Difference between revisions of "Modules"

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| Synedrion Motion Detection Helmet Unit
 
| Synedrion Motion Detection Helmet Unit
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |[[File:motion detection.png|30pxlink=]] <b>Motion Detection</b>
+
| style="text-align:center;" |[[File:motion detection.png|30px|link=]] <b>Motion Detection</b>
 
Locate all nearby enemies, even behind obstructions
 
Locate all nearby enemies, even behind obstructions
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
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| Phoenix Psychic-neutralising Helmet Module
 
| Phoenix Psychic-neutralising Helmet Module
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |[[File:psychic resistance.png|30pxlink=]] <b>Psychic resistance</b>
+
| style="text-align:center;" |[[File:psychic resistance.png|30px|link=]] <b>Psychic resistance</b>
 
<b>[[Damage_types#Psychic_Damage|Psychic damage]]</b> values are halved
 
<b>[[Damage_types#Psychic_Damage|Psychic damage]]</b> values are halved
 
| style="text-align:center;" |13
 
| style="text-align:center;" |13
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| [[Synedrion]] Mist-repellant Helmet Module
 
| [[Synedrion]] Mist-repellant Helmet Module
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |[[File:breathe mist.png|30pxlink=]] <b>Breathe Mist</b>
+
| style="text-align:center;" |[[File:breathe mist.png|30px|link=]] <b>Breathe Mist</b>
 
Consume all mist within a 3 tile radius. </br> Each 2 mist tiles consumed restores 1 WP
 
Consume all mist within a 3 tile radius. </br> Each 2 mist tiles consumed restores 1 WP
 
| style="text-align:center;" |8
 
| style="text-align:center;" |8
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| New Jericho Fire-resistant Undersuite Module
 
| New Jericho Fire-resistant Undersuite Module
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |[[File:fireresistant.png|30pxlink=]] <b>Fire Resistant</b>
+
| style="text-align:center;" |[[File:fireresistant.png|30px|link=]] <b>Fire Resistant</b>
 
Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b>  by half
 
Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b>  by half
 
| style="text-align:center;" |4
 
| style="text-align:center;" |4
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| Synedrion Poison-resistant Undersuit Module
 
| Synedrion Poison-resistant Undersuit Module
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |[[File:poison resistant.png|30pxlink=]] <b>Poison Resistant</b>
+
| style="text-align:center;" |[[File:poison resistant.png|30px|link=]] <b>Poison Resistant</b>
 
<b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half
 
<b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half
 
| style="text-align:center;" |5
 
| style="text-align:center;" |5
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| Phoenix Goo-repellant Boot Module
 
| Phoenix Goo-repellant Boot Module
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |[[File:immune to goo.png|30pxlink=]] <b>Immune to Goo</b>
+
| style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b>
 
<b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict
 
<b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict
 
| style="text-align:center;" |8
 
| style="text-align:center;" |8
 
| style="text-align:center;" |15
 
| style="text-align:center;" |15
 
| style="text-align:center;" |7
 
| style="text-align:center;" |7

Revision as of 05:41, 27 November 2020

All modules has Weight 1. Modules can be equipped in addition to Helmets.png Head, Body armors.png Body and Leg armors.png Legs Armors. Each operative has 3 slots for Modules - Helmet, Vest, and Boot.

If a soldier has Bionics.png Bionics or Mutations.png Mutations on some body parts then he cannot use modules on these body parts.

Name Description Research needed Ability Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant
Helmet modules
Multivisual.jpg Multivisual Sensor Module Synedrion Multivisual Sensor Helmet Module Nightvision.png Night Vision

No penalty incurred for dark environments

8 15 7
Motiondet.jpg Motion Detection Module Synedrion Motion Detection Helmet Unit Motion detection.png Motion Detection

Locate all nearby enemies, even behind obstructions

10 20 8
1clarity.jpg Clarity Helmet Module Phoenix Psychic-neutralising Helmet Module Psychic resistance.png Psychic resistance

Psychic damage values are halved

13 25 9
Repellermod.jpg Repeller Module Synedrion Mist-repellant Helmet Module Breathe mist.png Breathe Mist

Consume all mist within a 3 tile radius.
Each 2 mist tiles consumed restores 1 WP

8 15 9
Vest modules
Fireres.jpg Fire-Res Vest Module New Jericho Fire-resistant Undersuite Module Fireresistant.png Fire Resistant

Reduces effects of Fire Damage by half

4 12 5
Poisonres.jpg Poison-Res Vest Module Synedrion Poison-resistant Undersuit Module Poison resistant.png Poison Resistant

Poison Damage is reduced by half

5 21 7
Boot modules
Goomodule.jpg Goo Repeller Module - Mark C Phoenix Goo-repellant Boot Module Immune to goo.png Immune to Goo

Goo does not trap or restrict

8 15 7