Status effects

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Status effects can apply to the entire character or only to a specific body part.

While the status effects of a unit is can be seen on the health indicator above the character's head, body part statuses are only visible from the Character Info screen. The only exceptions are when a body part is wounded or disabled, which are indicated on the damage display to the left of the health indicator.


Acid.png ACID

Acid corrodes 10 armor per turn. If there is no armor, then the damage is applied to the body part. Acid value reduces by 10 per turn.

Adrenalinerushstatus.png ADRENALINE RUSH

All abilities cost a maximum of 1 Action Point until the end of the turn with 50% accuracy penalty, but you cannot do anything that costs Will Points.

Alerted.png ALERTED

(Enemy only). The enemy is aware of your presence.

BERSERK

(Mutog only) Mutog becomes wild, attacking friend or foe.

Bleeding.png BLEEDING

Each turn, lose Hit Points equal to bleed value.

Burning.png BURNING

Fire damage is applied to each body part at the start of the turn, subtracting armor.

Closeevade.png CLOSE QUARTER EVADE

AttackS from enemies within 10 tiles deal 25% less damage.

Dazed.png DAZED

Action Points reduced to 1 and accuracy halved. Dazed characters will have 1 AP for their next turn, and their accuracy will be halved. They will lose their Dazed status at the end of their turn. Dazed status does not stack.

Disabled.png DISABLED

Body part disabled.

Disoriented.png DISORIENTED

Cannot use Will Point abilities for 1 turn.

Elreinf.png ELECTRIC REINFORCEMENT

All allies gain 20 temporary armor for 1 turn.

Enraged.png ENRAGED

(Mutog only) Damage dealt and speed is increased by 50%. There's a 10% chance the Mutog will go Berserk at the start of each turn.

Exhausted.png EXHAUSTED

(caused by entering a battle with 0 Stamina) -2 Action Point each turn.

Frenzied.png FRENZIED

Speed increased by 50% and immune to panic.

Gooed.png GOOED

Unable to move until Goo decays or is removed.

Virused.png INFECTED BY VIRUS

At the start of the turn, the virus is subtracted from Will Points, then virus value is reduced by 1.

Marksmaned.png MASTER MARKSMAN

Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles.

Overwatched.png OVERWATCH

Enemies entering the overwatch cone will trigger an attack.

Panicked.png PANICKED

Unable to move for a turn, while recovering Will Points.

Paralysis.png PARALYSIS

Action Points are reduced by the proportion of paralysis value to Strength.

Paralyzed.png PARALYZED

Cannot move or perform any actions.

Poisoned.png POISONED

At the start of the turn, poison is subtracted from Hit Points, then poison value is reduced by 10.

Preparing.png PREPARING

(Pandoran Sentinel and Egg only) Preparing to activate the special ability on the next turn.

Sneakattack.png SNEAK ATTACK

Damage dealt while not spotted increased by 100%.

Stealthstatus.png STEALTH

Base line Stealth factor is 25% as long as the character isn't revealed

Tired.png TIRED

(caused by entering a battle with low Stamina) -1 Action Point each turn.

Tissuereg.png TISSUE REGENERATION

Restore Hit Points to arms and torso at the end of each turn.