Difference between revisions of "TESTING"

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DLC 5 Kaos Engines does not have any trigger and is accessible since the beginning. [[Testing2]]
 
 
 
=Walkthrough=
 
 
==Find Kaos Syndicate==
 
[[file:kaossyndicate.jpg|100px|right|thumb|Kaos Syndicate]]
 
One of the Exploration sites close to your starting base is Kaos Syndicate. It looks like normal exploration site but once explored it gets special icon and cinematics 1 are played.
 
 
Cinematics:
 
 
''So, you are the Phoenix Project, eh? I’ve heard a lot about you. Who am I? Well, The Maker, of course. I run things around here. Welcome to The Marketplace! Here and only here, you will find some very special hardware.
 
 
''I design, build, and test every piece of equipment here with my own two hands, you see. I will be honest, they tend to explode every now and again, these toys of mine.
 
 
''They do make some pretty fireballs, though. Both when they work and when they suddenly stop working.
 
 
==Missions==
 
[[file:vehicleobjective.jpg|250px|right|thumb|Objective example]]
 
===How to get missions===
 
 
Enter the marketplace (it is accessible from Kaos Syndicate POI) and click accept mission in the bottom right. It adds mission to your Geoscape.
 
 
Active mission can be located either from the marketplace of from Geoscape objectives tracker.
 
 
When one mission is finished another mission becomes available from the marketplace. There are 4 missions in total.
 
 
===Missions gameplay===
 
 
There is some vehicle on the map but it cannot be entered or controlled initially. You need to activate some objective first. To do it move your operative to the blue symbol and activate the objective (activating does not have any costs).
 
 
Objective is different for every mission and looks different (find the Scarab access codes, release the Armadillo engine locks, remotely boot the Aspida AI and get the keys to the Kaos Buggy) but functionality and markers are the same.
 
 
Objective is visible from round 1 and is marked with blue and white symbol (see picture).
 
 
Once objective is activated the vehicle can be acquired by moving your operative next to it. Missions have enemy reinforcements. After recovering the vehicle you need to evacuate all operatives.
 
 
Finishing the mission does not give you the vehicle. Vehicle is given to the Maker.
 
 
===Secure the Scarab===
 
 
Mission briefing: Preliminary scouting of the area confirmed that the Scarab is there. However, it seems to be inactive. We must deploy our troops and find a way to get it running before extraction.
 
 
Enemies in this mission are Pandorans. You need to find the Scarab access codes.
 
 
After mission: Good job, Phoenix! I will be taking that Scarab if you don’t mind. What will I do with it? Improve it, of course! It is so dull and boring right now! It needs a bit more flair. Next time you’re at the Marketplace, keep your eyes open for the improvements.
 
 
===Secure the Armadillo===
 
 
Mission briefing: Kaos intel says that the Armadillo's engine locks are engaged. We must find a way to override them or it is not going anywhere.
 
 
Enemies in this mission are Pandorans and New Jericho. They also fight each other. You need to release the Armadillo engine locks.
 
 
After mission: Tobias West sure knows how to make death machines. And once I break this apart, we will know too! Oh, am I going to have fun with this! I will probably have some pretty interesting tech ready next time you visit.
 
 
===Secure the Aspida===
 
 
Mission briefing: The Aspida on the ground seems to be stuck in some kind of a software loop. Presumably, this is why it was abandoned. If we manage to reboot it successfully, it should be in good enough shape to reach the extraction point.
 
 
Enemies in this mission are Pandorans. You need to remotely boot the Aspida AI.
 
 
After mission: I have a problem with the Aspida… it is too pacifistic. All this “knock out and heal” business is definitely not in my style. Once I am done with this little thing, it will be much more entertaining to operate. I am definitely thinking lasers would fit it better. Well, off to work, then!
 
 
===Secure the Kaos Buggy===
 
 
Mission briefing: The Maker said that this is the location of his lost Kaos Buggy. He also warned us that it is crawling with Pandorans. We should try and extract it as quickly and quietly as possible.
 
 
Enemies in this mission are Pandorans. You need to get the keys to the Kaos Buggy.
 
 
After mission: Yes! Finally, my baby returns to me. Thanks for bringing her home, Phoenix. I have planned many improvements for her. Oh, yes. She will be a devastating machine yet! Go away now and let me work. There might be some new toys to play with next time you come around.
 
 
When you return to marketplace cinematics 2 are played:
 
 
''Well, well, well… who knew that doing business with you would be that lucrative, eh? You have seriously impressed me, Phoenix Project. Doing so much in such little time.
 
 
''So, tell you what. I will talk to the guys at the Marketplace. We will arrange some special discounts, just for you, as a little thank you present for your hard work. So, feel free to look around. I’m sure you will find something of interest.
 
 
 
=Marketplace=
 
Accessible from Kaos Syndicate POI. Marketplace offers change every day at 00:00. After finishing mission offers are refreshed immediately. After finishing mission offers will not refresh on the next midnight but one midnight later.
 
 
==Number of offers==
 
Depends on how many mission did you finish.
 
 
0 missions finished: 4-5 offers
 
 
1 mission finished: 6-8 offers
 
 
2 missions finished: 9-12 offers
 
 
3 missions finished: 12-15 offers
 
 
4 missions finished: 16-20 offers
 
 
==Price multiplication==
 
Depends on how many mission did you finish.
 
 
0 missions finished: prices are multiplied by 10
 
 
1 mission finished: prices are multiplied by 7
 
 
2 missions finished: prices are multiplied by 5
 
 
3 missions finished: prices are multiplied by 2
 
 
4 missions finished: prices are not multiplied (they are multiplied by 1)
 
 
==Prices==
 
Each item has given price range. Every item can be offered more than once at the same time for different price (but only inside its price range). Prices are multiplied based on how many missions did you finish. All the prices are in [[File:materials.png|30px|link=|Materials]] materials
 
 
 
{| class="wikitable"
 
