Difference between revisions of "Berserker"

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[[File:berserkercrop.jpg|right|540px]]
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The result of selective gene manipulation and merciless Anu training. Specialized in aggression and melee combat.
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Berserker class is available for [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. Berserkers are [[combat#proficiency|proficient]] with these [[File:berserker_weapons.png|45px|link=Berserker_weapons]] [[Berserker weapons]]
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{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
|-align=center
 
|-align=center
| <b>AP</b> || <b>WP</b>
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| <b>[[Combat#Action_Points_.28APs.29|AP]]</b> || <b>[[Combat#Will_Points_.28WPs.29|WP]]</b>
 
|-
 
|-
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |[[File:technician training.png]]
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| style="text-align:center;" |[[File:berserker training.png]]
| style="text-align:center;" |'''Technician training'''
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| style="text-align:center;" |'''Berserker training'''
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
| style="text-align:center;" |Proficiency with PDWs, robotic arms and turret deployment.
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| style="text-align:center;" |[[combat#proficiency|Proficiency]] with [[Berserker weapons|melee weapons and handguns]]
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
 
| style="text-align:center;"|2
 
| style="text-align:center;"|2
| style="text-align:center;"|[[File:Fast use.png]]
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| style="text-align:center;"|[[File:armor break.png]]
| style="text-align:center;"|'''Fast use'''
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| style="text-align:center;"|'''Armor break'''
 
| style="text-align:center;"|10
 
| style="text-align:center;"|10
| style="text-align:center;"|The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1
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| style="text-align:center;"|The next attack deals 30 additional [[Damage_types#Shred_Damage|Shred Damage]]
| style="text-align:center;"|1
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| style="text-align:center;"|0
| style="text-align:center;"|4
+
| style="text-align:center;"|3
 
|-
 
|-
 
| style="text-align:center;"|3
 
| style="text-align:center;"|3
| style="text-align:center;"|[[File:Manual control.png]]
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| style="text-align:center;"|[[File:close quarters evade.png]]
| style="text-align:center;"|'''Manual control'''
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| style="text-align:center;"|'''Close quarters evade'''
 
| style="text-align:center;"|15
 
| style="text-align:center;"|15
| style="text-align:center;"|Take manual control of a turret or vehicle weapon and shoot at a target
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| style="text-align:center;"|Attacks from enemies within 10 tiles deal 25% less damage.
| style="text-align:center;"|1
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| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
|-
 
|-
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
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|-
 
|-
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5
| style="text-align:center;"|[[File:Field medic.png]]
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| style="text-align:center;"|[[File:bloodlust.png]]
| style="text-align:center;"|'''Field medic'''
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| style="text-align:center;"|'''Bloodlust'''
 
| style="text-align:center;"|20
 
| style="text-align:center;"|20
| style="text-align:center;"|Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored
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| style="text-align:center;"|Damage and Speed are increased proportional to the health lost (up to 50%)
| style="text-align:center;"|1
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| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
|-
 
|-
 
| style="text-align:center;"|6
 
| style="text-align:center;"|6
| style="text-align:center;"|[[File:Remote deployment.png]]
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| style="text-align:center;"|[[File:ignore pain.png]]
| style="text-align:center;"|'''Remote deployment'''
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| style="text-align:center;"|'''Ignore pain'''
 
| style="text-align:center;"|25
 
| style="text-align:center;"|25
| style="text-align:center;"|Turrets can be thrown and deployed for 1 action point
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| style="text-align:center;"|Disabled body parts remain functional. Cannot Panic or be Mind Controlled.
| style="text-align:center;"|2
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| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
|-
 
|-
 
| style="text-align:center;"|7
 
| style="text-align:center;"|7
| style="text-align:center;"|[[File:Electric reinforcement.png]]
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| style="text-align:center;"|[[File:adrenaline rush.png]]
| style="text-align:center;"|'''Electric reinforcement'''
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| style="text-align:center;"|'''Adrenaline rush'''
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
| style="text-align:center;"|All allies gain 20 temporary armor for 1 turn
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| style="text-align:center;"|All abilities cost a maximum of 1 [[Combat#Action_Points_.28APs.29|Action Point]] until the end of the turn. Next turn, you will be dazed. <br /> [[Combat#Will_Points_.28WPs.29|Will Points]] abilities cannot be used until the end of your turn. Accuracy reduced by 50%
 
| style="text-align:center;"|0
 
| style="text-align:center;"|0
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5
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|}
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<b>[[Classes_and_Skills#Berserker|Berserker class and abilities explained here]]</b>

Latest revision as of 06:33, 26 November 2020

Berserkercrop.jpg

The result of selective gene manipulation and merciless Anu training. Specialized in aggression and melee combat.

Berserker class is available for Anu.png Disciples of Anu and 1forsaken.jpg The Forsaken. Berserkers are proficient with these Berserker weapons.png Berserker weapons

Level Picture Name Learn cost Description Use costs
AP WP
1 Berserker training.png Berserker training 0 Proficiency with melee weapons and handguns passive
2 Armor break.png Armor break 10 The next attack deals 30 additional Shred Damage 0 3
3 Close quarters evade.png Close quarters evade 15 Attacks from enemies within 10 tiles deal 25% less damage. passive
4 New class.png New class 50 Choose a secondary class to train in passive
5 Bloodlust.png Bloodlust 20 Damage and Speed are increased proportional to the health lost (up to 50%) passive
6 Ignore pain.png Ignore pain 25 Disabled body parts remain functional. Cannot Panic or be Mind Controlled. passive
7 Adrenaline rush.png Adrenaline rush 30 All abilities cost a maximum of 1 Action Point until the end of the turn. Next turn, you will be dazed.
Will Points abilities cannot be used until the end of your turn. Accuracy reduced by 50%
0 5


Berserker class and abilities explained here