison worm.png|120px|center|link=|Poisonworm]]  
 
| colspan="6"|<span id="fireworm">[[file:fire worm.png|120px|center|link=|Fireworm]]</span>
 
| colspan="6"|<span id="fireworm">[[file:fire worm.png|120px|center|link=|Fireworm]]</span>
 
| colspan="6"|<span id="acidworm"></span>[[file:acid worm.png|120px|center|link=|Acidworm]]  
 
| colspan="6"|<span id="acidworm"></span>[[file:acid worm.png|120px|center|link=|Acidworm]]  
|- style="height:27px"|
+
|- style="text-align:center"|
| colspan ="2" style="text-align:center"|[[file:worm_icon.png|50px|link=]]
+
| colspan="6"| Poisonworm
! colspan="16" | Worms
+
| colspan="6"| Fireworm
 +
| colspan="6"| Acidworm
 
|- style="height:27px"|
 
|- style="height:27px"|
 
! colspan="6" | Stats
 
! colspan="6" | Stats
Line 126: Line 130:
 
[[file:fire immunity.png|30px|link=|Immune to Fire]]: Immune to [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|Fire Damage]]
 
[[file:fire immunity.png|30px|link=|Immune to Fire]]: Immune to [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|Fire Damage]]
 
| colspan="6"|
 
| colspan="6"|
[[file:acid immunity.png|30px|link=|Immune to Acid]]: Immune to [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|Acid Damage]]
+
[[file:acid resistant.png|30px|link=|Acid Resistant]]: Reduces effect of [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|Acid Damage]] by half
 
 
|-
 
|-
 
| colspan="6"|
 
| colspan="6"|
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 in a 3 tile radius and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50
+
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 3 tile radius
 
| colspan="6"|  
 
| colspan="6"|  
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 in a 3 tile radius and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40
+
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40 in a 3 tile radius
 
| colspan="6"|  
 
| colspan="6"|  
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 in a 3 tile radius and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40
+
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40 in a 3 tile radius
 
|}
 
|}
  
 
=Sentinels=
 
=Sentinels=
  
{| class="wikitable"
+
{| class="wikitable" style="max-width: 1000px;"
 
|- style="height:27px"|
 
|- style="height:27px"|
 
| colspan ="2" style="text-align:center"|[[file:mist sentinel_icon.png|50px|link=]]
 
| colspan ="2" style="text-align:center"|[[file:mist sentinel_icon.png|50px|link=]]
Line 208: Line 211:
 
! colspan="2" |Roots
 
! colspan="2" |Roots
 
|-
 
|-
| colspan="2"| 240 (20)
+
| colspan="2"| 240 (20)
 
| colspan="2"| 240 (20)   
 
| colspan="2"| 240 (20)   
 
| colspan="2"| 240 (20)
 
| colspan="2"| 240 (20)
Line 215: Line 218:
 
| colspan="2"| 340 (20)  
 
| colspan="2"| 340 (20)  
 
| colspan="2"| 120 (10)
 
| colspan="2"| 120 (10)
| colspan="2"|400 (20)   
+
| colspan="2"| 400 (20)   
 
| colspan="2"| 500 (20)
 
| colspan="2"| 500 (20)
 
|-
 
|-
Line 222: Line 225:
 
| colspan = "6"| Spawn a cloud of mist around the creature
 
| colspan = "6"| Spawn a cloud of mist around the creature
 
| colspan = "6"| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.
 
| colspan = "6"| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.
| colspan = "6"| Psychic Scream that removes 10 [[character Development#wps|WP]] from all enemies in a 24 tile radius, costs 10 [[character Development#wps|WP]] to cast
+
| colspan = "6"| Psychic Scream that removes 5 [[character Development#wps|WP]] from all enemies in a 24 tile radius, costs 10 [[character Development#wps|WP]] to cast
 
|-
 
|-
 
| colspan = "6"|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will spawn mist during its turn  
 
| colspan = "6"|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will spawn mist during its turn  
Line 253: Line 256:
 
| 3600
 
| 3600
 
| 0
 
| 0
| 2*
+
| 0
 
| 0
 
| 0
 
| 2
 
| 2
Line 264: Line 267:
 
|}
 
|}
  
<nowiki>*</nowiki>In game evo reports shown as 2
+
=Festering Skies=
 +
Monsters will only appear with the [[Festering_Skies]] DLC switched on.
 +
 