! Name !! min price !! max price
 
|+ Base prices (in materials) on Kaos Marketplace
 
|-
 
!colspan="27"|Available immediately
 
|-
 
| style="text-align:center;" |Kaos Buggy
 
| style="text-align:center;" |350
 
| style="text-align:center;" |550
 
|-
 
| style="text-align:center;" |Subjector (Sniper Rifle)
 
| style="text-align:center;" |125
 
| style="text-align:center;" |225
 
|-
 
| style="text-align:center;" |Obliterator (Assault Rifle)
 
| style="text-align:center;" |75
 
| style="text-align:center;" |150
 
|-
 
| style="text-align:center;" |Tormentor (Handgun)
 
| style="text-align:center;" |50
 
| style="text-align:center;" |125
 
|-
 
| style="text-align:center;" |Redemptor (Shotgun)
 
| style="text-align:center;" |100
 
| style="text-align:center;" |220
 
|-
 
| style="text-align:center;" |Devastator (Heavy Autocannon)
 
| style="text-align:center;" |110
 
| style="text-align:center;" |200
 
|-
 
!colspan="27"|Available after mission 1 (Secure the Scarab)
 
|-
 
| style="text-align:center;" |Advanced Scarab Development
 
| style="text-align:center;" |650
 
| style="text-align:center;" |1100
 
|-
 
| style="text-align:center;" |Experimental Scarab Technology
 
| style="text-align:center;" |700
 
| style="text-align:center;" |1200
 
|-
 
| style="text-align:center;" |Taurus II
 
| style="text-align:center;" |150
 
| style="text-align:center;" |250
 
|-
 
| style="text-align:center;" |Scorpio VII
 
| style="text-align:center;" |250
 
| style="text-align:center;" |450
 
|-
 
| style="text-align:center;" |Reinforced Cargo Racks
 
| style="text-align:center;" |150
 
| style="text-align:center;" |250
 
|-
 
| style="text-align:center;" |Carbon Fiber Plating
 
| style="text-align:center;" |250
 
| style="text-align:center;" |450
 
|-
 
| style="text-align:center;" |Advanced Engine Mapping Module
 
| style="text-align:center;" |200
 
| style="text-align:center;" |350
 
|-
 
| style="text-align:center;" |Reinforced Caterpillar Tracks
 
| style="text-align:center;" |300
 
| style="text-align:center;" |500
 
|-
 
| style="text-align:center;" |Faction Research
 
| style="text-align:center;" |700 (?)
 
| style="text-align:center;" |1300 (?)
 
|-
 
!colspan="27"|Available after mission 2 (Secure the Armadillo)
 
|-
 
| style="text-align:center;" |Advanced Aramdillo Development
 
| style="text-align:center;" |650
 
| style="text-align:center;" |1100
 
|-
 
| style="text-align:center;" |Experimental Armadillo Technology
 
| style="text-align:center;" |700
 
| style="text-align:center;" |1200
 
|-
 
| style="text-align:center;" |Mephistopheles FT
 
| style="text-align:center;" |220
 
| style="text-align:center;" |400
 
|-
 
| style="text-align:center;" |Purgatory GL
 
| style="text-align:center;" |300
 
| style="text-align:center;" |500
 
|-
 
| style="text-align:center;" |Reinforced Plating
 
| style="text-align:center;" |200
 
| style="text-align:center;" |400
 
|-
 
| style="text-align:center;" |Lightweight Alloy Plating
 
| style="text-align:center;" |250
 
| style="text-align:center;" |450
 
|-
 
| style="text-align:center;" |Armadillo Supercharger Technology
 
| style="text-align:center;" |250
 
| style="text-align:center;" |400
 
|-
 
| style="text-align:center;" |Bi-Turbo Engine Upgrade
 
| style="text-align:center;" |350
 
| style="text-align:center;" |550
 
|-
 
!colspan="27"|Available after mission 3 (Secure the Aspida)
 
|-
 
| style="text-align:center;" |Advanced Aspida Development
 
| style="text-align:center;" |650
 
| style="text-align:center;" |1100
 
|-
 
| style="text-align:center;" |Experimental Aspida Technology
 
| style="text-align:center;" |700
 
| style="text-align:center;" |1200
 
|-
 
| style="text-align:center;" |Apollo LT
 
| style="text-align:center;" |250
 
| style="text-align:center;" |500
 
|-
 
| style="text-align:center;" |Themis NT
 
| style="text-align:center;" |350
 
| style="text-align:center;" |600
 
|-
 
| style="text-align:center;" |Improved Chassis
 
| style="text-align:center;" |200
 
| style="text-align:center;" |400
 
|-
 
| style="text-align:center;" |Psychic Jammer
 
| style="text-align:center;" |350
 
| style="text-align:center;" |600
 
|-
 
| style="text-align:center;" |Hybrid Engine Technology
 
| style="text-align:center;" |200
 
| style="text-align:center;" |400
 
|-
 
| style="text-align:center;" |Experimental Thrusters Technology
 
| style="text-align:center;" |350
 
| style="text-align:center;" |600
 
|-
 
!colspan="27"|Available after mission 4 (Secure the Kaos Buggy)
 
|-
 
| style="text-align:center;" |Advanced Kaos Buggy Development
 
| style="text-align:center;" |650
 
| style="text-align:center;" |1100
 
|-
 
| style="text-align:center;" |Experimental Kaos Buggy Technology
 
| style="text-align:center;" |700
 
| style="text-align:center;" |1200
 
|-
 
| style="text-align:center;" |The Screamer
 
| style="text-align:center;" |400
 
| style="text-align:center;" |650
 
|-
 
| style="text-align:center;" |The Fullstop
 
| style="text-align:center;" |500
 
| style="text-align:center;" |750
 
|-
 
| style="text-align:center;" |Revised Armor Plating
 
| style="text-align:center;" |200
 
| style="text-align:center;" |450
 
|-
 
| style="text-align:center;" |Spiked Armor Plating
 
| style="text-align:center;" |400
 
| style="text-align:center;" |650
 
|-
 
| style="text-align:center;" |Experimental Exhaust System
 
| style="text-align:center;" |300
 
| style="text-align:center;" |700
 
|-
 
| style="text-align:center;" |Jet Boosters
 
| style="text-align:center;" |400
 
| style="text-align:center;" |750
 
|-
 
|}
 
 
 
=Research=
 
 
==Advanced Scarab Development (0)==
 
[[File:asd.jpg|right|220px]]
 
 
The Maker has developed a number of improvements to our vehicle manufacturing process, allowing for multiple alterations to the vehicle. Acquiring this technology will allow us to upgrade every aspect of our Scarabs.
 
 
New Item for Manufacturing available: <b>Taurus 2, Reinforced Cargo Racks and Advanced Engine Mapping Module</b>
 
 
==Experimental Scarab Technology (0)==
 
[[File:est.jpg|right|220px]]
 
 
The Kaos Syndicate has come up with a number of ideas on how we can further improve our Scarabs. Albeit experimental, these technologies show great potential and could prove useful out in the field, if we can acquire them.
 
 
New Item for Manufacturing available: <b>Scorpio 7, Carbon Fiber plating and Reinforced Caterpillar Tracks</b>
 
 
==Advanced Armadillo Development (0)==
 
[[File:aad.jpg|right|220px]]
 
 
By carefully analyzing the recovered Armadillo, The Maker has found multiple ways to build on the New Jericho formula. His work has yielded a number of possible improvements, which we can employ if we decide to build Armadillos of our own.
 
