Difference between revisions of "Modules"
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! !! Name !! Description !! Ability !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in days and hours with one Fabrication Plant]] | ! !! Name !! Description !! Ability !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in days and hours with one Fabrication Plant]] | ||
| + | |- | ||
!colspan="22"|Assault Rifles | !colspan="22"|Assault Rifles | ||
|- <span id ="fire"></span> | |- <span id ="fire"></span> | ||
Revision as of 05:22, 27 November 2020
All modules has Weight 1. Modules can be equipped in addition to Armor. Each operative has 3 slots for Modules - Head, Torso and Legs. If a soldier has Bionics or Mutations he cannot use modules on those augmented body parts.
| Name | Description | Ability | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Assault Rifles | |||||||||||||||||||||
| Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | 4 | 12 | 5 | |||||||||||||||||
| Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | 8 | 15 | 7 | |||||||||||||||||
| Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | 5 | 21 | 7 | |||||||||||||||||
| Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | 8 | 15 | 7 | |||||||||||||||||
| Motion Detection Module | Synedrion Motion Detection Helmet Unit | 10 | 20 | 8 | |||||||||||||||||
| Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | 13 | 25 | 9 | |||||||||||||||||
| Repeller Module | Synedrion Mist-repellant Helmet Module | 8 | 15 | 9 | |||||||||||||||||