 +
==Myrmidons==
 +
 
 +
{| class="wikitable"
 +
|- style="height:27px"|
 +
| colspan ="2" style="text-align:center"|[[file:Myrmidon_icon.png|50px|link=]]
 +
! colspan="16" | Swarmers
 +
|-
 +
| colspan="6"|<span id="myrmidon"></span>[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]]
 +
| colspan="6"|<span id="myrmidon_venomous">[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]</span>
 +
| colspan="6"|<span id="myrmidon_acid"></span>[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]]
 +
|- style="text-align:center"|
 +
| colspan="6"| Myrmidon
 +
| colspan="6"| Venomous Myrmidon
 +
| colspan="6"| Acid Myrmidon
 +
|- style="height:27px"|
 +
! colspan="6" | Stats
 +
! colspan="6" | Stats
 +
! colspan="6" | Stats
 +
|- style="text-align:center"|
 +
! [[Character Development#hps|HP]]
 +
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]]
 +
! [[file:movement.png|27px|link=Character Development#movement|Movement]]
 +
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]]
 +
! [[file:perception.png|27px|link=Character Development#perception|Perception]]
 +
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]
 +
! [[Character Development#hps|HP]]
 +
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]]
 +
! [[file:movement.png|27px|link=Character Development#movement|Movement]]
 +
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]]
 +
! [[file:perception.png|27px|link=Character Development#perception|Perception]]
 +
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]
 +
! [[Character Development#hps|HP]]
 +
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]]
 +
! [[file:movement.png|27px|link=Character Development#movement|Movement]]
 +
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]]
 +
! [[file:perception.png|27px|link=Character Development#perception|Perception]]
 +
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]
 +
|-
 +
| 180
 +
| 18
 +
| 20
 +
| 200
 +
| 22
 +
| 0
 +
| 250
 +
| 22
 +
| 24
 +
| 200
 +
| 22
 +
| 0
 +
| 320
 +
| 26
 +
| 28
 +
| 200
 +
| 22
 +
| 0
 +
|-
 +
! colspan="6" | HP (and armor) on bodyparts
 +
! colspan="6" | HP (and armor) on bodyparts
 +
! colspan="6" | HP (and armor) on bodyparts
 +
|-
 +
! colspan="2" |Torso
 +
! colspan="2" |Left wing
 +
! colspan="2" |Right Wing
 +
! colspan="2" |Torso
 +
! colspan="2" |Left wing
 +
! colspan="2" |Right Wing
 +
! colspan="2" |Torso
 +
! colspan="2" |Left wing
 +
! colspan="2" |Right Wing
 +
|-
 +
| colspan="2"| 70 (12)
 +
| colspan="2"| 45 (0) 
 +
| colspan="2"| 45 (0)
 +
| colspan="2"| 110 (16)
 +
| colspan="2"| 65 (2) 
 +
| colspan="2"| 65 (2)
 +
| colspan="2"| 155 (24)
 +
| colspan="2"| 80 (2) 
 +
| colspan="2"| 80 (2)
 +
|-
 +
| colspan="2"| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70
 +
| colspan="4"| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]
 +
| colspan="2"| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 30
 +
| colspan="4"| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]
 +
| colspan="2"| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 30
 +
| colspan="4"| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]
 +
|-
 +
| colspan="6"|
 +
| colspan="6"| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 4 tile radius upon death
 +
| colspan="6"| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death<br />Acid damage on bionics is 300.
 +
|-
 +
| colspan="18"| When disarmed by having its torso disabled, the Myrmidon does not flee the map, unlike other pandorans
 +
|}
 +
 
 +
==Myrmidon Egg==
 +
 
 +
{| class="wikitable"
 +
|- style="height:27px"|
 +
| rowspan="4" | [[file:myrmidon_egg.png|x150px|link=|Myrmidon Egg]]
 +
| colspan ="2" style="text-align:center"|[[file:myrmidon_egg_icon.png|50px|link=]]
 +
! colspan="4" | Myrmidon egg
 +
|- style="height:27px"|
 +
! colspan="6" | Stats
 +
|- style="text-align:center"|
 +
! [[Character Development#hps|HP]]
 +
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]]
 +
! [[file:movement.png|27px|link=Character Development#movement|Movement]]
 +
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]]
 +
! [[file:perception.png|27px|link=Character Development#perception|Perception]]
 +
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] 
 +
|-
 +
| 140
 +
| 0
 +
| 0
 +
| 0
 +
| 7
 +
| 0
 +
|-
 +
| colspan="8"| If attacked, or approached by an enemy, next turn spawns a Myrmidon.<br />Damage to egg does not translate to the Myrmidon that is spawned.<br />[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the Myrmidon it would have spawned.<br />
 +
|}
 +
 
