Difference between revisions of "Modules"

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m (Protected "Modules" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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Revision as of 14:11, 30 September 2020

All modules has weight 1.

Name Description Ability Manufacturing cost in Tech Manufacturing cost in Materials Time in days and hours with one Fabrication Plant
Fireres.jpg Fire-Res Vest Module New Jericho Fire-resistant Undersuite Module Fireresistant.png Fire Resistant - Reduces effects of Fire Damage by half 4 12 5
Goomodule.jpg Goo Repeller Module - Mark C Phoenix Goo-repellant Boot Module Immune to goo.png Immune to Goo - Goo does not trap or restrict 8 15 7
Poisonres.jpg Poison-Res Vest Module Synedrion Poison-resistant Undersuit Module Poison resistant.png Poison Resistant - Poison Damage is reduced by half 5 21 7
Multivisual.jpg Multivisual Sensor Module Synedrion Multivisual Sensor Helmet Module Nightvision.png Night Vision - No penalty incurred for dark environments 8 15 7
Motiondet.jpg Motion Detection Module Synedrion Motion Detection Helmet Unit Motion detection.png Motion Detection - Locate all nearby enemies, even behind obstructions 10 20 8
Clarity.jpg Clarity Helmet Module Phoenix Psychic-neutralising Helmet Module Psychic resistance.png Psychic resistance - Psychic damage values are halved 13 25 9
Repellermod.jpg Repeller Module Synedrion Mist-repellant Helmet Module Breathe mist.png Breathe Mist - Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 WP 8 15 9