Difference between revisions of "Mutations"

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Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.
 +
 +
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.
 +
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]
 
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]
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| style="text-align:center;" |-4
 
| style="text-align:center;" |-4
 
| style="text-align:center;" |-5%
 
| style="text-align:center;" |-5%
| style="text-align:center;" |+15%
+
| style="text-align:center;" |-6%
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |[[File:daze immunity.png|30px|link=]] <b>Daze Immunity</b> - Immune to <b>[[Status_effects#DAZED|DAZE]]</b> effects.
+
| style="text-align:center;" |[[File:daze immunity.png|30px|link=]] <b>Daze Immunity</b> - Immune to <b>[[Status_effects#DAZED|DAZE]]</b> effects. Grants +1 STR.
 
| style="text-align:center;" |80
 
| style="text-align:center;" |80
 
|- <span id ="judgement">
 
|- <span id ="judgement">
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| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |-10%
 
| style="text-align:center;" |-10%
| style="text-align:center;" |+10%
+
| style="text-align:center;" |+7%
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |[[File:instil frenzy.png|30px|link=]] <b>Instil Frenzy</b> - Instils <b>[[Status_effects#FRENZIED|FRENZY]]</b> in friendly characters within 20 tiles for 2 turns,  
+
| style="text-align:center;" |[[File:instil frenzy.png|30px|link=]] <b>Instil Frenzy</b> (1AP, 5WP) - Instils <b>[[Status_effects#FRENZIED|FRENZY]]</b> in friendly characters within 20 tiles for 2 turns,  
increasing their [[Attributes#Speed|Speed]] by 50% and making them immune to <b>[[Status_effects#PANICKED|PANIC]]</b>. Grants +5 [[Combat#Will_Points_.28WPs.29|WP]]
+
increasing their [[Attributes#Speed|Speed]] by 50% and making them immune to <b>[[Status_effects#PANICKED|PANIC]]</b>. Grants +8 [[Combat#Will_Points_.28WPs.29|WP]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="resistor"></span>
 
|- <span id ="resistor"></span>
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| style="text-align:center;" |1
 
| style="text-align:center;" |1
 
| style="text-align:center;" |[[File:poison resistant.png|30px|link=]] <b>Poison Resistant</b> - <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half.  
 
| style="text-align:center;" |[[File:poison resistant.png|30px|link=]] <b>Poison Resistant</b> - <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half.  
[[File:virus resistant.png|30px|link=]] <b>Virus Resistant</b> - <b>[[damage_types#Virus_Damage|Virus Damage]]</b> is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]
+
[[File:virus resistant.png|30px|link=]] <b>Virus Resistant</b> - <b>[[damage_types#Virus_Damage|Virus Damage]]</b> is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]
 
| style="text-align:center;" |80
 
| style="text-align:center;" |80
 
|- <span id ="perceptor"></span>
 
|- <span id ="perceptor"></span>
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| style="text-align:center;" |+14
 
| style="text-align:center;" |+14
 
| style="text-align:center;" |+5%
 
| style="text-align:center;" |+5%
| style="text-align:center;" |+20%
+
| style="text-align:center;" |+10%
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
 
| style="text-align:center;" |
 
| style="text-align:center;" |
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| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |[[File:psychic scream.png|30px|link=]] <b>Psychic Scream</b> - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius.
+
| style="text-align:center;" |[[File:psychic scream.png|30px|link=]] <b>Psychic Scream</b> (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="synod"></span>
 
|- <span id ="synod"></span>
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| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |[[File:radiant hope.png|30px|link=]] <b>Radiant Hope</b> - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn.
+
| style="text-align:center;" |[[File:radiant hope.png|30px|link=]] <b>Radiant Hope</b> - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="torso"> </span>
 
|- <span id ="torso"> </span>
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[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]
 
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]
 
| style="text-align:center;" |<b>34</b>
 
| style="text-align:center;" |<b>34</b>
| style="text-align:center;" |-2
+
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |-10%
 
| style="text-align:center;" |-10%
| style="text-align:center;" |-10%
+
| style="text-align:center;" |-8%
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |[[File:regenerate.png|30px|link=]] <b>Regenerate</b> - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.
 
| style="text-align:center;" |[[File:regenerate.png|30px|link=]] <b>Regenerate</b> - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.
[[File:fireresistant.png|30px|link=]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half
+
[[File:fireresistant.png|30px|link=]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half. Grants +1 STR.
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="venom"></span>
 
|- <span id ="venom"></span>
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[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]
 