 +
==Corruption Node==
 +
 
 +
{| class="wikitable" style="max-width: 1000px;"
 +
|colspan="9" style="background:black"|[[file:Corruption node big.png|center|link=]]
 +
|- style="height:27px"|
 +
| colspan ="2" style="text-align:center"| [[file:corruption node icon.png|50px|link=]]
 +
! colspan="9" | Corruption node
 +
|- style="height:27px"|
 +
! colspan="6" | Stats
 +
! colspan="3" | HP (and armor) and weapons on bodyparts
 +
|- style="text-align:center"|
 +
! [[Character Development#hps|HP]]
 +
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]]
 +
! [[file:movement.png|27px|link=Character Development#movement|Movement]]
 +
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]]
 +
! [[file:perception.png|27px|link=Character Development#perception|Perception]]
 +
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]
 +
! style="border-left:solid black 2px" |Body
 +
|- style="height:27px; text-align:center"|
 +
| 1200
 +
| 50
 +
| 0
 +
| 0
 +
| 22
 +
| 0
 +
| style="border-left:solid black 2px" | 1200 (40)
 +
|-
 +
| colspan = "9"| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.
 +
|-
 +
| colspan = "9"|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn
 +
|-
 +
| colspan = "9"| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius
 +
|-
 +
| colspan = "9"|  Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.<br />Can't be panicked with virus and can't be mind controlled.<br />Can be paralyzed, which stops the attacks but does not end the mission.<br />Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.<br />[[classes and Skills#War_Cry|War Cry]] prevents Viral Pulse from triggering, despite it being a 2 AP action.
 +
|}
 +
 
 +
==Explosive Egg==
 +
 
 +
{| class="wikitable"
 +
|- style="height:27px"|
 +
| rowspan="4" | [[file:explosive_egg.png|x150px|link=|Explosive Egg]]
 +
| colspan ="2" style="text-align:center"|[[file:explosive_egg_icon.png|50px|link=]]
 +
! colspan="4" | Explosive egg
 +
|- style="height:27px"|
 +
! colspan="6" | Stats
 +
|- style="text-align:center"|
 +
! [[Character Development#hps|HP]]
 +
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]]
 +
! [[file:movement.png|27px|link=Character Development#movement|Movement]]
 +
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]]
 +
! [[file:perception.png|27px|link=Character Development#perception|Perception]]
 +
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] 
 +
|-
 +
| 660
 +
| 0
 +
| 0
 +
| 0
 +
| 7
 +
| 0
 +
|-
 +
| colspan="8"| If attacked, or approached by an enemy, next turn violently explodes.<br />[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it.<br />[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 400 in a 5 tile radius<br />Only appears in [[Festering_Skies#Behemoth_Mission|Behemoth Mission]].
 +
|}
 +
 
 +
=Corrupted Horizons=
 +
Monsters will only appear with the [[Corrupted_Horizons|Corrupted Horizons]] DLC switched on.
 +
 