 
New Item for Manufacturing available: <b>Mephistopheles FT, Reinforced Plating and Armadillo Supercharger Technology</b>
 
 
==Experimental Armadillo Technology (0)==
 
[[File:est.jpg|right|220px]]
 
 
Further research into the inner workings of the Armadillo has yielded several interesting experimental improvements. While they have not been field tested yet, The Maker assures us that they are stable and safe to deploy on the field, unlike some of his other work.
 
 
New Item for Manufacturing available: <b>Purgatory GL, Lightweight Alloy Plating and Bi-Turbo Engine Upgrade</b>
 
 
==Advanced Aspida Development (0)==
 
[[File:aaspidad.jpg|right|220px]]
 
 
In stark contrast with the Aspida's default support capabilities, The Maker has a number of improvements for the Synedrion vehicle, focused far more on dealing damage. Acquiring these technology advancements will allow us to build more versatile Aspidas.
 
 
New Item for Manufacturing available: <b>Apollo LT, Improved Chasis and Hybrid Engine Technology</b>
 
 
==Experimental Aspida Technology (0)==
 
[[File:easpidat.jpg|right|220px]]
 
 
The Kaos Syndicate's engineers have combined what they learned from the Aspida we recovered with some of their own ideas. This has led to some unconventional upgrade modules that might prove beneficial for us out in the field.
 
 
New Item for Manufacturing available: <b>Themis NT, Psychic Jammer and Experimental Thrusters Technology</b>
 
 
==Advanced Kaos Buggy Development (0)==
 
[[File:akbd.jpg|right|220px]]
 
 
Thanks to the unit we recovered earlier, The Maker has managed to develop new modules for his Kaos Buggy. He is willing to share those improvements with us, for the right price.
 
 
New Item for Manufacturing available: <b>The Screamer, Revised Armor Plating and Experimental Exhaust system</b>
 
 
==Experimental Kaos Buggy Technology (0)==
 
[[File:ekbt.jpg|right|220px]]
 
 
The Maker has drawn inspiration from some of our common Pandoran enemies and combined that with his own engineering prowess to come up with a brand new set of modules for the Kaos Buggy. These are largely untested, but by the looks of things, we could use them in the field.
 
 
New Item for Manufacturing available: <b>The Fullstop, Spiked Armor Plating and Jet Boosters</b>
 
 
=Vehicle Equipment=
 
 
==Scarab==
 
 
===Weapons===
 
 
 
{| class="wikitable"
 
{| class="wikitable"
! Picture !! Name !! Description !! Research needed !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
+
|colspan="12" style="background:black"| [[file:acheron.gif|center|link=|]]
|-
+
|- style="height:27px"|
|- <span id="gemini 5">
+
| rowspan="2" style="text-align:center"|[[file:acheron-icon.png|50px|link=]]
| style="text-align:center;" |[[File:gemini 5.jpg|70px]]
+
! colspan="11"| Acheron
| <b>Gemini V</b>
+
|- style="height:27px"|
| Phoenix Scarab Missile Turret
+
! colspan="6" | Stats
| style="text-align:center;" |
+
! colspan="5" | HP (and armor) and weapons on bodyparts
| style="text-align:center;" |
+
|- style="text-align:center"|
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 80
+
! style="height:27px"| Variant
| style="text-align:center;" |20
+
! [[Character Development#hps|HP]]  
| style="text-align:center;" |2
+
! [[file:willpower.png|27px|Character Development#wps|Will Points]]
| style="text-align:center;" |40
+
! [[file:movement.png|27px|Character Development#movement|Movement]]
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] Radius 3.5
+
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]]  
| style="text-align:center;" |3
+
! [[file:perception.png|27px|Character Development#perception|Perception]]
| style="text-align:center;" |8
+
! [[file:stealth.png|27px|Character Development#stealth|Stealth]]
| style="text-align:center;" |7
+
! style="border-left:solid black 2px"| Head
| style="text-align:center;" |
+
! Husk
| style="text-align:center;" |10
+
! Torso
| style="text-align:center;" |150
+
! Arm (each) x2
| style="text-align:center;" |42
+
! Leg (each) x4
|-
+
|- style="text-align:center"|
|- <span id="taurus2">
+
! style="height:27px"| Acheron
| style="text-align:center;" |[[File:taurus2.jpg|70px]]
+
| 750
| <b>Taurus II</b>
+
| 50
| Phoenix Scarab Heavy Turret
+
| 24
| style="text-align:center;" |Advanced Scarab Development
+
| 0
| style="text-align:center;" |
+
| 20
| style="text-align:center;" |<b>350
+
| 0
| style="text-align:center;" |30
+
| style="border-left:solid black 2px" | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
| style="text-align:center;" |single shot
+
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]
| style="text-align:center;" |17
+
| 250 (0)
| style="text-align:center;" |<b>[[damage_types#Shock_Damage|Shock]] 350
+
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]
| style="text-align:center;" |2
+
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
| style="text-align:center;" |16
+
|- style="text-align:center"|
| style="text-align:center;" |7
+
! style="height:27px"| Acheron Prime
| style="text-align:center;" |
+
| 900
| style="text-align:center;" |20
+
| 50
| style="text-align:center;" |300
+
| 24
| style="text-align:center;" |42
+
| 0
|-
+
| 20
|- <span id="scorpio7">
+
| 0
| style="text-align:center;" |[[File:scorpio7.jpg|70px]]
+
| style="border-left:solid black 2px" | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
| <b>Scorpio VII</b>
+
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]
| Phoenix Scarab Missile Turret
+
| 300 (0)
| style="text-align:center;" |Experimental Scarab Technology
+
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]
| style="text-align:center;" |
+
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 120
+
|- style="text-align:center"|
| style="text-align:center;" |20
+
! style="height:27px"| Acheron Achlys
| style="text-align:center;" |2
+
| 900
| style="text-align:center;" |45
+
| 50
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] Radius 5.5
+
| 24
| style="text-align:center;" |3
+
| 0
| style="text-align:center;" |8
+
| 20
| style="text-align:center;" |7
+
| 0
| style="text-align:center;" |
+
| style="border-left:solid black 2px" | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
| style="text-align:center;" |20
+
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]
| style="text-align:center;" |350
+
| 300 (10)
| style="text-align:center;" |63
+
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]
|-
+
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
|}
+
|- style="text-align:center"|
 
