Difference between revisions of "Modules"

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| <b>Clarity Helmet Module</b>
 
| Phoenix Psychic-neutralising Helmet Module
 
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| <b>Clarity Helmet Module</b>
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| Phoenix Psychic-neutralising Helmet Module
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Revision as of 08:39, 21 May 2020

All modules has weight 1.

Name Description Ability Manufacturing cost in Tech Manufacturing cost in Materials Time in days and hours with one Fabrication Plant
Fireres.jpg Fire-Res Vest Module New Jericho Fire-resistant Undersuite Module Fire Resistant - Reduces effects of Fire Damage by half 3 10 6
Goomodule.jpg Goo Repeller Module - Mark C Phoenix Goo-repellant Boot Module Immune to Goo - Goo does not trap or restrict 3 10 6
Poisonres.jpg Poison-Res Vest Module Synedrion Poison-resistant Undersuit Module Poison Resistant - Poison Damage is reduced by half 3 10 6
Multivisual.jpg Multivisual Sensor Module Synedrion Multivisual Sensor Helmet Module Night Vision - No penalty incurred for dark environments 6 12 7
Motiondet.jpg Motion Detection Module Synedrion Motion Detection Helmet Unit Motion Detection - Locate all nearby enemies, even behind obstructions 8 16 7
Clarity.jpg Clarity Helmet Module Phoenix Psychic-neutralising Helmet Module Psychic resistance - Psychic damage values are halved 8 25 9
Repellermod.jpg Repeller Module Synedrion Mist-repellant Helmet Module Breathe Mist - Consume all mist within a 3 tile radius. Each 2 mist tiles consumed restores 1 AP? 10 20 9