 +
==Acheron==
 +
 
 +
{| class="wikitable"
 +
|colspan="12" style="background:black"| [[file:acheron.gif|center|link=|]]
 +
|- style="height:27px"|
 +
| rowspan="2" style="text-align:center"|[[file:acheron-icon.png|50px|link=]]
 +
! colspan="11"| Acheron
 +
|- style="height:27px"|
 +
! colspan="6" | Stats
 +
! colspan="5" | HP (and armor) and weapons on bodyparts
 +
|- style="text-align:center"|
 +
! style="height:27px"| Variant
 +
! [[Character Development#hps|HP]]
 +
! [[file:willpower.png|27px|Character Development#wps|Will Points]]
 +
! [[file:movement.png|27px|Character Development#movement|Movement]]
 +
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]]
 +
! [[file:perception.png|27px|Character Development#perception|Perception]]
 +
! [[file:stealth.png|27px|Character Development#stealth|Stealth]]
 +
! style="border-left:solid black 2px"| Head
 +
! Husk
 +
! Torso
 +
! Arm (each) x2
 +
! Leg (each) x4
 +
|- style="text-align:center"|
 +
! style="height:27px"| Acheron
 +
| 750
 +
| 50
 +
| 24
 +
| 0
 +
| 20
 +
| 0
 +
| style="border-left:solid black 2px" | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
 +
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]
 +
| 250 (0)
 +
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]
 +
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
 +
|- style="text-align:center"|
 +
! style="height:27px"| Acheron Prime
 +
| 900
 +
| 50
 +
| 24
 +
| 0
 +
| 20
 +
| 0
 +
| style="border-left:solid black 2px" | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
 +
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]
 +
| 300 (0)
 +
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]
 +
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
 +
|- style="text-align:center"|
 +
! style="height:27px"| Acheron Achlys
 +
| 900
 +
| 50
 +
| 24
 +
| 0
 +
| 20
 +
| 0
 +
| style="border-left:solid black 2px" | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
 +
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]
 +
| 300 (10)
 +
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]
 +
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
 +
|- style="text-align:center"|
 +
! style="height:27px"| Acheron Achlys Champion
 +
| 1200
 +
| 50
 +
| 32
 +
| 0
 +
| 20
 +
| 0
 +
| style="border-left:solid black 2px" | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
 +
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]
 +
| 300 (10)
 +
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]
 +
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
 +
|- style="text-align:center"|
 +
! style="height:27px"| Acheron Asclepius
 +
| 900
 +
| 50
 +
| 24
 +
| 0
 +
| 20
 +
| 0
 +
| style="border-left:solid black 2px" | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
 +
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]
 +
| 300 (10)
 +
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]
 +
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
 +
|- style="text-align:center"|
 +
! style="height:27px"| Acheron Asclepius Champion
 +
| 1200
 +
| 50
 +
| 32
 +
| 0
 +
| 20
 +
| 0
 +
| style="border-left:solid black 2px" | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
 +
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]
 +
| 300 (10)
 +
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]
 +
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
 +
|-
 +
| colspan = "12"| All acherons, with the exception of Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities.<br />
 +
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity<br />
 +
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack<br />
 +
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption<br />
 +
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance<br />
 +
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity<br />
 +
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption<br />
 +
|-
 +
| colspan = "12"| Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:<br />
 +
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack<br />
 +
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption<br />
 +
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption<br />
 +
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br />
 +
|}
 +
 
 +
{| class="wikitable"
 +
|-
 +
! colspan="17"| Acheron unique abilities
 +
|- style="text-align:center"|
 +
! PICTURE
 +
! colspan="16"| DESCRIPTION
 +
|-
 +
| style="text-align:center" | [[file:icon_call_reinforcements.png|50px|link=|Call Reinforcements]]
 +
| Instantly call a group of reinforcements.
 +
|-
 +
| style="text-align:center" | [[file:icon_co-corruption.png|50px|link=|Co-corruption]]
 +
| All Pandorans in battle gain Corruptive Attack.
 +
|-
 +
| style="text-align:center" | [[file:icon_contact_corruption.png|50px|link=|Contact Corruption]]
 +
| Corrupts attacker when suffering Melee orh Bash attacks.
 +
|-
 +
| style="text-align:center" | [[file:icon_corruptive_attack.png|50px|link=|Corruptive Attack]]
 +
| Successful attacks spread corruption to organic units.
 +
|-
 +
| style="text-align:center" | [[file:icon_dynamic_resistance.png|50px|link=|Dynamic Resistance]]
 +
| Gives 50% temporary resistance to any type of damage or negative status effect suffered in combat, other than Shred, Projectile, and Melee damage.
 +
|-
 +
! colspan="2"| Area abilities
 +
|-
 +
| style="text-align:center" | [[file:icon_restore_pandoran_armor.png|50px|link=|Restore Pandoran Armor]]
 +
| Add 10 armor to all Pandorans within 10 tiles.
 +
|-
 +
| style="text-align:center" | [[file:icon_resurrect_corpses.png|50px|link=|Resurrect Corpses]]
 +
| Transform all human sized corpses within 10 tiles into Arthrons or Tritons.
 +
|-
 +
| style="text-align:center" | [[file:icon_confusion_cloud.png|50px|link=|Confusion Cloud]]
 +
| Reduce enemy Speed and Accuracy by 50% to all organic enemy targets within 10 tiles for 1 turn.
 +
|-
 +
| style="text-align:center" | [[file:icon_corrosive_cloud.png|50px|link=|Corrosive Cloud]]
 +
| Deal 10 acid damage to all enemies within 10 tiles.
 +
|-
 +
| style="text-align:center" | [[file:icon_corruptive_cloud.png|50px|link=|Corruptive Cloud]]
 +
| Corrupt all organic enemies within 10 tiles.
 +
|-
 +
| style="text-align:center" | [[file:icon_cure_cloud.png|50px|link=|Cure Cloud]]
 +
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Stunned, and Slowed status effect and restores 50 Hit Points for all allied units within 10 tiles.
 +
|-
 +
| style="text-align:center" | [[file:icon_pepper_cloud.png|50px|link=|Pepper Cloud]]
 +
| Reduces Accuracy by 50% of all organic enemies within 5 tiles for 1 turn.
 +
|-
 +
! colspan="2"| Spray abilities
 +
|-
 +
| style="text-align:center" | [[file:icon_corruptive_spray.png|50px|link=|Corruptive Spray]]
 +
| Organic targets will be corrupted in addition to the standard damage.
 +
|-
 +
| style="text-align:center" | [[file:icon_cure_spray.png|50px|link=|Cure Spray]]
 +
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Dazed and Slowed status effect from target ally and restores 50 Hit Points.
 +
|-
 +
| style="text-align:center" | [[file:icon_goo_spray.png|50px|link=|Goo Spray]]
 +
| Spray goo at target or enemy. Target will be gooed in addition to damage.
 +
|-
 +
| style="text-align:center" | [[file:icon_neurotoxic_spray.png|50px|link=|Neurotoxic Spray]]
 +
| Disable target body part for 1 turn.
 +
|}
 +
 
