Difference between revisions of "Mutations"
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| style="text-align:center;" |+7% | | style="text-align:center;" |+7% | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| − | | style="text-align:center;" |[[File:instil frenzy.png|30px|link=]] <b>Instil Frenzy</b> - Instils <b>[[Status_effects#FRENZIED|FRENZY]]</b> in friendly characters within 20 tiles for 2 turns, | + | | style="text-align:center;" |[[File:instil frenzy.png|30px|link=]] <b>Instil Frenzy</b> (1AP, 5WP) - Instils <b>[[Status_effects#FRENZIED|FRENZY]]</b> in friendly characters within 20 tiles for 2 turns, |
increasing their [[Attributes#Speed|Speed]] by 50% and making them immune to <b>[[Status_effects#PANICKED|PANIC]]</b>. Grants +5 [[Combat#Will_Points_.28WPs.29|WP]] | increasing their [[Attributes#Speed|Speed]] by 50% and making them immune to <b>[[Status_effects#PANICKED|PANIC]]</b>. Grants +5 [[Combat#Will_Points_.28WPs.29|WP]] | ||
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
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| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| − | | style="text-align:center;" |[[File:psychic scream.png|30px|link=]] <b>Psychic Scream</b> - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. | + | | style="text-align:center;" |[[File:psychic scream.png|30px|link=]] <b>Psychic Scream</b> (3AP, 4WP) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. |
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="synod"></span> | |- <span id ="synod"></span> | ||
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| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| style="text-align:center;" |[[File:regenerate.png|30px|link=]] <b>Regenerate</b> - Restore 10 Hit Points to all injured body parts and General Hit Points each turn. | | style="text-align:center;" |[[File:regenerate.png|30px|link=]] <b>Regenerate</b> - Restore 10 Hit Points to all injured body parts and General Hit Points each turn. | ||
| − | [[File:fireresistant.png|30px|link=]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half | + | [[File:fireresistant.png|30px|link=]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half. Grants +1 STR. |
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="venom"></span> | |- <span id ="venom"></span> | ||
| Line 123: | Line 123: | ||
| style="text-align:center;" |+20% | | style="text-align:center;" |+20% | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | | style="text-align:center;" |[[File:shoot spike.png|30px|link=]] <b>Shoot Spike</b> - Launch a <b>[[Status_effects#POISONED|POISON]]</b>ed spike at a target. | + | | style="text-align:center;" |[[File:shoot spike.png|30px|link=]] <b>Shoot Spike</b> (2AP) - Launch a <b>[[Status_effects#POISONED|POISON]]</b>ed spike at a target. Due to arm mutation prohibits use of 2-h weapons. |
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="tentacle"></span> | |- <span id ="tentacle"></span> | ||
| Line 137: | Line 137: | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| − | | style="text-align:center;" |[[File:tentacle attack.png|30px|link=]] <b>Tentacle Attack</b> - Perform a melee attack, and apply <b>[[damage_types#Paralyze Damage|Paralyze damage]] </b> | + | | style="text-align:center;" |[[File:tentacle attack.png|30px|link=]] <b>Tentacle Attack</b> (2AP, 3WP) - Perform a melee attack, and apply 20 <b>[[damage_types#Paralyze Damage|Paralyze damage]] </b> |
| − | [[File:tentacle retaliation.png|30px|link=]] <b>Tentacle Retaliation</b> - Melee riposte with tentacles in response to nearby enemy attacks. | + | [[File:tentacle retaliation.png|30px|link=]] <b>Tentacle Retaliation</b> (3WP) - Melee riposte with tentacles in response to nearby enemy attacks. |
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="leg"></span> | |- <span id ="leg"></span> | ||
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| style="text-align:center;" |+12% | | style="text-align:center;" |+12% | ||
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| − | | style="text-align:center;" |[[File:stomp.png|30px|link=]] <b>Stomp</b> - Perform Shock Attack of value 200 affecting a 5-tile radius, <b>[[Status_effects#DAZED|DAZE]]</b>ing targets if shock value > target Hit Points. | + | | style="text-align:center;" |[[File:stomp.png|30px|link=]] <b>Stomp</b> (2AP, 2WP) - Perform <b>[[damage_types#Shock_Damage|Shock Damage]]</b> Attack of value 200 affecting a 5-tile radius, <b>[[Status_effects#DAZED|DAZE]]</b>ing targets if shock value > target Hit Points. Grants +1 STR. |
| style="text-align:center;" |100 | | style="text-align:center;" |100 | ||
|- <span id ="shadow"></span> | |- <span id ="shadow"></span> | ||
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| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| − | | style="text-align:center;" |[[File:electric kick.png|30px|link=]] <b>Electric Kick</b> - Perform a melee kick | + | | style="text-align:center;" |[[File:electric kick.png|30px|link=]] <b>Electric Kick</b> - Perform a melee kick dealing 100 <b>[[damage_types#Shock_Damage|Shock Damage]]</b> and <b>[[Status_effects#DAZED|DAZE]]</b> target if shock value is greater than target's Hit Points. |
| style="text-align:center;" |100 | | style="text-align:center;" |100 | ||
|- <span id ="agile"></span> | |- <span id ="agile"></span> | ||
Revision as of 10:29, 30 December 2020
Mutations function as armor. You cannot wear
Head,
Body and
Legs Armors or
Modules and have Mutations at the same time. Once you mutate some body part you cannot take it back.
If you want to use Mutations you need to get access to
Disciples of Anu Research. In order to put Mutations on your soldiers, you need to have powered Mutation Lab facility. You can mutate your soldiers from the Personnel section on Geoscape.
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head Mutations | ||||||||||||||||
| Armored Head | Disciples of Anu Armored Head Mutation | 30 | -4 | -5% | -6% | 1 | 80 | |||||||||
| Judgement Head | Disciples of Anu Judgement Priestly Head Mutation | 25 | -10% | +7% | 1 | increasing their Speed by 50% and making them immune to PANIC. Grants +5 WP |
200 | |||||||||
| Resistor Head | Disciples of Anu Resistor Head Mutation | 20 | 1 |
|
80 | |||||||||||
| Perceptor Head | Disciples of Anu Perceptor Head Mutation | 15 | +14 | +5% | +10% | 1 | 80 | |||||||||
| Screaming Head | Disciples of Anu Screamer Priestly Head Mutation | 12 | -10% | 1 | 200 | |||||||||||
| Synod Head | Disciples of Anu Synod Priestly Head Mutation | 12 | -10% | 1 | 200 | |||||||||||
| Torso Mutations | ||||||||||||||||
| Regeneration Torso | Disciples of Anu Regeneration Torso Mutation | 34 | -10% | -8% | 3 |
|
200 | |||||||||
| Venom Torso | Disciples of Anu Venom Torso Mutation | 20 | -10% | +20% | 3 | 200 | ||||||||||
| Tentacle Torso | Disciples of Anu Tentacles Torso Mutation | 16 | +4 | -10% | 3 |
|
200 | |||||||||
| Leg Mutations | ||||||||||||||||
| Stomper Legs | Disciples of Anu Stomping Legs Mutation | 30 | -1 | -10% | +12% | 2 | 100 | |||||||||
| Shadow Legs | Disciples of Anu Stealth Legs Mutation | 12 | +30% | 2 | 100 | |||||||||||
| Agile Legs | Disciples of Anu Agile Legs Mutation | 10 | +4 | 2 | 100 | |||||||||||
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||