Difference between revisions of "TESTING"

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[[File:infiltrator_training.png|30px]] [[Infiltrator]]s are proficient with Crossbows and Spider Drone deployment. Only [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] has [[Infiltrator|Infiltrator class]]
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All modules has [[Combat#weight|Weight]] 1. Modules can be equipped in addition to Armor. Each operative has 3 slots for Modules - Head, Torso and Legs. If a soldier has Bionics or Mutations he cannot use modules on those augmented body parts.
  
 
{| class="wikitable"
 
{| class="wikitable"
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
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! !! Name !! Description !! Ability !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in days and hours with one Fabrication Plant]]
|- <span id="crossbows"> </span>
+
|- <span id ="fire"></span>
!colspan="27"|Crossbows - single shot weapons. All crossbows are silent weapons.
+
| style="text-align:center;" |[[File:fireres.jpg|100px]]
|- <span id="crystal"></span>
+
| <b>Fire-Res Vest Module</b>
| style="text-align:center;" |[[File:1crystalcrosbow.png|100px]]
+
| [[New Jericho]] Fire-resistant Undersuite Module
| <b>Crystal Crossbow</b>
+
| style="text-align:center;" |[[File:fireresistant.png|30px]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half
| Ancient tech silent crossbow
+
| style="text-align:center;" |4
| style="text-align:center;" |[[File:each site.png|37px|link=Legacy of the Ancients]]
+
| style="text-align:center;" |12
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]
+
| style="text-align:center;" |5
| style="text-align:center;" |<b>60</b>
+
|- <span id ="goo"></span>
| style="text-align:center;" |<b>[[damage_types#Pierce_value|Piercing]] 40</b>
+
| style="text-align:center;" |[[File:goomodule.jpg|100px]]
| style="text-align:center;" |41
+
| <b>Goo Repeller Module - Mark C</b>
| style="text-align:center;" |1
+
| Phoenix Goo-repellant Boot Module
| style="text-align:center;" |no ammo
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| style="text-align:center;" |[[File:immune to goo.png|30px]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict
| style="text-align:center;" |2
+
| style="text-align:center;" |8
| style="text-align:center;" |3
+
| style="text-align:center;" |15
| style="text-align:center;" |
 
| style="text-align:center;" |0
 
| style="text-align:center;" |85
 
| style="text-align:center;" |17
 
| style="text-align:center;" |<b>75</b>
 
| style="text-align:center;" colspan="3" |no ammo
 
|- <span id="eros"></span>
 
| style="text-align:center;" |[[File:1eros.png|100px]]
 
| <b>Eros CRB III</b>
 
| Synedrion crossbow
 
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]
 
| style="text-align:center;" |<b>60</b>
 
| style="text-align:center;" |
 
| style="text-align:center;" |34
 
| style="text-align:center;" |1
 
| style="text-align:center;" |3
 
| style="text-align:center;" |2
 
| style="text-align:center;" |3
 
| style="text-align:center;" |
 
| style="text-align:center;" |16
 
| style="text-align:center;" |130
 
| style="text-align:center;" |23
 
| style="text-align:center;" |
 
| style="text-align:center;" |[[File:1erosmag.png|80px]]
 
| style="text-align:center;" |0
 
 
| style="text-align:center;" |7
 
| style="text-align:center;" |7
|- <span id="psyche"></span>
+
|- <span id ="poison"></span>
| style="text-align:center;" |[[File:1psyche.png|100px]]
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| style="text-align:center;" |[[File:poisonres.jpg|100px]]
| <b>Psyche CRB IV</b>
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| <b>Poison-Res Vest Module</b>
| Synedrion Poison crossbow
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| [[Synedrion]] Poison-resistant Undersuit Module
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
+
| style="text-align:center;" |[[File:poison resistant.png|30px]] <b>Poison Resistant</b> - <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]
 
| style="text-align:center;" |<b>50</b>
 
| style="text-align:center;" |<b>[[damage_types#Poison_Damage|Poison]] 40</b>
 
| style="text-align:center;" |34
 
| style="text-align:center;" |1
 
| style="text-align:center;" |3
 
| style="text-align:center;" |2
 
| style="text-align:center;" |3
 
| style="text-align:center;" |
 
| style="text-align:center;" |35
 
| style="text-align:center;" |165
 
| style="text-align:center;" |32
 
| style="text-align:center;" |
 
| style="text-align:center;" |[[File:1psychemag.png|80px]]
 
