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| − | DLC 5 Kaos Engines does not have any trigger and is accessible since the beginning.
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| − | =Walkthrough=
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| − | ==Find Kaos Syndicate==
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| − | [[file:kaossyndicate.jpg|100px|right|thumb|Kaos Syndicate]]
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| − | One of the Exploration sites close to your starting base is Kaos Syndicate. It looks like normal exploration site but once explored it gets special icon and cinematics 1 are played.
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| − | Cinematics:
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| − | ''So, you are the Phoenix Project, eh? I’ve heard a lot about you. Who am I? Well, The Maker, of course. I run things around here. Welcome to The Marketplace! Here and only here, you will find some very special hardware.
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| − | ''I design, build, and test every piece of equipment here with my own two hands, you see. I will be honest, they tend to explode every now and again, these toys of mine.
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| − | ''They do make some pretty fireballs, though. Both when they work and when they suddenly stop working.
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| − |
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| − | ==Missions==
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| − | [[file:vehicleobjective.jpg|250px|right|thumb|Objective example]]
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| − | ===How to get missions===
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| − | Enter the marketplace (it is accessible from Kaos Syndicate POI) and click accept mission in the bottom right. It adds mission to your Geoscape.
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| − | Active mission can be located either from the marketplace of from Geoscape objectives tracker.
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| − | When one mission is finished another mission becomes available from the marketplace. There are 4 missions in total.
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| − |
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| − | ===Missions gameplay===
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| − | There is some vehicle on the map but it cannot be entered or controlled initially. You need to activate some objective first. To do it move your operative to the blue symbol and activate the objective (activating does not have any costs).
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| − | Objective is different for every mission and looks different (find the Scarab access codes, release the Armadillo engine locks, remotely boot the Aspida AI and get the keys to the Kaos Buggy) but functionality and markers are the same.
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| − | Objective is visible from round 1 and is marked with blue and white symbol (see picture).
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| − | Once objective is activated the vehicle can be acquired by moving your operative next to it. Missions have enemy reinforcements. After recovering the vehicle you need to evacuate all operatives.
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| − | Finishing the mission does not give you the vehicle. Vehicle is given to the Maker.
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| − | ===Secure the Scarab===
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| − | Mission briefing: Preliminary scouting of the area confirmed that the Scarab is there. However, it seems to be inactive. We must deploy our troops and find a way to get it running before extraction.
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| − | Enemies in this mission are Pandorans. You need to find the Scarab access codes.
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| − | After mission: Good job, Phoenix! I will be taking that Scarab if you don’t mind. What will I do with it? Improve it, of course! It is so dull and boring right now! It needs a bit more flair. Next time you’re at the Marketplace, keep your eyes open for the improvements.
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| − |
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| − | ===Secure the Armadillo===
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| − | Mission briefing: Kaos intel says that the Armadillo's engine locks are engaged. We must find a way to override them or it is not going anywhere.
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| − | Enemies in this mission are Pandorans and New Jericho. They also fight each other. You need to release the Armadillo engine locks.
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| − | After mission: Tobias West sure knows how to make death machines. And once I break this apart, we will know too! Oh, am I going to have fun with this! I will probably have some pretty interesting tech ready next time you visit.
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| − | ===Secure the Aspida===
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| − | Mission briefing: The Aspida on the ground seems to be stuck in some kind of a software loop. Presumably, this is why it was abandoned. If we manage to reboot it successfully, it should be in good enough shape to reach the extraction point.
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| − | Enemies in this mission are Pandorans. You need to remotely boot the Aspida AI.
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| − | After mission: I have a problem with the Aspida… it is too pacifistic. All this “knock out and heal” business is definitely not in my style. Once I am done with this little thing, it will be much more entertaining to operate. I am definitely thinking lasers would fit it better. Well, off to work, then!
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| − | ===Secure the Kaos Buggy===
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| − | Mission briefing: The Maker said that this is the location of his lost Kaos Buggy. He also warned us that it is crawling with Pandorans. We should try and extract it as quickly and quietly as possible.
