Modules

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All modules has Weight 1. Modules can be equipped in addition to Armor. Each operative has 3 slots for Modules - Head, Torso and Legs. If a soldier has Bionics or Mutations he cannot use modules on those augmented body parts.

Name Description Ability Manufacturing cost in Tech Manufacturing cost in Materials Time in days and hours with one Fabrication Plant
Helmet modules
Multivisual.jpg Multivisual Sensor Module Synedrion Multivisual Sensor Helmet Module Nightvision.png Night Vision - No penalty incurred for dark environments 8 15 7
Motiondet.jpg Motion Detection Module Synedrion Motion Detection Helmet Unit Motion detection.png Motion Detection - Locate all nearby enemies, even behind obstructions 10 20 8
1clarity.jpg Clarity Helmet Module Phoenix Psychic-neutralising Helmet Module Psychic resistance.png Psychic resistance - Psychic damage values are halved 13 25 9
Repellermod.jpg Repeller Module Synedrion Mist-repellant Helmet Module Breathe mist.png Breathe Mist - Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 WP 8 15 9
Vest modules
Fireres.jpg Fire-Res Vest Module New Jericho Fire-resistant Undersuite Module Fireresistant.png Fire Resistant - Reduces effects of Fire Damage by half 4 12 5
Poisonres.jpg Poison-Res Vest Module Synedrion Poison-resistant Undersuit Module Poison resistant.png Poison Resistant - Poison Damage is reduced by half 5 21 7
Boot modules
Goomodule.jpg Goo Repeller Module - Mark C Phoenix Goo-repellant Boot Module Immune to goo.png Immune to Goo - Goo does not trap or restrict 8 15 7