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]
 
| style="text-align:center;" |<b>20</b>
 
| style="text-align:center;" |<b>20</b>
 +
| style="text-align:center;" |+2
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |
+
| style="text-align:center;" |+10%
| style="text-align:center;" |-10%
+
| style="text-align:center;" |+20%
| style="text-align:center;" |+30%
 
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
| style="text-align:center;" |[[File:shoot spike.png|30px|link=]] <b>Shoot Spike</b> - Launch a <b>[[Status_effects#POISONED|POISON]]</b>ed spike at a target.
+
| style="text-align:center;" |[[File:shoot spike.png|30px|link=]] <b>Shoot Spike</b> (1AP) - Launch a <b>[[Status_effects#POISONED|POISON]]</b>ed spike at a target. Due to arm mutation prohibits use of 2-h weapons.
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="tentacle"></span>
 
|- <span id ="tentacle"></span>
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[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]
 
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]
 
| style="text-align:center;" |<b>16</b>
 
| style="text-align:center;" |<b>16</b>
 +
| style="text-align:center;" |+1
 +
| style="text-align:center;" |+6
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |+4
 
| style="text-align:center;" |-10%
 
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
| style="text-align:center;" |[[File:tentacle attack.png|30px|link=]] <b>Tentacle Attack</b> - Perform a melee attack, and apply <b>[[damage_types#Paralyze Damage|Paralyze damage]] </b>
+
| style="text-align:center;" |[[File:tentacle attack.png|30px|link=]] <b>Tentacle Attack</b> (2AP, 3WP) - Perform a melee attack, and apply 24 <b>[[damage_types#Paralyze Damage|Paralyze damage]] </b>
[[File:tentacle retaliation.png|30px|link=]] <b>Tentacle Retaliation</b> - Melee riposte with tentacles in response to nearby enemy attacks.
+
[[File:tentacle retaliation.png|30px|link=]] <b>Tentacle Retaliation</b> (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="leg"></span>
 
|- <span id ="leg"></span>
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[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]
 
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]
 
| style="text-align:center;" |<b>30</b>
 
| style="text-align:center;" |<b>30</b>
| style="text-align:center;" |-2
+
| style="text-align:center;" |-1
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |-10%
 
| style="text-align:center;" |-10%
| style="text-align:center;" |+20%
+
| style="text-align:center;" |+12%
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
| style="text-align:center;" |[[File:stomp.png|30px|link=]] <b>Stomp</b> - Perform Shock Attack affecting a 5-tile radius, <b>[[Status_effects#DAZED|DAZE]]</b>ing targets if shock value > target Hit Points. <b>[[damage_types#Shock_Damage|Shock Damage]]</b> falls off with range.
+
| style="text-align:center;" |[[File:stomp.png|30px|link=]] <b>Stomp</b> (2AP, 2WP) - Perform <b>[[damage_types#Shock_Damage|Shock Damage]]</b> Attack of value 200 affecting a 5-tile radius, <b>[[Status_effects#DAZED|DAZE]]</b>ing targets if shock value > target Hit Points. Grants +1 STR.
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
|- <span id ="shadow"></span>
 
|- <span id ="shadow"></span>
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| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
| style="text-align:center;" |[[File:electric kick.png|30px|link=]] <b>Electric Kick</b> - Perform a melee kick, and <b>[[Status_effects#DAZED|DAZE]]</b> target if shock value is greater than target's Hit Points.   
+
| style="text-align:center;" |[[File:electric kick.png|30px|link=]] <b>Electric Kick</b> (1 AP) - Perform a melee kick dealing 200 <b>[[damage_types#Shock_Damage|Shock Damage]]</b> and <b>[[Status_effects#DAZED|DAZE]]</b> target if shock value is greater than target's Hit Points.   
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
|- <span id ="agile"></span>
 
|- <span id ="agile"></span>
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[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]
 
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]
 
| style="text-align:center;" |<b>10</b>
 
| style="text-align:center;" |<b>10</b>
| style="text-align:center;" |+5
+
| style="text-align:center;" |+4
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
| style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement.
+
| style="text-align:center;" |[[File:immune to goo.png|30px|link=]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement. Can jump up one elevation (automatically just by moving).
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
|-
 
|-
 
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]
 
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]

Latest revision as of 07:05, 18 March 2022

Mutations function as armor. You cannot wear Helmets.png Head, Body armors.png Body and Leg armors.png Legs Armors or Modules.png Modules and have Mutations at the same time. Once you mutate some body part you cannot take it back.