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| − | Enemies in this mission are Pandorans. You need to get the keys to the Kaos Buggy.
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| − | After mission: Yes! Finally, my baby returns to me. Thanks for bringing her home, Phoenix. I have planned many improvements for her. Oh, yes. She will be a devastating machine yet! Go away now and let me work. There might be some new toys to play with next time you come around.
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| − | When you return to marketplace cinematics 2 are played:
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| − | ''Well, well, well… who knew that doing business with you would be that lucrative, eh? You have seriously impressed me, Phoenix Project. Doing so much in such little time.
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| − | ''So, tell you what. I will talk to the guys at the Marketplace. We will arrange some special discounts, just for you, as a little thank you present for your hard work. So, feel free to look around. I’m sure you will find something of interest.
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| − | =Marketplace=
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| − | Accessible from Kaos Syndicate POI. Marketplace offers change every day at 00:00. After finishing mission offers are refreshed immediately. After finishing mission offers will not refresh on the next midnight but one midnight later.
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| − |
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| − | ==Number of offers==
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| − | Depends on how many mission did you finish.
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| − | 0 missions finished: 4-5 offers
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| − | 1 mission finished: 6-8 offers
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| − | 2 missions finished: 9-12 offers
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| − | 3 missions finished: 12-15 offers
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| − | 4 missions finished: 16-20 offers
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| − | ==Price multiplication==
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| − | Depends on how many mission did you finish.
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| − | 0 missions finished: prices are multiplied by 10
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| − |
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| − | 1 mission finished: prices are multiplied by 7
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| − | 2 missions finished: prices are multiplied by 5
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| − | 3 missions finished: prices are multiplied by 2
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| − | 4 missions finished: prices are not multiplied (they are multiplied by 1)
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| − |
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| − | ==Prices==
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| − | Each item has given price range. Every item can be offered more than once at the same time for different price (but only inside its price range). Prices are multiplied based on how many missions did you finish. All the prices are in [[File:materials.png|30px|link=|Materials]] materials
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| | {| class="wikitable" | | {| class="wikitable" |
| − | ! Name !! min price !! max price
| + | |colspan="12" style="background:black"| [[file:acheron.gif|center|link=|]] |
| − | |+ Base prices (in materials) on Kaos Marketplace
| + | |- style="height:27px"| |
| − | |- | + | | rowspan="2" style="text-align:center"|[[file:acheron-icon.png|50px|link=]] |
| − | !colspan="27"|Available immediately
| + | ! colspan="11"| Acheron |
| − | |-
| + | |- style="height:27px"| |
| − | | style="text-align:center;" |Kaos Buggy
| + | ! colspan="6" | Stats |
| − | | style="text-align:center;" |350
| + | ! colspan="5" | HP (and armor) and weapons on bodyparts |
| − | | style="text-align:center;" |550 | + | |- style="text-align:center"| |
| − | |- | + | ! style="height:27px"| Variant |
| − | | style="text-align:center;" |Subjector (Sniper Rifle)
| + | ! [[Character Development#hps|HP]] |
| − | | style="text-align:center;" |125 | + | ! [[file:willpower.png|27px|Character Development#wps|Will Points]] |
| − | | style="text-align:center;" |225
| + | ! [[file:movement.png|27px|Character Development#movement|Movement]] |
| − | |-
| + | ! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] |
