Difference between revisions of "Sniper"

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[[File:PPsniper.jpg|right|420px]]
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[[File:PPsnipercrop.jpg|right|530px]]
 
A long-distance sharpshooter capable of dealing vast amounts of damage with a single shot. Focused on accuracy and precision.  
 
A long-distance sharpshooter capable of dealing vast amounts of damage with a single shot. Focused on accuracy and precision.  
  
Sniper class is available for [[File:PP2.png|40px]] [[Phoenix Project]], [[File:NJ.png|40px]] [[New Jericho]], [[File:Synedrion.png|40px]] [[Synedrion]] and [[File:subject24small.jpg|40px]] [[The Pure]].
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Sniper class is available for [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]], [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]]. Sniper soldiers are [[combat#proficiency|proficient]] with these [[File:Sniper_weapons.png|45px|link=Sniper_weapons]] [[Sniper weapons]].
 
 
Sniper soldiers are proficient with these [[Sniper weapons]].
 
 
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
|-align=center
 
|-align=center
| <b>AP</b> || <b>WP</b>
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| <b>[[Combat#Action_Points_.28APs.29|AP]]</b> || <b>[[Combat#Will_Points_.28WPs.29|WP]]</b>
 
|-
 
|-
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
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| style="text-align:center;" |'''Sniper training '''
 
| style="text-align:center;" |'''Sniper training '''
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
| style="text-align:center;" |Proficiency with sniper rifles and handguns
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| style="text-align:center;" |[[combat#proficiency|Proficiency]] with sniper rifles and handguns
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
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| style="text-align:center;"|'''Extreme focus'''
 
| style="text-align:center;"|'''Extreme focus'''
 
| style="text-align:center;"|10
 
| style="text-align:center;"|10
| style="text-align:center;"|Overwatch cost is reduced by 1 action point
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| style="text-align:center;"|Overwatch cost is reduced by 1 [[Combat#Action_Points_.28APs.29|action point]]
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
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| style="text-align:center;"|'''Quick aim'''
 
| style="text-align:center;"|'''Quick aim'''
 
| style="text-align:center;"|15
 
| style="text-align:center;"|15
| style="text-align:center;"|The action point cost of the next shot with proficient weapon is reduced by 1
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| style="text-align:center;"|The [[Combat#Action_Points_.28APs.29|action point]] cost of the next shot with [[combat#proficiency|proficient]] weapon is reduced by 1
 
| style="text-align:center;"|0
 
| style="text-align:center;"|0
 
| style="text-align:center;"|3
 
| style="text-align:center;"|3
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| style="text-align:center;"|'''Master marksman'''
 
| style="text-align:center;"|'''Master marksman'''
 
| style="text-align:center;"|20
 
| style="text-align:center;"|20
| style="text-align:center;"|Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles
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| style="text-align:center;"|Accuracy with a [[combat#proficiency|proficient]] weapon is increased by 30% while there are no spotted enemies within 10 tiles
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
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| style="text-align:center;"|'''Weak spot'''
 
| style="text-align:center;"|'''Weak spot'''
 
| style="text-align:center;"|25
 
| style="text-align:center;"|25
| style="text-align:center;"|Disabling a body part also remove that body part's armor
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| style="text-align:center;"|Disabling a body part also removes that body part's armor
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
 
| style="text-align:center;"|7
 
| style="text-align:center;"|7
 
| style="text-align:center;"|[[File:mark_for_death.png]]
 
| style="text-align:center;"|[[File:mark_for_death.png]]
| style="text-align:center;"|'''Mark for death'''
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| style="text-align:center;"|'''Marked for death'''
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
| style="text-align:center;"|Mark an enemy target. Until the end of the turn all damage to that target is increased by 50%
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| style="text-align:center;"|Mark an enemy target. Increases damage suffered by the target by 10 from each hit until the end of the turn.
 
| style="text-align:center;"|0
 
| style="text-align:center;"|0
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
 +
|}
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 +
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<b>[[Classes_and_Skills#Sniper|Sniper class and all abilities explained here]]</b>

Latest revision as of 09:25, 2 November 2021

PPsnipercrop.jpg

A long-distance sharpshooter capable of dealing vast amounts of damage with a single shot. Focused on accuracy and precision.

Sniper class is available for 1pp.png Phoenix Project, NJ.png New Jericho, Synedrion.png Synedrion and Subject24small.jpg The Pure. Sniper soldiers are proficient with these Sniper weapons.png Sniper weapons.

Level Picture Name Learn cost Description Use costs
AP WP
1 Sniper training.png Sniper training 0 Proficiency with sniper rifles and handguns passive
2 Extreme focus.png Extreme focus 10 Overwatch cost is reduced by 1 action point passive
3 Quick aim.png Quick aim 15 The action point cost of the next shot with proficient weapon is reduced by 1 0 3
4 New class.png New class 50 Choose a secondary class to train in passive
5 Master marksman2.png Master marksman 20 Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles passive
6 Weak spot2.png Weak spot 25 Disabling a body part also removes that body part's armor passive
7 Mark for death.png Marked for death 30 Mark an enemy target. Increases damage suffered by the target by 10 from each hit until the end of the turn. 0 4


Sniper class and all abilities explained here