Phoenix Project research

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1 Research lab generates 4 research points per hour. Costs of research in research points for each research are in brackets.

Basic research

Atmospheric analysis (50)

Prerequisites: none

Before research: We have managed to connect to some of the remaining weather satellites. We should use these to assess the extent of the new mist outbreak.

After research: Atmospheric Analysis Reprogramming of our satellite systems has revealed the extent of the new mist outbreak. The origin sites are in coastal sea region, as in the previous two incursions, but the activity level seems higher, posing a serious threat to remaining life on earth. Havens caught within the mist will be at risk of attack, so we should explore mist-covered regions thoroughly and defend any havens trapped within them. Our geoscape monitoring systems have been updated with current mist coverage.

Bonus effect: Global mist monitoring system available

Haven recruitment protocols (50)

Prerequisities: Atmospheric analysis

Before research: The leader of a reconnaissance team has proposed that we attempt to recruit capable people from the Havens. They might not share the technological know-how of Phoenix Project operatives but have been battle-hardened by the horrors of the world.

After research: We have created a set of biometric and psych-eval tests in order to identify potential recruits. We need to locate havens with leaders favorable to our cause and barter any resources they want in order to secure our recruitment choices. It will probably be cheaper and easier for us to get recruits from havens with higher populations. Bonus effects: We can now recruit soldiers from Havens.

Bonus effect: We can now recruit soldiers from Havens

Haven trade protocols (50)

Prerequisities: Haven recruitment protocols

Before research: Some trade between Havens occurs, but it is a difficult and dangerous process. With our access to transportation, we are in a unique position to assist the different settlements by providing supplies. This might be a perfect opportunity to establish trade relations that would benefit all sides. Bonus effects: We can know trade resources with Havens.

After research: We have established a series of diplomatic protocols for trading with Havens. While many settlements may have needs that we could Havens. While many settlements may have needs that we could meet, the sad truth is that in today's atmosphere of fear and paranoia, we will have to establish good relations with the Haven's leadership and show that we're not potential swindlers or raiders before they will consider engaging in trade with us.

Bonus effect: We can now trade resources with Havens

The Phoenix Archives (100)

Prerequisities: Atmospheric analysis

Before research: We have discovered a batch of encrypted files on the mainframe of the newly-reclaimed Phoenix Base. According to the filenames, these are the Phoenix Archives, or what remains of them.

After research: Randolph Symes III's notes indicate the existence of a private retreat owned by the Symes family, used as a place of meditation and research. It may contain information that could help us understand what Symes was trying to achieve in his final days.

After cinematics: Whatever happened to Dr. Symes? Randolph Symes's notes indicate the existence of a private retreat owned by the Symes family, used as a place of meditation and research. It may contain information that could help us understand what Symes was trying to achieve in his final days. Site added to escape: The Symes Retreat. We should send our operatives to investigate.

Bonus effects: cinematics about Randolph Symes the third. Site added to Geoscape: The Symes Retreat. Phoenix bases are revealed and can be activated.

Human population census (50)

Prerequisites: The Phoenix Archives

After research: The total human population gathered in the safety of havens can now be tracked on a daily basis. We have also calculated the survival threshold for human reproduction once the Pandoran threat is eliminated. If the population falls below this threshold, then humanity will not survive in the long term. It is imperative that we do not let this happen.

Bonus effect: Human population monitoring available

Disciples of Anu (50)

Prerequisities: Discover Anu.png Disciples of Anu haven on Geoscape.

Before research: Said to have been a series of cultist sects before the Third World War, the Disciples of Anu have grown to become one of the greatest powers in what is left of our world. Not much is known about their religion other that they embrace the mutations brought by the Pandoravirus, and are ruled by a leader referred to only as 'The Exalted'.

After research: The Disciples of Anu are a syncretic religion formed out of several previous cults (the Children of the Black Tide, the Holy Disciples of the Xenoglossic Doctrine, and the Order of ANU) by the messianic figure known only as the Exalted. She forged the disparate elements of the cults into a unified belief system built around her visions of ANU, the Dead God.

The Disciples of Anu leadership follows a strict hierarchy, and access to the Exalted is reserved only for the most faithful. Should we seek out an alliance with her, we would first have to gain the approval of her servants: the Apostle to the Once-Born, the Keeper of the to the Exalted is reserved only for the most faithful. Should we seek out an alliance with her, we would first have to gain the approval of her servants: the Apostle to the Once-Born, the Keeper of the out an alliance with her, we would first have to gain the approval of her servants: the Apostle to the Once-Born, the Keeper of her servants: the Apostle to the Once-Born, the Keeper of the Threshold, the Voiceless Hierophant, the Blind Legate, the Shadowed Hierarch and finally the Synod of Yearning. The latter said to be a 'compound being' of some kind, effectively runs the day-to-day operations of the Disciples.