| − | | style="text-align:center;" |Obliterator (Assault Rifle) | + | ! [[file:perception.png|27px|Character Development#perception|Perception]] |
| − | | style="text-align:center;" |75
| + | ! [[file:stealth.png|27px|Character Development#stealth|Stealth]] |
| − | | style="text-align:center;" |150
| + | ! style="border-left:solid black 2px"| Head |
| − | |-
| + | ! Husk |
| − | | style="text-align:center;" |Tormentor (Handgun)
| + | ! Torso |
| − | | style="text-align:center;" |50 | + | ! Arm (each) x2 |
| − | | style="text-align:center;" |125
| + | ! Leg (each) x4 |
| − | |- | + | |- style="text-align:center"| |
| − | | style="text-align:center;" |Redemptor (Shotgun)
| + | ! style="height:27px"| Acheron |
| − | | style="text-align:center;" |100
| + | | 750 |
| − | | style="text-align:center;" |220
| + | | 50 |
| − | |-
| + | | 24 |
| − | | style="text-align:center;" |Devastator (Heavy Autocannon)
| + | | 0 |
| − | | style="text-align:center;" |110 | + | | 20 |
| − | | style="text-align:center;" |200
| + | | 0 |
| − | |- | + | | style="border-left:solid black 2px" | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]] |
| − | !colspan="27"|Available after mission 1 (Secure the Scarab) | + | | 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]] |
| − | |- | + | | 250 (0) |
| − | | style="text-align:center;" |Advanced Scarab Development
| + | | 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]] |
| − | | style="text-align:center;" |650 | + | | 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]] |
| − | | style="text-align:center;" |1100
| + | |- style="text-align:center"| |
| − | |- | + | ! style="height:27px"| Acheron Prime |
| − | | style="text-align:center;" |Experimental Scarab Technology
| + | | 900 |
| − | | style="text-align:center;" |700
| + | | 50 |
| − | | style="text-align:center;" |1200 | + | | 24 |
| − | |- | + | | 0 |
| − | | style="text-align:center;" |Taurus II
| + | | 20 |
| − | | style="text-align:center;" |150 | + | | 0 |
| − | | style="text-align:center;" |250
| + | | style="border-left:solid black 2px" | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]] |
| − | |- | + | | 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]] |
| − | | style="text-align:center;" |Scorpio VII | + | | 300 (0) |
| − | | style="text-align:center;" |250
| + | | 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]] |
| − | | style="text-align:center;" |450
| + | | 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]] |
| − | |-
| + | |- style="text-align:center"| |
| − | | style="text-align:center;" |Reinforced Cargo Racks
| + | ! style="height:27px"| Acheron Achlys |
| − | | style="text-align:center;" |150
| + | | 900 |
| − | | style="text-align:center;" |250 | + | | 50 |
| − | |-
| + | | 24 |
| − | | style="text-align:center;" |Carbon Fiber Plating
| + | | 0 |
| − | | style="text-align:center;" |250
| + | | 20 |
| − | | style="text-align:center;" |450 | + | | 0 |
| − | |- | + | | style="border-left:solid black 2px" | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]] |
| − | | style="text-align:center;" |Advanced Engine Mapping Module | + | | 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]] |
| − | | style="text-align:center;" |200 | + | | 300 (10) |
| − | | style="text-align:center;" |350 | + | | 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]] |
| − | |- | + | | 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]] |
| − | | style="text-align:center;" |Reinforced Caterpillar Tracks | + | |- style="text-align:center"| |
| − | | style="text-align:center;" |300
| + | ! style="height:27px"| Acheron Achlys Champion |
| − | | style="text-align:center;" |500 | + | | 1200 |
| − | |- | + | | 50 |
| − | | style="text-align:center;" |Faction Research
| + | | 32 |
| − | | style="text-align:center;" |700 (?) | + | | 0 |
| − | | style="text-align:center;" |1300 (?) | + | | 20 |
| − | |- | + | | 0 |
| − | !colspan="27"|Available after mission 2 (Secure the Armadillo)
| + | | style="border-left:solid black 2px" | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]] |
| − | |- | + | | 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]] |
| − | | style="text-align:center;" |Advanced Aramdillo Development | + | | 300 (10) |
| − | | style="text-align:center;" |650 | + | | 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]] |
| − | | style="text-align:center;" |1100 | + | | 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]] |
| − | |- | + | |- style="text-align:center"| |
| − | | style="text-align:center;" |Experimental Armadillo Technology
| + | ! style="height:27px"| Acheron Asclepius |
| − | | style="text-align:center;" |700
| + | | 900 |
| − | | style="text-align:center;" |1200 | + | | 50 |
| − | |- | + | | 24 |
| − | | style="text-align:center;" |Mephistopheles FT | + | | 0 |
