Difference between revisions of "Festering Skies"

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<b><i>work in progress</i></b>
 
<b><i>work in progress</i></b>
  
Now there is a number of [[file:1pp.png|30px|link=Phoenix Project]]  [[geoscape#Remote Base Activation|bases]] with a free [[File:Manticore.png|x30px|link= aircrafts|Manticore]] [[aircrafts|Manticore]] (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend). Bases with free aircraft has manticore icon next to it on Geoscape.  
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=Initiating the DLC and starting conditions=
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To play the DLC you need to purchase and install Festering Skies (which is not part of the Year One Edition released in December 2020), start a new game and make sure that Festering Skies is selected.
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Special starting conditions: there is a number of [[file:1pp.png|30px|link=Phoenix Project]]  [[geoscape#Remote Base Activation|bases]] with a free [[File:Manticore.png|x30px|link= aircrafts|Manticore]] [[aircrafts|Manticore]] (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend). They will have the [[File:Manticore.png|x30px|link= aircrafts|Manticore]] [[aircrafts|Manticore]] icon next to them on the Geoscape  
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<i> Remember that you have to [[geoscape#research|research]] [[Phoenix_Project_research#The_Phoenix_Archives (100)|The Phoenix Archives]] to see the [[file:1pp.png|30px|link=Phoenix Project]] [[geoscape#Remote Base Activation|bases]] on the Geoscape </i>
  
 
The DLC starts on January 3rd, with an ominous message from [[File:Anu.png|30px|link=Disciples_of_Anu]] [[Disciples of Anu]]. Shortly after, the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way.  
 
The DLC starts on January 3rd, with an ominous message from [[File:Anu.png|30px|link=Disciples_of_Anu]] [[Disciples of Anu]]. Shortly after, the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way.  

Revision as of 15:12, 1 June 2021

Warning! Spoilers ahead!

work in progress

Initiating the DLC and starting conditions

To play the DLC you need to purchase and install Festering Skies (which is not part of the Year One Edition released in December 2020), start a new game and make sure that Festering Skies is selected.

Special starting conditions: there is a number of 1pp.png bases with a free Manticore Manticore (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend). They will have the Manticore Manticore icon next to them on the Geoscape

Remember that you have to research The Phoenix Archives to see the 1pp.png bases on the Geoscape

The DLC starts on January 3rd, with an ominous message from Anu.png Disciples of Anu. Shortly after, the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way.

On January 9th you will receive a message from Synedrion.png Synedrion and a mission (the Gift), which you will have 15 days to complete. Beware that choosing 'START' will commence the mission immediately, without giving you the chance to equip your troops with the usual deployment screen

The mission requires you to reach an evac zone at the other end of the map to escape a Synedrion.png haven under Pandoran attack in a fully armed Manticore. There are a lot of enemy reinforcements on this map, and lot of enemies towards the end of the mission. Don't try to kill them all: the objective is to escape. As all missions of similar type, it's easier with a vehicle. Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial.

The minigame is fairly simple. All human aircraft have slots for 2 weapons and 1 special module, usually a counter to specific type of attack that allows you to ignore it (for example, the starting 1pp.png special module is afterburner, which, while active, makes all visually guided attacks miss the craft).

You only have control over what weapons to use and on what (whether on the hull of the enemy craft or on a weapon/module), when to activate the special module (though some are passive and always on), and whether to disengage. This last part is very important: you can press the disengage button at any time to leave the combat in 5 seconds. This can be abused to damage an enemy aircraft using long range weapons, leave the combat before the enemy can respond, and attack again, and so on and so forth.

If your craft is destroyed, the operatives on it will take 100 HP damage each and be automatically teleported to a 1pp.png base.


Q: How to deal with the Behemoth?

A: The Behemoth is not able to be attacked head-on, and you cannot intercept the Behemoth itself. It will head towards havens and send flying Pandorans on missions across the Geoscape. By successfully intercepting flyers, you earn disruption points towards countering the Behemoth. At the top of the Geoscape, there is a Behemoth window, where you can see how many disruption points need to be achieved. Once this threshold is met, the Behemoth will retreat and submerge into the ocean for a while. However, after some time, it will return. To defeat the Behemoth once and for all, you’ll need to research a means at stopping it.

Q: How to play the Interception air combat minigame?

A: Interception is a fairly straightforward minigame, where two aircrafts face off 1v1 until one aircraft’s hull is destroyed or the player disengages. All human aircrafts have slots for 2 weapons and 1 special module, usually a counter to a specific type of attack (for example, the starting Phoenix Project special module is afterburner, which, while active, makes all visually guided attacks miss the craft).

The minigame starts with the two aircrafts at opposing ends, slowly coming towards one another. You will see weapon ranges displayed for both your equipped weapons and the enemy’s. As either aircraft enters range, weapons will automatically fire against the selected target, and then enter a cooldown state before firing again.

Players have control over which weapons to use and to aim them at the enemy hull or enemy weapon/modules. Different weapons have different guidance systems to counter, which you will research and manufacture throughout the DLC. Certain modules can be activated to evade enemy missiles, etc.

At any point, players can choose to disengage and run from the fight. There’s no shame in fleeing, but note that it takes 5 seconds and you can be destroyed before disengaging. If your aircraft is destroyed, any operatives onboard will be hurt for around 100 HP damage and be transported to a Phoenix base.

Q: How do I destroy the Behemoth for good?

A: To start the process of stopping the Behemoth, you will need to have won at least one Infested Haven mission by destroying the Corruption Node. Destroying the Corruption Node unlocks the Corruption node autopsy research, which is required alongside Virophage Weapons to open the path to researching a Masked Manticore. Be warned: Masked Manticores are seen as hostile entities to factions, even if not at war with that faction.

Once you have a Masked Manticore, you can land on the Behemoth to begin the final mission and potentially end its reign of terror.