+
! style="height:27px"| Acheron Achlys Champion
===Hulls===
+
| 1200
 
+
| 50
{| class="wikitable"
+
| 32
! Picture !! Name !! Description !! Research needed !! !! Inventory slots !! Armor !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
+
| 0
|-
+
| 20
|- <span id="rcr">
+
| 0
| style="text-align:center;" |[[File:rcr.jpg|70px]]
+
| style="border-left:solid black 2px" | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
| <b>Reinforced Cargo Racks</b>
+
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]
| Phoenix Scarab Hull Upgrade
+
| 300 (10)
| style="text-align:center;" |Advanced Scarab Development
+
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]
| style="text-align:center;" |
+
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
| style="text-align:center;" |<b>+6
+
|- style="text-align:center"|
| style="text-align:center;" |
+
! style="height:27px"| Acheron Asclepius
| style="text-align:center;" |
+
| 900
| style="text-align:center;" |0
+
| 50
| style="text-align:center;" |200
+
| 24
| style="text-align:center;" |38
+
| 0
|-
+
| 20
|- <span id="cfp">
+
| 0
| style="text-align:center;" |[[File:cfp.jpg|70px]]
+
| style="border-left:solid black 2px" | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
| <b>Carbon Fiber Plating</b>
+
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]
| Phoenix Scarab Hull Upgrade
+
| 300 (10)
| style="text-align:center;" |Experimental Scarab Technology
+
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]
| style="text-align:center;" |
+
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
| style="text-align:center;" |
+
|- style="text-align:center"|
| style="text-align:center;" |<b>20
+
! style="height:27px"| Acheron Asclepius Champion
| style="text-align:center;" |
+
| 1200
| style="text-align:center;" |10
+
| 50
| style="text-align:center;" |300
+
| 32
| style="text-align:center;" |50
+
| 0
|-
+
| 20
|}
+
| 0
 
+
| style="border-left:solid black 2px" | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]
===Engines===
+
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]
 
+
| 300 (10)
{| class="wikitable"
+
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]
! Picture !! Name !! Description !! Research needed !! !! Special !! Speed !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
+
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]
|-
 
|- <span id="aemm">
 
| style="text-align:center;" |[[File:aemm.jpg|70px]]
 
| <b>Advanced Engine Mapping Module</b>
 
| Phoenix Scarab Engine Upgrade
 
| style="text-align:center;" |Advanced Scarab Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+6
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |250
 
| style="text-align:center;" |63
 
|-
 
|- <span id="rct">
 
| style="text-align:center;" |[[File:rct.jpg|70px]]
 
| <b>Reinforced Caterpillar Tracks</b>
 
| Phoenix Scarab Engine Upgrade
 
| style="text-align:center;" |Experimental Scarab Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Allows the Scarab to run over Worms, Mindfraggers and Myrmiddons
 
| style="text-align:center;" |<b>-6
 
| style="text-align:center;" |
 
| style="text-align:center;" |10
 
| style="text-align:center;" |400
 
| style="text-align:center;" |75
 
|-
 
|}
 
 
 
==Armadillo==
 
 
 
===Weapons===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="hailstorm">
 
| style="text-align:center;" |[[File:hailstorm.jpg|70px]]
 
| <b>Hailstorm GT</b>
 
| New Jericho Armadillo Gauss Turret
 
| style="text-align:center;" |Armadillo development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>40
 
| style="text-align:center;" |5
 
| style="text-align:center;" |8
 
| style="text-align:center;" |13
 
| style="text-align:center;" |
 
| style="text-align:center;" |2
 
| style="text-align:center;" |64
 
| style="text-align:center;" |5
 
| style="text-align:center;" |
 
| style="text-align:center;" |10
 
| style="text-align:center;" |200
 
| style="text-align:center;" |38
 
|-
 
|- <span id="mephisto">
 
| style="text-align:center;" |[[File:mephisto.jpg|70px]]
 
| <b>Mephistopheles FT</b>
 
| New Jericho Armadillo Flame Thrower
 
| style="text-align:center;" |Advanced Armadillo Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>80
 
| style="text-align:center;" |
 
| style="text-align:center;" |single shot
 
| style="text-align:center;" |12
 
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] Radius 3,<b> [[damage_types#Fire_Damage|Fire]] 40
 
| style="text-align:center;" |2
 
| style="text-align:center;" |4
 
| style="text-align:center;" |5
 
| style="text-align:center;" |
 
| style="text-align:center;" |15
 
| style="text-align:center;" |300
 
| style="text-align:center;" |63
 
|-
 
|-
 
|- <span id="purgatory">
 
| style="text-align:center;" |[[File:purgatory.jpg|70px]]
 
| <b>Purgatory GL</b>
 
| New Jericho Armadillo Grenade Launcher
 
| style="text-align:center;" |Experimental Armadillo Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 20
 
| style="text-align:center;" |5
 
| style="text-align:center;" |single shot
 
| style="text-align:center;" |40
 
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] Radius 3.5, <b>[[damage_types#Fire_Damage|Fire]] 40
 
| style="text-align:center;" |2
 
| style="text-align:center;" |4
 
| style="text-align:center;" |5
 
| style="text-align:center;" |
 
| style="text-align:center;" |15
 
| style="text-align:center;" |400
 
| style="text-align:center;" |75
 
|-
 
|}
 
 
 
===Hulls===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Special !! Inventory slots !! Armor !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="rp">
 
| style="text-align:center;" |[[File:rp.jpg|70px]]
 
| <b>Reinforced Plating</b>
 
| New Jericho Armadillo Hull Upgrade
 
| style="text-align:center;" |Advanced Armadillo Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Reduces effect of [[damage_types#Pierce value|Piercing Damage]] by half
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |0
 
| style="text-align:center;" |300
 
| style="text-align:center;" |50
 
|-
 
|- <span id="lap">
 
| style="text-align:center;" |[[File:lap.jpg|70px]]
 
| <b>Lightweight Alloy Plating</b>
 
| New Jericho Armadillo Hull Upgrade
 
| style="text-align:center;" |Experimental Armadillo Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+3
 
| style="text-align:center;" |<b>-10
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |350
 
| style="text-align:center;" |63
 
|-
 
|}
 
 
 
===Engines===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Speed !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="ast">
 
| style="text-align:center;" |[[File:ast.jpg|70px]]
 
| <b>Armadillo Supercharger Technology</b>
 
| New Jericho Armadillo Engine Upgrade
 
| style="text-align:center;" |Advanced Armadillo Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+7
 
| style="text-align:center;" |
 
| style="text-align:center;" |15
 
| style="text-align:center;" |300
 
| style="text-align:center;" |63
 
|-
 
|- <span id="biturbo">
 
| style="text-align:center;" |[[File:biturbo.jpg|70px]]
 
| <b>Bi-Turbo Engine Upgrade</b>
 
| New Jericho Armadillo Engine Upgrade
 
| style="text-align:center;" |Experimental Armadillo Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+14
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |400
 
| style="text-align:center;" |75
 
|-
 
|}
 
 
 
==Aspida==
 
 
 