| − | | style="text-align:center;" |220 | + | | 20 |
| − | | style="text-align:center;" |400 | + | | 0 |
| − | |- | + | | style="border-left:solid black 2px" | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]] |
| − | | style="text-align:center;" |Purgatory GL | + | | 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]] |
| − | | style="text-align:center;" |300 | + | | 300 (10) |
| − | | style="text-align:center;" |500 | + | | 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]] |
| − | |- | + | | 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]] |
| − | | style="text-align:center;" |Reinforced Plating | + | |- style="text-align:center"| |
| − | | style="text-align:center;" |200 | + | ! style="height:27px"| Acheron Asclepius Champion |
| − | | style="text-align:center;" |400 | + | | 1200 |
| − | |- | + | | 50 |
| − | | style="text-align:center;" |Lightweight Alloy Plating | + | | 32 |
| − | | style="text-align:center;" |250 | + | | 0 |
| − | | style="text-align:center;" |450
| + | | 20 |
| − | |- | + | | 0 |
| − | | style="text-align:center;" |Armadillo Supercharger Technology | + | | style="border-left:solid black 2px" | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]] |
| − | | style="text-align:center;" |250 | + | | 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]] |
| − | | style="text-align:center;" |400 | + | | 300 (10) |
| − | |- | + | | 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]] |
| − | | style="text-align:center;" |Bi-Turbo Engine Upgrade | + | | 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]] |
| − | | style="text-align:center;" |350 | |
| − | | style="text-align:center;" |550 | |
| − | |- | |
| − | !colspan="27"|Available after mission 3 (Secure the Aspida)
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| − | |- | |
| − | | style="text-align:center;" |Advanced Aspida Development | |
| − | | style="text-align:center;" |650 | |
| − | | style="text-align:center;" |1100 | |
| − | |- | |
| − | | style="text-align:center;" |Experimental Aspida Technology | |
| − | | style="text-align:center;" |700 | |
| − | | style="text-align:center;" |1200
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| − | |- | |
| − | | style="text-align:center;" |Apollo LT | |
| − | | style="text-align:center;" |250 | |
| − | | style="text-align:center;" |500 | |
| − | |- | |
| − | | style="text-align:center;" |Themis NT | |
| − | | style="text-align:center;" |350 | |
| − | | style="text-align:center;" |600
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| − | |- | |
| − | | style="text-align:center;" |Improved Chassis | |
| − | | style="text-align:center;" |200 | |
| − | | style="text-align:center;" |400 | |
| − | |- | |
| − | | style="text-align:center;" |Psychic Jammer | |
| − | | style="text-align:center;" |350 | |
| − | | style="text-align:center;" |600 | |
| − | |-
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| − | | style="text-align:center;" |Hybrid Engine Technology | |
| − | | style="text-align:center;" |200 | |
| − | | style="text-align:center;" |400
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| − | |-
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| − | | style="text-align:center;" |Experimental Thrusters Technology
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| − | | style="text-align:center;" |350 | |
| − | | style="text-align:center;" |600 | |
| − | |- | |
| − | !colspan="27"|Available after mission 4 (Secure the Kaos Buggy)
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| − | |- | |
| − | | style="text-align:center;" |Advanced Kaos Buggy Development | |
| − | | style="text-align:center;" |650 | |
| − | | style="text-align:center;" |1100
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| − | |- | |
| − | | style="text-align:center;" |Experimental Kaos Buggy Technology | |
| − | | style="text-align:center;" |700 | |
| − | | style="text-align:center;" |1200 | |
| − | |- | |
| − | | style="text-align:center;" |The Screamer | |
| − | | style="text-align:center;" |400 | |
| − | | style="text-align:center;" |650 | |
| − | |-
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| − | | style="text-align:center;" |The Fullstop | |
| − | | style="text-align:center;" |500 | |
| − | | style="text-align:center;" |750
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| − | |- | |
| − | | style="text-align:center;" |Revised Armor Plating | |
| − | | style="text-align:center;" |200 | |
| − | | style="text-align:center;" |450 | |
| − | |- | |
| − | | style="text-align:center;" |Spiked Armor Plating | |
| − | | style="text-align:center;" |400 | |
| − | | style="text-align:center;" |650 | |
| − | |-
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| − | | style="text-align:center;" |Experimental Exhaust System | |
