Difference between revisions of "Sniper"
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| − | [[File:PPsnipercrop.jpg|right| | + | [[File:PPsnipercrop.jpg|right|530px]] |
A long-distance sharpshooter capable of dealing vast amounts of damage with a single shot. Focused on accuracy and precision. | A long-distance sharpshooter capable of dealing vast amounts of damage with a single shot. Focused on accuracy and precision. | ||
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! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs | ! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs | ||
|-align=center | |-align=center | ||
| − | | <b>AP</b> || <b>WP</b> | + | | <b>[[Combat#Action_Points_.28APs.29|AP]]</b> || <b>[[Combat#Will_Points_.28WPs.29|WP]]</b> |
|- | |- | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
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| style="text-align:center;" |'''Sniper training ''' | | style="text-align:center;" |'''Sniper training ''' | ||
| style="text-align:center;" |0 | | style="text-align:center;" |0 | ||
| − | | style="text-align:center;" |Proficiency with sniper rifles and handguns | + | | style="text-align:center;" |[[combat#proficiency|Proficiency]] with sniper rifles and handguns |
| style="text-align:center;" colspan="2" | passive | | style="text-align:center;" colspan="2" | passive | ||
|- | |- | ||
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| style="text-align:center;"|'''Extreme focus''' | | style="text-align:center;"|'''Extreme focus''' | ||
| style="text-align:center;"|10 | | style="text-align:center;"|10 | ||
| − | | style="text-align:center;"|Overwatch cost is reduced by 1 action point | + | | style="text-align:center;"|Overwatch cost is reduced by 1 [[Combat#Action_Points_.28APs.29|action point]] |
| style="text-align:center;" colspan="2" | passive | | style="text-align:center;" colspan="2" | passive | ||
|- | |- | ||
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| style="text-align:center;"|'''Quick aim''' | | style="text-align:center;"|'''Quick aim''' | ||
| style="text-align:center;"|15 | | style="text-align:center;"|15 | ||
| − | | style="text-align:center;"|The action point cost of the next shot with proficient weapon is reduced by 1 | + | | style="text-align:center;"|The [[Combat#Action_Points_.28APs.29|action point]] cost of the next shot with [[combat#proficiency|proficient]] weapon is reduced by 1 |
| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
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| style="text-align:center;"|'''Master marksman''' | | style="text-align:center;"|'''Master marksman''' | ||
| style="text-align:center;"|20 | | style="text-align:center;"|20 | ||
| − | | style="text-align:center;"|Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles | + | | style="text-align:center;"|Accuracy with a [[combat#proficiency|proficient]] weapon is increased by 30% while there are no spotted enemies within 10 tiles |
| style="text-align:center;" colspan="2" | passive | | style="text-align:center;" colspan="2" | passive | ||
|- | |- | ||
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| style="text-align:center;"|'''Weak spot''' | | style="text-align:center;"|'''Weak spot''' | ||
| style="text-align:center;"|25 | | style="text-align:center;"|25 | ||
| − | | style="text-align:center;"|Disabling a body part also | + | | style="text-align:center;"|Disabling a body part also removes that body part's armor |
| style="text-align:center;" colspan="2" | passive | | style="text-align:center;" colspan="2" | passive | ||
|- | |- | ||
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| style="text-align:center;"|'''Marked for death''' | | style="text-align:center;"|'''Marked for death''' | ||
| style="text-align:center;"|30 | | style="text-align:center;"|30 | ||
| − | | style="text-align:center;"|Mark an enemy target. | + | | style="text-align:center;"|Mark an enemy target. Increases damage suffered by the target by 10 from each hit until the end of the turn. |
| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
| style="text-align:center;"|4 | | style="text-align:center;"|4 | ||
| + | |} | ||
| + | |||
| + | |||
| + | <b>[[Classes_and_Skills#Sniper|Sniper class and all abilities explained here]]</b> | ||
Latest revision as of 09:25, 2 November 2021
A long-distance sharpshooter capable of dealing vast amounts of damage with a single shot. Focused on accuracy and precision.
Sniper class is available for
Phoenix Project,
New Jericho,
Synedrion and
The Pure. Sniper soldiers are proficient with these
Sniper weapons.
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Sniper training | 0 | Proficiency with sniper rifles and handguns | passive | |||
| 2 |
|
Extreme focus | 10 | Overwatch cost is reduced by 1 action point | passive | |||
| 3 |
|
Quick aim | 15 | The action point cost of the next shot with proficient weapon is reduced by 1 | 0 | 3 | ||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Master marksman | 20 | Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles | passive | |||
| 6 |
|
Weak spot | 25 | Disabling a body part also removes that body part's armor | passive | |||
| 7 |
|
Marked for death | 30 | Mark an enemy target. Increases damage suffered by the target by 10 from each hit until the end of the turn. | 0 | 4 | ||






