Difference between revisions of "Other Pandorans"

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{| class="wikitable"
 
{| class="wikitable"
 +
|- style="height:27px"|
 +
| colspan ="2" style="text-align:center"|[[file:worm_icon.png|50px|link=]]
 +
! colspan="16" | Worms
 +
|-
 
| colspan="6"|<span id="poisonworm"></span>[[file:poison worm.png|120px|center|link=|Poisonworm]]  
 
| colspan="6"|<span id="poisonworm"></span>[[file:poison worm.png|120px|center|link=|Poisonworm]]  
 
| colspan="6"|<span id="fireworm">[[file:fire worm.png|120px|center|link=|Fireworm]]</span>
 
| colspan="6"|<span id="fireworm">[[file:fire worm.png|120px|center|link=|Fireworm]]</span>
 
| colspan="6"|<span id="acidworm"></span>[[file:acid worm.png|120px|center|link=|Acidworm]]  
 
| colspan="6"|<span id="acidworm"></span>[[file:acid worm.png|120px|center|link=|Acidworm]]  
|- style="height:27px"|
+
|- style="text-align:center"|
| colspan ="2" style="text-align:center"|[[file:worm_icon.png|50px|link=]]
+
| colspan="6"| Poisonworm
! colspan="16" | Worms
+
| colspan="6"| Fireworm
 +
| colspan="6"| Acidworm
 
|- style="height:27px"|
 
|- style="height:27px"|
 
! colspan="6" | Stats
 
! colspan="6" | Stats
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|-
 
|-
 
| colspan="6"|
 
| colspan="6"|
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 in a 3 tile radius and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50
+
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 3 tile radius
 
| colspan="6"|  
 
| colspan="6"|  
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 in a 3 tile radius and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40
+
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40 in a 3 tile radius
 
| colspan="6"|  
 
| colspan="6"|  
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 in a 3 tile radius and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40
+
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40 in a 3 tile radius
 
|}
 
|}
  
 
=Sentinels=
 
=Sentinels=
  
{| class="wikitable"
+
{| class="wikitable" style="max-width: 1000px;"
 
|- style="height:27px"|
 
|- style="height:27px"|
 
| colspan ="2" style="text-align:center"|[[file:mist sentinel_icon.png|50px|link=]]
 
| colspan ="2" style="text-align:center"|[[file:mist sentinel_icon.png|50px|link=]]
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=Myrmidons=
 
=Myrmidons=
  
{| class="wikitable"
+
{| class="wikitable" style="max-width: 1000px;"
 +
|- style="height:27px"|
 +
| colspan ="2" style="text-align:center"|[[file:Myrmidon_icon.png|50px|link=]]
 +
! colspan="16" | Swarmers
 +
|-
 
| colspan="6"|<span id="myrmidon"></span>[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]]  
 
| colspan="6"|<span id="myrmidon"></span>[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]]  
 
| colspan="6"|<span id="myrmidon_venomous">[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]</span>
 
| colspan="6"|<span id="myrmidon_venomous">[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]</span>
 
| colspan="6"|<span id="myrmidon_acid"></span>[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]]  
 
| colspan="6"|<span id="myrmidon_acid"></span>[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]]  
|- style="height:27px"|
+
|- style="text-align:center"|
| colspan ="2" style="text-align:center"|[[file:Myrmidon_icon.png|50px|link=]]
+
| colspan="6"| Myrmidon
! colspan="16" | Swarmers
+
| colspan="6"| Venomous Myrmidon
 +
| colspan="6"| Acid Myrmidon
 
|- style="height:27px"|
 
|- style="height:27px"|
 
! colspan="6" | Stats
 
! colspan="6" | Stats

Revision as of 15:56, 10 August 2023

Mindfragger

Mindfragger
Mindfragger icon.png Mindfragger
Stats HP (and armor) and weapons on bodyparts
HP Will Points Movement Accuracy Perception Stealth Torso Head Torso Legs (each) x4
110 6 20 0 15 0 10 (0) 40 (0) 20 (0) 10 (0)
Head
Mindfragger mindcontrol.png: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force.

Eggs

Mindfragger Egg Egg icon.png Mindfragger and worm eggs Worm Egg
Stats
HP Will Points Movement Accuracy Perception Stealth
160 0 0 0 7 0
If attacked, or approached by an enemy, next turn spawns a Mindfragger, a poision worm, fire worm or acid worm, depending on the type of egg.