| − | | style="text-align:center;" |300
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| − | | style="text-align:center;" |700 | |
| − | |- | |
| − | | style="text-align:center;" |Jet Boosters | |
| − | | style="text-align:center;" |400 | |
| − | | style="text-align:center;" |750 | |
| | |- | | |- |
| | |} | | |} |
| | | | |
| | + | All acherons, with the exception och Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities not tied to a weapon or body part.<br /> |
| | + | [[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity<br /> |
| | + | [[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack<br /> |
| | + | [[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption<br /> |
| | + | [[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance<br /> |
| | + | [[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity<br /> |
| | + | [[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption<br /> |
| | + | <br /> |
| | | | |
| − | =Research=
| + | Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:<br /> |
| − | | + | [[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack<br /> |
| − | ==Advanced Scarab Development (0)==
| + | [[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption<br /> |
| − | [[File:asd.jpg|right|220px]] | + | [[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption<br /> |
| − | | + | [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br /> |
| − | The Maker has developed a number of improvements to our vehicle manufacturing process, allowing for multiple alterations to the vehicle. Acquiring this technology will allow us to upgrade every aspect of our Scarabs.
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| − | | |
| − | New Item for Manufacturing available: <b>Taurus 2, Reinforced Cargo Racks and Advanced Engine Mapping Module</b>
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| − | | |
| − | ==Experimental Scarab Technology (0)==
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| − | [[File:est.jpg|right|220px]] | |
| − | | |
| − | The Kaos Syndicate has come up with a number of ideas on how we can further improve our Scarabs. Albeit experimental, these technologies show great potential and could prove useful out in the field, if we can acquire them.
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| − | | |
| − | New Item for Manufacturing available: <b>Scorpio 7, Carbon Fiber plating and Reinforced Caterpillar Tracks</b>
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| − | | |
| − | ==Advanced Armadillo Development (0)==
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| − | [[File:aad.jpg|right|220px]] | |
| − | | |
| − | By carefully analyzing the recovered Armadillo, The Maker has found multiple ways to build on the New Jericho formula. His work has yielded a number of possible improvements, which we can employ if we decide to build Armadillos of our own.
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| − | | |
| − | New Item for Manufacturing available: <b>Mephistopheles FT, Reinforced Plating and Armadillo Supercharger Technology</b>
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| − | | |
| − | ==Experimental Armadillo Technology (0)==
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| − | [[File:est.jpg|right|220px]]
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| − | | |
| − | Further research into the inner workings of the Armadillo has yielded several interesting experimental improvements. While they have not been field tested yet, The Maker assures us that they are stable and safe to deploy on the field, unlike some of his other work.
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| − | | |
| − | New Item for Manufacturing available: <b>Purgatory GL, Lightweight Alloy Plating and Bi-Turbo Engine Upgrade</b>
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| − | | |
| − | ==Advanced Aspida Development (0)==
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| − | [[File:aaspidad.jpg|right|220px]] | |
| − | | |
| − | In stark contrast with the Aspida's default support capabilities, The Maker has a number of improvements for the Synedrion vehicle, focused far more on dealing damage. Acquiring these technology advancements will allow us to build more versatile Aspidas.
| |
| − | | |
| − | New Item for Manufacturing available: <b>Apollo LT, Improved Chasis and Hybrid Engine Technology</b>
| |
| − | | |
| − | ==Experimental Aspida Technology (0)== | |
| − | [[File:easpidat.jpg|right|220px]]
| |
| − | | |
| − | The Kaos Syndicate's engineers have combined what they learned from the Aspida we recovered with some of their own ideas. This has led to some unconventional upgrade modules that might prove beneficial for us out in the field.