Rewards: Food.png FOOD +200 Anu.png Disciples of Anu cinematics,

New Jericho (50)

Prerequisities: Discover NJ.png New Jericho haven on geoscape.

Bonus effect: 250 materials. New Jericho cinematics.

Before research: New Jericho is a militaristic organization founded by the enigmatic billionaire Tobias West.

After research: New Jericho is a militaristic organization founded by Tobias West, the enigmatic billionaire founder of Vanadium Inc. Ideologically committed to West’s values of reason and meritocracy, New Jericho valorizes human will as the foundation of freedom and sees the Pandorans as a threat to the very core of human identity. West is said to have developed a long-term military strategy that will succeed where previous campaigns have failed. Some accuse him of having built a cult of personality around himself.

Rewards: Materials.png MATERIALS +250, NJ.png New Jericho cinematics

Synedrion (50)

Prerequisities: Discover Synedrion.png Synedrion haven on geoscape.

Bonus effects: 150 Tech, Synedrion cinematics

Before research: An anarchist organization without leaders, dedicated to new technologies and freedom of thought. Synedrion aims to find a way of co-existing with the new ecosystem.

After research: Synedrion is an amalgamation of several political movements, with roots in social ecology, anarcho-syndicalism, and similar belief systems. Built on a strong opposition to hierarchies, Synedrion is egalitarian and radically democratic, with decisions being made via public assembly. Despite this, certain more prominent individuals do exist, and two streams of thought have begun to crystallize: the Polyphonic Tendency, who believe that the origin of humanity's dysfunctional relationship with the environment lies in hierarchies of dominance, and the Terraformers, who believe in putting humans first and are less opposed to the idea of leadership. The current official goal of Synedrion is finding a way of co-existing with the new ecosystem, but that goal is being challenged from within.

Rewards: Tech.png TECH +150, Synedrion.png Synedrion cinematics


General research

Pandoran Evolution (600)

Prerequisities: Evolved Pandoran is killed or captured.

Before research: Field teams have reported seeing mutated versions of Arthrons and Tritons with evolved body parts. While similar in appearance to the original classifications, these new specimens are considerably tougher. We could be witnessing the emergence of several new types of Pandoran.

After research: Field reports are indicating that some Pandorans of the Arthron and Triton types are gradually developing resistances and counters to our weaponry. While this process in some ways resembles traditional evolution, it is clearly a much more directed process. Rather than adapting to evolutionary pressure, the Pandorans are being adapted with a goal in mind - the eradication of humanity.

Rewards: Tech.png TECH +150, Materials.png MATERIALS +300

Pandoran Colonies (300)

Reveal requirements: reveal any Pandoran Base (Nest, Lair, Citadel)

Unlock requirements: destroy any Pandoran Base (Nest, Lair, Citadel)

Before research: The underground breeding sites of the Pandorans must form a crucial part of their biology and should be investigated as soon as possible.

After research: Pandoran Colonies are underground tunnel-like structures made of Pandoravirus-produced biomass. Following the ecological transformation of the sea, they appear to be the next step towards the total conquest of the Earth's ecosystems.

Each colony produces its own specific mutations, which is why we see certain mutations predominate in different regions. The colonies seem to expand their area of operation over time, attacking any human settlements they find.

Based on colony growth patterns, we suspect that there are multiple levels of development. The initial level has been classified as the Pandoran Nest.

Rewards: Tech.png TECH +100, Materials.png MATERIALS +200, Food.png FOOD +300

Pandoran Capture and Containment (400)

Prerequisities: Pandoran Colonies research is finished.

Before research: We are close to being able to create technology capable of capturing and containing live Pandoran subjects. Achieving this goal would allow research on living Pandorans, further enhancing our understanding of them.

After research: Specialized Pandoran Containment facilities have been designed and successfully tested, allowing us to safely keep Pandorans in a state of constant paralysis. This represents a step forward in our struggle to understand their biology.

Bonus effect: Pandoran Containment facility available for construction.

Pandoran Lair (800)

Prerequisities: destroy Lair

Before research: Larger in size than Pandoran Nests, Lairs are more abundant in Pandoran creatures and home to more advanced specimens. Further field research and exploration would be of benefit to our understanding.