 +
{| class="wikitable"
 +
! colspan="10"| Weapons
 +
|-
 +
! PICTURE
 +
! style="width:80px"|NAME
 +
! [[Combat#hps|HP]]
 +
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]
 +
! [[Combat#special|SPECIAL]]
 +
! [[Combat#burst|BUR]]
 +
! [[Combat#effective range|ER]]
 +
! [[Combat#ap cost|APs]]
 +
! [[Combat#wpn armor|ARMOR]]
 +
! Mutations and abilities
 +
|-
 +
! colspan="10"| Arm
 +
|- style="text-align:center"|
 +
| <span id ="acheron_arm_1"></span>[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]
 +
| Arm (Acheron)
 +
| 250
 +
| 25
 +
| CORRUPTION 1
 +
| 1
 +
| 15
 +
| 1
 +
| 0
 +
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray
 +
|- style="text-align:center"|
 +
| <span id ="acheron_arm_2"></span>[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]
 +
| Arm (Acheron Prime)
 +
| 300
 +
| 25
 +
| CORRUPTION 1
 +
| 1
 +
| 15
 +
| 1
 +
| 0
 +
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray
 +
|- style="text-align:center"|
 +
| <span id ="acheron_arm_3"></span>[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]
 +
| Arm (Acheron Achlys)
 +
| 300
 +
| -
 +
| -
 +
| 1
 +
| 15
 +
| 1
 +
| 0
 +
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray
 +
|- style="text-align:center"|
 +
| <span id ="acheron_arm_4"></span>[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]
 +
| Arm (Acheron Achlys Champion)
 +
| 300
 +
| 10
 +
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10
 +
| 1
 +
| 15
 +
| 1
 +
| 0
 +
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray
 +
|- style="text-align:center"|
 +
| <span id ="acheron_arm_5"></span>[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]
 +
| Arm (Acheron Asclepius)
 +
| 300
 +
| -
 +
| HEAL 50
 +
| 1
 +
| 15
 +
| 1
 +
| 0
 +
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray
 +
|- style="text-align:center"|
 +
| <span id ="acheron_arm_6"></span>[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]
 +
| Arm (Acheron Asclepius Champion)
 +
| 300
 +
| 10
 +
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10
 +
| 1
 +
| 15
 +
| 1
 +
| 0
 +
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray
 +
|-
 +
! colspan="10"| Husk
 +
|- style="text-align:center"|
 +
| <span id ="acheron_husk_1"></span>[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]
 +
| Husk (Acheron)
 +
| 500
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud
 +
|- style="text-align:center"|
 +
| <span id ="acheron_husk_2"></span>[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]
 +
| Husk (Acheron Prime)
 +
| 600
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud<br />
 +
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor
 +
|- style="text-align:center"|
 +
| <span id ="acheron_husk_3"></span>[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]
 +
| Husk (Acheron Achlys)
 +
| 600
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud<br />
 +
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br />
 +
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses
 +
|- style="text-align:center"|
 +
| <span id ="acheron_husk_4"></span>[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]
 +
| Husk (Acheron Achlys Champion)
 +
| 750
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud<br />
 +
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud<br />
 +
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br />
 +
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses
 +
|- style="text-align:center"|
 +
| <span id ="acheron_husk_5"></span>[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]
 +
| Husk (Acheron Asclepius)
 +
| 600
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br />
 +
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses<br />
 +
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor
 +
|- style="text-align:center"|
 +
| <span id ="acheron_husk_6"></span>[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]
 +
| Husk (Acheron Asclepius Champion)
 +
| 750
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud<br />
 +
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br />
 +
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses<br />
 +
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor
 +
|-
 +
! colspan="10"| Head
 +
|- style="text-align:center"|
 +
| <span id ="acheron_head"></span>[[file:acheron_head.png|50px|link=|Head]]
 +
| Head
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements
 +
|-
 +
! colspan="10"| Legs
 +
|- style="text-align:center"|
 +
| <span id ="acheron_leg"></span>[[file:acheron_leg.png|50px|link=|Leg]]
 +
| Legs
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:jump.png|30px|link=|Leap]] Leap to target location within 10 tiles.
 +
Note: Skill is specifically tied to the rear right leg.
 +
|-
 +
|}
  