| |
| − | | |
| − | New Item for Manufacturing available: <b>Themis NT, Psychic Jammer and Experimental Thrusters Technology</b>
| |
| − | | |
| − | ==Advanced Kaos Buggy Development (0)==
| |
| − | [[File:akbd.jpg|right|220px]] | |
| − | | |
| − | Thanks to the unit we recovered earlier, The Maker has managed to develop new modules for his Kaos Buggy. He is willing to share those improvements with us, for the right price.
| |
| − | | |
| − | New Item for Manufacturing available: <b>The Screamer, Revised Armor Plating and Experimental Exhaust system</b>
| |
| − | | |
| − | ==Experimental Kaos Buggy Technology (0)==
| |
| − | [[File:ekbt.jpg|right|220px]]
| |
| − | | |
| − | The Maker has drawn inspiration from some of our common Pandoran enemies and combined that with his own engineering prowess to come up with a brand new set of modules for the Kaos Buggy. These are largely untested, but by the looks of things, we could use them in the field.
| |
| − | | |
| − | New Item for Manufacturing available: <b>The Fullstop, Spiked Armor Plating and Jet Boosters</b>
| |
| − | | |
| − | =Equipment=
| |
| − | | |
| − | ==Scarab==
| |
| − | | |
| − | ===Weapons===
| |
| | | | |
| | {| class="wikitable" | | {| class="wikitable" |
| − | ! Picture !! Name !! Description !! Research needed !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] | + | ! colspan="10"| Weapons |
| | + | |- |
| | + | ! PICTURE |
| | + | ! style="width:80px"|NAME |
| | + | ! [[Combat#hps|HP]] |
| | + | ! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]] |
| | + | ! [[Combat#special|SPECIAL]] |
| | + | ! [[Combat#burst|BUR]] |
| | + | ! [[Combat#effective range|ER]] |
| | + | ! [[Combat#ap cost|APs]] |
| | + | ! [[Combat#wpn armor|ARMOR]] |
| | + | ! Mutations and abilities |
| | |- | | |- |
| − | |- <span id="gemini 5">
| + | ! colspan="10"| Arm |
| − | | style="text-align:center;" |[[File:gemini 5.jpg|100px]] | + | |- style="text-align:center"| |
| − | | <b>Gemini V</b> | + | | <span id ="acheron_arm_1"></span>[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]] |
| − | | Phoenix Scarab Missile Turret | + | | Arm (Acheron) |
| − | | style="text-align:center;" | | + | | 250 |
| − | | style="text-align:center;" | | + | | 25 |
| − | | style="text-align:center;" |Blast 80 | + | | CORRUPTION 1 |
| − | | style="text-align:center;" |20 | + | | 1 |
| − | | style="text-align:center;" |2 | + | | 15 |
| − | | style="text-align:center;" |40 | + | | 1 |
| − | | style="text-align:center;" |Blast Radius 3.5 | + | | 0 |
| − | | style="text-align:center;" |3 | + | | [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray |
| − | | style="text-align:center;" |8 | + | |- style="text-align:center"| |
| − | | style="text-align:center;" |7 | + | | <span id ="acheron_arm_2"></span>[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]] |
| − | | style="text-align:center;" | | + | | Arm (Acheron Prime) |
| − | | style="text-align:center;" |10 | + | | 300 |
| − | | style="text-align:center;" |150 | + | | 25 |
| − | | style="text-align:center;" |42 | + | | CORRUPTION 1 |
| | + | | 1 |
| | + | | 15 |
| | + | | 1 |
| | + | | 0 |
| | + | | [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray |
| | + | |- style="text-align:center"| |
| | + | | <span id ="acheron_arm_3"></span>[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]] |
| | + | | Arm (Acheron Achlys) |
| | + | | 300 |
| | + | | - |
| | + | | - |
| | + | | 1 |
| | + | | 15 |
| | + | | 1 |
| | + | | 0 |
| | + | | [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray |
| | + | |- style="text-align:center"| |
| | + | | <span id ="acheron_arm_4"></span>[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]] |
| | + | | Arm (Acheron Achlys Champion) |
| | + | | 300 |
| | + | | 10 |
| | + | | [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10 |
| | + | | 1 |
| | + | | 15 |
| | + | | 1 |
| | + | | 0 |
| | + | | [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray |
