Difference between revisions of "Other Pandorans"
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MrBengtGoran (talk | contribs) (Added Myrmidon Egg and Explosive Egg.) |
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! Colspan="11"|Head | ! Colspan="11"|Head | ||
|- | |- | ||
| − | | colspan="11"|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force. | + | | colspan="11"|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force.<br/>[[Damage_types#Paralyze_Damage|Paralyzing]] both an attached mindfragger and it's victim captures the mindfragger. |
|- | |- | ||
|} | |} | ||
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| 0 | | 0 | ||
|- | |- | ||
| − | | colspan=" | + | | colspan="8"| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a Poisionworm, a Fireworm or an Acidworm, depending on the type of egg.<br />Damage to egg does not translate to the creature that is spawned.<br />[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the creature it would have spawned.<br /> |
| − | |||
|} | |} | ||
| Line 273: | Line 272: | ||
==Myrmidons== | ==Myrmidons== | ||
| − | {| class="wikitable | + | {| class="wikitable" |
|- style="height:27px"| | |- style="height:27px"| | ||
| colspan ="2" style="text-align:center"|[[file:Myrmidon_icon.png|50px|link=]] | | colspan ="2" style="text-align:center"|[[file:Myrmidon_icon.png|50px|link=]] | ||
| Line 354: | Line 353: | ||
| colspan="2"| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 | | colspan="2"| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 | ||
| colspan="4"| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] | | colspan="4"| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] | ||
| − | | colspan="2"| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 | + | | colspan="2"| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 30 |
| colspan="4"| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] | | colspan="4"| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] | ||
| − | | colspan="2"| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 | + | | colspan="2"| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 30 |
| colspan="4"| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] | | colspan="4"| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] | ||
|- | |- | ||
| Line 363: | Line 362: | ||
| colspan="6"| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death<br />Acid damage on bionics is 300. | | colspan="6"| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death<br />Acid damage on bionics is 300. | ||
|- | |- | ||
| − | | colspan="18"| | + | | colspan="18"| When disarmed by having its torso disabled, the Myrmidon does not flee the map, unlike other pandorans |
| + | |} | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- style="height:27px"| | ||
| + | | rowspan="4" | [[file:myrmidon_egg.png|x150px|link=|Myrmidon Egg]] | ||
| + | | colspan ="2" style="text-align:center"|[[file:myrmidon_egg_icon.png|50px|link=]] | ||
| + | ! colspan="4" | Myrmidon egg | ||
| + | |- style="height:27px"| | ||
| + | ! colspan="6" | Stats | ||
| + | |- style="text-align:center"| | ||
| + | ! [[Character Development#hps|HP]] | ||
| + | ! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] | ||
| + | ! [[file:movement.png|27px|link=Character Development#movement|Movement]] | ||
| + | ! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] | ||
| + | ! [[file:perception.png|27px|link=Character Development#perception|Perception]] | ||
| + | ! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] | ||
| + | |- | ||
| + | | 140 | ||
| + | | 0 | ||
| + | | 0 | ||
| + | | 0 | ||
| + | | 7 | ||
| + | | 0 | ||
| + | |- | ||
| + | | colspan="8"| If attacked, or approached by an enemy, next turn spawns a Myrmidon.<br />Damage to egg does not translate to the Myrmidon that is spawned.<br />[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the Myrmidon it would have spawned.<br /> | ||
|} | |} | ||
| Line 399: | Line 423: | ||
| colspan = "9"| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius | | colspan = "9"| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius | ||
