Modules
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All modules has weight 1.
| Name | Description | Ability | ||||
|---|---|---|---|---|---|---|
| Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | Fire Resistant - Reduces effects of Fire Damage by half | 3 | 10 | 6 | |
| Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | Immune to Goo - Goo does not trap or restrict | 3 | 10 | 6 | |
| Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | Poison Resistant - Poison Damage is reduced by half | 3 | 10 | 6 | |
| Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | Night Vision - No penalty incurred for dark environments | 6 | 12 | 7 | |
| Motion Detection Module | Synedrion Motion Detection Helmet Unit | Motion Detection - Locate all nearby enemies, even behind obstructions | 8 | 16 | 7 | |
| Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | Psychic resistance - Psychic damage values are halved | 8 | 25 | 9 | |
| Repeller Module | Synedrion Mist-repellant Helmet Module | Breathe Mist - Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 AP? | 10 | 20 | 9 |