| | + | |- style="text-align:center"| |
| | + | | <span id ="acheron_arm_5"></span>[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]] |
| | + | | Arm (Acheron Asclepius) |
| | + | | 300 |
| | + | | - |
| | + | | HEAL 50 |
| | + | | 1 |
| | + | | 15 |
| | + | | 1 |
| | + | | 0 |
| | + | | [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray |
| | + | |- style="text-align:center"| |
| | + | | <span id ="acheron_arm_6"></span>[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]] |
| | + | | Arm (Acheron Asclepius Champion) |
| | + | | 300 |
| | + | | 10 |
| | + | | [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10 |
| | + | | 1 |
| | + | | 15 |
| | + | | 1 |
| | + | | 0 |
| | + | | [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray |
| | |- | | |- |
| − | |- <span id="taurus2">
| + | ! colspan="10"| Husk |
| − | | style="text-align:center;" |[[File:taurus2.jpg|100px]] | + | |- style="text-align:center"| |
| − | | <b>Taurus II</b> | + | | <span id ="acheron_husk_1"></span>[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]] |
| − | | Phoenix Scarab Heavy Turret | + | | Husk (Acheron) |
| − | | style="text-align:center;" |Advanced Scarab Development | + | | 500 |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" |350 | + | | - |
| − | | style="text-align:center;" |30 | + | | - |
| − | | style="text-align:center;" |single shot | + | | - |
| − | | style="text-align:center;" |17 | + | | - |
| − | | style="text-align:center;" |Schock 350 | + | | - |
| − | | style="text-align:center;" |2 | + | | [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud |
| − | | style="text-align:center;" |16 | + | |- style="text-align:center"| |
| − | | style="text-align:center;" |7 | + | | <span id ="acheron_husk_2"></span>[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]] |
| − | | style="text-align:center;" | | + | | Husk (Acheron Prime) |
| − | | style="text-align:center;" |20 | + | | 600 |
| − | | style="text-align:center;" |300 | + | | - |
| − | | style="text-align:center;" |42 | + | | - |
| − | |- | + | | - |
| − | |- <span id="scorpio7"> | + | | - |
| − | | style="text-align:center;" |[[File:scorpio7.jpg|100px]] | + | | - |
| − | | <b>Scorpio VII</b>
| + | | - |
| − | | Phoenix Scarab Missile Turret | + | | [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud<br /> |
| − | | style="text-align:center;" |Experimental Scarab Technology | + | [[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor |
| − | | style="text-align:center;" | | + | |- style="text-align:center"| |
| − | | style="text-align:center;" |Blast 120 | + | | <span id ="acheron_husk_3"></span>[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]] |
| − | | style="text-align:center;" |20 | + | | Husk (Acheron Achlys) |
| − | | style="text-align:center;" |2 | + | | 600 |
| − | | style="text-align:center;" |45 | + | | - |
| − | | style="text-align:center;" |Blast Radius 5.5 | + | | - |
| − | | style="text-align:center;" |3 | + | | - |
| − | | style="text-align:center;" |8 | + | | - |
| − | | style="text-align:center;" |7 | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" |20 | + | | [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud<br /> |
| − | | style="text-align:center;" |350 | + | [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br /> |
| − | | style="text-align:center;" |63 | + | [[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses |
| − | |- | + | |- style="text-align:center"| |
| − | |} | + | | <span id ="acheron_husk_4"></span>[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]] |
| − | | + | | Husk (Acheron Achlys Champion) |
| − | ===Hulls===
| + | | 750 |
| − | | + | | - |
| − | {| class="wikitable"
| + | | - |
| − | ! Picture !! Name !! Description !! Research needed !! !! Inventory slots !! Armor !! Speed !! Perception !! Stealth !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
| + | | - |
| − | |-
| + | | - |
| − | |- <span id="rcr">
| + | | - |
