Difference between revisions of "Mutations"
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| style="text-align:center;" |[[File:instil frenzy.png|30px|link=]] <b>Instil Frenzy</b> (1AP, 5WP) - Instils <b>[[Status_effects#FRENZIED|FRENZY]]</b> in friendly characters within 20 tiles for 2 turns, | | style="text-align:center;" |[[File:instil frenzy.png|30px|link=]] <b>Instil Frenzy</b> (1AP, 5WP) - Instils <b>[[Status_effects#FRENZIED|FRENZY]]</b> in friendly characters within 20 tiles for 2 turns, | ||
| − | increasing their [[Attributes#Speed|Speed]] by 50% and making them immune to <b>[[Status_effects#PANICKED|PANIC]]</b>. Grants + | + | increasing their [[Attributes#Speed|Speed]] by 50% and making them immune to <b>[[Status_effects#PANICKED|PANIC]]</b>. Grants +8 [[Combat#Will_Points_.28WPs.29|WP]] |
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="resistor"></span> | |- <span id ="resistor"></span> | ||
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| − | | style="text-align:center;" |[[File:psychic scream.png|30px|link=]] <b>Psychic Scream</b> (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. | + | | style="text-align:center;" |[[File:psychic scream.png|30px|link=]] <b>Psychic Scream</b> (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]] |
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="synod"></span> | |- <span id ="synod"></span> | ||
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| − | | style="text-align:center;" |[[File:radiant hope.png|30px|link=]] <b>Radiant Hope</b> - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. | + | | style="text-align:center;" |[[File:radiant hope.png|30px|link=]] <b>Radiant Hope</b> - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]] |
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="torso"> </span> | |- <span id ="torso"> </span> | ||
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| − | | style="text-align:center;" |[[File:electric kick.png|30px|link=]] <b>Electric Kick</b> (1 AP) - Perform a melee kick dealing | + | | style="text-align:center;" |[[File:electric kick.png|30px|link=]] <b>Electric Kick</b> (1 AP) - Perform a melee kick dealing 200 <b>[[damage_types#Shock_Damage|Shock Damage]]</b> and <b>[[Status_effects#DAZED|DAZE]]</b> target if shock value is greater than target's Hit Points. |
| style="text-align:center;" |100 | | style="text-align:center;" |100 | ||
|- <span id ="agile"></span> | |- <span id ="agile"></span> | ||
Latest revision as of 07:05, 18 March 2022
Mutations function as armor. You cannot wear
Head,
Body and
Legs Armors or
Modules and have Mutations at the same time. Once you mutate some body part you cannot take it back.
If you want to use Mutations you need to get access to
Disciples of Anu Research. In order to put Mutations on your soldiers, you need to have powered Mutation Lab facility. You can mutate your soldiers from the Personnel section on Geoscape.
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head Mutations | ||||||||||||||||
| Armored Head | Disciples of Anu Armored Head Mutation | 30 | -4 | -5% | -6% | 1 | 80 | |||||||||
| Judgement Head | Disciples of Anu Judgement Priestly Head Mutation | 25 | -10% | +7% | 1 | increasing their Speed by 50% and making them immune to PANIC. Grants +8 WP |
200 | |||||||||
| Resistor Head | Disciples of Anu Resistor Head Mutation | 20 | 1 |
|
80 | |||||||||||
| Perceptor Head | Disciples of Anu Perceptor Head Mutation | 15 | +14 | +5% | +10% | 1 | 80 | |||||||||
| Screaming Head | Disciples of Anu Screamer Priestly Head Mutation | 12 | -10% | 1 | 200 | |||||||||||
| Synod Head | Disciples of Anu Synod Priestly Head Mutation | 12 | -10% | 1 | 200 | |||||||||||
| Torso Mutations | ||||||||||||||||
| Regeneration Torso | Disciples of Anu Regeneration Torso Mutation | 34 | -10% | -8% | 3 |
|
200 | |||||||||
| Venom Torso | Disciples of Anu Venom Torso Mutation | 20 | +2 | +10% | +20% | 3 | 200 | |||||||||
| Tentacle Torso | Disciples of Anu Tentacles Torso Mutation | 16 | +1 | +6 | 3 |
|
200 | |||||||||
| Leg Mutations | ||||||||||||||||
| Stomper Legs | Disciples of Anu Stomping Legs Mutation | 30 | -1 | -10% | +12% | 2 | 100 | |||||||||
| Shadow Legs | Disciples of Anu Stealth Legs Mutation | 12 | +30% | 2 | 100 | |||||||||||
| Agile Legs | Disciples of Anu Agile Legs Mutation | 10 | +4 | 2 | 100 | |||||||||||
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||