===Weapons===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Damage !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="techarm">
 
| style="text-align:center;" |[[File:techarm.jpg|70px]]
 
| <b>TECH ARM</b>
 
| Synedrion Aspida Tech Arm
 
| style="text-align:center;" |Synedrion Aspida development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>10
 
| style="text-align:center;" |2
 
| style="text-align:center;" |1
 
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 50, [[damage_types#Paralyze_Damage|Paralysis]] 20, Full restore ability
 
| style="text-align:center;" |2
 
| style="text-align:center;" |12
 
| style="text-align:center;" |7
 
| style="text-align:center;" |
 
| style="text-align:center;" |10
 
| style="text-align:center;" |150
 
| style="text-align:center;" |42
 
|-
 
|- <span id="apollolt">
 
| style="text-align:center;" |[[File:apollolt.jpg|70px]]
 
| <b>Apollo LT</b>
 
| Synedrion Aspida Laser Cannon
 
| style="text-align:center;" |Advanced Aspida Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>120
 
| style="text-align:center;" |2
 
| style="text-align:center;" |82
 
| style="text-align:center;" |
 
| style="text-align:center;" |2
 
| style="text-align:center;" |12
 
| style="text-align:center;" |7
 
| style="text-align:center;" |
 
| style="text-align:center;" |40
 
| style="text-align:center;" |100
 
| style="text-align:center;" |23
 
|-
 
|- <span id="themis">
 
| style="text-align:center;" |[[File:themis.jpg|70px]]
 
| <b>Themis NT</b>
 
| Synedrion Aspida Neural Turret
 
| style="text-align:center;" |Experimental Aspida Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>10
 
| style="text-align:center;" |4
 
| style="text-align:center;" |45
 
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 60, [[damage_types#Paralyze_Damage|Paralysis]] 20
 
| style="text-align:center;" |2
 
| style="text-align:center;" |16
 
| style="text-align:center;" |7
 
| style="text-align:center;" |
 
| style="text-align:center;" |60
 
| style="text-align:center;" |200
 
| style="text-align:center;" |233
 
|-
 
|}
 
 
 
===Hulls===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Special !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="improvedchassis">
 
| style="text-align:center;" |[[File:improvedchassis.jpg|70px]]
 
| <b>Improved Chassis</b>
 
| Synedrion Aspida Hull Upgrade
 
| style="text-align:center;" |Advanced Aspida Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+ 1 Seat
 
| style="text-align:center;" |
 
| style="text-align:center;" |15
 
| style="text-align:center;" |250
 
| style="text-align:center;" |50
 
|-
 
|- <span id="Psychic Jammer">
 
| style="text-align:center;" |[[File:Psychic Jammer.jpg|70px]]
 
| <b>Psychic Jammer</b>
 
| Synedrion Aspida Hull Upgrade
 
| style="text-align:center;" |Experimental Aspida Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Grants mind control immunity to nearby allies
 
| style="text-align:center;" |
 
| style="text-align:center;" |40
 
| style="text-align:center;" |400
 
| style="text-align:center;" |63
 
|-
 
|}
 
 
 
===Engines===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Special !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="Hybrid Engine Technology">
 
| style="text-align:center;" |[[File:Hybrid Engine Technology.jpg|70px]]
 
| <b>Hybrid Engine Technology</b>
 
| Synedrion Aspida Engine Upgrade
 
| style="text-align:center;" |Advanced Aspida Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Dash - Move up to half your movement range. Limited to 2 uses per turn.
 
| style="text-align:center;" |
 
| style="text-align:center;" |15
 
| style="text-align:center;" |250
 
| style="text-align:center;" |63
 
|-
 
|- <span id="Experimental Thrusters Technology">
 
| style="text-align:center;" |[[File:Experimental Thrusters Technology.jpg|70px]]
 
| <b>Experimental Thrusters Technology</b>
 
| Synedrion Aspida Engine Upgrade
 
| style="text-align:center;" |Experimental Aspida Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Leap - Leap to target location within 10 tiles
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |450
 
| style="text-align:center;" |75
 
|-
 
|}
 
 
 
==Kaos Buggy==
 
 
 
===Weapons===
 
 
 
Kaos Buggy has two weapons in one. One of these weapons is always minigun that is the same for all three weapons. The other weapons varies. During combat player can choose which weapon he wants to use.
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="The Vishnu Gun">
 
| style="text-align:center;" rowspan="2"|[[File:The Vishnu Gun.jpg|70px]]
 
| <b>The Vishnu Gun (Minigun)</b>
 
|rowspan="2"| Kaos Buggy Combined Turret
 
| style="text-align:center;" rowspan="2" |default weapon
 
|rowspan="2" style="text-align:center;" |
 
| style="text-align:center;" |<b>50
 
| style="text-align:center;" |<b>10
 
| style="text-align:center;" |8
 
| style="text-align:center;" |13
 
| style="text-align:center;" |
 
| style="text-align:center;" |2
 
| style="text-align:center;" |64
 
| style="text-align:center;" |7
 
| style="text-align:center;" rowspan="2" |
 
| style="text-align:center;" colspan="3" rowspan="2" | cannot be produced
 
|-
 
| <b>The Vishnu Gun</b>
 
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 80
 
| style="text-align:center;" |<b>10
 
| style="text-align:center;" |single shot
 
| style="text-align:center;" |40
 
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] Radius 3.5
 
| style="text-align:center;" |3
 
| style="text-align:center;" |8
 
| style="text-align:center;" |7
 
|-
 
|- <span id="screamer">
 
| style="text-align:center;" rowspan="2"|[[File:screamer.jpg|70px]]
 
| <b>The Screamer (minigun)</b>
 
|rowspan="2"| Kaos Buggy Sonic Turret
 
| style="text-align:center;" rowspan="2" |Advanced Kaos Buggy development
 
|rowspan="2" style="text-align:center;" |
 
| style="text-align:center;" |<b>50
 
| style="text-align:center;" |<b>10
 
| style="text-align:center;" |8
 
| style="text-align:center;" |13
 
| style="text-align:center;" |
 
| style="text-align:center;" |2
 
| style="text-align:center;" |64
 
| style="text-align:center;" |7
 
| style="text-align:center;" rowspan="2" |
 
| style="text-align:center;" rowspan="2" |20
 
| style="text-align:center;" rowspan="2" |450
 
| style="text-align:center;" rowspan="2" |0
 
|-
 
| <b>The Screamer</b>
 
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 80
 
| style="text-align:center;" |
 
| style="text-align:center;" |single shot
 
| style="text-align:center;" |20
 
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] Radius 3.5 <b>Sonic 20
 
| style="text-align:center;" |2
 
| style="text-align:center;" |4
 
| style="text-align:center;" |7
 
|-
 
|- <span id="The Fullstop">
 
| style="text-align:center;" rowspan="2"|[[File:The Fullstop.jpg|70px]]
 