 
=Spoiler=
 
=Spoiler=
  
 
[[final Mission#ye|Link to final boss]]
 
[[final Mission#ye|Link to final boss]]

Latest revision as of 14:06, 16 April 2025

Mindfragger[edit]

Mindfragger
Mindfragger icon.png Mindfragger
Stats HP (and armor) and weapons on bodyparts
HP Will Points Movement Accuracy Perception Stealth Torso Head Torso Legs (each) x4
110 6 20 0 15 0 10 (0) 40 (0) 20 (0) 10 (0)
Head
Mindfragger mindcontrol.png: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force.
Paralyzing both an attached mindfragger and it's victim captures the mindfragger.

Eggs[edit]

Mindfragger Egg Egg icon.png Mindfragger and worm eggs Worm Egg
Stats
HP Will Points Movement Accuracy Perception Stealth
160 0 0 0 7 0
If attacked, or approached by an enemy, next turn spawns a Mindfragger, a Poisonworm, a Fireworm or an Acidworm, depending on the type of egg.
Damage to egg does not translate to the creature that is spawned.
Paralyzing an egg does not capture it nor the creature it would have spawned.

Worms[edit]

Worm icon.png Worms
Poisonworm
Fireworm
Acidworm
Poisonworm Fireworm Acidworm
Stats Stats Stats
HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth
50 3 6 0 15 0 50 3 6 0 15 0 50 3 6 0 15 0

Immune to Poison: Immune to Poison Damage Poison Damage

Immune to Fire: Immune to Fire Damage Fire Damage

Acid Resistant: Reduces effect of Acid Damage Acid Damage by half

Explodes: Does Blast Damage 25 and Poison Damage 50 in a 3 tile radius

Explodes: Does Blast Damage 25 and Fire Damage 40 in a 3 tile radius

Explodes: Does Blast Damage 25 and Acid Damage 40 in a 3 tile radius

Sentinels[edit]

Mist sentinel icon.png Sentinels
Mist Sentinel
Hatching Sentinel
Terror Sentinel
Mist Sentinel Hatching Sentinel Terror Sentinel
Stats Stats Stats
HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth
240 30 0 0 10 0 340 30 0 0 10 0 900 150 0* 0 10 0
HP on bodyparts HP on bodyparts HP on bodyparts
Torso Head Roots Torso Head Roots Torso each (x3) Head each (x3) Roots
240 (20) 240 (20) 240 (20) 340 (20) 340 (10) 340 (20) 120 (10) 400 (20) 500 (20)
Head
Spawn a cloud of mist around the creature Mass Hatch Hatch all eggs within 20 tiles. Psychic Scream that removes 5 WP from all enemies in a 24 tile radius, costs 10 WP to cast
Preparing Shows during the player's turn if the creature will spawn mist during its turn Preparing Shows during the player's turn if mass hatch will occur during the creature's turn Preparing Shows during the player's turn if the creature will scream during its turn

Spawnery[edit]

Spawnery.gif
Spawnery icon.png Spawnery
Stats HP (and armor) and weapons on bodyparts
HP Will Points Movement Accuracy Perception Stealth Body Egg Pod (each) x6 Shell
3600 0 0 0 2 0 1200 (40) 180 (0) 800 (60)
Destroying each egg pod reduces the max HP of the creature by 500 and causes 80 Bleeding

Festering Skies[edit]

Monsters will only appear with the Festering_Skies DLC switched on.