After research: Lairs represent larger and more complex Pandoran colonies. Based on our observations, when several Pandoran Nests come in contact with each other, a dominant Nest assumes control of the others, entering its second level of development. While Nests are only able to spawn lesser mutated creatures, Lairs produce specialized types known as Sirens and Chirons, as well as all Pandoran subtypes that the Nests within were previously creating. It is speculated that Lairs are capable of merging, leading to an even larger and more dangerous structure.

Rewards: Tech.png TECH +150, Materials.png MATERIALS +300, Food.png FOOD +400

Pandoran Spawnery (200)

Prerequisities: Lair research is finished

Before research: Hungry and immobile, the Spawnery lies at the heart of a Pandoran Lair.

After research: Although the exact method of mutation remains unknown, it has been confirmed that the Spawnery is capable of producing more advance Pandoran creatures. What we have learned is that the specimen determines the exact nature of the batch it breeds, creating the mutations best suited for its needs. At this point, it remains unknown where the Spawnery receives the biomass needed to create such vast amounts of mutations. Analyses of Spawnery samples have revealed the presence of hundreds of strands of DNA, including humans, though not all of them appear to be used in the creation of its progeny.

ADDITIONAL FINDINGS: Field reports have confirmed that destroying a Spawnery effectively renders the Lair inoperable, causing the structure to be abandoned.

Bonus effect: Damage inflicted on Spawneries is increased by 20%

Pandoran Citadel (1500)

Prerequisities: destroy Citadel

Before research: The largest type of Pandoran structure, a Citadel acts as a huge control complex, directing all Pandoran activity in a vast region. Citadels are home to the largest and most terrifying Pandoran creatures.

After research: Our research shows that when several Pandoran Lairs exist in one overlapping territory, they merge into one single structure. It is noted that this new network is larger than before and no longer has a Spawnery. Instead, the Citadel contains a single controlling Scylla, while all other creatures are created from clusters of biomass in the cave network itself. Killing the controlling Scylla will cause a cascade reaction that will effectively destroy all biomass in the entire Citadel, including all the creatures created from it. All citadels should be destroyed as soon as they are discovered.

Bonus effect: Area scans will now detect Pandoran colonies.

Pandoravirus (800)

Prerequisities: 3 sites are finished

Before research: We have isolated a sample of the Pandoravirus and prepared it for analysis. This virus is widely considered to be responsible for the mutations and radical ecosystem changes that have led to the near-collapse of civilization.

After research: Until now, we believed the Pandoravirus to be a nucleocytoplasmic large DNA virus that rapidly mutates any living organism in an unusually directed way, incorporating DNA from multiple species to create the horrors we have witnessed.

The suggestion that the Pandoravirus could be extraterrestrial was widely debated by scientists in the 2020s, due to its enormous genome size and the dissimilarity of many of its genes to those of any other lifeform on Earth. Many suspected that its intelligent-seeming behavior could not be fully explained by the usual evolutionary models.

Our analysis, incorporating new data from the cryogenic facility, the Chinese sinkhole and the Siberian lab, confirms three facts with worrying implications: 1. The Pandoravirus existed on Earth long before the current outbreak. 2. The Pandoravirus is non-terrestrial in origin. 3. The Pandoravirus is the product of design, not evolution.

Cinematics are played

Antediluvian Protocivilization (900)

Prerequisities: Time Vault mission is finished

Before research: An encrypted but partially corrupted file has been found in a reactivated Phoenix Base. It is entitled "Antediluvian Protocivilization" and has been marked as extremely important.

After research: The archaeological evidence we have collected points to a startling conclusion: civilization on our planet first arose a much longer time ago than commonly believed - more than two million years ago, in fact. This globe-spanning civilization was created by a race of advanced hominins that preceded Homo sapiens, reaching a significant level of technological development before being destroyed by an unknown force.

Small groups of these hominins survived for some time after the fall of their civilization, intermingling with Homo sapiens and passing along elements of their language and history, which formed the basis of the flood myths that are so common in cultures around the world.

Could the unknown force that destroyed the Antediluvians have been the Pandoravirus? And if so, how did the rest of the planet survive? We must find out more.

Bonus effect: Soldiers gain additional 10% experience from missions and training

Virophage weapons (1200)

Prerequisities: To Antarctica mission is finished and Pandoran Evolution is researched.