| <b>The Fullstop (minigun)</b>
 
|rowspan="2"| Kaos Buggy Goo Turret
 
| style="text-align:center;" rowspan="2" |Experimental Kaos Buggy development
 
|rowspan="2" style="text-align:center;" |
 
| style="text-align:center;" |<b>50
 
| style="text-align:center;" |<b>10
 
| style="text-align:center;" |8
 
| style="text-align:center;" |13
 
| style="text-align:center;" |
 
| style="text-align:center;" |2
 
| style="text-align:center;" |64
 
| style="text-align:center;" |7
 
| style="text-align:center;" rowspan="2" |
 
| style="text-align:center;" rowspan="2" |20
 
| style="text-align:center;" rowspan="2" |600
 
| style="text-align:center;" rowspan="2" |0
 
|-
 
| <b>The Fullstop</b>
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |single shot
 
| style="text-align:center;" |25
 
| style="text-align:center;" |<b>Goo 1
 
| style="text-align:center;" |2
 
| style="text-align:center;" |
 
| style="text-align:center;" |7
 
|-
 
|}
 
 
 
===Hulls===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Special !! Armor !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="Revised Armor Plating">
 
| style="text-align:center;" |[[File:Revised Armor Plating.jpg|70px]]
 
| <b>Revised Armor Plating</b>
 
| Kaos Buggy Hull Upgrade
 
| style="text-align:center;" |Advanced Kaos Buggy Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] Resistance - reduces effect of [[damage_types#Blast_Damage|Blast Damage]] by half
 
| style="text-align:center;" |<b>30
 
| style="text-align:center;" |
 
| style="text-align:center;" |10
 
| style="text-align:center;" |300
 
| style="text-align:center;" |63
 
|-
 
|- <span id="Spiked Armor Plating">
 
| style="text-align:center;" |[[File:Spiked Armor Plating.jpg|70px]]
 
| <b>Spiked Armor Plating</b>
 
| Kaos Buggy Hull Upgrade
 
| style="text-align:center;" |Experimental Kaos Buggy Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Spiked Armor - Deals [[damage_types#Pierce value|Piercing Damage]] to the attacker when suffering Melee or Bash attacks
 
| style="text-align:center;" |<b>30
 
| style="text-align:center;" |
 
| style="text-align:center;" |0
 
| style="text-align:center;" |500
 
| style="text-align:center;" |75
 
|-
 
|}
 
 
 
===Engines===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Special !! Armor !! Speed !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="Experimental Exhaust Systemy">
 
| style="text-align:center;" |[[File:Experimental Exhaust System.jpg|70px]]
 
| <b>Experimental Exhaust System</b>
 
| Kaos Buggy Engine Upgrade
 
| style="text-align:center;" |Advanced Kaos Buggy Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+5
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |400
 
| style="text-align:center;" |75
 
|-
 
|- <span id="Jet Boosters">
 
| style="text-align:center;" |[[File:Jet Boosters.jpg|70px]]
 
| <b>Jet Boosters</b>
 
| Kaos Buggy Engine Upgrade
 
| style="text-align:center;" |Experimental Kaos Buggy Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Ammo capacity 350
 
| style="text-align:center;" |<b>30
 
| style="text-align:center;" |<b>+11
 
| style="text-align:center;" |
 
| style="text-align:center;" |30
 
| style="text-align:center;" |500
 
| style="text-align:center;" |0
 
|-
 
|}
 
 
 
=Kaos Weapons=
 
Kaos Weapons can be bought only from Kaos Marketplace. They cannot be manufactured. Kaos Weapons are stronger than other weapons but can fumble or explode. They do not have ammo.
 
 
 
==Malfunction mechanic==
 
Kaos Weapons have a chance to malfunction upon firing them. All Kaos Weapons start with a base chance to malfunction of 0%. This ensures that the first shot with each weapon will always be successful.
 
 
 
Malfunction usually causes weapon to fumble (Action points are subtracted but weapon does not fire) but when two malfunctions in a row occur the second malfunction will destroy the weapon and cause various effects on the soldier that used the weapon (Acid damage, Blast damage, Poison, etc).
 
 
 
 
 
Every time the weapon is fired, a random number is generated. This is checked against the malfunction chance and there are two possible outcomes:
 
 
 
The weapon does not malfunction: In this case, the weapon is successfully fired and its chance to malfunction is increased by 2% (up to a maximum of 40%).
 
 
 
The weapon malfunctions: In this case, the weapon is not fired. Instead, the following rules are observed:
 
 
 
If the previous use of the weapon in the same Tactical mission was successful, the attack is fumbled and the weapon does not fire.
 
 
 
If the previous use of the weapon in the same Tactical mission was a malfunction (fumble), the weapon explodes. This destroys the weapon and applies the Effect when destroyed from the table below to the soldier holding it.
 
 
 
The chance to malfunction is retained between missions. However, the flag that tracks whether the weapon has malfunctioned on its last shot is reset between missions.
 
 
 
Once a shot was fumbled, an indication is shown to the player in the lower right weapon UI panel that the weapon may malfunction again and explode.
 
 
 
==List of Kaos Weapons==
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! !!  Damage !! Special !! Burst !! Effective Range !! AP !! Hands to use !! Weight !! Effect when destroyed !! !! [[File:materials.png|link=|base price range on Kaos Marketplace in Materials]]
 
|-
 
|- <span id="Devastator">
 
| style="text-align:center;" |[[File:Devastator.jpg|70px]]
 
| <b>Devastator
 
| Kaos Heavy Autocannon
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>150
 
| style="text-align:center;" |<b>[[damage_types#Shock_Damage|Shock]] 150
 
| style="text-align:center;" |2
 
| style="text-align:center;" |17
 
| style="text-align:center;" |3
 
| style="text-align:center;" |2
 
| style="text-align:center;" |5
 
| style="text-align:center;" |[[damage_types#Shock_Damage|Shock]] 200
 
| style="text-align:center;" |
 
| style="text-align:center;" |110-220
 
|-
 
|- <span id="Subjector">
 
| style="text-align:center;" |[[File:Subjector.jpg|70px]]
 
| <b>Subjector
 
| Kaos Sniper Rifle
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>130
 
| style="text-align:center;" |<b>[[damage_types#Poison_Damage|Poison]] 30
 
| style="text-align:center;" |single shot
 
| style="text-align:center;" |51
 
| style="text-align:center;" |3
 
| style="text-align:center;" |2
 
| style="text-align:center;" |4
 
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast damage]] 20, [[damage_types#Poison_Damage|Poison]] 20
 
| style="text-align:center;" |
 
| style="text-align:center;" |125-225
 
|-
 
|- <span id="Tormentor">
 
| style="text-align:center;" |[[File:Tormentor.jpg|70px]]
 
