Technician
Revision as of 19:13, 20 March 2025 by MrBengtGoran (talk | contribs)
An engineering specialist capable of controlling neurotech attachments. Specialized in support and mechanical devices.
Technician class is available for
New Jericho and
The Pure. Technicians are proficient with these
Technician weapons.
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Technician training | 0 | Proficiency with PDWs, robotic arms and turret deployment. | passive | |||
| 2 |
|
Fast use | 10 | The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1 | passive | |||
| 3 |
|
Remote control | 15 | Take manual control of a turret or vehicle weapon and shoot at a target | 2 | 2 | ||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Field medic | 20 | Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored |
2 | 2 | ||
| 6 |
|
Remote deployment | 25 | Turrets can be thrown and deployed for 1 action points | 1 | 0 | ||
| 7 |
|
Electric reinforcement | 30 | Give yourself and allies within 20 tiles a bonus of 20 armor for 1 turn. This effect does not stack. | 1 | 6 | ||