Before research: It would be possible to adapt a weakened, highly-modified form of the Antediluvian Virophage into weapons for our operatives.

After research: We have produced designs and functional prototypes for a new set of virophage-based weapons, which will exclusively damage lifeforms that carry traces of the Pandoravirus. Note that this includes anyone who has undergone controlled mutation, such as the Disciples of Anu. After extensive testing, the weapons are now ready to go into full production.

Working with the Antediluvian Virophage has been challenging; it is almost as dangerous a weapon as the Pandoravirus, and under any other circumstances the only correct response would be to destroy it immediately. Any larger-scale application constitutes a potential extinction event.

New Item for manufacturing available: Phoenix Virophage Sniper Rifle (Gungnir SR-2)

Yuggothian Entity (1200)

Prerequisities: To Antarctica mission is finished

Before research: The existence of the telepathic nodule suggests the possibility that whatever created the Pandoravirus is controlling the Pandorans directly. We must find out more about this entity.

After research: Our analysis of the Antediluvian texts, combined with the knowledge gathered by the Phoenix Project over the course of the last century, has forced us to acknowledge a shocking truth: the war against Earth is being waged by an alien entity. This being of unimaginable age and power is located on Yuggoth, the ninth planet of our solar system.

Yuggoth's orbit is highly elliptical, coming close to Earth once every 17.000 years. When it does, Yuggoth expels meteorites carrying various iterations of the Pandoravirus, a bioweapon intended to radically transform the Earth's ecosystem to the advantage of the Yuggothian Entity.

The Entity communicates with its creatures via some form of quasi-telepathic signal. Evidence suggests that some human beings are sensitive to these transmissions, explaining the occurrence of the name "Yuggoth" and variations thereof in the work of artists such as H.P. Lovecraft, Virginia Gutierrez, John Bellairs, Ralph Pabodie, and many others. This presumably represents an earlier, less powerful expression of the phenomenon we have termed Oneiric Delirium.

We have concluded that the ultimate purpose of the Entity is to create the ecological conditions that will allow it to come to Earth, and have hypothesized the existence of the Yuggothian Receptacle, a clone or replica to which the Entity will transfer its consciousness. We believe the Pandorans are already in the process of accumulating biomass and genetic material for this purpose.

Needed for Yuggothian Receptacle research

Pandoran Telepathic Nodule (1000)

Prerequisities: Siren Vivisection research is finished.

Before research: We have recently identified a small nodule located in the brain of every single Pandoran creature. This anomalous neural cluster may explain some of the Pandorans' inexplicable behaviors and abilities.

After research: Discovered during multiple autopsies but initially dismissed as a tumor, the telepathic nodule or T-cluster is in fact an essential part of how the Pandoravirus controls its victims. Located in the cerebral cortex, this cluster of Pandoravirus-produced neurons can radically alter behavior, completely overriding the victim's sentience. More significantly, we have empirical evidence that the T-cluster is capable of receiving and transmitting signals of some kind over vast distances in a process akin to telepathy.

It should be noted that the size of the cluster depends on the type of Pandoran. Arthrons, Tritons, and Chirons have minuscule almost, unidentifiable nodules, while those of Sirens and Scyllas are much more pronounced.

The real question that must be answered, however, is this: is the T-cluster only used for communication between Pandorans, or are they receiving orders from an outside force?

Unlocks many other researches (Virophage Injector, Project Domovoy and Pandora Key)

Food Harvesting Technology (400)

Prerequisities: any Pandoran is captured

Before research: A member of the science team has explored the possibility of harvesting Pandoran flesh for food. The idea is dangerous and distasteful on many levels, but considering the circumstances, might be necessary in order for the human race to survive.

After research: After a series of failed experiments, the science team has finally managed to extract edible biomass from Pandoran specimens. While the taste remains terrible, it is a first step in ensuring that the Phoenix Project personnel have the necessary nourishment. As long as live specimens are brought from the field, they can be transformed into rations. In order not to cause disruption or morale issues, all information regarding Project Cornucopia has been compartmentalised. Only individuals with Harvester Access Clearance are allowed to perform the procedure.

Bonus effect: Food can now be produced from captured Pandorans in the Pandoran Containment Facility.

Psychic Influences (400)

Reveal requirements: Siren and Terror sentinel research is finished

Unlock requirements: Capture Pandoran with psychic abilities

Before research: It has been confirmed that some Pandorans can inflict visions of terror on our soldiers on the battlefield. We should look to capture a Pandoran with this ability and dissect it to find out more about how this works.