| <b>Tormentor
 
| Kaos Handgun
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>50
 
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 10
 
| style="text-align:center;" |2
 
| style="text-align:center;" |22
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
 
| style="text-align:center;" |2
 
| style="text-align:center;" |[[damage_types#Pierce value|Piercing damage]] 20
 
| style="text-align:center;" |
 
| style="text-align:center;" |50-125
 
|-
 
|- <span id="Redemptor">
 
| style="text-align:center;" |[[File:Redemptor.jpg|70px]]
 
| <b>Redemptor
 
| Kaos Shotgun
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>50
 
| style="text-align:center;" |<b>[[damage_types#Acid_Damage|Acid]] 5
 
| style="text-align:center;" |8
 
| style="text-align:center;" |19
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
 
| style="text-align:center;" |4
 
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast damage]] 10, [[damage_types#Acid_Damage|Acid damage]] 10 on each body part
 
| style="text-align:center;" |
 
| style="text-align:center;" |100-220
 
|-
 
|- <span id="Obliterator">
 
| style="text-align:center;" |[[File:Obliterator.jpg|70px]]
 
| <b>Obliterator</b>
 
| Kaos Assault Rifle
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>40
 
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 
| style="text-align:center;" |8
 
| style="text-align:center;" |25
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
 
| style="text-align:center;" |[[damage_types#Paralyze Damage|Paralysis]] 5
 
| style="text-align:center;" |
 
| style="text-align:center;" |75-150
 
 
|-
 
|-
 
|}
 
|}
  
=Kaos Buggy=
+
All acherons, with the exception och Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities not tied to a weapon or body part.<br />
 +
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity<br />
 +
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack<br />
 +
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption<br />
 +
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance<br />
 +
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity<br />
 +
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption<br />
 +
<br />
  
Kaos Buggy stats and its comparison to other vehicles. One advantage of Kaos Buggy that is not captured in this table is that it has 2 weapons (other vehicles have one weapon). Kaos Buggy cannot be manufactured, it can be only bought from Kaos Marketplace.
+
Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:<br />
 +
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack<br />
 +
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption<br />
 +
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption<br />
 +
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br />
  
 
{| class="wikitable"
 
{| class="wikitable"
|+Vehicles
+
! colspan="10"| Weapons
! !! Name !! Description !! Research needed !! Capacity !! [[Attributes#Speed|Speed]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
+
|-
 +
! PICTURE
 +
! style="width:80px"|NAME
 +
! [[Combat#hps|HP]]  
 +
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]
 +
! [[Combat#special|SPECIAL]]
 +
! [[Combat#burst|BUR]]
 +
! [[Combat#effective range|ER]]
 +
! [[Combat#ap cost|APs]]
 +
! [[Combat#wpn armor|ARMOR]]
 +
! Mutations and abilities
 
|-
 
|-
| style="text-align:center;" |[[File:armadillocrop.png|100px]]
+
! colspan="10"| Arm
| <b>Armadillo</b>
+
|- style="text-align:center"|
| New Jericho Armadillo Ground Vehicle
+
| <span id ="acheron_arm_1"></span>[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
+
| Arm (Acheron)
[[New_Jericho_Research#Armadillo_development_.28800.29|Armadillo development]]
+
| 250
| style="text-align:center;" |4
+
| 25
| style="text-align:center;" |28
+
| CORRUPTION 1
| style="text-align:center;" |1250
+
| 1
| style="text-align:center;" |31
+
| 15
| style="text-align:center;" |
+
| 1
| style="text-align:center;" |75
+
| 0
| style="text-align:center;" |600
+
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray
| style="text-align:center;" |5d 8h
+
|- style="text-align:center"|
 +
| <span id ="acheron_arm_2"></span>[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]
 +
| Arm (Acheron Prime)
 +
| 300
 +
| 25
 +
| CORRUPTION 1
 +
| 1
 +
| 15
 +
| 1
 +
| 0
 +
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray
 +
|- style="text-align:center"|
 +
| <span id ="acheron_arm_3"></span>[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]
 +
| Arm (Acheron Achlys)
 +
| 300
 +
| -
 +
| -
 +
| 1
 +
| 15
 +
| 1
 +
| 0
 +
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray
 +
|- style="text-align:center"|
 +
| <span id ="acheron_arm_4"></span>[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]
 +
| Arm (Acheron Achlys Champion)
 +
| 300
 +
| 10
 +
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10
 +
| 1
 +
| 15
 +
| 1
 +
| 0
 +
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray
 +
|- style="text-align:center"|
 +
| <span id ="acheron_arm_5"></span>[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]
 +
| Arm (Acheron Asclepius)
 +
| 300
 +
| -
 +
| HEAL 50
 +
| 1
 +
| 15
 +
| 1
 +
| 0
 +
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray
 +
|- style="text-align:center"|
 +
| <span id ="acheron_arm_6"></span>[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]
 +
| Arm (Acheron Asclepius Champion)
 +
| 300
 +
| 10
 +
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10
 +
| 1
 +
| 15
 +
| 1
 +
| 0
 +
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray
 
|-
 
|-
| style="text-align:center;" |[[File:aspida.png|100px]]
+
! colspan="10"| Husk
| <b>Aspida</b>
+
|- style="text-align:center"|
| Synedrion Ground Support Vehicle
+
| <span id ="acheron_husk_1"></span>[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
+
| Husk (Acheron)
[[Synedrion_Research#Synedrion_Aspida_development_.281200.29|Synedrion Aspida development]]
+
| 500
| style="text-align:center;" |1
+
| -
| style="text-align:center;" |32
+
| -
| style="text-align:center;" |700
+
| -
| style="text-align:center;" |20
+
| -
| style="text-align:center;" |
+
| -
| style="text-align:center;" |135
+
| -
| style="text-align:center;" |630
+
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud
| style="text-align:center;" |6d 9h
+
|- style="text-align:center"|
 +
| <span id ="acheron_husk_2"></span>[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]
 +
| Husk (Acheron Prime)
 +
| 600
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud<br />
 +
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor
 +
|- style="text-align:center"|
 +
| <span id ="acheron_husk_3"></span>[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]
 +
| Husk (Acheron Achlys)
 +
| 600
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud<br />
 +
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br />
 +
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses
 +
|- style="text-align:center"|
 +
| <span id ="acheron_husk_4"></span>[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]
 +
| Husk (Acheron Achlys Champion)
 +
| 750
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud<br />
 +
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud<br />
 +
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br />
 +
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses
 +
|- style="text-align:center"|
 +
| <span id ="acheron_husk_5"></span>[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]
 +
| Husk (Acheron Asclepius)
 +
| 600
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br />
 +
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses<br />
 +
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor
 +
|- style="text-align:center"|
 +
| <span id ="acheron_husk_6"></span>[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]
 +
| Husk (Acheron Asclepius Champion)
 +
| 750
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud<br />
 +
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud<br />
 +
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses<br />
 +
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor
 
