Difference between revisions of "Festering Skies"
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This mission will be generated at the [[File:Synedrion.png|30px|link=Synedrion]] [[geoscape#haven|haven]] nearest to your starting base. | This mission will be generated at the [[File:Synedrion.png|30px|link=Synedrion]] [[geoscape#haven|haven]] nearest to your starting base. | ||
Revision as of 05:09, 2 June 2021
Warning! Spoilers ahead!
work in progress
Initiating the DLC and starting conditions
To play the DLC you need to purchase and install Festering Skies (which is not part of the Year One Edition released in December 2020), start a new game and make sure that Festering Skies is selected.
It is highly recommended that, at least the first time, you play Festering Skies with the hints and tips on (you can do this in the gameplay options), as these panels are used both to explain essential mechanics and for storytelling purposes.
Special starting conditions: there is a number of
bases with a free
Manticore (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend). They will have the
Manticore icon next to them on the Geoscape
Remember that you have to research The Phoenix Archives to see the
bases on the Geoscape
The DLC starts on January 3rd, with an ominous message from
Disciples of Anu. Shortly after, the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way.
On January 9th you will receive a message from
Synedrion and a mission (the Gift), which you will have 15 days to complete.
The Gift
This mission will be generated at the
haven nearest to your starting base.
Beware that choosing 'START' will commence the mission immediately, without giving you the chance to equip your troops with the usual deployment screen
The mission requires you to reach an evac zone at the other end of the map to escape a
haven under Pandoran attack in a fully armed
. There are a lot of enemy reinforcements on this map, and lot of enemies towards the end of the mission. Don't try to kill them all: the objective is to escape. As all missions of similar type, it's easier with a vehicle.
You can also easily complete the mission with a single
Heavy using
Also, as you get the fully armed
even if you fail, you can sacrifice a single unarmed LVL1 operative
Some things to note:
- The aircraft you arrive in is destroyed. If you have the hints active, this will be told in a tutorial panel (it will say "our transport was lost in the sinkhole").
- If you arrive on two or more aircrafts, the last one to arrive and start the mission will be destroyed.
Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial.
After your complete minigame tutorial your new
(named 'The Gift') will be automatically teleported to the nearest
base. Also, Citizen Eillen (a
Sniper) will join your ranks and if there are no available seats on the aircraft, one of your operatives will be assigned to the same base.
Aerial minigame
The minigame is fairly simple. All human aircraft have slots for 2 weapons and 1 special module, usually a counter to specific type of attack that allows you to ignore it (for example, the starting
special module is afterburner, which, while active, makes all visually guided attacks miss the craft).
You only have control over what weapons to use and on what (whether on the hull of the enemy craft or on a weapon/module), when to activate the special module (though some are passive and always on), and whether to disengage. This last part is very important: you can press the disengage button at any time to leave the combat in 5 seconds. This can be abused to damage an enemy aircraft using long range weapons, leave the combat before the enemy can respond, and attack again, and so on and so forth.
If your craft is destroyed, the operatives on it will take 100 HP damage each and be automatically teleported to a
base.
The Behemoth
After completing the Gift and the aerial combat tutorial, you will see the Behemoth where Mount Egg used to be.
The Behemoth cannot be engaged directly. It roams the land until its 'Disruption meter' is filled up, and then it submerges, to reappear somewhere else some time later (about one week?). While it is roaming the land, it destroys havens, infests them, or damages the districts. It also launches Pandoran flyers (of which there are 3 different types) and which will attempt different missions (recon, supply, raid or infestation) on havens and
bases (and sometimes other Points of Interest, for no apparent reason - possibly a bug)
Q: How to deal with the Behemoth?
A: The Behemoth is not able to be attacked head-on, and you cannot intercept the Behemoth itself. It will head towards havens and send flying Pandorans on missions across the Geoscape. By successfully intercepting flyers, you earn disruption points towards countering the Behemoth. At the top of the Geoscape, there is a Behemoth window, where you can see how many disruption points need to be achieved. Once this threshold is met, the Behemoth will retreat and submerge into the ocean for a while. However, after some time, it will return. To defeat the Behemoth once and for all, you’ll need to research a means at stopping it.
Q: How to play the Interception air combat minigame?
A: Interception is a fairly straightforward minigame, where two aircrafts face off 1v1 until one aircraft’s hull is destroyed or the player disengages. All human aircrafts have slots for 2 weapons and 1 special module, usually a counter to a specific type of attack (for example, the starting Phoenix Project special module is afterburner, which, while active, makes all visually guided attacks miss the craft).
The minigame starts with the two aircrafts at opposing ends, slowly coming towards one another. You will see weapon ranges displayed for both your equipped weapons and the enemy’s. As either aircraft enters range, weapons will automatically fire against the selected target, and then enter a cooldown state before firing again.
Players have control over which weapons to use and to aim them at the enemy hull or enemy weapon/modules. Different weapons have different guidance systems to counter, which you will research and manufacture throughout the DLC. Certain modules can be activated to evade enemy missiles, etc.
At any point, players can choose to disengage and run from the fight. There’s no shame in fleeing, but note that it takes 5 seconds and you can be destroyed before disengaging. If your aircraft is destroyed, any operatives onboard will be hurt for around 100 HP damage and be transported to a Phoenix base.
Q: How do I destroy the Behemoth for good?
A: To start the process of stopping the Behemoth, you will need to have won at least one Infested Haven mission by destroying the Corruption Node. Destroying the Corruption Node unlocks the Corruption node autopsy research, which is required alongside Virophage Weapons to open the path to researching a Masked Manticore. Be warned: Masked Manticores are seen as hostile entities to factions, even if not at war with that faction.
Once you have a Masked Manticore, you can land on the Behemoth to begin the final mission and potentially end its reign of terror.