After research: Intense analysis has shown that the Pandoran ability to instill fear in humans is a direct result of an overstimulation of the amygdala through a form of infrasound combine with some kind of psychic influence. Based on current observations, only certain Pandoran species are able to produce the effect, although the exact method through which they do so remains unknown. A dampening module has been developed to negate this type of effect.

New Item for Manufacturing available: Clarity Helmet Module

Pandoran Goo (100)

Prerequisities: Pandoran with Goo encountered

Before research: A member of our assault team has brought a sample of the green Pandoran goo from the battlefield. The substance has been isolated in a Biohazard 2 containment laboratory, awaiting further analysis.

After research: An analysis of the substance referred to as “Goo” by our field team and laboratory scientists have found it to be a mutated form of the Caulbacter cresentus bacterium. The bacterium has adhesive properties and thrives in wet spaces, although it does react negatively to oxygen. Experiments have shown that exposed to air, the substance dies in a matter of moments, rendering the “goo” harmless.

Needed to unlock Goo repeller research

Goo repeller (300)

Prerequisities: Pandoran Goo research is finished. Capture Pandoran with Goo ability.

Before research: An analysis of the Pandoran goo has revealed ways in which we can counter its adhesive properties. We can develop substances for use in clothing and equipment manufacture. Making such a breakthrough would increase troop mobility, allowing them to walk through goo infested terrain without slowing down.

After research: Devising Goo Repeller technology has been a difficult task. After sequential testing of more than seventeen thousand materials, both mineral and organic, it became apparent that a new approach was needed. The way in which the caulbacter cresentus bacterium reacts to oxygen presented the solution. Equipped with two oxygen capsules, the Goo Repeller module is attached to the leg of a soldier's combat armor gear and is capable of spraying a high concentration of our oxygenated compound to kill enough bacteria, allowing for movement through goo covered areas.

New Item for Manufacturing available: Goo Repeller Module - Mark C

Pandoran Virus Infection (400)

Prerequisities: Capture Pandoran with viral ability or weapon.

Before research: While treating a soldier affected by a Siren attack, the Phoenix medical team discovered that what they believed to be poison was a new virus strain. Attempts to treat the strain have shown promise, but additional time and resources are needed if any real progress is to be made.

After research: The Styx Virus was discovered after extracting an infected sample from a survivor of a Siren attack. The virus appears to be a simplified, smaller strain of the Pandoravirus. Originally, it was believed that the Styx Virus was a neurotropic pathogen that causes hallucinations, loss of motor control, and death. After further observation, it was found that the Styx virus’ main function is to weaken the mind in order to gain control of it. Death only occurs as an aftereffect.

New Item for Manufacturing available: Virophage Kit


Combining faction tech

Researches from this category combine faction researches. You need to get access to some faction researches in order to unlock these researches for yourself. Combining faction tech results into new weapons.

Advanced melee weapon (500)

Prerequisities: Berserker Class research is finished by Anu.png Disciples of Anu and shared with Phoenix Project, Technician Development research is finished by NJ.png New Jericho and shared with Phoenix Project.

Before research: Phoenix operatives have requested a light and efficient non-lethal weapon to use on the battlefield.

After research: The new shock weapon design uses specific voltages and frequency modulation to target the nervous system of any known living organism, including Pandorans. It should prove useful on the battlefield.

New Item for Manufacturing available: Phoenix shock melee weapon (Phoenix Shock Lance)

Mutagen Harvesting (500)

Prerequisities: Pandoran Capture and Containment research is finished. Disciples of Anu Mutation technology research is finished and shared with the Phoenix Project.

Before research: A method for extracting mutagens from captured Pandorans is being devised. The process is still in its infancy, but should it be successful it would provide us with a virtually endless source of mutagens.

After research: We discovered that certain tissue samples retain the ability to mutate. The discovery was made when a test subject accidentally had a mutated sample injected into them. The error was discovered too late, but scientists observed the results and found that Pandorans have a set of cells, derived from the original Pandroavirus infection, that have unique properties. We call these mutagens. They were the same cells the Disciples of Anu use in rituals to “evolve closer to the Exalted.” Since the discovery, the process has been refined, allowing 70% of a creature’s mutagens to be extracted during a lab procedure. For the harvesting to be successful the specimen needs to be alive during the process.

Bonus effect: Mutagens can be harvested from captured Pandorans in the Containment facility.