|-
 
|-
| style="text-align:center;" |[[File:scarab.png|100px]]
+
! colspan="10"| Head
| <b>PX Scarab</b>
+
|- style="text-align:center"|
| Phoenix Armored FIghting Vehicle
+
| <span id ="acheron_head"></span>[[file:acheron_head.png|50px|link=|Head]]
| style="text-align:center;" |
+
| Head
| style="text-align:center;" |4
+
| -
| style="text-align:center;" |24
+
| -
| style="text-align:center;" |900
+
| -
| style="text-align:center;" |31
+
| -
| style="text-align:center;" |
+
| -
| style="text-align:center;" |60
+
| -
| style="text-align:center;" |480
+
| -
| style="text-align:center;" |4d 7h
+
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements
 
|-
 
|-
| style="text-align:center;" |[[File:KB.jpg|100px]]
+
! colspan="10"| Legs
| <b>Kaos Buggy</b>
+
|- style="text-align:center"|
| Kaos Ground Combat Vehicle
+
| <span id ="acheron_leg"></span>[[file:acheron_leg.png|50px|link=|Leg]]
| style="text-align:center;" |purchasable after Secure the Scarab mission
+
| Legs
| style="text-align:center;" |2
+
| -
| style="text-align:center;" |21
+
| -
| style="text-align:center;" |1540
+
| -
| style="text-align:center;" |28
+
| -
| style="text-align:center;" |
+
| -
| style="text-align:center;" |0
+
| -
| style="text-align:center;" |350-550 base price
+
| -
| style="text-align:center;" |0
+
| [[file:jump.png|30px|link=|Leap]] Leap 10 tiles
 
|-
 
|-
 
|}
 
|}

Latest revision as of 18:56, 12 August 2023

Acheron.gif
Acheron-icon.png Acheron
Stats HP (and armor) and weapons on bodyparts
Variant HP Will Points Movement Accuracy Perception Stealth Head Husk Torso Arm (each) x2 Leg (each) x4
Acheron 750 50 24 0 20 0 150 (10) Head 500 (10) Husk (Acheron) 250 (0) 100 (0) Arm (Acheron) 100 (10) Leg
Acheron Prime 900 50 24 0 20 0 200 (10) Head 600 (10) Husk (Acheron Prime) 300 (0) 150 (0) Arm (Acheron Prime) 100 (10) Leg
Acheron Achlys 900 50 24 0 20 0 200 (10) Head 600 (20) Husk (Acheron Achlys) 300 (10) 150 (10) Arm (Acheron Achlys) 100 (10) Leg
Acheron Achlys Champion 1200 50 32 0 20 0 250 (10) Head 750 (20) Husk (Acheron Achlys Champion) 300 (10) 200 (10) Arm (Acheron Achlys Champion) 150 (10) Leg
Acheron Asclepius 900 50 24 0 20 0 200 (10) Head 600 (20) Husk (Acheron Asclepius) 300 (10) 150 (10) Arm (Acheron Asclepius) 100 (10) Leg
Acheron Asclepius Champion 1200 50 32 0 20 0 250 (10) Head 750 (20) Husk (Acheron Asclepius Champion) 300 (10) 200 (10) Arm (Acheron Asclepius Champion) 150 (10) Leg

All acherons, with the exception och Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities not tied to a weapon or body part.
Mind Control Immunity Status - Mind Control Immunity
Corruptive Attack Status - Corruptive Attack
Contact Corruption Ability - Contact Corruption
Dynamic Resistance Ability - Dynamic Resistance
Mind Control Immunity Ability - Mind Control Immunity
Co-corruption Ability - Co-corruption

Completing Mission 3: Corrupted Lair stops Acherons from having corruption related abilities:
Corruptive Attack Status - Corruptive Attack
Contact Corruption Ability - Contact Corruption
Co-corruption Ability - Co-corruption
Corruptive Cloud Corruptive Cloud

Weapons
PICTURE NAME HP Standard Damage SPECIAL BUR ER APs ARMOR Mutations and abilities
Arm
Arm (Acheron) Arm (Acheron) 250 25 CORRUPTION 1 1 15 1 0 Corruptive Spray Corruptive Spray
Arm (Acheron Prime) Arm (Acheron Prime) 300 25 CORRUPTION 1 1 15 1 0 Corruptive Spray Corruptive Spray
Arm (Acheron Achlys) Arm (Acheron Achlys) 300 - - 1 15 1 0 Neurotoxic Spray Neurotoxic Spray
Arm (Acheron Achlys Champion) Arm (Acheron Achlys Champion) 300 10 Goo 10 1 15 1 0 Goo Spray Goo Spray
Arm (Acheron Asclepius) Arm (Acheron Asclepius) 300 - HEAL 50 1 15 1 0 Cure Spray Cure Spray
Arm (Acheron Asclepius Champion) Arm (Acheron Asclepius Champion) 300 10 Goo 10 1 15 1 0 Goo Spray Goo Spray
Husk
Husk (Acheron) Husk (Acheron) 500 - - - - - - Pepper Cloud Pepper Cloud
Husk (Acheron Prime) Husk (Acheron Prime) 600 - - - - - - Pepper Cloud Pepper Cloud

Restore Pandoran Armor Restore Pandoran Armor

Husk (Acheron Achlys) Husk (Acheron Achlys) 600 - - - - - - Confusion Cloud Confusion Cloud

Corruptive Cloud Corruptive Cloud
Resurrect Corpses Resurrect Corpses

Husk (Acheron Achlys Champion) Husk (Acheron Achlys Champion) 750 - - - - - - Corrosive Cloud Corrosive Cloud

Confusion Cloud Confusion Cloud
Corruptive Cloud Corruptive Cloud
Resurrect Corpses Resurrect Corpses

Husk (Acheron Asclepius) Husk (Acheron Asclepius) 600 - - - - - - Corruptive Cloud Corruptive Cloud

Resurrect Corpses Resurrect Corpses
Restore Pandoran Armor Restore Pandoran Armor

Husk (Acheron Asclepius Champion) Husk (Acheron Asclepius Champion) 750 - - - - - - Cure Cloud Cure Cloud

Corruptive Cloud Corruptive Cloud
Resurrect Corpses Resurrect Corpses
Restore Pandoran Armor Restore Pandoran Armor

Head
Head Head - - - - - - - Call Reinforcements Call Reinforcements
Legs
Leg Legs - - - - - - - Leap Leap 10 tiles