Difference between revisions of "Modules"
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| Line 8: | Line 8: | ||
| style="text-align:center;" |[[File:multivisual.jpg|100px]] | | style="text-align:center;" |[[File:multivisual.jpg|100px]] | ||
| <b>Multivisual Sensor Module</b> | | <b>Multivisual Sensor Module</b> | ||
| − | | | + | | Synedrion Multivisual Sensor Helmet Module |
| style="text-align:center;" |[[File:nightvision.png|30px]] <b>Night Vision</b> - No penalty incurred for dark environments | | style="text-align:center;" |[[File:nightvision.png|30px]] <b>Night Vision</b> - No penalty incurred for dark environments | ||
| style="text-align:center;" |8 | | style="text-align:center;" |8 | ||
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| style="text-align:center;" |[[File:motiondet.jpg|100px]] | | style="text-align:center;" |[[File:motiondet.jpg|100px]] | ||
| <b>Motion Detection Module</b> | | <b>Motion Detection Module</b> | ||
| − | | | + | | Synedrion Motion Detection Helmet Unit |
| style="text-align:center;" |[[File:motion detection.png|30px]] <b>Motion Detection</b> - Locate all nearby enemies, even behind obstructions | | style="text-align:center;" |[[File:motion detection.png|30px]] <b>Motion Detection</b> - Locate all nearby enemies, even behind obstructions | ||
| style="text-align:center;" |10 | | style="text-align:center;" |10 | ||
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| style="text-align:center;" |[[File:fireres.jpg|100px]] | | style="text-align:center;" |[[File:fireres.jpg|100px]] | ||
| <b>Fire-Res Vest Module</b> | | <b>Fire-Res Vest Module</b> | ||
| − | | | + | | New Jericho Fire-resistant Undersuite Module |
| style="text-align:center;" |[[File:fireresistant.png|30px]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half | | style="text-align:center;" |[[File:fireresistant.png|30px]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half | ||
| style="text-align:center;" |4 | | style="text-align:center;" |4 | ||
| Line 50: | Line 50: | ||
| style="text-align:center;" |[[File:poisonres.jpg|100px]] | | style="text-align:center;" |[[File:poisonres.jpg|100px]] | ||
| <b>Poison-Res Vest Module</b> | | <b>Poison-Res Vest Module</b> | ||
| − | | | + | | Synedrion Poison-resistant Undersuit Module |
| style="text-align:center;" |[[File:poison resistant.png|30px]] <b>Poison Resistant</b> - <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half | | style="text-align:center;" |[[File:poison resistant.png|30px]] <b>Poison Resistant</b> - <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half | ||
| style="text-align:center;" |5 | | style="text-align:center;" |5 | ||
Revision as of 05:26, 27 November 2020
All modules has Weight 1. Modules can be equipped in addition to Armor. Each operative has 3 slots for Modules - Head, Torso and Legs. If a soldier has Bionics or Mutations he cannot use modules on those augmented body parts.
| Name | Description | Ability | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Helmet modules | |||||||||||||||||||||
| Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | 8 | 15 | 7 | |||||||||||||||||
| Motion Detection Module | Synedrion Motion Detection Helmet Unit | 10 | 20 | 8 | |||||||||||||||||
| Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | 13 | 25 | 9 | |||||||||||||||||
| Repeller Module | Synedrion Mist-repellant Helmet Module | 8 | 15 | 9 | |||||||||||||||||
| Vest modules | |||||||||||||||||||||
| Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | 4 | 12 | 5 | |||||||||||||||||
| Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | 5 | 21 | 7 | |||||||||||||||||
| Boot modules | |||||||||||||||||||||
| Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | 8 | 15 | 7 | |||||||||||||||||