Advanced Acid Technology (700)

Prerequisities: Acid Weapons Technology research is finished by Anu.png Disciples of Anu and shared with the Phoenix Project.

Before research: The New Jericho research and development group have managed to create a prototype Heavy Cannon capable of effectively firing acid-filled ammo without risking the weapon itself. Investing the time to streamline the production process would make this type of weapon set for mass production.

After research: Following a breakthrough in acid weapon technology, a new development program was initiated to bring these innovations to the battlefield. A method for putting acid pockets in a metal alloy casing, allowing them to disperse on impact, was refined and brought into production. The breakthrough was finding a non-corrosive material capable of storing the acid and enduring high-velocity transfer but shattering on impact to deliver the payload. The resulting Jormungandr Cannon prototype and ammunition are now available for production.

Bonus effect: Acid weapons efficiency increased by 20%.

New Item for Manufacturing available: Phoenix Acid Cannon (Jormungandr Cannon)

Advanced Shredding Technology (1100)

Prerequisities: Shredding Technology development research is finished by Anu.png Disciples of Anu and shared with Phoenix Project, Advanced Rocket Technology research is finished by NJ.png New Jericho and shared with Phoenix Project.

Before research: Combining New Jericho's explosive tech with the armor-shredding tech developed by the Disciples of Anu could in a new generation of extremely powerful weapons.

After research: After careful analysis and comparison of weapon discoveries made by New Jericho and the Disciples of Anu, the anaerobic bacteria used by the Disciples for enhancing the shredding capability in shotgun cartridges have been put to more efficient use – in missiles and grenades. Field tests have shown that this type of armament is capable of stripping armor plating and Pandoran exoskeletons with ease. The resulting weapon types have been made available for production in all factories.

New Items for Manufacturing available: Phoenix Shredder Grenade (Mjolnir Grenade) and Phoenix Shredding Missile Launcher (Ragnarok)

Advanced Laser Technology (1200)

Prerequisities: Laser Weapons research is finished by Synedrion.png Synedrion and shared with Phoenix Project, Technician Development research is finished by NJ.png New Jericho and shared with Phoenix Project.

Before research: We could extend our current tech to create mounted laser weapons.

After research: By combining tech that already existed, our scientists and engineers have developed mounted laser weapons. The process was relatively simple, but required extensive field testing to make sure the components were properly compatible.

New Item for Manufacturing available: Phoenix Laser PDW (Gorgon Eye-A), Phoenix Laser Auto Turret (Scorcher AT), and Phoenix Laser array (Destiny III)


Legacy of the ancients

Available only if you play with DLC 2 Legacy of the Ancients. This research path enables the manufacturing of ancient weapons.

Project Glory (50)

Prerequisities: New Jericho researched?

Before research:

After research: Project Glory was a secretive attempt to study the nature of enigmatic ruins that predate Homo Sapiens. Funded by the Phoenix Project and Vanadium Inc., it was led by the visionary archaeologist Dr. Helena Lewandowski. As often happens the Phoenix Project and Vanadium Inc. had a fallout. It appears Tobias West used force to apprehend Helena Lewandowski.

Cinematics are played

Antediluvian Archaeology (75)

Prerequisities:

Before research:

After research: To achieve a breakthrough in Antediluvian Archaeology, we have to provide our scientists with a constant stream of precursor artifacts. To accomplish this, the rapid discovery of ancient sites is essential. Our scientists have devised a scanner probe which can be produced in the Archeology Facility. When launched from a Manticore, it can detect Antediluvian sites. Then, the hazardous process of excavating can begin.

Bonus effect: Unlocks new facility: Archaeology lab.

Blueprints

In order to unlock enable ancient weapons research, you need to do a blueprint mission. One blueprint mission gives you one blueprint and unlocks the next blueprint mission.

Mattock of the Ancients (100)

The Mattock of the Ancients is a melee weapon of pure Orichalcum - a mysterious metal alloy of Antediluvian origin that exhibits properties contradicting our understanding of quantum physics.

Shard Gun (150)

The alloys the Ancients used allow the production of flechettes, or shards, that make devastating, close-range projectiles. Using an Antediluvian power source, the Shard Gun Eclipses and shotgun-class weapon in existence.

Rebuke (150)

The Rebuke Grenade Launcher is the logical next step in utilizing the favorite power sources of the Ancients: a non-Newtonian fluid known as Protean Mutane Gas.

Scorpion (200)

Crystal crossbow (200)

Scyther (300)

Vivisections

Autopsies

Reverse engineering