Myrmidons[edit]

Myrmidon icon.png Swarmers
Myrmidon
Venomous Myrmidon
Acid Myrmidon
Myrmidon Venomous Myrmidon Acid Myrmidon
Stats Stats Stats
HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth
180 18 20 200 22 0 250 22 24 200 22 0 320 26 28 200 22 0
HP (and armor) on bodyparts HP (and armor) on bodyparts HP (and armor) on bodyparts
Torso Left wing Right Wing Torso Left wing Right Wing Torso Left wing Right Wing
70 (12) 45 (0) 45 (0) 110 (16) 65 (2) 65 (2) 155 (24) 80 (2) 80 (2)
Strike does Damage 70 Take Flight: fly 20 tiles for 3 AP Strike does Damage 70 and Poison Damage 30 Take Flight: fly 20 tiles for 3 AP Strike does Damage 70 and Acid Damage 30 Take Flight: fly 20 tiles for 3 AP
Explodes: Does Blast Damage 32 and Poison Damage 50 in a 4 tile radius upon death Explodes: Does Blast Damage 32 and Acid Damage 50 in a 4 tile radius upon death
Acid damage on bionics is 300.
When disarmed by having its torso disabled, the Myrmidon does not flee the map, unlike other pandorans

Myrmidon Egg[edit]

Myrmidon Egg Myrmidon egg icon.png Myrmidon egg
Stats
HP Will Points Movement Accuracy Perception Stealth
140 0 0 0 7 0
If attacked, or approached by an enemy, next turn spawns a Myrmidon.
Damage to egg does not translate to the Myrmidon that is spawned.
Paralyzing an egg does not capture it nor the Myrmidon it would have spawned.

Corruption Node[edit]

Corruption node big.png
Corruption node icon.png Corruption node
Stats HP (and armor) and weapons on bodyparts
HP Will Points Movement Accuracy Perception Stealth Body
1200 50 0 0 22 0 1200 (40)
Mass Hatch Hatch all eggs within 20 tiles.
Preparing Shows during the player's turn if mass hatch will occur during the creature's turn
Viral Pulse Does Blast Damage 90 and Piercing 5 and Viral 10 in a 10 tile radius
Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.
Can't be panicked with virus and can't be mind controlled.
Can be paralyzed, which stops the attacks but does not end the mission.
Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.
War Cry prevents Viral Pulse from triggering, despite it being a 2 AP action.

Explosive Egg[edit]

Explosive Egg Explosive egg icon.png Explosive egg
Stats
HP Will Points Movement Accuracy Perception Stealth
660 0 0 0 7 0
If attacked, or approached by an enemy, next turn violently explodes.
Paralyzing an egg does not capture it.
Explodes: Does Blast Damage 400 in a 5 tile radius
Only appears in Behemoth Mission.

Corrupted Horizons[edit]

Monsters will only appear with the Corrupted Horizons DLC switched on.

Acheron[edit]

Acheron.gif
Acheron-icon.png Acheron
Stats HP (and armor) and weapons on bodyparts
Variant HP Will Points Movement Accuracy Perception Stealth Head Husk Torso Arm (each) x2 Leg (each) x4
Acheron 750 50 24 0 20 0 150 (10) Head 500 (10) Husk (Acheron) 250 (0) 100 (0) Arm (Acheron) 100 (10) Leg
Acheron Prime 900 50 24 0 20 0 200 (10) Head 600 (10) Husk (Acheron Prime) 300 (0) 150 (0) Arm (Acheron Prime) 100 (10) Leg
Acheron Achlys 900 50 24 0 20 0 200 (10) Head 600 (20) Husk (Acheron Achlys) 300 (10) 150 (10) Arm (Acheron Achlys) 100 (10) Leg
Acheron Achlys Champion 1200 50 32 0 20 0 250 (10) Head 750 (20) Husk (Acheron Achlys Champion) 300 (10) 200 (10) Arm (Acheron Achlys Champion) 150 (10) Leg
Acheron Asclepius 900 50 24 0 20 0 200 (10) Head 600 (20) Husk (Acheron Asclepius) 300 (10) 150 (10) Arm (Acheron Asclepius) 100 (10) Leg
Acheron Asclepius Champion 1200 50 32 0 20 0 250 (10) Head 750 (20) Husk (Acheron Asclepius Champion) 300 (10) 200 (10) Arm (Acheron Asclepius Champion) 150 (10) Leg
All acherons, with the exception of Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities.