| − | | style="text-align:center;" |[[File:rcr.jpg|100px]]
| + | | - |
| − | | <b>Reinforced Cargo Racks</b> | + | | [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud<br /> |
| − | | Phoenix Scarab Hull Upgrade
| + | [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud<br /> |
| − | | style="text-align:center;" |Advanced Scarab Development
| + | [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br /> |
| − | | style="text-align:center;" | | + | [[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses |
| − | | style="text-align:center;" |+6 | + | |- style="text-align:center"| |
| − | | style="text-align:center;" | | + | | <span id ="acheron_husk_5"></span>[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]] |
| − | | style="text-align:center;" | | + | | Husk (Acheron Asclepius) |
| − | | style="text-align:center;" | | + | | 600 |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" |0 | + | | - |
| − | | style="text-align:center;" |200 | + | | - |
| − | | style="text-align:center;" |38 | + | | - |
| − | |-
| + | | [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br /> |
| − | |- <span id="cfp">
| + | [[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses<br /> |
| − | | style="text-align:center;" |[[File:cfp.jpg|100px]]
| + | [[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor |
| − | | <b>Carbon Fiber Plating</b>
| + | |- style="text-align:center"| |
| − | | Phoenix Scarab Hull Upgrade | + | | <span id ="acheron_husk_6"></span>[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]] |
| − | | style="text-align:center;" |Experimental Scarab Technology | + | | Husk (Acheron Asclepius Champion) |
| − | | style="text-align:center;" | | + | | 750 |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" |20 | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud<br /> |
| − | | style="text-align:center;" |10 | + | [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br /> |
| − | | style="text-align:center;" |300 | + | [[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses<br /> |
| − | | style="text-align:center;" |50 | + | [[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor |
| − | |- | |
| − | |} | |
| − | | |
| − | ===Engines=== | |
| − | | |
| − | {| class="wikitable"
| |
| − | ! Picture !! Name !! Description !! Research needed !! !! Inventory slots !! Armor !! Speed !! Perception !! Stealth !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
| |
| | |- | | |- |
| − | |- <span id="aemm">
| + | ! colspan="10"| Head |
| − | | style="text-align:center;" |[[File:aemm.jpg|100px]] | + | |- style="text-align:center"| |
| − | | <b>Advanced Engine Mapping Module</b> | + | | <span id ="acheron_head"></span>[[file:acheron_head.png|50px|link=|Head]] |
| − | | Phoenix Scarab Engine Upgrade
| + | | Head |
| − | | style="text-align:center;" |Advanced Scarab Development
| + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" |+6 | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements |
| − | | style="text-align:center;" | | |
| − | | style="text-align:center;" |20 | |
| − | | style="text-align:center;" |250 | |
| − | | style="text-align:center;" |63 | |
| | |- | | |- |
| − | |- <span id="cfp">
| + | ! colspan="10"| Legs |
| − | | style="text-align:center;" |[[File:cfp.jpg|100px]] | + | |- style="text-align:center"| |
| − | | <b>Carbon Fiber Plating</b> | + | | <span id ="acheron_leg"></span>[[file:acheron_leg.png|50px|link=|Leg]] |
| − | | Phoenix Scarab Hull Upgrade
| + | | Legs |
| − | | style="text-align:center;" |Experimental Scarab Technology
| + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" |20 | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | - |
| − | | style="text-align:center;" | | + | | [[file:jump.png|30px|link=|Leap]] Leap 10 tiles |
| − | | style="text-align:center;" | | |
| − | | style="text-align:center;" |10 | |
| − | | style="text-align:center;" |300 | |
| − | | style="text-align:center;" |50 | |
| | |- | | |- |
| | |} | | |} |