 
| style="text-align:center;" |5
 
| style="text-align:center;" |5
| style="text-align:center;" |9
+
| style="text-align:center;" |21
|- <span id="arachni"></span>
+
| style="text-align:center;" |7
|style="text-align:center;" |[[File:1arachni.png|100px]]
+
|- <span id ="multuvisual"></span>
| <b>Arachni SP I</b>
+
| style="text-align:center;" |[[File:multivisual.jpg|100px]]
| Synedrion Spider Drone Specialized Pistol
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| <b>Multivisual Sensor Module</b>
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
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| [[Synedrion]] Multivisual Sensor Helmet Module
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]
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| style="text-align:center;" |[[File:nightvision.png|30px]] <b>Night Vision</b> - No penalty incurred for dark environments
| style="text-align:center;" |<b>5</b>
+
| style="text-align:center;" |8
| style="text-align:center;" |Blast radius 1,</br> <b> [[File:deployspider.png|30px]]deploy spider drone</b>
 
 
| style="text-align:center;" |15
 
| style="text-align:center;" |15
| style="text-align:center;" |2
+
| style="text-align:center;" |7
| style="text-align:center;" |3
+
|- <span id ="motion"></span>
| style="text-align:center;" |1
+
| style="text-align:center;" |[[File:motiondet.jpg|100px]]
| style="text-align:center;" |2
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| <b>Motion Detection Module</b>
| style="text-align:center;" |
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| [[Synedrion]] Motion Detection Helmet Unit
| style="text-align:center;" |6
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| style="text-align:center;" |[[File:motion detection.png|30px]] <b>Motion Detection</b> - Locate all nearby enemies, even behind obstructions
| style="text-align:center;" |48
 
| style="text-align:center;" |10
 
| style="text-align:center;" |
 
| style="text-align:center;" |[[File:1atachnimag.png|80px]]
 
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
 
| style="text-align:center;" |20
 
| style="text-align:center;" |20
 +
| style="text-align:center;" |8
 +
|- <span id ="clarity"></span>
 +
| style="text-align:center;" |[[File:1clarity.jpg|100px]]
 +
| <b>Clarity Helmet Module</b>
 +
| Phoenix Psychic-neutralising Helmet Module
 +
| style="text-align:center;" |[[File:psychic resistance.png|30px]] <b>Psychic resistance</b> - <b>[[Damage_types#Psychic_Damage|Psychic damage]]</b> values are halved
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |9
 +
|- <span id ="repeller"></span>
 +
| style="text-align:center;" |[[File:repellermod.jpg|100px]]
 +
| <b>Repeller Module</b>
 +
| [[Synedrion]] Mist-repellant Helmet Module
 +
| style="text-align:center;" |[[File:breathe mist.png|30px]] <b>Breathe Mist</b> - Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 WP
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" |9
 
|-
 
|-

Revision as of 05:21, 27 November 2020

All modules has Weight 1. Modules can be equipped in addition to Armor. Each operative has 3 slots for Modules - Head, Torso and Legs. If a soldier has Bionics or Mutations he cannot use modules on those augmented body parts.

Name Description Ability Manufacturing cost in Tech Manufacturing cost in Materials Time in days and hours with one Fabrication Plant
Fireres.jpg Fire-Res Vest Module New Jericho Fire-resistant Undersuite Module Fireresistant.png Fire Resistant - Reduces effects of Fire Damage by half 4 12 5
Goomodule.jpg Goo Repeller Module - Mark C Phoenix Goo-repellant Boot Module Immune to goo.png Immune to Goo - Goo does not trap or restrict 8 15 7
Poisonres.jpg Poison-Res Vest Module Synedrion Poison-resistant Undersuit Module Poison resistant.png Poison Resistant - Poison Damage is reduced by half 5 21 7
Multivisual.jpg Multivisual Sensor Module Synedrion Multivisual Sensor Helmet Module Nightvision.png Night Vision - No penalty incurred for dark environments 8 15 7
Motiondet.jpg Motion Detection Module Synedrion Motion Detection Helmet Unit Motion detection.png Motion Detection - Locate all nearby enemies, even behind obstructions 10 20 8
1clarity.jpg Clarity Helmet Module Phoenix Psychic-neutralising Helmet Module Psychic resistance.png Psychic resistance - Psychic damage values are halved 13 25 9
Repellermod.jpg Repeller Module Synedrion Mist-repellant Helmet Module Breathe mist.png Breathe Mist - Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 WP 8 15 9