Modules
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All modules has Weight 1. Modules can be equipped in addition to Armor. Each operative has 3 slots for Modules - Head, Torso and Legs. If a soldier has Bionics or Mutations he cannot use modules on those augmented body parts.
| Name | Description | Ability | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Helmet modules | |||||||||||||||||||||
| Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | 8 | 15 | 7 | |||||||||||||||||
| Motion Detection Module | Synedrion Motion Detection Helmet Unit | 10 | 20 | 8 | |||||||||||||||||
| Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | 13 | 25 | 9 | |||||||||||||||||
| Repeller Module | Synedrion Mist-repellant Helmet Module | 8 | 15 | 9 | |||||||||||||||||
| Vest modules | |||||||||||||||||||||
| Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | 4 | 12 | 5 | |||||||||||||||||
| Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | 5 | 21 | 7 | |||||||||||||||||
| Boot modules | |||||||||||||||||||||
| Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | 8 | 15 | 7 | |||||||||||||||||