|- | |- | ||
| − | | colspan = "9"| Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.<br />Can't be panicked with virus | + | | colspan = "9"| Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.<br />Can't be panicked with virus and can't be mind controlled.<br />Can be paralyzed, which stops the attacks but does not end the mission.<br />Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.<br />[[classes and Skills#War_Cry|War Cry]] prevents Viral Pulse from triggering, despite it being a 2 AP action. |
| + | |} | ||
| + | |||
| + | ==Explosive Egg== | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- style="height:27px"| | ||
| + | | rowspan="4" | [[file:explosive_egg.png|x150px|link=|Explosive Egg]] | ||
| + | | colspan ="2" style="text-align:center"|[[file:explosive_egg_icon.png|50px|link=]] | ||
| + | ! colspan="4" | Explosive egg | ||
| + | |- style="height:27px"| | ||
| + | ! colspan="6" | Stats | ||
| + | |- style="text-align:center"| | ||
| + | ! [[Character Development#hps|HP]] | ||
| + | ! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] | ||
| + | ! [[file:movement.png|27px|link=Character Development#movement|Movement]] | ||
| + | ! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] | ||
| + | ! [[file:perception.png|27px|link=Character Development#perception|Perception]] | ||
| + | ! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] | ||
| + | |- | ||
| + | | 660 | ||
| + | | 0 | ||
| + | | 0 | ||
| + | | 0 | ||
| + | | 7 | ||
| + | | 0 | ||
| + | |- | ||
| + | | colspan="8"| If attacked, or approached by an enemy, next turn violently explodes.<br />[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it.<br />[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 400 in a 5 tile radius<br />Only appears in [[Festering_Skies#Behemoth_Mission|Behemoth Mission]]. | ||
|} | |} | ||
Revision as of 22:51, 13 August 2023
Contents
Mindfragger
![]() |
Mindfragger | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||
| HP | Torso | Head | Torso | Legs (each) x4 | |||||||
| 110 | 6 | 20 | 0 | 15 | 0 | 10 (0) | 40 (0) | 20 (0) | 10 (0) | ||
| Head | |||||||||||
Paralyzing both an attached mindfragger and it's victim captures the mindfragger. | |||||||||||
Eggs
| Mindfragger and worm eggs | |||||||
|---|---|---|---|---|---|---|---|
| Stats | |||||||
| HP | |||||||
| 160 | 0 | 0 | 0 | 7 | 0 | ||
| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a Poisionworm, a Fireworm or an Acidworm, depending on the type of egg. Damage to egg does not translate to the creature that is spawned. Paralyzing an egg does not capture it nor the creature it would have spawned. | |||||||
Worms
| Worms | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
|||||||||||||||||
| Poisonworm | Fireworm | Acidworm | |||||||||||||||
| Stats | Stats | Stats | |||||||||||||||
| HP | HP | HP | |||||||||||||||
| 50 | 3 | 6 | 0 | 15 | 0 | 50 | 3 | 6 | 0 | 15 | 0 | 50 | 3 | 6 | 0 | 15 | 0 |
|
|
|
| |||||||||||||||
Sentinels
| Sentinels | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mist Sentinel | Hatching Sentinel | Terror Sentinel | |||||||||||||||
| Stats | Stats | Stats | |||||||||||||||
| HP | HP | HP | |||||||||||||||
| 240 | 30 | 0 | 0 | 10 | 0 | 340 | 30 | 0 | 0 | 10 | 0 | 900 | 150 | 0* | 0 | 10 | 0 |
| HP on bodyparts | HP on bodyparts | HP on bodyparts | |||||||||||||||
| Torso | Head | Roots | Torso | Head | Roots | Torso each (x3) | Head each (x3) | Roots | |||||||||
| 240 (20) | 240 (20) | 240 (20) | 340 (20) | 340 (10) | 340 (20) | 120 (10) | 400 (20) | 500 (20) | |||||||||
| Head | |||||||||||||||||
| Spawn a cloud of mist around the creature | Psychic Scream that removes 5 WP from all enemies in a 24 tile radius, costs 10 WP to cast | ||||||||||||||||
Spawnery
![]() | ||||||||||
| Spawnery | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | |||||||||
| HP | Body | Egg Pod (each) x6 | Shell | |||||||
| 3600 | 0 | 0 | 0 | 2 | 0 | 1200 (40) | 180 (0) | 800 (60) | ||
| Destroying each egg pod reduces the max HP of the creature by 500 and causes 80 | ||||||||||
Festering Skies
Monsters will only appear with the Festering_Skies DLC switched on.