Mind Control Immunity Status - Mind Control Immunity
Corruptive Attack Status - Corruptive Attack
Contact Corruption Ability - Contact Corruption
Dynamic Resistance Ability - Dynamic Resistance
Mind Control Immunity Ability - Mind Control Immunity
Co-corruption Ability - Co-corruption

Completing Mission 3: Corrupted Lair stops Acherons from having corruption related abilities:

Corruptive Attack Status - Corruptive Attack
Contact Corruption Ability - Contact Corruption
Co-corruption Ability - Co-corruption
Corruptive Cloud Corruptive Cloud

Acheron unique abilities
PICTURE DESCRIPTION
Call Reinforcements Instantly call a group of reinforcements.
Co-corruption All Pandorans in battle gain Corruptive Attack.
Contact Corruption Corrupts attacker when suffering Melee orh Bash attacks.
Corruptive Attack Successful attacks spread corruption to organic units.
Dynamic Resistance Gives 50% temporary resistance to any type of damage or negative status effect suffered in combat, other than Shred, Projectile, and Melee damage.
Area abilities
Restore Pandoran Armor Add 10 armor to all Pandorans within 10 tiles.
Resurrect Corpses Transform all human sized corpses within 10 tiles into Arthrons or Tritons.
Confusion Cloud Reduce enemy Speed and Accuracy by 50% to all organic enemy targets within 10 tiles for 1 turn.
Corrosive Cloud Deal 10 acid damage to all enemies within 10 tiles.
Corruptive Cloud Corrupt all organic enemies within 10 tiles.
Cure Cloud Removes all Paralysis, Bleeding, Poison, Strained, Infected, Stunned, and Slowed status effect and restores 50 Hit Points for all allied units within 10 tiles.
Pepper Cloud Reduces Accuracy by 50% of all organic enemies within 5 tiles for 1 turn.
Spray abilities
Corruptive Spray Organic targets will be corrupted in addition to the standard damage.
Cure Spray Removes all Paralysis, Bleeding, Poison, Strained, Infected, Dazed and Slowed status effect from target ally and restores 50 Hit Points.
Goo Spray Spray goo at target or enemy. Target will be gooed in addition to damage.
Neurotoxic Spray Disable target body part for 1 turn.
Weapons
PICTURE NAME HP Standard Damage SPECIAL BUR ER APs ARMOR Mutations and abilities
Arm
Arm (Acheron) Arm (Acheron) 250 25 CORRUPTION 1 1 15 1 0 Corruptive Spray Corruptive Spray
Arm (Acheron Prime) Arm (Acheron Prime) 300 25 CORRUPTION 1 1 15 1 0 Corruptive Spray Corruptive Spray
Arm (Acheron Achlys) Arm (Acheron Achlys) 300 - - 1 15 1 0 Neurotoxic Spray Neurotoxic Spray
Arm (Acheron Achlys Champion) Arm (Acheron Achlys Champion) 300 10 Goo 10 1 15 1 0 Goo Spray Goo Spray
Arm (Acheron Asclepius) Arm (Acheron Asclepius) 300 - HEAL 50 1 15 1 0 Cure Spray Cure Spray
Arm (Acheron Asclepius Champion) Arm (Acheron Asclepius Champion) 300 10 Goo 10 1 15 1 0 Goo Spray Goo Spray
Husk
Husk (Acheron) Husk (Acheron) 500 - - - - - - Pepper Cloud Pepper Cloud
Husk (Acheron Prime) Husk (Acheron Prime) 600 - - - - - - Pepper Cloud Pepper Cloud

Restore Pandoran Armor Restore Pandoran Armor

Husk (Acheron Achlys) Husk (Acheron Achlys) 600 - - - - - - Confusion Cloud Confusion Cloud

Corruptive Cloud Corruptive Cloud
Resurrect Corpses Resurrect Corpses

Husk (Acheron Achlys Champion) Husk (Acheron Achlys Champion) 750 - - - - - - Corrosive Cloud Corrosive Cloud

Confusion Cloud Confusion Cloud
Corruptive Cloud Corruptive Cloud
Resurrect Corpses Resurrect Corpses

Husk (Acheron Asclepius) Husk (Acheron Asclepius) 600 - - - - - - Corruptive Cloud Corruptive Cloud

Resurrect Corpses Resurrect Corpses
Restore Pandoran Armor Restore Pandoran Armor

Husk (Acheron Asclepius Champion) Husk (Acheron Asclepius Champion) 750 - - - - - - Cure Cloud Cure Cloud

Corruptive Cloud Corruptive Cloud
Resurrect Corpses Resurrect Corpses
Restore Pandoran Armor Restore Pandoran Armor

Head
Head Head - - - - - - - Call Reinforcements Call Reinforcements
Legs
Leg Legs - - - - - - - Leap Leap to target location within 10 tiles.

Note: Skill is specifically tied to the rear right leg.

Spoiler[edit]

Link to final boss