If you want to use Mutations you need to get access to Anu.png Disciples of Anu Research. In order to put Mutations on your soldiers, you need to have powered Mutation Lab facility. You can mutate your soldiers from the Personnel section on Geoscape.


Name Description Research needed Armor Speed Perception Stealth Accuracy Weight Abilities Manufacturing cost in Mutagens
Head Mutations
Armored head.jpg Armored Head Disciples of Anu Armored Head Mutation Anu.png

Mutation Technology

30 -4 -5% -6% 1 Daze immunity.png Daze Immunity - Immune to DAZE effects. Grants +1 STR. 80
Judgement head.jpg Judgement Head Disciples of Anu Judgement Priestly Head Mutation Anu.png

Anu Priest Class

25 -10% +7% 1 Instil frenzy.png Instil Frenzy (1AP, 5WP) - Instils FRENZY in friendly characters within 20 tiles for 2 turns,

increasing their Speed by 50% and making them immune to PANIC. Grants +8 WP

200
Resistor head.jpg Resistor Head Disciples of Anu Resistor Head Mutation Anu.png

Ultimate Mutation Technology

20 1 Poison resistant.png Poison Resistant - Poison Damage is reduced by half.

Virus resistant.png Virus Resistant - Virus Damage is reduced by half. Grants +2 WP

80
Perceptor head.jpg Perceptor Head Disciples of Anu Perceptor Head Mutation Anu.png

Advanced Mutation Technology

15 +14 +5% +10% 1 80
Screaming head.jpg Screaming Head Disciples of Anu Screamer Priestly Head Mutation Anu.png

Anu Priest Class

12 -10% 1 Psychic scream.png Psychic Scream (1AP, 4WP, one use per turn) - Scream, reducing Will Points of all enemy units in an 8 tile radius. Grants +4 WP 200
Synod head.jpg Synod Head Disciples of Anu Synod Priestly Head Mutation Anu.png

Anu Priest Class

12 -10% 1 Radiant hope.png Radiant Hope - Living allied units within 7 tiles recover 2 Will Points at the start of turn. Grants +4 WP 200
Torso Mutations
Regeneration torso.jpg Regeneration Torso Disciples of Anu Regeneration Torso Mutation Anu.png

Mutation Technology

34 -10% -8% 3 Regenerate.png Regenerate - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.

Fireresistant.png Fire Resistant - Reduces effects of Fire Damage by half. Grants +1 STR.

200
Venom torso.jpg Venom Torso Disciples of Anu Venom Torso Mutation Anu.png

Ultimate Mutation Technology

20 +2 +10% +20% 3 Shoot spike.png Shoot Spike (1AP) - Launch a POISONed spike at a target. Due to arm mutation prohibits use of 2-h weapons. 200
Tentacle torso.jpg Tentacle Torso Disciples of Anu Tentacles Torso Mutation Anu.png

Advanced Mutation Technology

16 +1 +6 3 Tentacle attack.png Tentacle Attack (2AP, 3WP) - Perform a melee attack, and apply 24 Paralyze damage

Tentacle retaliation.png Tentacle Retaliation (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.

200
Leg Mutations
Stomper legs.jpg Stomper Legs Disciples of Anu Stomping Legs Mutation Anu.png

Mutation Technology

30 -1 -10% +12% 2 Stomp.png Stomp (2AP, 2WP) - Perform Shock Damage Attack of value 200 affecting a 5-tile radius, DAZEing targets if shock value > target Hit Points. Grants +1 STR. 100
Shadow legs.jpg Shadow Legs Disciples of Anu Stealth Legs Mutation Anu.png

Advanced Mutation Technology

12 +30% 2 Electric kick.png Electric Kick (1 AP) - Perform a melee kick dealing 200 Shock Damage and DAZE target if shock value is greater than target's Hit Points. 100
Agile legsnew25.jpg Agile Legs Disciples of Anu Agile Legs Mutation Anu.png

Ultimate Mutation Technology

10 +4 2 Immune to goo.png Immune to Goo - Goo does not trap or restrict movement. Can jump up one elevation (automatically just by moving). 100
Name Description Research needed Armor Speed Perception Stealth Accuracy Weight Abilities Manufacturing cost in Mutagens