Myrmidons
| Swarmers | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Myrmidon | Venomous Myrmidon | Acid Myrmidon | |||||||||||||||
| Stats | Stats | Stats | |||||||||||||||
| HP | HP | HP | |||||||||||||||
| 180 | 18 | 20 | 200 | 22 | 0 | 250 | 22 | 24 | 200 | 22 | 0 | 320 | 26 | 28 | 200 | 22 | 0 |
| HP (and armor) on bodyparts | HP (and armor) on bodyparts | HP (and armor) on bodyparts | |||||||||||||||
| Torso | Left wing | Right Wing | Torso | Left wing | Right Wing | Torso | Left wing | Right Wing | |||||||||
| 70 (12) | 45 (0) | 45 (0) | 110 (16) | 65 (2) | 65 (2) | 155 (24) | 80 (2) | 80 (2) | |||||||||
Acid damage on bionics is 300. | |||||||||||||||||
| When disarmed by having its torso disabled, the Myrmidon does not flee the map, unlike other pandorans | |||||||||||||||||
|
Myrmidon egg | ||||||
|---|---|---|---|---|---|---|---|
| Stats | |||||||
| HP | |||||||
| 140 | 0 | 0 | 0 | 7 | 0 | ||
| If attacked, or approached by an enemy, next turn spawns a Myrmidon. Damage to egg does not translate to the Myrmidon that is spawned. Paralyzing an egg does not capture it nor the Myrmidon it would have spawned. | |||||||
Corruption Node
![]() | ||||||||||
| Corruption node | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | |||||||||
| HP | Body | |||||||||
| 1200 | 50 | 0 | 0 | 22 | 0 | 1200 (40) | ||||
| Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level. Can't be panicked with virus and can't be mind controlled. Can be paralyzed, which stops the attacks but does not end the mission. Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged. War Cry prevents Viral Pulse from triggering, despite it being a 2 AP action. | ||||||||||
Explosive Egg
|
Explosive egg | ||||||
|---|---|---|---|---|---|---|---|
| Stats | |||||||
| HP | |||||||
| 660 | 0 | 0 | 0 | 7 | 0 | ||
| If attacked, or approached by an enemy, next turn violently explodes. Paralyzing an egg does not capture it. Only appears in Behemoth Mission. | |||||||
Corrupted Horizons
Monsters will only appear with the Corrupted_Horizons DLC switched on.
Acheron
![]() | |||||||||||
| Acheron | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||
| Variant | HP | Head | Husk | Torso | Arm (each) x2 | Leg (each) x4 | |||||
| Acheron | 750 | 50 | 24 | 0 | 20 | 0 | 150 (10) |
500 (10) |
250 (0) | 100 (0) |
100 (10) |
| Acheron Prime | 900 | 50 | 24 | 0 | 20 | 0 | 200 (10) |
600 (10) |
300 (0) | 150 (0) |
100 (10) |
| Acheron Achlys | 900 | 50 | 24 | 0 | 20 | 0 | 200 (10) |
600 (20) |
300 (10) | 150 (10) |
100 (10) |
| Acheron Achlys Champion | 1200 | 50 | 32 | 0 | 20 | 0 | 250 (10) |
750 (20) |
300 (10) | 200 (10) |
150 (10) |
| Acheron Asclepius | 900 | 50 | 24 | 0 | 20 | 0 | 200 (10) |
600 (20) |
300 (10) | 150 (10) |
100 (10) |
| Acheron Asclepius Champion | 1200 | 50 | 32 | 0 | 20 | 0 | 250 (10) |
750 (20) |
300 (10) | 200 (10) |
150 (10) |
| All acherons, with the exception of Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities.
| |||||||||||
| Completing Mission 3: Corrupted Lair stops Acherons from having corruption related abilities:
| |||||||||||
| Weapons | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| PICTURE | NAME | HP | SPECIAL | BUR | ER | APs | ARMOR | Mutations and abilities | |
| Arm | |||||||||
|
Arm (Acheron) | 250 | 25 | CORRUPTION 1 | 1 | 15 | 1 | 0 | |
|
Arm (Acheron Prime) | 300 | 25 | CORRUPTION 1 | 1 | 15 | 1 | 0 | |
|
Arm (Acheron Achlys) | 300 | - | - | 1 | 15 | 1 | 0 | |
|
Arm (Acheron Achlys Champion) | 300 | 10 | 1 | 15 | 1 | 0 | ||
|
Arm (Acheron Asclepius) | 300 | - | HEAL 50 | 1 | 15 | 1 | 0 | |
|
Arm (Acheron Asclepius Champion) | 300 | 10 | 1 | 15 | 1 | 0 | ||
| Husk | |||||||||
|
Husk (Acheron) | 500 | - | - | - | - | - | - | |
|
Husk (Acheron Prime) | 600 | - | - | - | - | - | - |
|
|
Husk (Acheron Achlys) | 600 | - | - | - | - | - | - |
|
|
Husk (Acheron Achlys Champion) | 750 | - | - | - | - | - | - |
|
|
Husk (Acheron Asclepius) | 600 | - | - | - | - | - | - |
|
|
Husk (Acheron Asclepius Champion) | 750 | - | - | - | - | - | - |
|
| Head | |||||||||
|
Head | - | - | - | - | - | - | - | |
| Legs | |||||||||
|
Legs | - | - | - | - | - | - | - | |