Damage to egg does not translate to the creature that is spawned

Worms

Worm icon.png Worms
Poisonworm
Fireworm
Acidworm
Poisonworm Fireworm Acidworm
Stats Stats Stats
HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth
50 3 6 0 15 0 50 3 6 0 15 0 50 3 6 0 15 0

Immune to Poison: Immune to Poison Damage Poison Damage

Immune to Fire: Immune to Fire Damage Fire Damage

Acid Resistant: Reduces effect of Acid Damage Acid Damage by half

Explodes: Does Blast Damage 25 and Poison Damage 50 in a 3 tile radius

Explodes: Does Blast Damage 25 and Fire Damage 40 in a 3 tile radius

Explodes: Does Blast Damage 25 and Acid Damage 40 in a 3 tile radius

Sentinels

Mist sentinel icon.png Sentinels
Mist Sentinel
Hatching Sentinel
Terror Sentinel
Mist Sentinel Hatching Sentinel Terror Sentinel
Stats Stats Stats
HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth
240 30 0 0 10 0 340 30 0 0 10 0 900 150 0* 0 10 0
HP on bodyparts HP on bodyparts HP on bodyparts
Torso Head Roots Torso Head Roots Torso each (x3) Head each (x3) Roots
240 (20) 240 (20) 240 (20) 340 (20) 340 (10) 340 (20) 120 (10) 400 (20) 500 (20)
Head
Spawn a cloud of mist around the creature Mass Hatch Hatch all eggs within 20 tiles. Psychic Scream that removes 5 WP from all enemies in a 24 tile radius, costs 10 WP to cast
Preparing Shows during the player's turn if the creature will spawn mist during its turn Preparing Shows during the player's turn if mass hatch will occur during the creature's turn Preparing Shows during the player's turn if the creature will scream during its turn

Spawnery

Spawnery.gif
Spawnery icon.png Spawnery
Stats HP (and armor) and weapons on bodyparts
HP Will Points Movement Accuracy Perception Stealth Body Egg Pod (each) x6 Shell
3600 0 0 0 2 0 1200 (40) 180 (0) 800 (60)
Destroying each egg pod reduces the max HP of the creature by 500 and causes 80 Bleeding

Myrmidons

Myrmidon icon.png Swarmers
Myrmidon
Venomous Myrmidon
Acid Myrmidon
Myrmidon Venomous Myrmidon Acid Myrmidon
Stats Stats Stats
HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth HP Will Points Movement Accuracy Perception Stealth
180 18 20 200 22 0 250 22 24 200 22 0 320 26 28 200 22 0
HP (and armor) on bodyparts HP (and armor) on bodyparts HP (and armor) on bodyparts
Torso Left wing Right Wing Torso Left wing Right Wing Torso Left wing Right Wing
70 (12) 45 (0) 45 (0) 110 (16) 65 (2) 65 (2) 155 (24) 80 (2) 80 (2)
Strike does Damage 70 Take Flight: fly 20 tiles for 3 AP Strike does Damage 70 and Poison Damage 30 Take Flight: fly 20 tiles for 3 AP Strike does Damage 70 and Acid Damage 30 Take Flight: fly 20 tiles for 3 AP
Explodes: Does Blast Damage 32 and Poison Damage 50 in a 4 tile radius upon death Explodes: Does Blast Damage 32 and Acid Damage 50 in a 4 tile radius upon death
Acid damage on bionics is 300.

Corruption Node

Corruption node.PNG
Corruption node icon.png Corruption node
Stats HP (and armor) and weapons on bodyparts
HP Will Points Movement Accuracy Perception Stealth Body
1200 50 0 0 22 0 1200 (40)
Mass Hatch Hatch all eggs within 20 tiles.
Preparing Shows during the player's turn if mass hatch will occur during the creature's turn
Viral Pulse Does Blast Damage 90 and Piercing 5 and Viral 10 in a 10 tile radius
Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.
Can't be panicked with virus or mind controlled.
Can be paralyzed, which stops the attacks but does not end the mission.
Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.
War Cry prevents Viral Pulse from triggering, despite it being a 2 AP action.

Spoiler

Link to final boss