Difference between revisions of "TESTING"
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| − | [[ | + | All modules has [[Combat#weight|Weight]] 1. Modules can be equipped in addition to Armor. Each operative has 3 slots for Modules - Head, Torso and Legs. If a soldier has Bionics or Mutations he cannot use modules on those augmented body parts. |
{| class="wikitable" | {| class="wikitable" | ||
| − | ! !! Name !! Description !! | + | ! !! Name !! Description !! Ability !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in days and hours with one Fabrication Plant]] |
| − | + | |- <span id ="fire"></span> | |
| − | + | | style="text-align:center;" |[[File:fireres.jpg|100px]] | |
| − | |- <span id=" | + | | <b>Fire-Res Vest Module</b> |
| − | | style="text-align:center;" |[[File: | + | | [[New Jericho]] Fire-resistant Undersuite Module |
| − | | <b> | + | | style="text-align:center;" |[[File:fireresistant.png|30px]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half |
| − | | | + | | style="text-align:center;" |4 |
| − | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |12 |
| − | + | | style="text-align:center;" |5 | |
| − | + | |- <span id ="goo"></span> | |
| − | + | | style="text-align:center;" |[[File:goomodule.jpg|100px]] | |
| − | | style="text-align:center;" | | + | | <b>Goo Repeller Module - Mark C</b> |
| − | + | | Phoenix Goo-repellant Boot Module | |
| − | + | | style="text-align:center;" |[[File:immune to goo.png|30px]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict | |
| − | + | | style="text-align:center;" |8 | |
| − | + | | style="text-align:center;" |15 | |
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| − | |- <span id=" | ||
| − | | style="text-align:center;" |[[File: | ||
| − | | <b> | ||
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| − | | style="text-align:center;" |[[File: | ||
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| style="text-align:center;" |7 | | style="text-align:center;" |7 | ||
| − | |- <span id=" | + | |- <span id ="poison"></span> |
| − | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:poisonres.jpg|100px]] |
| − | | <b> | + | | <b>Poison-Res Vest Module</b> |
| − | | Synedrion Poison | + | | [[Synedrion]] Poison-resistant Undersuit Module |
| − | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:poison resistant.png|30px]] <b>Poison Resistant</b> - <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half |
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| style="text-align:center;" |5 | | style="text-align:center;" |5 | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |21 |
| − | |- <span id=" | + | | style="text-align:center;" |7 |
| − | |style="text-align:center;" |[[File: | + | |- <span id ="multuvisual"></span> |
| − | | <b> | + | | style="text-align:center;" |[[File:multivisual.jpg|100px]] |
| − | | Synedrion | + | | <b>Multivisual Sensor Module</b> |
| − | | style="text-align:center;" |[[File: | + | | [[Synedrion]] Multivisual Sensor Helmet Module |
| − | + | | style="text-align:center;" |[[File:nightvision.png|30px]] <b>Night Vision</b> - No penalty incurred for dark environments | |
| − | + | | style="text-align:center;" |8 | |
| − | | style="text-align:center;" | | ||
| style="text-align:center;" |15 | | style="text-align:center;" |15 | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |7 |
| − | | | + | |- <span id ="motion"></span> |
| − | + | | style="text-align:center;" |[[File:motiondet.jpg|100px]] | |
| − | | style="text-align:center;" | | + | | <b>Motion Detection Module</b> |
| − | + | | [[Synedrion]] Motion Detection Helmet Unit | |
| − | | | + | | style="text-align:center;" |[[File:motion detection.png|30px]] <b>Motion Detection</b> - Locate all nearby enemies, even behind obstructions |
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| − | | style="text-align:center;" |[[File: | ||
| style="text-align:center;" |10 | | style="text-align:center;" |10 | ||
| style="text-align:center;" |20 | | style="text-align:center;" |20 | ||
| + | | style="text-align:center;" |8 | ||
| + | |- <span id ="clarity"></span> | ||
| + | | style="text-align:center;" |[[File:1clarity.jpg|100px]] | ||
| + | | <b>Clarity Helmet Module</b> | ||
| + | | Phoenix Psychic-neutralising Helmet Module | ||
| + | | style="text-align:center;" |[[File:psychic resistance.png|30px]] <b>Psychic resistance</b> - <b>[[Damage_types#Psychic_Damage|Psychic damage]]</b> values are halved | ||
| + | | style="text-align:center;" |13 | ||
| + | | style="text-align:center;" |25 | ||
| + | | style="text-align:center;" |9 | ||
| + | |- <span id ="repeller"></span> | ||
| + | | style="text-align:center;" |[[File:repellermod.jpg|100px]] | ||
| + | | <b>Repeller Module</b> | ||
| + | | [[Synedrion]] Mist-repellant Helmet Module | ||
| + | | style="text-align:center;" |[[File:breathe mist.png|30px]] <b>Breathe Mist</b> - Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 WP | ||
| + | | style="text-align:center;" |8 | ||
| + | | style="text-align:center;" |15 | ||
| + | | style="text-align:center;" |9 | ||
|- | |- | ||
Revision as of 05:21, 27 November 2020
All modules has Weight 1. Modules can be equipped in addition to Armor. Each operative has 3 slots for Modules - Head, Torso and Legs. If a soldier has Bionics or Mutations he cannot use modules on those augmented body parts.
| Name | Description | Ability | ||||
|---|---|---|---|---|---|---|
| Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | 4 | 12 | 5 | ||
| Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | 8 | 15 | 7 | ||
| Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | 5 | 21 | 7 | ||
| Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | 8 | 15 | 7 | ||
| Motion Detection Module | Synedrion Motion Detection Helmet Unit | 10 | 20 | 8 | ||
| Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | 13 | 25 | 9 | ||
| Repeller Module | Synedrion Mist-repellant Helmet Module | 8 | 15 | 9 |