Difference between revisions of "Modules"

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| <b>Fire-Res Vest Module</b>
 
| <b>Fire-Res Vest Module</b>
 
| [[New Jericho]] Fire-resistant Undersuite Module
 
| [[New Jericho]] Fire-resistant Undersuite Module
| style="text-align:center;" |Fire Resistant - Reduces effects of [[damage_types#Fire_Damage|Fire Damage]]  by half
+
| style="text-align:center;" |[[File:fireresistant.jpg|30px]] <b>Fire Resistant</b> - Reduces effects of [[damage_types#Fire_Damage|Fire Damage]]  by half
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
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| <b>Goo Repeller Module - Mark C</b>
 
| <b>Goo Repeller Module - Mark C</b>
 
| Phoenix Goo-repellant Boot Module
 
| Phoenix Goo-repellant Boot Module
| style="text-align:center;" |Immune to Goo - Goo does not trap or restrict
+
| style="text-align:center;" |[[File:immune to goo.png|30px]] <b>Immune to Goo</b> - Goo does not trap or restrict
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
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| <b>Poison-Res Vest Module</b>
 
| <b>Poison-Res Vest Module</b>
 
| [[Synedrion]] Poison-resistant Undersuit Module
 
| [[Synedrion]] Poison-resistant Undersuit Module
| style="text-align:center;" |Poison Resistant - [[damage_types#Poison_Damage|Poison Damage]] is reduced by half
+
| style="text-align:center;" |[[File:poison resistant.png|30px]] <b>Poison Resistant</b> - [[damage_types#Poison_Damage|Poison Damage]] is reduced by half
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
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| <b>Multivisual Sensor Module</b>
 
| <b>Multivisual Sensor Module</b>
 
| [[Synedrion]] Multivisual Sensor Helmet Module
 
| [[Synedrion]] Multivisual Sensor Helmet Module
| style="text-align:center;" |Night Vision - No penalty incurred for dark environments
+
| style="text-align:center;" |[[File:night vision.png|30px]] <b>Night Vision</b> - No penalty incurred for dark environments
 
| style="text-align:center;" |6
 
| style="text-align:center;" |6
 
| style="text-align:center;" |12
 
| style="text-align:center;" |12
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| <b>Motion Detection Module</b>
 
| <b>Motion Detection Module</b>
 
| [[Synedrion]] Motion Detection Helmet Unit
 
| [[Synedrion]] Motion Detection Helmet Unit
| style="text-align:center;" |Motion Detection - Locate all nearby enemies, even behind obstructions
+
| style="text-align:center;" |[[File:motion detection.png|30px]] <b>Motion Detection</b> - Locate all nearby enemies, even behind obstructions
 
| style="text-align:center;" |8
 
| style="text-align:center;" |8
 
| style="text-align:center;" |16
 
| style="text-align:center;" |16
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| <b>Clarity Helmet Module</b>
 
| <b>Clarity Helmet Module</b>
 
| Phoenix Psychic-neutralising Helmet Module
 
| Phoenix Psychic-neutralising Helmet Module
| style="text-align:center;" |Psychic resistance - Psychic damage values are halved
+
| style="text-align:center;" |[[File:psychic resistance.png|30px]] <b>Psychic resistance</b> - Psychic damage values are halved
 
| style="text-align:center;" |8
 
| style="text-align:center;" |8
 
| style="text-align:center;" |25
 
| style="text-align:center;" |25
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| <b>Repeller Module</b>
 
| <b>Repeller Module</b>
 
| [[Synedrion]] Mist-repellant Helmet Module
 
| [[Synedrion]] Mist-repellant Helmet Module
| style="text-align:center;" |Breathe Mist - Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 AP?
+
| style="text-align:center;" |[[File:breathe mist.png|30px]] <b>Breathe Mist</b> - Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 AP?
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
 
| style="text-align:center;" |20
 
| style="text-align:center;" |20
 
| style="text-align:center;" |9
 
| style="text-align:center;" |9
 
|-
 
|-

Revision as of 08:59, 22 May 2020

All modules has weight 1.

Name Description Ability Manufacturing cost in Tech Manufacturing cost in Materials Time in days and hours with one Fabrication Plant
Fireres.jpg Fire-Res Vest Module New Jericho Fire-resistant Undersuite Module 30px Fire Resistant - Reduces effects of Fire Damage by half 3 10 6
Goomodule.jpg Goo Repeller Module - Mark C Phoenix Goo-repellant Boot Module Immune to goo.png Immune to Goo - Goo does not trap or restrict 3 10 6
Poisonres.jpg Poison-Res Vest Module Synedrion Poison-resistant Undersuit Module Poison resistant.png Poison Resistant - Poison Damage is reduced by half 3 10 6
Multivisual.jpg Multivisual Sensor Module Synedrion Multivisual Sensor Helmet Module 30px Night Vision - No penalty incurred for dark environments 6 12 7
Motiondet.jpg Motion Detection Module Synedrion Motion Detection Helmet Unit Motion detection.png Motion Detection - Locate all nearby enemies, even behind obstructions 8 16 7
Clarity.jpg Clarity Helmet Module Phoenix Psychic-neutralising Helmet Module Psychic resistance.png Psychic resistance - Psychic damage values are halved 8 25 9
Repellermod.jpg Repeller Module Synedrion Mist-repellant Helmet Module Breathe mist.png Breathe Mist - Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 AP? 10 20 9