Difference between revisions of "Modules"
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| Line 22: | Line 22: | ||
| Synedrion Motion Detection Helmet Unit | | Synedrion Motion Detection Helmet Unit | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| − | | style="text-align:center;" |[[File:motion detection.png|30pxlink=]] <b>Motion Detection</b> | + | | style="text-align:center;" |[[File:motion detection.png|30pxlink=]] <b>Motion Detection</b> |
| + | Locate all nearby enemies, even behind obstructions | ||
| style="text-align:center;" |10 | | style="text-align:center;" |10 | ||
| style="text-align:center;" |20 | | style="text-align:center;" |20 | ||
| Line 31: | Line 32: | ||
| Phoenix Psychic-neutralising Helmet Module | | Phoenix Psychic-neutralising Helmet Module | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| − | | style="text-align:center;" |[[File:psychic resistance.png|30pxlink=]] <b>Psychic resistance</b> | + | | style="text-align:center;" |[[File:psychic resistance.png|30pxlink=]] <b>Psychic resistance</b> |
| + | <b>[[Damage_types#Psychic_Damage|Psychic damage]]</b> values are halved | ||
| style="text-align:center;" |13 | | style="text-align:center;" |13 | ||
| style="text-align:center;" |25 | | style="text-align:center;" |25 | ||
| Line 40: | Line 42: | ||
| [[Synedrion]] Mist-repellant Helmet Module | | [[Synedrion]] Mist-repellant Helmet Module | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| − | | style="text-align:center;" |[[File:breathe mist.png|30pxlink=]] <b>Breathe Mist</b> | + | | style="text-align:center;" |[[File:breathe mist.png|30pxlink=]] <b>Breathe Mist</b> |
| + | Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 WP | ||
| style="text-align:center;" |8 | | style="text-align:center;" |8 | ||
| style="text-align:center;" |15 | | style="text-align:center;" |15 | ||
| Line 51: | Line 54: | ||
| New Jericho Fire-resistant Undersuite Module | | New Jericho Fire-resistant Undersuite Module | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| − | | style="text-align:center;" |[[File:fireresistant.png|30pxlink=]] <b>Fire Resistant</b> | + | | style="text-align:center;" |[[File:fireresistant.png|30pxlink=]] <b>Fire Resistant</b> |
| + | Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half | ||
| style="text-align:center;" |4 | | style="text-align:center;" |4 | ||
| style="text-align:center;" |12 | | style="text-align:center;" |12 | ||
| Line 60: | Line 64: | ||
| Synedrion Poison-resistant Undersuit Module | | Synedrion Poison-resistant Undersuit Module | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| − | | style="text-align:center;" |[[File:poison resistant.png|30pxlink=]] <b>Poison Resistant</b> | + | | style="text-align:center;" |[[File:poison resistant.png|30pxlink=]] <b>Poison Resistant</b> |
| + | <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half | ||
| style="text-align:center;" |5 | | style="text-align:center;" |5 | ||
| style="text-align:center;" |21 | | style="text-align:center;" |21 | ||
| Line 71: | Line 76: | ||
| Phoenix Goo-repellant Boot Module | | Phoenix Goo-repellant Boot Module | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| − | | style="text-align:center;" |[[File:immune to goo.png|30pxlink=]] <b>Immune to Goo</b> | + | | style="text-align:center;" |[[File:immune to goo.png|30pxlink=]] <b>Immune to Goo</b> |
| + | <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict | ||
| style="text-align:center;" |8 | | style="text-align:center;" |8 | ||
| style="text-align:center;" |15 | | style="text-align:center;" |15 | ||
| style="text-align:center;" |7 | | style="text-align:center;" |7 | ||
Revision as of 05:39, 27 November 2020
All modules has Weight 1. Modules can be equipped in addition to
Head,
Body and
Legs Armors. Each operative has 3 slots for Modules - Helmet, Vest, and Boot.
If a soldier has
Bionics or
Mutations on some body parts then he cannot use modules on these body parts.
| Name | Description | Research needed | Ability | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Helmet modules | |||||||||||||||||||||
| Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | No penalty incurred for dark environments |
8 | 15 | 7 | ||||||||||||||||
| Motion Detection Module | Synedrion Motion Detection Helmet Unit | Locate all nearby enemies, even behind obstructions |
10 | 20 | 8 | ||||||||||||||||
| Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | Psychic damage values are halved |
13 | 25 | 9 | ||||||||||||||||
| Repeller Module | Synedrion Mist-repellant Helmet Module | Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 WP |
8 | 15 | 9 | ||||||||||||||||
| Vest modules | |||||||||||||||||||||
| Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | Reduces effects of Fire Damage by half |
4 | 12 | 5 | ||||||||||||||||
| Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | Poison Resistant
Poison Damage is reduced by half |
5 | 21 | 7 | ||||||||||||||||
| Boot modules | |||||||||||||||||||||
| Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | Goo does not trap or restrict |
8 | 15 | 7 | ||||||||||||||||
