Difference between revisions of "Modules"
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| − | All modules has weight 1. | + | All modules has [[Combat#weight|Weight]] 1. Modules can be equipped in addition to Armor. Each operative has 3 slots for Modules - Head, Torso and Legs. If a soldier has Bionics or Mutations he cannot use modules on those augmented body parts. |
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 05:19, 27 November 2020
All modules has Weight 1. Modules can be equipped in addition to Armor. Each operative has 3 slots for Modules - Head, Torso and Legs. If a soldier has Bionics or Mutations he cannot use modules on those augmented body parts.
| Name | Description | Ability | ||||
|---|---|---|---|---|---|---|
| Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | 4 | 12 | 5 | ||
| Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | 8 | 15 | 7 | ||
| Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | 5 | 21 | 7 | ||
| Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | 8 | 15 | 7 | ||
| Motion Detection Module | Synedrion Motion Detection Helmet Unit | 10 | 20 | 8 | ||
| Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | 13 | 25 | 9 | ||
| Repeller Module | Synedrion Mist-repellant Helmet Module | 8 | 15 | 9 |